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"Niflheim" Definitions
  1. the abode of the dead in Norse mythology

82 Sentences With "Niflheim"

How to use Niflheim in a sentence? Find typical usage patterns (collocations)/phrases/context for "Niflheim" and check conjugation/comparative form for "Niflheim". Mastering all the usages of "Niflheim" from sentence examples published by news publications.

Niflheim has a snowy tundra area, an area that looks like a savannah, and a desert-like area.
The area is home to the game's more linear segment, and although Niflheim is viewable at times, it is unreachable.
YouTuber Fotm Hero managed to glitch out of Cartanica and onto the sprawling world of Niflheim, showcasing all of it for your enjoyment.
But as his strength begins to wane, he agrees to enter into a truce with the enemy, a massive empire known as Niflheim.
I was devastated to learn, for instance, that the oft-mentioned empire was called Niflheim and not (as everyone seemed to be saying) Nippleheim.
An intrepid Final Fantasy XV player managed to glitch their way onto the game's second continent, Niflheim, which is a mostly-incomplete but beautiful collection of environments.
By the events of Final Fantasy XV, Lucis is besieged by Niflheim, and Regis agrees to a ceasefire. As part of the treaty, Noctis will marry Lunafreya, and Regis dispatches him to Altissia where they are to be married. Following Noctis' departure, Niflheim attacks Lucis' capital Insomnia, steals the Crystal and kills Regis. Noctis—together with his three companions and sworn protectors Gladiolus Amicitia, Prompto Argentum and Ignis Scientia—sets out on a quest to retrieve the Crystal and defeat Niflheim.
He and his crew sail to the farthest borders of Jotunheim and Niflheim in pursuit of Asgard's greatest threat.
Fortunately, he is able to find and subdue Garm. Mallory Keen tells the seventh story, “So’s Your Face!” which is set in Niflheim. When Mallory finds herself trapped in Niflheim, she discovers that the only way out is a tree that is being guarded by a dragon. By teaching the dragon some insults, she is able to gain access to the tree, and climbs out of Niflheim. The eighth story, “Well, That Was a Surprise,” is told by Halfborn Gunderson and takes place in Vanaheim.
Final Fantasy XV takes place on the fictional world of Eos; aside from Insomnia, the capital of Lucis, all the world is dominated by the empire of Niflheim, who seek control of the magical Crystal protected by the Lucian royal family. On the eve of peace negotiations, Niflheim attacks the capital and steals the Crystal. Noctis Lucis Caelum, heir to the Lucian throne, goes on a quest to rescue the Crystal and defeat Niflheim. He later learns his full role as the "True King", destined to use the Crystal's powers to save Eos from eternal darkness.
In Norse cosmology, Niflheim or Niflheimr ("World of Mist", literally "Home of Mist") is a location in which sometimes overlaps with the notions of Niflhel and Hel. The name Niflheimr appears only in two extant sources: Gylfaginning and the much-debated Hrafnagaldr Óðins. An attempt to illustrate Norse cosmology by Henry Wheaton (1831) Niflheim was primarily a realm of primordial ice and cold, with the frozen rivers of Élivágar and the well of Hvergelmir, from which come all the rivers. According to Gylfaginning, Niflheim was the second of the two primordial realms to emanate out of Ginnungagap, the other one being Muspelheim, the realm of fire.
Muspelheim is described as a hot and glowing land of fire, home to the fire giants, and guarded by Surtr, with his flaming sword. It is featured in both the creation and destruction stories of Norse myth. According to the Prose Edda, a great time before the earth was made, Niflheim existed. Inside Niflheim was a well called Hvergelmer, from this well flowed numerous streams known as the Elivog.
For centuries, Lucis has been at war with the militaristic Niflheim, who seek to emulate Solheim's glory. To that end Niflheim has subjugated most of Eos, including Accordo and Tenebrae; Tenebrae retains limited political autonomy due to the Oracle's influence. Only Lucis's capital city of Insomnia remains unconquered due to the use of the Crystal's power, which is slowly draining the current king's life force. At the game's beginning an armistice is declared between the two nations due to the king's failing health; as part of the peace agreements, Niflheim will gain control of all Lucian territories outside Insomnia, and a marriage is arranged between the heirs apparent of the royal families of Lucis and Tenebrae.
Last and lowest is Niflheim, the world of The Most Low God. Time flows more rapidly the higher one ascends in the worlds; Able spends short times in Aelfrice and Muspel and returns to Mythgarthr to discover weeks or months have passed; similarly, he spends decades in Skai and returns to find only a week has passed. It is implied that time stops completely in Niflheim and is infinitely fast in Elysion.
