Sentences Generator
And
Your saved sentences

No sentences have been saved yet

"wireframe" Definitions
  1. a basic image, or a set of images, that represents the structure of a web page or website, showing the information on it, how it is arranged and how a user can find the information, but not showing what it will look like

193 Sentences With "wireframe"

How to use wireframe in a sentence? Find typical usage patterns (collocations)/phrases/context for "wireframe" and check conjugation/comparative form for "wireframe". Mastering all the usages of "wireframe" from sentence examples published by news publications.

It can create wireframe models of participants inside the dome. Why?
Clockwise from left: Piero Lissoni for Glas Italia Wireframe table, $2156,1003, suiteny.com.
The pulsing rhythm of its wireframe worlds isn't just heard, but felt.
We also have a new black canvas tote bag sporting the Wireframe logo.
Even if you got in her face, all she'll see is a wireframe.
The wireframe animations being considered could help reduce confusion if displayed in the app during setup.
There might be a wireframe animal lurking around, and a slow, steady bass line humming along quietly.
Then you focus fire on the hissing shock troopers with wireframe pulse rifles—these are the Vandals.
Launched in 2012, POP lets developers turn hand-drawn sketches of an app's wireframe into a working prototype.
You can use the model inspector to see the wireframe, the model with and without post-processing and more.
The pigtails and frumpy sweaters CeCe mocked in her final moments are back, along with wireframe glasses to boot.
Near Space Labs has investment from Draper Associates, Wireframe Ventures and the Urban-X accelerator run by automaker Mini.
XD is Adobe's tool for helping user experience and user interface designers prototype and wireframe new mobile and web applications.
For this update we have a few limited seasonal items including Wireframe logo tank tops in both unisex and racerback styles.
Cheshire told me that the camera had, on multiple occasions, applied the wireframe skeletons to areas where no people were present.
Okay, so you couldn't immerse yourself in Rez's wireframe world by enveloping your field of vision with a stereoscopic OLED display.
But we found the wireframe meshes and stuff to be a little bit inexpressive and just kind of sterile and boring.
Especially complex are the machinations of a series of robot-like animated heads, both wireframe and solid blue with red lips.
The system is called Captive, and works like this: on each corner of the 3D-printed wireframe cube is a colored sphere.
Instead of just simply singing another song, Miku will transport you to a strange wireframe dome for a one-on-one performance.
In addition to the two funds, Jenny Fleiss, Jon Scherr, and Adam Zeplain joined the round along with former seed investor Wireframe Ventures.
Vero also added complimentary animated visuals that went in quite the opposite direction, using saturated and monochromatic colors with wireframe and geometric shapes.
Everyone took a turn bending down to squint at the area that Bruce Thompson had represented so clearly in wireframe, on the computer.
So with XD, designers can now easily wireframe their solutions, create low- or high-fidelity designs and easily transition between their artboards and interactive prototypes.
The clip takes us through the layers of digital effects as the X-Wing fighters swoop into battle, going from wireframe models to realistic-looking ships.
The financing was led by Prelude Ventures, with participation from other financial investment firms including Element 8 Fund, Founders' Co-op, Techstars Ventures and Wireframe Ventures.
It's really just a wireframe with a cloth covering that blots out your peripheral vision, while still giving you plenty to look at in front of you.
Above the horizon line, Hackett has laid down a cloud of thick gesso, its glistening white surface overlaid with a wireframe enclosure, loosely outlined in pink brushstrokes.
With just a minimal 20 milliseconds of lag, Polygram shows a wireframe mirror of your face that recognizes a wide variety of emotions corresponding to different emoji.
It had two displays, one showing a heat reading (like what a Predator sees) and the other showing a wireframe skeleton over each person in the shot.
When you're trying to build apps, there is a very tedious point where you have to stare at a wireframe and then laboriously turn it into code.
What could be more satisfying than watching this living, breathing flower-crown of a woman be deconstructed until all that was left was a thorny, hideous wireframe?
We've had 22D animations dating back to as far as 2000 when Pixar's Ed Catmull created a crude 214D wireframe hand using what's now considered ancient computer technology.
The Cincinnati-based company has been around since 2015 and recently announced it raised $3.5M in capital led by Wireframe Ventures in San Francisco and CincyTech in Cincinnati.
The visuals: Rez is a beautiful game whether you're playing it on an Xbox 360 or a PlayStation 2, and that's thanks to its uniquely minimalist wireframe art style.
"There are millions of public and commercial fleet vehicles in the U.S. alone that we rely on daily for transportation, delivery and services," said Paul Straub, managing partner, Wireframe Ventures.
But go ahead and glory in the trippy wireframe graphics and the synth remix of Westworld's opening theme, and imagine the weird cyberpunk Western that we got in some alternate universe.
At the rear of the room, almost hidden by the screens, a stanchion-like, stand-alone monitor, featuring a computer graphic of a rotating wireframe box, completes the video-based setup.
They sport the Wireframe logo, and come in both 11-ounce and 15-ounce sizes (or, as we've started calling them at the office, "the Verge Mug" and "the Verge Mug Plus").
It takes a few weeks for IOMedia to map and add a venue, as it builds off a 3D wireframe model and adds the gyroscopic and panoramic actions before adding textures and proper branding.
Instead of hiring expensive motion capture equipment, you could use Runway to apply a neural network called "PosetNet" to your footage, creating wireframe models of your actor that can then be exported for animation.
This is a world, after all, where Luke can just sit down in the Millennium Falcon's gun turret and intuit how to use that gun, with its simple wireframe display, and have a helluva time doing so.
