Sentences Generator
And
Your saved sentences

No sentences have been saved yet

"overworks" Synonyms
burdens exploits oppresses overtaxes drives overburdens sweats taxes wears out drives too hard imposes on drives into the ground puts upon strains pushes overloads exerts overexerts stretches exhausts overstrains overextends labors(US) labours(UK) overtasks overdrives overtaxes oneself sweats blood works too hard overburdens oneself overloads oneself does too much works like a horse works like a slave works like a Trojan burns the midnight oil kills oneself tires fatigues wearies prostrates overdoes tires out drains frazzles wears down enervates saps overtires weakens poops does in takes it out of debilitates enfeebles overplays exaggerates maximises(UK) maximizes(US) overemphasises(UK) overemphasizes(US) overpitches overstates overuses accents accentuates dramatises(UK) dramatizes(US) hyperbolizes magnifies mugs overacts overdraws overstresses toils strives struggles works drudges slaves slogs endeavors(US) moils travails plods grinds hustles ploughs(UK) plows(US) grubs ill-uses abuses maltreats mistreats misuses mishandles manhandles bullies brutalises(UK) brutalizes(US) hurts harms torments harasses misemploys prostitutes spoils taints batters underpays fleeces takes advantage of belabours(UK) belabors(US) dwells upon pounds rehashes repeats stresses harps on dwells on hammers home goes on about beats a dead horse wears abrades chafes erodes rasps rubs frays galls frets scrapes scratches grazes corrades corrodes scours consumes scuffs wastes crams elucubrates lucubrates studies stays up burns the candle at both ends bears down does double duty keeps your nose to the grindstone pulls an all-nighter sweats and slaves toils away works day and night works hard works late works like a dog works overtime More

43 Sentences With "overworks"

How to use overworks in a sentence? Find typical usage patterns (collocations)/phrases/context for "overworks" and check conjugation/comparative form for "overworks". Mastering all the usages of "overworks" from sentence examples published by news publications.