I had Verius seal away Ratatosk's personality. When the party confronts Richter to prevent him from opening the door to Niflheim, the world of demons, two outcomes are decided by the player. After Richter's defeat, Emil will either kill himself and have Ratatosk's core act as a seal to Niflheim, or persuade Ratatosk to resume guarding the door. In the latter choice, Ratatosk divides himself into two allowing Emil to live his life.
Niflheim is the second layer of Hades, the layer reached by the Yggdrasil in its course from Gladsheim. The main barrier between the layer of Oinos and Niflheim leads to the roots of the Yggdrasil, in full view of Hel's feast hall. The Yggdrasil (and the main barrier region from Oinos) decamps at the base of a low hill. At the base of the Yggdrasil is Nidhogg, a huge, very ancient red dragon, and that dragon's innumerable brood.
In episode 255, Halval lost the fight through a plan of Keiichi Morisato: he was influenced by the kiss of Chibi- Hild who transferred some of her knowledge to him before she went back to Niflheim.
Hvergelmir is mentioned several times in the Prose Edda. In Gylfaginning, Just-as-High explains that the spring Hvergelmir is located in the foggy realm of Niflheim: "It was many ages before the earth was created that Niflheim was made, and in its midst lies a spring called Hvergelmir, and from it flows the rivers called Svol, Gunnthra, Fiorm, Fimbulthul, Slidr and Hrid, Sylg and Ylg, Vid, Leiptr; Gioll is next to Hell-gates."Faulkes (1995:9-10). Later in Gylfaginning, Just-as-High describes the central tree Yggdrasil.
Drawing in part from various eddic poems, the Gylfaginning section of the Prose Edda contains an account of the development and creation of the cosmos: Long before the earth came to be, there existed the bright and flaming place called Muspell—a location so hot that foreigners may not enter it—and the foggy land of Niflheim. In Niflheim was a spring, Hvergelmir, and from it flows numerous rivers. Together these rivers, known as Élivágar, flowed further and further from their source. Eventually the poisonous substance within the flow came to harden and turn to ice.
During their journey to Niflheim, Ardyn tricks Noctis into knocking Prompto from the train, leading to his capture by Niflheim's forces. Upon being found, Prompto reveals that he is actually from Niflheim, a baby designed to become a Magitek soldier but was spirited away to Lucis. Like the other companions, Prompto became a Daemon Hunter during the ten-year wait and accompanied Noctis to Insomnia for the final battle. A major element of Prompto's character is his humble origins when compared to Gladiolus and Ignis's aristocratic families, with his less cultured mannerisms being an obvious embodyment of that.
Final Fantasy XV takes place on the Earth-like world of Eos, which is divided between four nations: Lucis, Accordo, Tenebrae and Niflheim. Lucis, occupying a whole landmass, possesses a magical artifact known as the Crystal, gifted to the reigning Caelum dynasty by the world's deities in antiquity and accessed through the hereditary Ring of the Lucii. Accordo, located in the southern part of Eos, is an island nation formed through a union of free trading cities. The western continent is home to the technologically-advanced empire of Niflheim and the nation of Tenebrae, which is ruled by the Oracle—a priestess who can commune with the gods.
In Gylfaginning by Snorri Sturluson, Gylfi, the king of ancient Scandinavia, receives an education in Norse mythology from Odin in the guise of three men. Gylfi learns from Odin (as Jafnhárr) that Niflheimr was the first world to be created after Muspelheim: Odin (as Þriði) further tells Gylfi that it was when the ice from Niflheimr met the flames from Muspelheimr that creation began and Ymir was formed: In relation to the world tree Yggdrasill, Jafnhárr (Odin) tells Gylfi that Jötunheimr is located under the second root, where Ginnungagap (Yawning Void) once was: Gylfi is furthermore informed that when Loki had engendered Hel, she was cast into Niflheimr by Odin: Hel thus became the mistress of the world of those dead in disease and old age. This is the only instance in which Niflheim and Hel are equated (the Poetic Edda mentions Hel but doesn't say anything about Niflheim). However, there is some confusion in the different versions of the manuscript, with some of them saying Niflheim where others say Niflhel (the lowest level of Hel).
Richter: Die! Tenebrae saves Ratatosk's core before it was destroyed and flees from Richter. Since then, Richter has been researching on how to kill Ratatosk. Since Ratatosk's death would open the door to Niflheim, allowing demons to enter their world, Richter intends to use his life to seal the door after killing Ratatosk.
Promotional artwork featuring the core and supporting cast of Final Fantasy XV and its expanded media. The game's protagonist is Noctis Lucis Caelum, the Crown Prince of the Kingdom of Lucis, who loses his father in the Niflheim invasion. Noctis is accompanied on his journey throughout the world of Eos by three others: Gladiolus Amicitia, the scion of a family sworn to protect Noctis's family; Ignis Scientia, a prodigy military tactician and Noctis's advisor; and Prompto Argentum, a friend of Noctis from a lower social class. Guest characters include Cor Leonis, a legendary warrior of Lucis who acts as an early guide to Noctis's party; Iris Amicitia, the sister of Gladiolus; and Aranea Highwind, a mercenary dragoon in service to Niflheim.