It's a fascinating talk, with Yang looking at the game in wireframe mode (so you can see the basic polygons that make up the structures), commenting on art assets and textures, and chatting about smart level design practices.
Tristan Duke, a holographer who created the hologram art that landed on Jack White's Lazaretto LP, created the wireframe versions of the iconic crafts, which, if you watch from the right angle, appear to be hovering over the spinning records.
Span is backed by a slew of early investors, including Wireframe Ventures, Wells Fargo Strategic Capital, Ulu Ventures, Hardware Club, Energy Foundry, Congruent Ventures and 1/0 Capital, and intends to raise fresh cash before the end of the year.
Mammoth Biosciences raised $120,000 from NFX Guild in 2017 and since then has pieced together capital from a variety of sources, including Mayfield, NFX, 8VC, AME Cloud, Wireframe, Kairos and Boom Capital, though the company declined to disclose the amount it has raised.
Tasha: I found the fractal expansions and the segmentation of the cities entirely dazzling, but there's one MCU effect that just keeps not working for me: the clear moment when a running or jumping human becomes a running or jumping wireframe character.
At a minimum, it's the computer vision (SLAM) map data, but it could also include a wireframe 3D model, a photo-realistic 3D model and even real-time updates of your "pose" (exactly where you are and what you are looking at), plus much more.
As with most 2D holograms, you'll need to find just the right angle, with the perfect amount of light (its creators suggest using your smartphone's LED flash) for the wireframe versions of a TIE Fighter and the Millennium Falcon to leap off the vinyl.
The Death Star trench run, the pivotal moment in the previous movie, is rendered in red and blue wireframe, a hyper-stylized version of the movie's '70s-era user interfaces, and there's even a nod to Luke's famous fall in Cloud City after he reject's Vader's truth.
But the Biebz also loves to toss in a stylish statement piece, like an extravagant Yeti-inspired fur coat, nonprescription wireframe aviator glasses, not wearing shoes in the midst of busy urban areas, or the latest eccentric addition to his wardrobe, a white cropped tank top.
Another engineer riding shotgun held a laptop showing how our car "saw" the road with its laser, radar, and camera vision: The screen looked like the wireframe of a video game, with yellow boxes for pedestrians, red boxes for cyclists, and purple and green ones for other vehicles.
The original Battlezone, developed and manufactured by Atari, used vector graphics to present a mock three-dimensional wireframe world full of enemies to blast into pieces, and the player would lean into a special periscope, mounted on the front of the cab, atop the screen, to view the game.
Co-investors who have come in to invest behind the accelerator include: Fred Wilson, Brad Burnham, Edgar Bronfman Jr., BMW i Ventures, Draper Associates, Fontinalis Partners, Ekistic Ventures, Wireframe Ventures, Fifth Wall Ventures, Samsung NEXT, Story Ventures, Kairos, UL Ventures, Mark Cuban, Point 72 Ventures and Robert Bosch Venture Capital.
" Mark Talbot & Daniel Markiewicz, United States "This project proposes a city in the sky for Detroit, MI. The new city is conceived as a vertical suburban neighborhood equipped with recreational and commercial areas where three main grids (streets, pedestrian pathways, and structure) are intertwined to create a box-shaped wireframe.
While walking around Rio De Janeiro, Brazil with his posse of bodyguards and pals, Bieber showed off his abs and new under-pec eagle tattoo in a tight white crop top-cum-sports bra which he wore with a pair of equally tight, bright red sweatpants, his beloved aforementioned wireframe glasses, and a thick yellow diamond necklace.
Electriphi, a provider of charging management and fleet monitoring software for electric vehicles, has joined the scrum of startups looking to provide services to the growing number of electric vehicle fleets in the U.S. The San Francisco-based company has just raised $3.5 million in seed funding from investors, including Wireframe Ventures, the Urban Innovation Fund and Blackhorn Ventures.
The wireframe images you may have seen from other engineer-oriented visual maps of autonomous vehicle sensor fusion pictures obviously aren't very generally user-friendly, so Powell and his team set up to create a more broadly palatable version of that so-called 'x-view,' which eliminates some elements, highlights others, and generally dresses up the elements for something that's not only informational, but also interesting and pleasing to look at.
Jason Karolak continues his explorations of linear, florescent paint strokes on a black field, but he has dispensed with his usual freewheeling approach for something more deliberate: three out of the four easel-sized untitled paintings presented here (all 2016) are quasi-symmetrical wireframe designs involving rectangles, triangles, and parallelograms that flip back and forth in space, or lie flat against the picture plane, depending on how you choose to look at them.
It is useful in developing systems. While in Con's wireframe model, it does not include information about inside and outside boundary surfaces. Today, wireframe models are used to define complex solid objects. The designer makes a wireframe model of a solid object, and then the CAD operator reconstructs the object, including detailed analysis.
Cholo is a wireframe 3D video game with nonlinear gameplay originally released in 1986 for the BBC Micro. It was ported to the ZX Spectrum, Amstrad CPC, and Commodore 64. Cholo's gameplay is similar to that of Paradroid, but with wireframe graphics.
Wireframing is one of the methods used in geometric modelling systems. A wireframe model represents the shape of a solid object with its characteristic lines and points. There are two types of wireframe modelling: Pro's and Con's. In Pro's user gives a simple input to create a shape.
This was a Sten Mk.II with a wireframe pistol grip, intended for use with paratroopers. It was compact but predictably uncomfortable to fire.
This technique has some advantages: generally the 3-dimensional solid objects are complex, but wireframe models can be viewed in 1 dimension, improving comprehensibility; the solid object can be modified further; the designer can ignore the geometry inside a surface while in solid modelling the designer has to give consistent geometry for all details; wireframe models require less memory space and CPU capacity.
