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20 Sentences With "overdrives"

How to use overdrives in a sentence? Find typical usage patterns (collocations)/phrases/context for "overdrives" and check conjugation/comparative form for "overdrives". Mastering all the usages of "overdrives" from sentence examples published by news publications.

Like a legitimate torque vectoring system which overdrives an outside wheel to help the truck handle corners.
Visitors today will find a city that seems at first glance unlovable: One of the most famous songs about the city — and an example of a Recife music genre called manguebeat, or mangrove beat — is called "Rivers, Bridges and Overpasses" ("Rios, Pontes e Overdrives"), and that's what Recife's center looks like, to a large extent.
They are compatible with straight-cut gears, synchronic and hypocycloid gearboxes such as overdrives.
Stomper Overdrives were modified to become Stomper R/C. Tyco continued this line-up almost completely unchanged for 1988. After 1988, Stompers would not be produced until 1992.
The player can control up to three characters in battle, though a swapping system allows the player to replace them with a character outside the active party at any time. "Limit Breaks", highly damaging special attacks, reappear in Final Fantasy X as "Overdrives". In this new incarnation of the feature, most of the techniques are interactive, requiring button inputs to increase their effectiveness. While initially the Overdrives can be used when the character receives a significant amount of damage, the player is able to modify the requirements to unlock them.
Early use of the powertrain control module dates back to the late 1970s - official phasing in of the PCM occurred during the early 1980s when used in conjunction with electronic controlled carburetors and lockup torque converters (at the time conventional 3-speed automatics received lockup converters at the same time overdrives were introduced).
The vast majority of overdrives in European cars were invented and developed by a man called de Normanville and manufactured by an English company called Laycock Engineering (later GKN Laycock), at its Little London Road site in Sheffield. The system was devised by Captain Edgar J de Normanville (1882–1968), and made by Laycock through a chance meeting with a Laycock Products Engineer. De Normanville overdrives were found in vehicles manufactured by Standard-Triumph, who were first, followed by Ford, BMC and British Leyland, Jaguar, Rootes Group and Volvo to name only a few. Another British company, the former aircraft builder Fairey, built a successful all-mechanical unit for the Land Rover, which is still in production in America today.
1985 brought the Monster 4x4s, much larger vehicles powered by C-cell batteries. Also new were the Speedsters, sports cars with steerable wheels and their own special track, and Zanees, which features huge engines that shook and made noise. Stomper Overdrives featured an over-running clutch mechanism. Futuristic vehicles made up the new Future Force line.
New Train To Brighton. The Times, Monday, 2 November 1908; pg. 3; Issue 38793 By 1964 Laycock's principal products were: Laycock de Normanville overdrives and spring diaphragm clutches for the motor industry and flexible couplings also for industrial use. Dual clutches for tractors, garage equipment, railway air and vacuum brakes, control valves for fluids and gases were also manufactured.
However, he disliked the story, which he thought failed to offer motivation for players to complete the game. Sunset Overdrives gameplay was also commended by many reviewers. Prell compared the game favorably to Jet Grind Radio, Saints Row The Third, Infamous, and Ratchet & Clank. He singled out the traversal system, which he thought was fluid and well-executed.
At first, the transmission included a three-speed gearbox with synchromesh on all forward ratios, controlled using a column-mounted lever. The option of Laycock-de-Normanville overdrive was announced at the end of 1949 and became available in June 1950, priced for UK buyers at slightly under £45 including purchase tax. Laycock overdrives were cable operated on top gear until 1954 when an electric solenoid was added.
Thus, a true overdrive gear ratio must be less than 1:1. If both 5th and 6th gear have ratios less than 1.00:1, then both are overdrives. The series BMW transmission above has a "5 speed overdrive" transmission; the optional close-ratio transmission does not have an overdrive 5th gear. In the overall drivetrain, 'overdrive' is more complex and there are several definitions in use, including that of the simple gearbox.