Ginnungagap appears as the primordial void in the Norse creation account. The Gylfaginning states: In the northern part of Ginnungagap lay the intense cold of Niflheim, and in the southern part lay the equally intense heat of Muspelheim. The cosmogonic process began when the effulgence of the two met in the middle of Ginnungagap.
The Prose Edda repeats this information and adds that the spring is located in Niflheim, that it is one of the three major springs at the primary roots of the cosmic tree Yggdrasil (the other two are Urðarbrunnr and Mímisbrunnr), and that within the spring are a vast amount of snakes and the dragon Níðhöggr.
But he had not been trying to kill Ratatosk. On the contrary, if Ratatosk were to die, the door in Ginnungagap would open, and this would become the demonic realm, Niflheim. So Lloyd and Yuan had planned to seal Ratatosk alive in the Ginnungagap instead. To do that, they needed the Centurions' and Ratatosk's cores.
Their names were Svol, Gunnthro, Form, Finbul, Thul, Slid and Hrid, Sylg and Ylg, Vid, Leipt and Gjoll. After a time these streams had traveled far from their source at Niflheim. So far that the venom that flowed within them hardened and turned to ice. When this ice eventually settled, rain rose up from it, and froze into rime.
Odin and his brothers then raised Ymir's body from the sea and created Midgard between Niflheim and Muspelheim. With Ymir's bones they created mountains, and with his hair they created trees. They then raised Ymir's skull upon four pillars to create the heavens. Within the skull contained sparks from Muspelheim, which became the sun, moon, and stars.
An attempt to illustrate Norse cosmology by Henry Wheaton (1831) The existence of Nine Worlds receive mention in some Old Norse texts. These worlds are nowhere specifically listed in sequence, but are generally assumed to include Vanaheimr. Henry Adams Bellows considers the other eight to be Asgard, Álfheimr, Midgard, Jötunheimr, Svartálfaheimr, Niflheim, Múspellsheimr, and possibly Niðavellir.Bellows (1923:3).
The only notable change was to her weapon, which was altered as it was deemed "unsuitable". Two characters closely connected to her, Biggs and Wedge, originally had major roles with unique designs; they were eventually reduced to a minor role with Niflheim NPC character models. Aranea was voiced by Miyuki Sawashiro in Japanese and Kari Wahlgren in English.
In Norse mythology, Éljúðnir (sometimes Anglicized to Eljudnir) is Hel's hall located in Niflheim as described in chapter 34 of Snorri Sturluson's Prose Edda in the book Gylfaginning. The name Éljúðnir is Old Norse and means "sprayed with snowstorms" or "damp with sleet or rain".Byock, Jesse. Trans. The Prose Edda (2006) Penguin Classics The hall is only mentioned in this chapter.
Niflhel ("Misty Hel"; Nifel meaning fog) is a location in Norse mythology which appears in the eddic poems Vafþrúðnismál and Baldrs draumar, and also in Snorri Sturluson's Gylfaginning. According to Snorri Sturluson's work, Niflhel could be interpreted as the lowest level of Hel, but Niflhel and sometimes Hel are conflated with the concept of Niflheim, a term which originates with Sturluson.
Hela was born in Jotunheim, the land of the giants. She is the child of Loki (albeit a different incarnationMarvel Graphic Novel 15: The Raven Banner who died during a previous Asgardian Ragnarok) and the giantess Angrboða. When she came of age, Odin appointed her as the Goddess of the Dead, giving her rulership over the dead in the realms of Hel and Niflheim.
She chastises Prompto for doubting Noctis and refuses his help in fighting Verstael until he overcomes it. In The Dawn of the Future, Aranea helps Niflheim citizens escape and takes down a Diamond Weapon, later aiding Lunafreya and Noctis in their battle against Bahamut. Aranea was designed by Ferrari. Compared to other characters, Aranea—who was designed in mid-2010—underwent very few changes during the game's development.
Diagram showing the relationship of Yggdrasil with the nine worlds of Asgard. Art by Eliot R. Brown. Yggdrasil; the world tree is an immense ash tree that is central to the Asgardian dimension. The tree is supported by three roots that extended far into the other worlds; one to the spring of Hvergelmir in Niflheim, one to the well of Mimir in Jotunheim, and another to the well of Wyrd in Asgard.
Just-as-High says that three roots of the tree support it and "extend very, very far" and that the third of these three roots extends over Niflheim. Beneath this root, says Just-as-High, is the spring Hvergelmir, and that the base of the root is gnawed on by the dragon Níðhöggr.Faulkes (1995:17). Additionally, High says that Hvergelmir contains not only Níðhöggr but also so many snakes that "no tongue can enumerate them".