Not all computer graphics that appear 3D are based on a wireframe model. 2D computer graphics with 3D photorealistic effects are often achieved without wireframe modeling and are sometimes indistinguishable in the final form. Some graphic art software includes filters that can be applied to 2D vector graphics or 2D raster graphics on transparent layers. Visual artists may also copy or visualize 3D effects and manually render photorealistic effects without the use of filters.
Timeline: 2015 only. Champions: Silvana Vacchina f0rc0d3r (2015). Details: Provided with client requirements for a software product, competitors are asked to create a wireframe mockup of the future app / website.
Graphite offers 2D and 3D wireframe drafting. Graphite is the modern successor to Ashlar's earlier Vellum program, originally released in 1989. Introduced in 2001, Graphite competes with AutoCAD LT and VectorWorks.
The 3D graphics were created using 3D Studio MAX R2. They started in Wireframe format. The modeling and rendering was done with Kinetix's 3D Studio MAX. Character animations were done with Character Studio.
GibbsCAM specializes in 2- through 5-axis milling, turning, mill/turning, multi-task simultaneous machining and wire- EDM. It also provides integrated manufacturing modeling, including 2D, 2.5D, 3D wireframe, surface and solid modeling.
The first use of 3D wireframe imagery in mainstream cinema was in the sequel to Westworld, Futureworld (1976), directed by Richard T. Heffron. This featured a computer-generated hand and face created by then University of Utah graduate students Edwin Catmull and Fred Parke which had initially appeared in their 1972 experimental short A Computer Animated Hand. The Oscar-winning 1975 short animated film Great, about the life of the Victorian engineer Isambard Kingdom Brunel, contains a brief sequence of a rotating wireframe model of Brunel's final project, the iron steam ship SS Great Eastern.The third movie to use this technology was Star Wars (1977), written and directed by George Lucas, with wireframe imagery in the scenes with the Death Star plans, the targeting computers in the X-wing fighters, and the Millennium Falcon spacecraft.
ACIS is used to construct applications with hybrid modeling features, since it integrates wireframe model, surface, and solid modeling functionality with both manifold and non-manifold topology, and a rich set of geometric operations.
Wireframe modeling supports using templates for modeling the appearance of dialogs presented to users when interacting with an application. The supported device dialogs include: Screen Dialogs, Webpages, Android, Apple, and Windows 8.1 phones and Tablets.
The interface is similar to Windows with respect to selection and manipulation of items, with flyover hints and other forms of in-program documentation. It also offers multiple editor layouts, including 2D wireframe and 3D textured views, where it is possible to see how the map or model will look in-game. This view can be rendered with a built-in software, Glide, OpenGL or Direct3D renderer. Views have three modes: wireframe, solid color and textured, and supports transparency and lighting in OpenGL mode.
Though not much development for homebrew games was done on the console, several programmers have created demos and proofs-of-concepts. Some of the programs include a CD- Door demo, 3D wireframe demo, and a Bluescale demo.
As Snake pilots the glider into the city, three screens on his control panel display wireframe animations of the landing target on the World Trade Center and surrounding buildings. Carpenter wanted high-tech computer graphics, which were very expensive, even for such a simple animation. The effects crew filmed the miniature model set of New York City they used for other scenes under black light, with reflective tape placed along every edge of the model buildings. Only the tape is visible and appears to be a three-dimensional wireframe animation.
This was a standard Sten Mk.II with a wooden stock attached in place of the wireframe steel stock used with Mk.IIs. This wooden stock model was never put into service; likely due to the cost of producing it.
She produced the animation of St. Catherine by placing a mathematically derived wireframe around the performer which allowed every stride made by the performer. A keyframe was captured allowed for the illusion of a continuous movement of the dancer.
In Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate, series protagonist Little Mac appears as a playable fighter. The character features a set of wireframe alternate costumes based on his appearance from the original arcade games.
Digitally fabricated objects are created with a variety of CAD software packages, using both 2D vector drawing, and 3D modeling. Types of 3D models include four models wireframe, solid, surface and mesh. A design is having one or more of these model types.
These two entities are held together by a wireframe, the skeletal basic of infrastructure. The logo is rendered in gradient of green that symbolizes sustainability. This constant motion symbolizes the values that the bank strives to live by – agility, innovation and continuous transformation.
Lau Chan vs. Jacky Bryant (arcade) The Virtua label indicates that the onscreen action takes place in 3D. The images were created using wireframe and flat- shaded quads. Beyond 3D, it retained the staple of multiple characters, each with their own distinctive moves.
He used black spray-paint to paint wireframe figures on the walls of public and private buildings alike. He painted his graffiti anonymously at night, in places all over the city. The figures provoked a heated controversy in Zürich and indeed in Switzerland in general.
Asus released wireframe display drivers in 2001 that enabled players to use wallhacks, announcing the settings as "special weapons" that users could employ in multiplayer games. In a poll by the Online Gamers Association, 90% of its members were against the release of the drivers.
Or a player can focus entirely on city development and win the game in that way instead. Maps are constructed from triangular wireframe colored tiles. The color of each tile designate the terrain type; water, plains, mountains and hills. The game includes a random map generator.
The door locks and other obstacles were also shown in red. Delay said that red means bad, similar to Darwinia. The agent was shown using a machine gun to blow the lock off a door. The machine gun fire was represented as a red wireframe cone.