Her boss is a condescending gallery owner who overworks and underpays her, if she pays her at all.
No "Equality For All" t-shirts from a company that overworks their female employees and pays them a quarter of what they pay men.
Behold a cutting parable for a generation that undersleeps and overworks to get underpaid—where paying your student loans is quite actually a waking nightmare.
There's also a focal incident around which the plot turns, and while Hawdon overworks the foreshadowing, when she finally shows us the scene, it's potent.
Amazon, increasingly targeted for complaints that its marketplace is anticompetitive and that it underpays and overworks its employees, appears headed for scrutiny from the Federal Trade Commission.
They're also only used a few days out of the year, so a system-wide breakdown of the machines overworks repair techs and causes horrible delays in voting.
Musk is a remarkably polarizing figure: fans generally view him as a brilliant visionary, while detractors see him as an out-of-touch billionaire who overworks his employees and doesn't deliver on his promises.
To get our top stories delivered to your inbox, sign up for the Healthy Living newsletter Even stress can contribute to dehydration, since it overworks the adrenal glands — organs that produce stress hormones but also regulate fluid and electrolyte levels.
Or the Balzac story "The Unknown Masterpiece," to which Sonia introduced me, and which, unlike me, she could read in French: the painter Frenhofer overworks his masterpiece until the canvas is just a vortex of color in which a single bare foot is legible.
A toxic boss who overworks and insults her employees may stress them out to the point that they become literally sick, developing insomnia, grinding their teeth at night or gaining or losing weight; these employees may in turn become toxic partners or friends because of the pressure at work.
The anxious optimism expressed by all the workers, domestic and imported, can be heartbreaking, and it's impossible not to root for the plant's success, even when the company — which brutally overworks its employees in China and tries to do the same in Ohio — is at its most villainous.
The team would later be known as R&D; #7 or AM7. Upon the transition of the studios that led to the formation of Overworks from AM7, Ohba chose the name "Overworks" as a simplification of "Over Quality Works". Games released for the Dreamcast as Overworks include Skies of Arcadia, Sakura Wars 3: Is Paris Burning?, and GuruGuru Onsen.
Overworks, a division of Sega, had been the developer of the Shinobi series throughout its early years. Other projects had prohibited Overworks from developing Shinobi titles for the Sega Saturn or Dreamcast. However, in 2001 Overworks member Noriyoshi Ohba realized that he had time to develop a new Shinobi game, and Sega returned to publish it. Development of Shinobi began around May 2001, with a team of roughly 50 people.
Both the brothers fight but Atmaram is still indifferent. Vijay overworks in his office and try to get extra money. One day, due to extreme exhaustion, Vijay falls off the height and dies.
Due to the 3D rendering of Shinobi, Overworks decided to grant Hotsuma the ability to run on walls. His usage of ninja magic was a recurring feature in the series, implemented as part of a desire to mix older and newer gameplay elements. However, his "stealth dash" move was a new addition consistent with the overall fast-paced nature of the game. Although Overworks had worked mainly on simulation and role-playing video games, experience with the Streets of Rage series helped with the creation of an action-based game.
Overworks' logo Overworks was a development division of Sega, originally founded as CS Research and Development #2. It was led by Noriyoshi Ohba, who was initially hired to Sega's CS2 department as a planner and worked on titles such as Wonder Boy in Monster Land and Clockwork Knight. Rieko Kodama was a developer on the team, which was formed of developers who had previously worked on series such as Shinobi, Streets of Rage, Phantasy Star, and Alex Kidd. CS2 R&D; had a hand in the development of Sega Saturn games, including Sakura Wars, Deep Fear, and J-League Pro Soccer.
He later announces on television that he intends to marry Akari. When she rejects him after his father refuses to accept their relationship, Ryusei becomes ill because he overworks himself. Upset, Akari cries and apologizes and notices Ryusei is crying as well. He, at one time, thinks of quitting kabuki so that he and Akari can have a normal relationship.
Tsugumi pushes the band to join Girl Jam, though she overworks herself between worrying about the band and her student council duties, causing her to collapse and be hospitalized. Her hospitalization leads her friends to her room, where Ran and Moca argue until they are able to resolve the situation. Hisako Kanemoto portrays Tsugumi. Alongside Sachika Misawa, Kanemoto co-hosts Sunset STUDIO.
Initial D Arcade Stage 8 Infinity, developed by AM1 In 2003, Hisao Oguchi was named president of Sega. He announced his intention to consolidate Sega's studios into "four or five core operations". As part of the mergers, Wow Entertainment merged with Overworks, formerly Sega's AM7 department and headed by Noriyoshi Ohba. With this merger, completed in October 2003, Wow Entertainment changed its name to Sega Wow.
They also released a game for arcades called Dragon Treasure. After the discontinuation of the Dreamcast, Overworks continued to work on Sakura Wars 4: Fall in Love, Maidens and a sequel to Shinobi, before being consolidated into Wow Entertainment. After serving as vice president of Sega Wow, Ohba departed Sega in 2004 to join Interchannel. The CS2 designation would later be given to Sonic Team by 2010.
Nightshade, released in Japan as Kunoichi ("Female Ninja"), stylized in both regions with the kanji 忍 behind the title, is an action video game for the PlayStation 2 (PS2), developed by Overworks and published by Sega in 2003. It is the 11th game in the Shinobi series and follows the exploits of a female ninja named Hibana. The game is a sequel to the 2002 PS2 game Shinobi.
Horowitz 2018, p. 153 In what has been called "a brief moment of remarkable creativity", in 2000, Sega restructured its arcade and console development teams into nine semi-autonomous studios headed by the company's top designers. The studios were United Game Artists, Smilebit, Hitmaker, Sega Rosso, Sega Wow, Overworks, Amusement Vision, Sega AM2, and Sonic Team. Sega's design houses were encouraged to experiment and benefited from a relatively lax approval process.