For fifteen years Rusina lived in the mountains at an altitude of about 2000 meters in the forest. Far away from civilization, with only a small tent serving as his refuge, which he shares with three goats and a few hens. In 2003 he created a painting representing the smoke trails of planes in the sky of the Dolomites. Ever since 2004 Rusina has dedicated his life on the study of Samsara - Niflheim.
Hela () is a fictional character appearing in American comic books published by Marvel Comics. The Asgardian goddess of death is based on the Norse goddess Hel. The ruler of Hel and Niflheim, the character has been a frequent foe of Thor. Debuting in the Silver Age of comic books, Hela first appeared in Journey into Mystery #102 and was adapted from Norse mythology by editor/writer Stan Lee and artist/writer Jack Kirby.
Between Niflheim and Muspell, ice and fire, was a placid location, "as mild as a windless sky". When the rime and the blowing heat met, the liquid melted and dropped, and this mixture formed the primordial being Ymir, the ancestor of all jötnar. Ymir sweated while sleeping. From his left arm grew a male and female jötunn, "and one of his legs begot a son with another", and these limbs too produced children.
Due to popular demand, the team decided to extend DLC support into 2018, focusing on content to expand character stories and the world's lore. "Episode Ardyn" released on March 26, 2019. A short anime feature titled Episode Ardyn Prologue, detailing Ardyn's original fall, was released on February 12. Set thirty years prior to the main game, "Episode Ardyn" details how Ardyn was found by Niflheim and began his plot of revenge against the Lucis bloodline.
The World Ash is the home of many giant stags who browse upon its leaves, and it also contains numerous nests of giant eagles. A giant squirrel named Ratatosk scales the tree continuously, conveying threats to the eagle and others from the dragons of Niflheim. The apertures that the Yggdrasil causes in the Prime worlds are fixed and limited to those places where the Norse gods are known. Yggdrasil reaches the lower layers of the plane of Hades.
Other key characters are Lunafreya Nox Fleuret, the current Oracle and former Princess of Tenebrae who is betrothed to Noctis; Regis Lucis Caelum CXIII, king of Lucis and the father of Noctis; and Gentiana, Lunafreya's attendant. The empire of Niflheim is ruled by Emperor Iedolas Aldercapt. Aldercapt's notable subordinates include Ardyn Izunia, the imperial chancellor and the game's main antagonist; Ravus Nox Fleuret, Lunafreya's brother and the high commander of Niflheim's army; and Verstael Besithia, the empire's head researcher.
Lunafreya awakens the Astral Leviathan so Noctis can obtain her power, only for Leviathan to go on a rampage when Niflheim attacks. Ardyn appears and mortally wounds Lunafreya, disrupting the ritual; however, she succeeds in awakening Noctis's powers, allowing him to defeat Leviathan. While unconscious, he is visited in a dream by Lunafreya's spirit, who gives him the Ring of the Lucii. Noctis wakes to find Altissia in chaos, and that Ignis was blinded during the battle.
Hela doesn't need to wear the cloak; simply touching it is enough to restore her to her stronger form. The left side of her body appears dead and decayed, though it appears alive and beautifully healthy while she wears her cloak. Hela is often armed with her "Nightsword," and is a proficient swordswoman. Hela can command all of the dead who dwell in Hel and Niflheim, but she has no power over the dead in Valhalla.
Muspellheim houses the fire giants and demons, and resembles the sun. Niflheim is inhabited by the frost giants, and is cold and foggy. Finally, Helheim is the realm of Hel and the dishonorable dead. Hunding also describes the Ginnungagap, the void between the worlds, and the Norse creation story. Hunding’s description of the nine worlds is followed by sections describing some of the Norse gods and creatures, most accompanied by a supplementary short story, interview, poem, or note.
Gjöll (Old Norse Gjǫll) is the river that separates the living from the dead in Norse mythology. It is one of the eleven rivers traditionally associated with the Élivágar, rivers that existed in Ginnungagap at the beginning of the world. According to Snorri Sturluson's Gylfaginning, Gjöll originates from the wellspring Hvergelmir in Niflheim, flowing through Ginnungagap, and thence into the worlds of existence. Gjöll is the river that flows closest to the gate of the underworld.
In both sources, the well lies beneath the world tree Yggdrasil, and is associated with a trio of norns (Urðr, Verðandi, and Skuld). In the Prose Edda, Urðarbrunnr is cited as one of three wells existing beneath three roots of Yggdrasil that reach into three distant, different lands; the other two wells being Hvergelmir, located beneath a root in Niflheim, and Mímisbrunnr, located beneath a root near the home of the frost jötnar. Scholarly theory and speculation surrounds the well.