Starglider 2 is a 3D space combat simulator published in 1988 by Rainbird as the sequel to 1986's Starglider. It was released for the Amiga, Atari ST, MS- DOS, Macintosh, and ZX Spectrum. Instead of the wireframe graphics of the original, Starglider 2 uses flat shaded polygons.
Students then wireframe their products and receive feedback from their mentors, usually engineers and designers from the local area. The majority of the time is then spent building a working model of the app or website that is demoed and pitched to a panel of judges for awards.
The show makes extensive use of both 2D and 3D computer-generated imagery, using for example 3D motion tracking to attach statistics graphics to contestants, or 3D wireframe animations to present the rules of a game. The teams are color-coded: one wears purple and the other wears orange.
Botha, Nadine (2005). Mail and Guardian: G'Town in Jozi. Retrieved on 2007-07-20 Stern's interventionist projects are always site-specific, playful and political. In his Wireframe Series, for example, he has volunteers from the streets of Dubrovnik, Croatia or Johannesburg, South Africa, physically erect temporary, 3D architectural structures made of rope.
In 1971, in a project partially financed by DARPA, Parke made the first 3D animation of a representation of a human face, his wife's face. This animation used a wireframe geometry overlaid with Gouraud shading that produces approximate renderings of curved surfaces. The technique was invented by Parke's Utah colleague Henri Gouraud.
Marvel : Atlas [wireframe globe (Brand)] at the Grand Comics Database All New All Different Avengers #1 (Nov. 2015). Cover art by Alex Ross In 2015, Marvel registered the trademark "Timely Comics". The following year, Marvel announced that Timely Comics would be the name of a new imprint of low- priced reprint comics.
It was published by Novagen in the UK and Europe and by Synapse in North America. The gameplay is similar to that of Atari, Inc.'s 1980 arcade game Battlezone, but with large, sometimes screen-filling, scaled bitmaps instead of wireframe models. Versions for the Amiga and Atari ST computers followed much later, in 1991.
Helena Reckitt, "From Bindi Girls to Space Invaders: Prema Murthy," ART AsiaPacific, vol. 39 (2004): 34-35. Her 2008 solo exhibit "Fuzzy Logic" at MoMA PS1 included a number of abstract, wireframe drawings as well as a room-sized installation of black yarn produced with the aid of 3D software.Fuzzy Logic exhibit, MoMA PS1.
This is a basic wireframe. It includes the URL, title, links, graphics, and other elements of a webpage.This is an example of information architecture relating to a web application.When applied to building block a website or similar work product, a Visual Guide can be an intermediate step toward the end goal of a complete website.
A visual guide could be a wireframe, creative composition, or information architecture. A device that enables collaboration will lessen the chance of work having to be completely redone. A manager could create a visual guide for the team to complete the build-out. Paper prototype could be an excellent way to develop Visual Guides.
Previsualization (also known as previs, previz, pre-rendering, preview or wireframe windows) is the visualizing of complex scenes in a movie before filming. It is also a concept in still photography. Previsualization is used to describe techniques such as storyboarding, either in the form of charcoal sketches or in digital technology, in the planning and conceptualization of movie scenes.
More can be purchased with data, but the cost increases rapidly. When all players are dead with no lives remaining, the campaign ends in defeat. To avoid spending lives, a downed player can be revived by another player. A post-launch patch added "classic mode", which recreates the original 1980 wireframe vector game in the virtual reality environment.
In 1991, another game, Moonfall (inspired by Elite and Mercenary), using wireframe 3D graphics, was published. In the game the player steered a spaceship from the pilot's viewpoint. Because of agreements made with Hewson, the game could only be published two years after its completion, and was a commercial failure. The publisher was 21st Century Entertainment (Hewson's new name).
Mathematics in art: Albrecht Dürer's copper plate engraving Melencolia I, 1514. Mathematical references include a compass for geometry, a magic square and a truncated rhombohedron, while measurement is indicated by the scales and hourglass. Wireframe drawing of a vase as a solid of revolution by Paolo Uccello. 15th century Mathematics and art are related in a variety of ways.
The main character, a wireframe rabbit named Vibri, traveled along a simple level from the left to the right. There were four basic obstacles, each of which could be overcome by pressing one of the four usable action buttons on the controller. Difficult levels included advanced obstacles formed by combining two basic obstacles and defeated with two simultaneous buttons.
Balsamiq Wireframes is a graphical user interface website wireframe builder application. It allows the designer to arrange pre-built widgets using a drag- and-drop WYSIWYG editor. The application is offered in a desktop version as well as a plug-in for Google Drive, Confluence and JIRA. Versions for FogBugz and XWiki were offered until November 1, 2013.
Unless an in or out point are set, all edits occur from the position of the playhead in the Timeline. Using the wireframe view on the canvas, the clip can be manipulated directly - dragging it around in the canvas to change its position, for example, or resizing it. Precise adjustment controls for these things are in the viewer.
Gameplay screenshot The enemies change shape every round (and are worth more points for shooting as the levels increase). Five seconds and ten seconds into each round, a Spectar Smuggler is added, which fires at the player. When the first smuggler appears on the board, the background sound changes, until all smugglers have been destroyed. The elements that make up the maze change with each level: #Shaded circle #Hollow circle with roughened edges #3D wireframe cubes #Solid crucifix #Solid diamonds #Solid squares crossed with an 'X' shape #3D wireframe pyramids #Hollow octagons # and subusequent levels: a shape that resembles a space invader with a hollowed out section in the centre that looks like a house As each level is completed, a bonus of 1000 times the level number is awarded.