On October 5th, 2020, a 1978 Porsche 928 built and driven by Carl Fausett achieved 234.434 MPH at the Transportation Research Facility (TRC) in East Liberty Ohio(1). This is a top speed record for the 928. Fausett broke his own previous record that was set at 216.63537 MPH at the Bonneville Salt Flats. The car, nick-named “The Meg” after the Megalodon, had 1114 HP at the crank and a 6-speed gearbox with two overdrives.
Similar features appear in later Final Fantasy titles under a variety of different names, including Limit Breaks, Trances, and Overdrives. Characters are rewarded for victorious battles with experience points and money, called gil (Gold Piece (GP) in the original North American localization). When characters attain a certain amount of experience points, they gain a level, which increases their statistics. An additional player may play during battle scenarios, with control of individual characters assigned from the configuration menu.
The first way is reversible; many bacteria like Salmonella have two proteins to turn the GTPases on and off. The other process is irreversible, using toxins to completely change the target GTPase and shut down or override gene expression. One example of a bacterial virulence factor acting like a eukaryotic protein is Salmonella protein SopE it acts as a GEF, turning the GTPase on to create more GTP. It does not modify anything, but overdrives normal cellular internalization process, making it easier for the Bacteria to be colonized within a host cell.
Weapons can be upgraded and modified by applying "Amps", which increases weapons' lethality, efficiency, and strength, though some amps are only activated when the player reached a certain style level. The weapons can be leveled up when players earn enough experience points or defeat enough enemies with them. In addition, players gained different badges throughout the game for completing actions such as grinding and killing enemies. These badges can be used to purchased Overdrives which grant players additional passive skills such as increasing the damage or ammo capacity of a certain type of weapon.
He wanted to change that pattern with Sunset Overdrive by encouraging players to attack in an aggressive manner and to focus on momentum. To accomplish this, the team developed a city that supported parkour and fast movements. They also hoped that with the introduction of a new generation of video game consoles, they could establish a new standard for the genre which would "retrain" shooter fans playing the game. Smith compared Sunset Overdrives gameplay to pinball games, where a player's every movement has consequences, and the on-screen chaos created by players is based on their actions.
Final Fantasy X introduces an overhaul of the summoning system employed in previous games of the series. Whereas in previous titles a summoned creature would arrive, perform one action, and then depart, the "Aeons" of Final Fantasy X arrive and entirely replace the battle party, fighting in their place until either the aeon wins the battle, is defeated itself, or is dismissed by the player. Aeons have their own statistics, commands, special attacks, spells, and Overdrives. The player acquires five aeons over the course of the game through the completion of Cloister of Trials puzzles, but three additional aeons can be obtained by completing various side-quests.
The first production vehicle to feature the Laycock system was the 1948 Standard Vanguard Saloon. The first unit to be created was the A-type overdrive, which was fitted to many sports cars during the 1950s, and into the late 1960s. Several famous marques used A-type overdrives, including Jaguar, Aston Martin, Ferrari, Austin-Healey, Jensen, Bristol, AC, Armstrong Siddeley and Triumph's TR sports car range, from the TR2 through to the end of the 1972 model year of the TR6. In 1959, the Laycock Engineering Company introduced the D-type overdrive, which was fitted to a variety of motor cars including Volvo 120 and 1800s, Sunbeam Alpines and Rapiers, Triumph Spitfires, and also 1962–1967 MGBs (those with 3-synchro transmissions).
In the 1950s, 1960s, and 1970s, fuel-efficient highway cruising with low engine speed was in some cases enabled on vehicles equipped with 3- or 4-speed transmissions by means of a separate overdrive unit in or behind the rear housing of the transmission. This was actuated either manually while in high gear by throwing a switch or pressing a button on the gearshift knob or on the steering column, or automatically by momentarily lifting the foot from the accelerator with the vehicle traveling above a certain road speed. Automatic overdrives were disengaged by flooring the accelerator, and a lockout control was provided to enable the driver to disable overdrive and operate the transmission as a normal (non-overdrive) transmission. The term 'overdrive' is also used to describe a gear with a ratio of less than one (e.g.

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