Inside the Norse underworld Niflheim, they are pursued by fire giants until Chiron sacrifices himself to hold them off, saving his friends. While Gargarensis is trying to knock down the gate, Brokk and Eitri have been rebuilding Thor's hammer (shattered by Loki), that upon completion seals the gate. Back on the surface, they confront Gargarensis with the help of Odysseus, who has made a detour to help them, and the cyclops is captured and beheaded. Arkantos sails back to Atlantis.
According to Asgardian legend, in the beginning there was nothing, but in time two worlds came into being on opposite sides of the void. The one to the north was named Niflheim, a world of clouds and shadows in whose center surged the fountain Hvergelmir, from which flowed twelve rivers of ice. The one to the south was named Muspelheim, which teemed with rivers of fire. Eventually the warm air from the south carved out the ice giant Ymir from the ice in the north.
When Harald realized that he was about to die of old age, he suggested to Hring, king of Sweden, that a great battle should be fought between them. The place was chosen to be at the moor of Bråvalla, and so the legendary Battle of Bråvalla came to be.Fragment of a saga, Chapter 7 Harald hoped to die in this battle and go to Valhalla instead of dying in his bed and end up in Niflheim. The Gesta Danorum gives a partly different background to the war.
Nidhogg's task is to gnaw at the roots of the World Ash and eventually cut the link from Niflheim to Asgard, but the ash sets down new roots even as Nidhogg consumes them. The Norns are said to have their well of souls at the very edge of the center of the plane of Concordant Opposition. They identify this area as an unattainable part of the Yggdrasil, though the behavior of this area is unlike that of any other part of the World Ash conduit.
Odin proceeds to ask about many topics including Dellingr, Nór, the fathers of Winter and Summer, Bergelmir, Aurgelmir, Hraesvelg, Njörðr, the Einherjar, Niflheim, Ragnarök, Fenrir, Álfröðull, and what will happen after the world has ended.Dronke, U. (1997). Both participants exhibit extensive knowledge of their mythological world. Odin then breaks the established pattern of questioning and states that Vafþrúðnir, in all his wisdom, should be able to tell his guest what Odin whispered into the ear of his son, Baldr, before he was burned on the funeral pyre.
The team created these by driving down the real-world locations repeatedly during their research. The design inspirations for Niflheim ranged from the Roman Empire to pre-Germanic and Germanic civilizations. The game's theme of "fantasy based on reality" was emphasized on multiple levels in the environments, such as the blending of realism and fantasy in Insomnia, and the camping equipment, which was included through a collaboration with Coleman Company. Another factor in the original development of set pieces was the design of vast and seamless environments.
In The Hammer of Thor, Alex goes to Jotunheim alongside Magnus and the others to visit Utgard-Loki and find out about Loki's plan about Sam's betrothal. She/he becomes Sam's double during her betrothal and forms a friendship with Sif. In The Ship of the Dead, Alex has trained Sam to resist Loki's influence and participates in the quest to Scandinavia to stop Naglfar from sailing. She/he grows closer with Magnus and kisses him when the group is struggling to reach Skadi's fortress in Niflheim.
Upon their arrival, Odin threw Jörmungandr into "that deep sea that lies round all lands", and then threw Hel into Niflheim, and bestowed upon her authority over nine worlds. However, the Æsir brought up the wolf "at home", and only Týr had the courage to approach Fenrir, and give Fenrir food. The gods noticed that Fenrir was growing rapidly every day, and since all prophecies foretold that Fenrir was destined to cause them harm, the gods formed a plan. The gods prepared three fetters: The first, greatly strong, was called Leyding.
He will rise up from the ocean during Ragnarök when he and Thor will fight one another, resulting first in the death of Jörmungandr followed by that of Thor as he succumbs to the serpent's poison. Hel was likewise banished to Niflheim, the land of the dead, as its queen. Although she is the ruler of her domain, she is bound by the confines of her realm, and her retaliatory role during Ragnarök will be represented by the frost giants and a great army of the dead marching forth under the banner of Loki.
The situation is worsened by the emerging armies of Niflheim and Muspelheim, and the release of three demonic weapons created by Loki during an earlier war with the giants. Asgard itself is eventually assaulted leading to the death of all the gods except Freyr and Freyja, followed by the final emergence of the Fire Jötunn Surtr. The world is left in ruin after Surt's defeat, but Freyja uses her powers to restore the world and humanity. The post-credits scene shows a modern world, where the gods have reincarnated as humans.
Before the final confrontation with Richter, Tenebrae deduces Emil's plan to suicide and have Ratatosk's core seal the door to niflheim and keeps it a secret from the party.Tenebrae: If I'm wrong please forgive me, but you didn't actually make up your mind to protect the gate as Ratatosk, did you? You regret having killed Aster, so you intend to somehow turn yourself back into a core, and become a lock on the door. In the fifth and sixth Tales series character popularity polls, Tenebrae ranked in the mascot category.