Previsualization (also known as previs, previz, pre-rendering, preview, or wireframe windows) is the visualizing of complex scenes in a film before filming. It is also a concept in still photography. It is also used to describe techniques such as storyboarding, either in the form of charcoal sketches or in digital technology, in the planning and conceptualization of film scenes.
Level creation for X-Moto with Inkscape The project was started in 2005 on a sourceforge.net repository.According to the SourceForge project page (2005-05-26) The game was developed completely 2D, but utilizing 3D hardware acceleration (OpenGL) for faster rendering. An optional non-OpenGL ultra low requirements vector wireframe render mode is available that should run on any legacy platform.
Cobalt is Ashlar-Vellum's top-level product for 3D modeling and CAD on Mac and Windows. It integrates parametric wireframe, freeform surfacing, feature-based solid modeling and photo- realistic rendering all using the Vellum interface. Everything in Cobalt is history-driven with associativity and 2D equation-driven parametrics and constraints. It offers surfacing tools, mold design tools, detailing, and engineering features.
Black "ink" outlines and contour lines can be created using a variety of methods. One popular method is to first render a black outline, slightly larger than the object itself. Back-face culling is inverted and the back- facing triangles are drawn in black. To dilate the silhouette, these back- faces may be drawn in wireframe multiple times with slight changes in translation.
The Raspberry Pi Foundation publishes four magazines. The MagPi is the official magazine of the Raspberry Pi. Hello World is a "computing and digital making" magazine and was first published in January 2017. Wireframe, launched in November 2018, is a magazine about videogames and videogame development. From February 2019 The Raspberry Pi Foundation took over the publication of Custom PC - a UK-based computer magazine.
ForeUI is a UI prototyping tool, designed to create mockups, wireframes and prototypes for any application or website. With ForeUI, the prototype project will be skinnable, since the style of the prototype can be changed by switching the UI theme. The behavior of prototypes can be designed by defining flow charts to handle. The prototype can then be exported to wireframe images, PDF documents or HTML5 simulation.
Great dodecahedron shown solid, surrounding stellated dodecahedron only as wireframe The compound of small stellated dodecahedron and great dodecahedron is a polyhedron compound where the great dodecahedron is interior to its dual, the small stellated dodecahedron. This can be seen as the three-dimensional equivalent of the compound of two pentagrams ({10/4} "decagram"); this series continues into the fourth dimension as compounds of star 4-polytopes.
Computer graphics were also represented, including pictures produced on cathode ray oscilloscopes and digital plotters. There was a variety of posters and graphics demonstrating the power of computers to do complex (and apparently random) calculations. Other graphics showed a simulated Mondrian and the iconic decreasing squares spiral that appeared on the exhibition's poster and book. The Boeing Company exhibited their use of wireframe graphics.
Damon Slye (born June 15, 1962) is a computer game designer, director, and programmer. In 1984 he founded Dynamix with Jeff Tunnell in Eugene, Oregon. He is best known for creating the historic flight simulations Red Baron, A-10 Tank Killer, and Aces of the Pacific. Slye's first product was Stellar 7, an action game for the Apple II which used 3D wireframe graphics.
That effect is used in both Buried Bucks and Planetary Defense. In 1984 he wrote a 3D object viewer called Solid States for the Atari 8-bit line, published in ANALOG #16. The Atari BASIC program lets the user enter a series of 3D points, then a series of lines connecting them, and displays the result as a wireframe. The objects themselves are created on graph paper.
Soda shop in Nashville, Tennessee, US A soda shop, also often known as a malt shop (after malt), known as a “malted shop” in Canada, is a business akin to an ice cream parlor, and a drugstore soda fountain. Interiors were often furnished with a large mirror behind a marble counter with goose-neck soda spouts, plus spinning stools, round marble-topped tables, and wireframe sweetheart chairs.
The torpedoes were replaced with a laser-like weapon that can be aimed semi-independently of the ship's motion. The enemies are now 3D wireframe ships instead of 2D sprites. The gridded galactic map was replaced with a free-form version. In this rendition, the player's home planet is in the upper left of the map, and the enemy ships are ultimately attempting to attack it.
Flying over the southern end of Meigs Field in Chicago After the release of Flight Simulator for the IBM PC, Sublogic backported its improvements to other computers as Flight Simulator II. This version, like the Microsoft release, does away with wireframe graphics for solid colors, and uses real-world scenery (although limited to a few areas in the United States). It includes the ability to load additional scenery from floppy disks.
In 1966, the University of Utah recruited Evans to form a computer science program, and computer graphics quickly became his primary interest. This new department would become the world's primary research center for computer graphics through the 1970s. Also in 1966, Ivan Sutherland continued to innovate at MIT when he invented the first computer controlled head-mounted display (HMD). It displayed two separate wireframe images, one for each eye.
The step motor is necessary to get accurate height information and accuracy is higher with a shallower depth of field. The most accurate 3D measurement from a step motor for a digital microscope is 1 micrometres. The 3D measurement abilities include, but are not limited to height, length, angle, radius, volume and area. Also, the 3D model can be shown as a texture model, wireframe, or rainbow graph.
The Cx4 coprocessor chip in Mega Man X2. The Cx4 chip is a math coprocessor that was used by Capcom and produced by Hitachi (now Renesas) to perform general trigonometric calculations for wireframe effects, sprite positioning and rotation. It is known for its role in mapping and transforming wireframes in Capcom's second and third Mega Man X series games. It is based on the Hitachi HG51B169 DSP and clocked at 20Mhz.