The builder helps the player character establish a village for wanderers to settle in. The villagers help gather resources, but the player character overworks them until they essentially become slaves. At some point, the player character's intense wanderlust causes them to acquire a compass and explore the area outside of the village. The player character emerges into a post-apocalyptic wasteland full of decrepit ruins and hostile enemies.
Shinobi is a 3D action-adventure video game developed by Overworks and published by Sega as part of the Shinobi series. It was released for the PlayStation 2 console on November 10, 2002 in North America; December 5 in Japan; and May 15, 2003 in Europe. The game stars the ninja Hotsuma, who wields Akujiki, a sword that feeds on souls. He can also use ninja magic, shurikens, and special moves.
In a review of The Dreaming Tree omnibus on the SF Site, Stephen Davis said that he found Cherryh's writing "first-rate", and that "the dialogue never feels stilted or corny; the characters are believable and have understandable motives; and Ms. Cherryh never overworks her scenes." The Rambles cultural arts magazine described the Arafel's Saga omnibus as "an epic tale of magic and adventure" and recommended it to anyone interested in legendary Fair Folk.
Struggling young actress Jenny (Marjorie Browne) joins her dad (Mark Daly) when he moves into Aunt Hetty's (Elsie Wagstaff) boarding house. Aunt Hetty overworks them, but Jenny is lucky enough to find love in the form of aspiring songwriter Tom (Hal Thompson). But their romance is threatened and nearly destroyed by the jealous star actress of the local pantomime company. However, the young lovers move on to bigger and better things after winning a London West End theatre contract.
It is essential that technicians use appropriate personal protective equipment to protect the health of the technician and the client particularly in the prevention of transmission of blood borne pathogens. It is also essential that technicians have been properly trained in the application of pigment into the skin to avoid migration. Tattoo pigments can "migrate" when a technician "overworks" an area, especially around the eyes where the pigment can "bleed" into surrounding tissue. Migration is generally avoidable by not over-working swollen tissue.
One year later, Archie is a big executive at Lodge Enterprises, who overworks so as to impress his father-in-law who has confidence in him. Reggie shows up and tells Archie he's been laid off, so Archie gives him a job in sales. When he comes home exhausted, Veronica reminds him of a dinner date they have with Ethel and her fiancé. Archie is simply too tired and refuses to move, until Veronica announces that she's pregnant and he promptly faints.
In what has been called "a brief moment of remarkable creativity", in 2000, Sega restructured its arcade and console development teams into nine semi-autonomous studios headed by the company's top designers. Studios included United Game Artists, Hitmaker, Smilebit, Overworks, Sega AM2, Sonic Team, WOW Entertainment, Amusement Vision, and Sega Rosso. Sega's design houses were encouraged to experiment and benefited from a relatively lax approval process. This resulted in games such as Rez,The Typing of the Dead, Seaman, cf.
Development began in 1999 under the code name Project Ares. The title was changed to Eternal Arcadia in 2000, retained for the Japanese release. The internal Sega development team, Overworks, consisted of development staff from Team Andromeda and from the Phantasy Star development teams. Producer Rieko Kodama had worked on Phantasy Star 1, 2, and 4, and the first two Sonic the Hedgehog games for the Sega Genesis, while scenario writer Shuntaro Tanaka had written the stories for the first two Sakura Wars RPGs.
This characterization is derived from the perception that Microsoft provides nearly everything for its employees in a convenient place, but in turn overworks them to a point where it would be bad for their (possibly long-term) health. For example, the kitchenettes have free beverages and many buildings include exercise rooms and showers. However, the company has been accused of attempting to keep employees at the company for unreasonably long hours and working them too much. This is detailed in several books about Microsoft, including Hard Drive: Bill Gates and the Making of the Microsoft Empire.
Her brother Luigi promises to help, but soon he himself is injured at work and loses part of his leg. Geremio and Annunziata's oldest son, Paul, tries to find charity from local businesses and from the church, but with no success. He decides to take his father's place as brick-layer, and after a while is accepted by the other workers as having inherited his father's skills; yet, because of his youth, the company pays him only a pittance and Paul overworks himself. In this section, the word "job" is treated like a character and often capitalized. III.
Skies of Arcadia is a role-playing video game developed by Overworks for the Dreamcast and published by Sega in 2000. Players control Vyse, a young air pirate, and his friends as they attempt to stop the Valuan Empire from reviving ancient weapons with the potential to destroy the world. Skies of Arcadia uses traditional Japanese role-playing game systems such as turn-based battles and experience points, but puts greater focus on exploration, with the player flying an airship in 3D space. The development team included staff who had contributed to Panzer Dragoon, Phantasy Star, Sonic the Hedgehog and Sakura Wars games.
After production moved to the Dreamcast, the motif of traveling the skies was set, inspired by the Age of Discovery. At the time, Japanese role-playing video games portrayed mostly darker worlds, but Overworks was more interested in creating an optimistic protagonist who explored the world. They took care to portray Aika and Fina, Vyse's female friends, on equal footing with him, rather than being saved by him. The historical architecture and ancient civilizations are attributed to team member Shuntaro Tanaka, who majored in history at university and conceptualized the world and scenario, inspiring the "discovery" aspect.
Despite his obvious talent, Oikawa is deeply insecure, feeling inferior to 'genius' players such as Kageyama (his junior) and blaming his own weakness for losing to Shiratorizawa; thus, he often overworks himself to compensate, even to the point of injury. His effectiveness as a setter comes from his dedication to learning the personal preferences of each individual player and setting the ball according to them, therefore making it easier to hit. Despite being exasperated by Oikawa's antics, the team deeply respects him, trusting him completely. He and the third years are especially close, all desperate to make it to Nationals before they graduate high school.