In The Ship of the Dead, Sam participates in the quest to stop the Naglfar from sailing in Niflheim and has sufficiently trained with Alex enough that she is immune to Loki's influence. The quest is challenging for her not only because of its danger, but also because she is fasting for Ramadan. As a fighter, Sam wields a Valkyrie axe or dagger. She has also inherited her father's ability to shapeshift into animals such as a horsefly or lion; however, shapeshifting makes her uncomfortable, as it causes her to become more like her father.
An episode in the Latin work Gesta Danorum, written in the 12th century by Saxo Grammaticus, is generally considered to refer to Hel, and Hel may appear on various Migration Period bracteates. In the Poetic Edda, Prose Edda, and Heimskringla, Hel is referred to as a daughter of Loki. In the Prose Edda book Gylfaginning, Hel is described as having been appointed by the god Odin as ruler of a realm of the same name, located in Niflheim. In the same source, her appearance is described as half blue and half flesh-coloured and further as having a gloomy, downcast appearance.
One of its three roots stretched over the underworld Niflheim where the dragon Nidhogg gnawed at it in an attempt to destroy creation – hence its name 'The Dread Biter'. This legend was later used by fantasy writer Terry Pratchett. Midgard's Worm or Jorungard's Worm lay in the sea with its tail in its mouth, encircling the lands of the world and creating the oceans. If the Worm's tail was ever removed from its mouth disaster would befall the earth and in legend Midgard's Worm met its end at Ragnarök when it dies fighting, and killing, the thunder god Thor.
Third assesses that "just as from Niflheim there was coldness and all things grim, so what was facing close to Muspell was hot and bright, but Ginunngagap was as mild as a windless sky". Third adds that when the rime and hot air met, it thawed and dripped, and the liquid intensely dropped. This liquid fell into the shape of a man, and so he was named Ymir and known among the jötnar as Aurgelmir, all of which descend from him. In support of these two names, Third quotes a stanza each from Völuspá hin skamma and Vafþrúðnismál.
Nomura also designed the main characters, with later revisions and additional characters being designed by Yusuke Naora: other character designers involved with the game included Roberto Ferrari and Yusaku Nakaaki. The story revolves around a conflict between kingdom of Lucis and the empire of Niflheim for control of the magical Crystal. The main protagonist is Noctis Lucis Caelum, sole heir to the throne of Lucis. On his journey, he is accompanied by three companions: Gladiolus Amicitia, a brother-figure from a noble family sworn to Noctis's protection; Ignis Scientia, Noctis's strategist; and Prompto Argentum, a friend of Noctis from a lower-class family.
When Versus XIII became FInal Fantasy XV, multiple aspects were changed. A scene that was removed was the original opening, in which Noctis met another character at a treaty-signing party, then had to escape Lucis when the forces of Niflheim attacked; those scenes were changed to have the group being away at the time of the invasion. However, other characters revealed during earlier trailers were retained and would have important roles in the story. When consulted over how his original draft could be reworked, Nojima said that he would be content as long as the overall concept remained faithful to the original.
He is briefly demoralized when he is easily defeated by Ravus and left the party to go on a personal quest in Episode Gladiolus to grow his strength. The events at Altissia and Ignis' injury drive a brief wedge between Gladiolus and Noctis until Ignis forces a reconciliation. Gladiolus and Ignis later make their way through the Niflheim fortress Zegnautus Keep after being separated from Noctis, encountering the Daemon form of Niflheim's emperor Iedolas Aldercapt and seeing footage of Ravus' death. Gladiolus, along with Noctis' other companions, become Daemon Hunters until his return, and accompany him to the final battle against Ardyn.
Nature spirits includes general animal (totem) spirits as well as whatever spirits are present in the place of worship, such as a local river spirit. Most ADF rituals occur outdoors. In ADF terms, the triad of deities, ancestors, and nature spirits is called the "Three Kindreds". There are other triads in ADF practice, such as the "three realms" of the Underworld (associated with the ancestors), the Heavens (associated with the gods), and this world (associated with the nature spirits); these are similar to the three worlds of the Celts, and to the Norse realms of Niflheim, Asgard, and Midgard.
In the Book III expansion, released from December 2018-November 2019, both Askr and Embla come under invasion from the forces of Hel, the realm of the dead. The protagonist gains an ally in Eir, who is Hel's daughter. In Book IV, Askr faces the forces of Dökkálfheimr, a realm inhabited by evil fairy-like creatures of nightmares. The setting of Heroes includes loose references to Norse mythology; the names of the warring countries are that of Ask and Embla, the first humans, while the kingdoms introduced in later books match that of Niflheim, Muspelheim, and Hel.