One was the actual use of the three- dimensional effects; while it was designed to render wireframe graphics, the effects are generally used to separate two-dimensional games into different planes separated by depth. Further, Miyamoto stated that the graphics are not as appealing, and while developing the Nintendo 64, had ruled out the use of wireframe graphics as too sparse to draw player characters. Finally, he stated that he perceived the Virtual Boy as a novelty that should not have used the Nintendo license so prominently. In February 2016, Tatsumi Kimishima stated that Nintendo was "looking into" virtual reality but also explained that it would take more time and effort for them to assess the technology, and in a February 2017 interview with Nikkei, he stated that the company was "studying" VR, and would add it to the Nintendo Switch once it is figured out how users can play for long durations without any issues.
The Computer Warriors tagline ran "Expect the unexpected!" Unlike many toylines of the time, Computer Warriors did not feature a tie-in animated series. There was only a single pilot episode, Computer Warriors: The Adventure Begins, which was syndicated on September 23, 1990, and later released on VHS. Directed by Bill Kroyer (who also co-wrote with Carl Macek) it featured his signature style of integrating wireframe CGI with traditional hand-drawn animation.
The OpenGL Utility Toolkit (GLUT) is a library of utilities for OpenGL programs, which primarily perform system-level I/O with the host operating system. Functions performed include window definition, window control, and monitoring of keyboard and mouse input. Routines for drawing a number of geometric primitives (both in solid and wireframe mode) are also provided, including cubes, spheres and the Utah teapot. GLUT also has some limited support for creating pop-up menus.
When the pre-image (a wireframe sketch usually) is complete, rendering is used, which adds in bitmap textures or procedural textures, lights, bump mapping and relative position to other objects. The result is a completed image the consumer or intended viewer sees. For movie animations, several images (frames) must be rendered, and stitched together in a program capable of making an animation of this sort. Most 3D image editing programs can do this.
Pixelization has also been used for artistic effect, notably in the art print The Wave of the Future, a reinterpretation of Katsushika Hokusai's The Great Wave at Kanagawa. In this updated print, the image of the large ocean wave shifts from the traditional style of the Japanese woodcut print to a pixelized image and finally to a wireframe model computer graphics image.vorpal.us: "Wave of the Future is now the Past". Retrieved July 13, 2009vorpal.
MAGI developed a software program called Synthavision to create CGI images and films. Synthavision was one of the first systems to implement a ray-tracing algorithmic approach to hidden surface removal in rendering images. The software was a constructive solid geometry (CSG) system, in that the geometry was solid primitives with combinatorial operators (such as Boolean operators). Synthavision's modeling method does not use polygons or wireframe meshes that most CGI companies use today.
Chris Delay gave a live demonstration of an early build of Subversion at the Darwinia+ launch event at BAFTA on February 19, 2010 and was later announced on the Subversion blog on February 21, 2010. At the BAFTA event, Chris Delay controlled one of a number of agents, each represented as a green "lily pad" placeholder. The agents left behind a trail of footsteps as they moved. The agent was directed around a wireframe building.
Maurizio Miccoli of Italian magazine Computer+Videogiochi noted its combination of Final Fight-style gameplay and wrestling thematic. Nick Zverloff of Hardcore Gaming 101 stated that Knuckle Bash "might not be fantastic, but it gets by on being an average beat em up that is just ridiculous enough to make it enjoyable". Retro Gamers Nick Thorpe gave it a mixed outlook. Wireframe regarded it as "a rare foray into brawler territory" for Toaplan.
Naka had experimented with creating dungeons inspired by these RPGs. Typically these scenes were rendered in small boxes, so Naka was motivated to engineer a full-screen dungeon that could be used for an action game or an RPG. Originally the artists were drawing full 2D backgrounds using a 3D perspective, but the number of frames necessary to achieve the animated effect used too much space on the cartridge. Naka solved this by programming true wireframe 3D dungeons.
An open surface with u- and v-flow lines and Z-contours shown. In technical applications of 3D computer graphics (CAx) such as computer-aided design and computer-aided manufacturing, surfaces are one way of representing objects. The other ways are wireframe (lines and curves) and solids. Point clouds are also sometimes used as temporary ways to represent an object, with the goal of using the points to create one or more of the three permanent representations.
DDM (short for "Design, Drafting, Manufacturing") was a 3-dimensional wireframe computer-aided design application. In the mid-1980s, it was one of the top ten selling CAD packages on the market. By 2006, DDM continued to be supported by Parametric Technology Corporation as "Dimension III". The General Motors Central Foundry Division (GM-CFD) had applied DDM to the design of castings and tooling for automotive components such as engine blocks, cylinder heads and steering knuckles.
Over the following decades, editions of computer graphics journals (such as the ACM SIGGRAPH's quarterly) regularly featured versions of the teapot: faceted or smooth- shaded, wireframe, bumpy, translucent, refractive, even leopard-skin and furry teapots were created. Having no surface to represent its base, the original teapot model was not intended to be seen from below. Later versions of the data set fixed this. The real teapot is ~33% taller (ratio 4:3) than the computer model.
Design education is learning how to apply practical methods, prior knowledge, and natural talent to solve new problems. It is also referred to as Creative Education. Having a complete design education can lead to professions such as architect, graphic designer, UX designer, creative director, art director, content strategist, web designer, web developer, illustrator, information architect, interior designer, visual designer, service designer, UI designer and wireframe architect. In 1970, in Japan, South Korea, and Singapore there were no design schools.
During matches, the player's boxer is viewed from behind and above as a wireframe so the opponents can be seen. The player must time his punches, dodges and blocks in order to defeat the opposing boxer. Opponents' impending offensive moves are telegraphed by subtle eye changes (the whites of the eyes flash yellow), but the player must ultimately predict what moves the opponent will make and react appropriately. Once the player defeats the last opponent, the opponents repeat with increased difficulty.