In October 2001, shortly after Sega's announcement that it would abandon the Dreamcast to make software for other consoles, Sega announced that it would port Skies of Arcadia to GameCube and PlayStation 2. US developer Point of View Software was brought on to help with the conversion, though the original staff from Overworks continued to work on the game. Development was announced to begin in January 2002, with Sega initially aiming for a mid-2002 release. However, by April, Sega announced that the PS2 version would be delayed, and by May, rumors spread that it had been cancelled, though this was refuted by Sega.
All titles from 1996 to 2005 were developed by the same central team. These included writer Satoru Akahori, artists Kōsuke Fujishima and Hidenori Matsubara, director and later chief director Tomoyuki Ito, producer and later executive producer Noriyoshi Ohba, and designer Takaharu Terada. Hiroi had contributed to all the projects as a general producer. Red Entertainment co-developed the games with an internal Sega team which shifted identity over the years—originally known as CS2 R&D; during development of the first two Sakura Wars, the team was renamed Overworks in 2000 when Sega consolidated its 9 semi-autonomous subsidiaries into six studios; they worked on the series between Sakura Wars 3 and Sakura Wars V: Episode 0.
Melville's father-in-law apparently shared his daughter's "great anxiety about him" when he wrote a letter to a cousin, in which he described Melville's working habits: "When he is deeply engaged in one of his literary works, he confines him[self] to hard study many hours in the day, with little or no exercise, and this specially in winter for a great many days together. He probably thus overworks himself and brings on severe nervous affections".Quoted in Shaw advanced Melville $1,500 from Lizzie's inheritance to travel four or five months in Europe and the Holy Land. From October 11, 1856, to May 20, 1857, Melville made a six-month Grand Tour of Europe and the Mediterranean.
Antonio Devries, Leondre's father, threatened to file a suit against the group in March 2016, saying that he wrote Hopeful due to troubles that he was having in his life. He claims that he helped promote the boys until their Britain's Got Talent contest, is unhappy that the boys are moving away from the anti-bullying theme, and claims that their management overworks them. He says that he does not have any issues with Bars and Melody, but he took over the boys' social media accounts and posted music from his son Joey and other artists he represents until the management team regained control of the accounts. The management team, who Devries says is the root of the problem, have stated that the boys wrote "Hopeful".
The team made conscious decisions to make entering individual buildings in towns seamless, without loading, and to use an expressive, anime art style to more clearly show facial expressions and emotions of characters, both of which they felt had been lacking from recent popular RPGs such as Final Fantasy VII and Final Fantasy VIII. Similarly, while the aforementioned games were focused on dark themes and complicated gameplay systems, Overworks strove to keep the game bright and cheerful, with simple gameplay mechanics that focused on exploring a large game world. The game was released across two of Sega's proprietary GD-ROM discs, to accommodate its size. Development began for the Sega Saturn, with battles on land and the tops of trains.
In addition to the cancelled PlayStation 2 and PC releases of the game, a sequel to the game was considered by Sega in the early 2000s, but did not begin full production. The development team had shown interest in creating a sequel, or a portable iteration for the Game Boy Advance during the development of Legends for the GameCube, but neither materialized. In September 2002, after the completion of Legends, Skies of Arcadia producer Rieko Kodama stated that the team was still interested in creating a sequel, but that work had still not started on it, though had it started, she felt that the GameCube would have been the most likely platform for its release.Interview with Rieko Kodama , Sept 2002, Archived In February 2003, Overworks president Noriyoshi Ohba announced that a Skies of Arcadia sequel had entered the planning stages.
Researches have linked emotional exhaustion to a plethora of ailments, and a general breakdown in feelings of community. However, a growing body of research has begun to demonstrate that emotional exhaustion can have deleterious consequences for organizations as well; For example, Russell Cropanzano and his colleagues, in their two field studies, indicate that exhausted employees show lower organizational commitment, lower job performance, less organizational citizenship behaviors (OCB) directed toward the organization (OCBO) and their supervisors (OCBS), and higher turnover intentions. They suggest that emotional exhaustion can be seen as a cost that qualifies the value of any benefits received through employment, and so that an organization, which overworks its employees to the point of emotional exhaustion, may be seen as unfair. Similarly, longitudinal studies found that exhausted employees show not only lower job performance, but also more absences, and greater likelihood of seeking employment elsewhere (actual voluntary turnover).
Dummer's career as Surveyor of the Navy came to an abrupt end in December 1698, when he was suspended without warning following a dispute with John Fitch, the main contractor undertaking building works at Portsmouth Dockyard. The origin of the dispute went back as far as 1693, when Dummer and Sir Anthony Deane had cause to doubt Fitch's working methods and his claims for payments for "overworks". There had been endless construction problems, caused partly because the new docks were built on unstable reclaimed land. Fitch's workmen had damaged the entrance to the lower basin causing its banks to slide into the channel on the spring tide, leaving the piling exposed and vulnerable. On 20 June 1695, Dummer wrote from Portsmouth to Harley with the news that the dam which had been constructed the previous winter to shelter the work on the new docks from the sea had been breached.

No results under this filter, show 43 sentences.

Copyright © 2024 RandomSentenceGen.com All rights reserved.