In order to avoid being recognised, Uhtred hides his face and calls himself Thorkild the Leper, Dark Swordsman of Niflheim. When the situation spirals out of control, he convinces Sven he was returned from the dead to haunt him and his father. He frees the Dane Guthred of Cumbraland from the slave pens; the amiable Guthred claims to be the king of Northumbria. In Cumbraland, Guthred converts to Christianity and is hailed as king of Northumbria by the Saxon Abbot Eadred, who believes Guthred has been anointed by Saint Cuthbert and claims to have dreamed of Guthred, though he initially mistakes Uhtred for him.
Asgard and Bifrost in interpretation of Otto Schenk of Wagner's drama Das Rheingold Asgard (Old Norse: Ásgarðr; “Enclosure of the Aesir”) is a location associated with gods. It is depicted in a multitude of Old Norse sagas and mythological texts. Some researchers have suggested Asgard to be one of the Nine Worlds surrounding the tree Yggdrasil."The world of the gods (Asgarth), of the Wanes (Vanaheim ...), of the elves (Alfheim), of men (Mithgarth), of the giants (Jotunheim), of fire (Muspellsheim ...), of the dark elves (Svartalfheim), of the dead (Niflheim), and presumably of the dwarfs (perhaps Nithavellir ... but the ninth is uncertain)" (Bellows 2004 [1923]:3).
A key character is Lunafreya Nox Fleuret, Noctis's fiancée through an arranged marriage. Other characters include Noctis's father Regis, the king of Lucis; Cor Leonis, a famous warrior of Lucis; Cindy, who with her grandfather Cid acts as mechanic for Noctis' car; and Iris, Gladiolus's sister. The game's main antagonist Ardyn Izuna is supported by the forces of Niflheim under emperor Iedolas Aldercapt and his chief scientist Verstael Besithia, Lunafreya's brother Ravus Nox Fleuret, and the mercenary dragoon Aranea Highwind. Originally a spin-off game titled Final Fantasy Versus XIII, the game changed multiple times during its ten-year development cycle, including the redesign or removal of characters and story elements.
A different account is provided in Vafþrúðnismál, which describes the world being made from the components of Ymir's body: the earth from his flesh, the mountains from his bones, the sky from his skull, and the sea from his blood. Grímnismál also describes the world being fashioned from Ymir's corpse, although adds the detail that the giants emerged from a spring known as Élivágar. In Snorri's Gylfaginning, it is again stated that the Old Norse cosmogony began with a belief in Ginnungagap, the void. From this emerged two realms, the icy, misty Niflheim and the fire-filled Muspell, the latter ruled over by fire-giant, Surtr.
In the Norse tales the hoard originates from a dwarf named Andvari, thence passes to Odin, and then to Hreidmar (Hreiðmarr), and then to Hreidmar's son Fáfnir who changes into dragon form, and from him to Sigurd (Siegfried). Niflheim ("Mist-home") is a mythical region of cold and mist and darkness in the north. Niflhel is a term for part or all of Hel, the land of the dead. As dwarfs are subterranean creatures in these tales, who live in darkness, Niflung would seem a reasonable name for these beings, an old name forgotten in the north and only preserved in the garblings of some German accounts of the origin of the Niblung hoard.
Ardyn was created in 2010 while the game was still titled Versus XIII, following the deletion of another character, a Niflheim officer called Safay Roth. According to Tabata, Ardyn is an unusual antagonist within the Final Fantasy series as he actively helps Noctis through his quest, even though it ultimately serves his desire for revenge. Both Tabata and Itamuro called Ardyn a character driven by his hatred of the Lucian royal line, with everything in his life serving his quest for revenge and his wish to torment Noctis. Ardyn was designed by Roberto Ferrari, remaining nearly unchanged throughout development; his design stood out from the other cast members, with one notable feature being the fedora he wore.
To fulfill his role, Noctis collects the Royal Arms, weapons of the ancient Lucian monarchs, from tombs across Lucis. He also gains the blessing of the Astrals, divine beings who granted the Crystal to the Lucian line—he is in turn aided by Lunafreya, her attendant Gentiana, and Niflheim's chancellor Ardyn Izunia. Ardyn is later revealed to be Ardyn Lucis Caelum, the immortal older brother of Noctis's ancestor Somnus, who swore revenge on both the Crystal and Somnus's bloodline because he became corrupted by the Starscourge. Noctis gains the favor of the Astrals Titan and Ramuh, but when he finally reaches Altissia and Lunafreya awakens the Astral Leviathan, Niflheim attacks and Ardyn mortally wounds Lunafreya, disrupting the ritual.