Computer animation was gradually developed since the 1940s. 3D wireframe animation started popping up in the mainstream in the 1970s, with an early (short) appearance in the sci-fi thriller Futureworld (1976). The Rescuers Down Under was the first feature film to be completely created digitally without a camera. It was produced in a style that's very similar to traditional cel animation on the Computer Animation Production System (CAPS), developed by The Walt Disney Company in collaboration with Pixar in the late 1980s.
The game is a rudimentary space flight simulation game with a first-person 3D wireframe view.Garmon, Jay, Geek Trivia: First shots fired, TechRepublic, May 24, 2005, Accessed Feb 16, 2009 It allowed online multiplayer over the worldwide university-based PLATO network. Futurewar (1978) by high-school student Erik K. Witz and Nick Boland, also based on PLATO, is sometimes claimed to be the first true FPS. The game includes a vector image of a gun and other armaments that point at the monsters.
The music video for "Never Wanted to Dance" was uploaded onto the band's YouTube account at midnight on August 6, 2008. The video primarily involves a party with a Dance Dance Revolution SuperNova machine, with people dancing to the song on the machine. The band members perform within the game itself on one of the wireframe stages, which were introduced by that specific version of the game. In the end, the police come and raid the party, arresting almost everyone.
The variety of operations performed on meshes may include: Boolean logic, smoothing, simplification, and many others. Algorithms also exist for ray tracing, collision detection, and rigid-body dynamics with polygon meshes. If the mesh's edges are rendered instead of the faces, then the model becomes a wireframe model. Volumetric meshes are distinct from polygon meshes in that they explicitly represent both the surface and volume of a structure, while polygon meshes only explicitly represent the surface (the volume is implicit).
Like the first Mega Man X, this game lets the player dash, scale walls, and obtain access to special abilities via optional pieces of armor. Mega Man X2 is graphically similar to its predecessor as well, but Capcom included the Cx4 in-cartridge enhancement chip to allow for some 3D wireframe effects. The development team was instructed to utilize this technology as much as possible when working on the game. The presentation and gameplay of Mega Man X2 have earned the game a mostly positive critical reception.
Cobalt is a parametric-based computer-aided design (CAD) and 3D modeling program that runs on both Macintosh and Microsoft Windows operating systems. The program combines the direct-modeling way to create and edit objects (exemplified by programs such as SpaceClaim) and the highly structured, history-driven parametric way exemplified by programs like Pro/ENGINEER. A product of Ashlar-Vellum, Cobalt is Wireframe-based and history-driven with associativity and 2D equation-driven parametrics and constraints. It offers surfacing tools, mold design tools, detailing, and engineering features.
Although he was doing some 3D work at the time, it was just wireframe graphics. He used the polygon library to write a very different kind of sprite animation: the sprites were actually polygons that you could transform (scale, rotate, distort) freely. In May 1994, Juri was at Apple's Worldwide Developers Conference for the first time. Since it was polygon graphics and the objects were zooming up and down very quickly on the screen, people tended to assume he was doing very fast 3D graphics.
Many iterations later this system became the MIT "Tin Lizzy" wearable computer design, and Starner went on to become one of the founders of MIT's wearable computing project. 1993 also saw Columbia University's augmented-reality system known as KARMA (Knowledge-based Augmented Reality for Maintenance Assistance). Users would wear a Private Eye display over one eye, giving an overlay effect when the real world was viewed with both eyes open. KARMA would overlay wireframe schematics and maintenance instructions on top of whatever was being repaired.
A photorealistic 3D render of 6 computer fans using radiosity rendering, DOF and procedural materials Rendering is the final process of creating the actual 2D image or animation from the prepared scene. This can be compared to taking a photo or filming the scene after the setup is finished in real life. Several different, and often specialized, rendering methods have been developed. These range from the distinctly non-realistic wireframe rendering through polygon-based rendering, to more advanced techniques such as: scanline rendering, ray tracing, or radiosity.
Alarms & Clock (originally known as Clock & Alarms on Pocket PC 2000 and Alarms on Windows 8.1) is a time management application included with Windows and Windows 10 Mobile with four key features: alarms, world clocks, timers, and a stopwatch. The features are listed on a wireframe ribbon menu. The app is similar in functionality and design to the Clock app on iOS. Alarms & Clock was available on mobile devices for over a decade before it was available on PCs with the introduction of Windows 8.1.
A closely related woodcut, Study for Stars, completed in August 1948,, p. 99. depicts wireframe versions of several of the same polyhedra and polyhedral compounds, floating in black within a square composition, but without the chameleons. The largest polyhedron shown in Study for Stars, a stellated rhombic dodecahedron, is also one of two polyhedra depicted prominently in Escher's 1961 print Waterfall. The stella octangula, a compound of two tetrahedra that appears in the upper right of Stars, also forms the central shape of another of Escher's astronomical works, Double Planetoid (1949).
Hall barely survives to escape the VR. McBain informs Hall that Jane does not exist, as Fuller never had a daughter. Hall tracks her down only to discover her double, Natasha Molinaro, working as a grocery store clerk, but Molinaro does not recognize Hall. This leads Hall to perform an experiment outside the VR system, something that Fuller's letter instructed him to try: drive to a place where he never would have considered going otherwise. He does so, and discovers a point beyond which the world becomes a crude wireframe model.