The Ship of the Dead is the third book in the Magnus Chase and the Gods of Asgard series and was released on October 3, 2017. Magnus and his crew must sail to the farthest borders of Jotunheim and Niflheim in pursuit of Asgard's greatest threat and prevent Loki from starting Ragnarok by beating him in a flyting with Kvasir's Mead and capturing him in a magical nutshell, thus stopping Naglfar from sailing. They are greeted by the gods when they arrive in Vigridr, after sailing the currents Naglfar, the ship of the dead would have sailed. Magnus and Alex take Randolf's old mansion, and make it "The Chase Space", a home for homeless children.
Noctis Lucis Caelum is the only son and heir of King Regis Lucis Caelum CXIII of Lucis; the Caelum dynasty safeguards the Crystal, a divine artifact connected to the world's deities. When he was five years old, Noctis was chosen by the Crystal as the "True King", a prophesied figure who would purge Eos of the Starscourge, a plague that will trigger eternal darkness on Eos and turns living things into monstrous Daemons. At eight years old, Noctis is attacked by a Daemon and is sent to the nation of Tenebrae for healing, where he meets and bonds with the nation's princess Lunafreya Nox Fleuret. However, Noctis and Regis are forced to flee Tenebrae when it is attacked by the Niflheim Empire.
As more creatures began appearing, many humans fled. Other realms visited as part of the story include Alfheim, the mystical home of the light and dark elves, Helheim, the icy land of the dead, and Jötunheim, the mountainous land of the giants. Optional explorable realms include Niflheim, a realm of poisonous fog with a maze-like structure of rewards, and the fire realm Muspelheim, featuring the six Trials of Muspelheim; completing each trial grants rewards and advances Kratos and Atreus closer to the top of a large volcano. Access to the other three realms—Asgard, home of the Æsir gods, Vanaheim, home of the Vanir gods, and Svartalfheim, home of the dwarves—has been blocked by Odin, the ruler of Asgard and the Æsir gods.
Certain Puranic accounts posit that the Brahmanda is the superset of a set of fractal smaller Eggs, as is seen in the assertion of the equivalence of the Brahmanda and the Pinda.Kak, Subhash: The Architecture of Knowledge The ancient Norse mythology gave the name "Ginnungagap" to the primordial "Chaos", which was bounded upon the northern side by the cold and foggy "Niflheim"—the land of mist and fog—and upon the south side by the fire "Muspelheim". When heat and cold entered into space which was occupied by Chaos or Ginnungagap, they caused the crystallization of the visible universe. In the medieval West and Middle East, one finds reference to four worlds (olam) in Kabbalah, or five in Sufism (where they are also called tanazzulat; "descents"), and also in Lurianic Kabbalah.
Imprisoned for 2000 years, he is recovered by Niflheim and eventually embraces his dark powers, gradually losing his sanity and taking on the "Izunia" name. During an assault on Insomnia 30 years prior to the game, he learns that he was chosen by the Astrals to become a sacrificial vessel for the Starscourge; he reluctantly submits to this fate in exchange for revenge against Somnus's descendant Noctis. He orchestrates the events that lead to Niflheim's invasion of Insomnia, while guiding Noctis in forming Covenants with the Astrals so he can kill him once he becomes the True King. Ardyn reveals his motives by fatally wounding Lunafreya after she summons Leviathan, then harassing Noctis first by tricking him into attacking Prompto, then revealing the truth of their kinship when Noctis reaches the Crystal.
Official Handbook of the Marvel Universe Vol 2 #5 Like all Asgardians she has resistance to magic. Hela has vast mystical powers which she can use for various effects like limitless astral projection while retaining many of her powers and abilities, firing deadly bolts of energy from her hands which can age or even kill Asgardians, levitation and the creation of illusions. Her most powerful ability is her Hand of Glory, a technique that uses mystical energy to enhance the strength of her punch to kill even an Asgardian. As a Death Goddess, Hela has a pact with Death, allowing her to claim the souls of any worshipper of the Asgardians and the Asgardians themselves and take them to Hel or Niflheim, as well as able to travel nearly anywhere within the Nine Worlds in an instant.
High says that Odin sent the gods to gather the children and bring them to him. Upon their arrival, Odin threw Jörmungandr into "that deep sea that lies round all lands," Odin threw Hel into Niflheim, and bestowed upon her authority over nine worlds, in that she must "administer board and lodging to those sent to her, and that is those who die of sickness or old age." High details that in this realm Hel has "great Mansions" with extremely high walls and immense gates, a hall called Éljúðnir, a dish called "Hunger," a knife called "Famine," the servant Ganglati (Old Norse "lazy walker"Orchard (1997:79).), the serving-maid Ganglöt (also "lazy walker"), the entrance threshold "Stumbling-block," the bed "Sick-bed," and the curtains "Gleaming-bale." High describes Hel as "half black and half flesh-coloured," adding that this makes her easily recognizable, and furthermore that Hel is "rather downcast and fierce-looking."Faulkes (1995:27).

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