NC programming typically requires that the geometry received from a CAD system, whether in wireframe, surface, solid or combined formats, be free from any irregularities and inconsistencies that may have occurred in the CAD phase of geometry creation. Data exchange from CAD to CAM must therefore include tools for identifying and repairing those inconsistencies. These tools are typically included in the data exchange software of each CAM solution-set. In a true PLM environment, CAD to CAM data exchange must provide for more than the transfer of geometry.
Given the importance of speed in a game, a system used for gaming can shut down textures, shading, or rendering after only approximating a final output—in order to keep the overall frame rate high. The algorithms on a CAD-oriented card tend rather to complete all rendering operations, even if that introduces delays or variations in the timing, prioritising accuracy and rendering quality over speed. A Geforce card focuses more on texture fillrates and high framerates with lighting and sound, but Quadro cards prioritize wireframe rendering and object interactions.
The horseshoe shaped ribonuclease inhibitor (shown as wireframe) forms a protein–protein interaction with the ribonuclease protein. The contacts between the two proteins are shown as coloured patches. Protein–protein interactions (PPIs) are physical contacts of high specificity established between two or more protein molecules as a result of biochemical events steered by interactions that include electrostatic forces, hydrogen bonding and the hydrophobic effect. Many are physical contacts with molecular associations between chains that occur in a cell or in a living organism in a specific biomolecular context.
The most notable change in gameplay terms was the replacement of the torpedoes with a laser-like weapon that could be aimed semi-independently of the ship's motion, allowing for snap shots against the rapidly moving enemies. The enemies were now drawn as 3D wireframe ships instead of their former 2D sprites. Strategically the game also changed, removing the gridded galactic map and replacing it with a free-form version. In this version, the player's home planet is in the upper left of the map, and the enemy ships are ultimately attempting to attack it.
The film has eight main segments, corresponding to chapters in the DVD release: 1\. Ring of Fire: an overview of the region using wireframe computer animation, and including footage of Hawaiian lava flows as an illustration of how early Earth might have looked. Footage of a new volcano in Chile is also shown. 2\. The San Francisco Quake of '89: looks at the 1989 Loma Prieta earthquake in San Francisco, California and its aftermath, including IMAX footage of the rescheduled game of the 1989 World Series, ten days after the quake. 3\.
The device was primitive both in terms of user interface and realism, and the graphics comprising the virtual environment were simple wireframe rooms. Sutherland's system displayed output from a computer program in the stereoscopic display. The perspective that the software showed the user would depend on the position of the user's gaze—which is why head tracking was necessary. The HMD had to be attached to a mechanical arm suspended from the ceiling of the lab partially due to its weight, and primarily to track head movements via linkages.
The music video for the song was created by Shynola. It is set in a computer-animated wireframe environment, where Beck rises from a grave and digs up a dog, only to be pursued by skeletal zombies. He escapes on what appears to be a bike, the wheels of which turn into legs and climb buildings. Near the middle of the video, his head is knocked off and is washed in a washing machine and fished out of a river, only to be shot back onto his neck via cannon.
Many of the pseudo simulators feature faster than light travel. Examples of true simulators which aim at piloting a space craft in a manner that conforms with the laws of nature include Orbiter, Kerbal Space Program and Microsoft Space Simulator. Examples of more fantastical video games that bend the rules of physics in favor of streamlining and entertainment, include Wing Commander, Star Wars: X-Wing and Freelancer. The modern space flight game genre emerged at the point when home computers became sufficiently powerful to draw basic wireframe graphics in real-time.
MacPerspective was a 3D perspective drawing program developed for the Apple Macintosh computer in 1985.Drawing Program Lends Perspective, InfoWorld - Volume 7, Issues 40-52, 1985 - Page 125, ...has announced Macperspective, a program for the Macintosh...Drawing Program Lends Perspective, InfoWorld 2 Dec 1985, Page 51 It featured an intuitive system for creating "wireframe" drawings by specifying the X, Y, and Z coordinates of lines to be drawn on the screen. It was developed and distributed by B. Knick Drafting, Inc., which still retains the rights to the software.
Once the designer has compiled data on the user and the market for their product design, they will then move on to the ideation stage, in which they will brainstorm design solutions through sketches and wireframes. Wireframing is a digital or physical illustration of a user interface, focusing on information architecture, space allocation, and content functionality. Consequently, a wireframe typically doesn't have any colors or graphics and only focuses on the intended functionalities of the interface. To conclude the Human-Centered Design Process, there are two final steps.
Though technologically advanced in its day, and the closest system to true full-dome video at the time of its release, the original Digistar and Digistar 2 are limited to only projecting dots and lines—meaning only wireframe models can be projected. To compensate for this, the projector is capable of defocusing specific models, blurring lines and dots together. An example of this is in the Digistar 2's built-in Milky Way model. The model is a circle of parallel lines that, when defocused, appear as the continuous band of the Milky Way across the sky.
Computer-graphics specialist Bruce Artwick and pilot and marketing student Stu Moment were roommates at the University of Illinois. A2FS1 Flight Simulator, their first product after forming Sublogic, had black and white wireframe graphics, featured a very limited scenery consisting of 36 tiles (in a 6 by 6 pattern, which roughly equals a few hundred square kilometers), and provided a very basic simulation (with only one aircraft simulated). Sublogic advertised that the $25 FS1 "is a visual flight simulator that gives you realistically stable aircraft control", with a graphics engine "capable of drawing 150 lines per second".
Manning Close Christmas Light Show, Wells, Somerset, England Christmas light sculptures, also called motifs, are used as Christmas decorations and for other holidays. Originally, these were large wireframe metalwork pieces made for public displays, such as for a municipal government to place on utility poles, and shopping centers to place on lampposts. Since the 1990s, these are also made in small plastic home versions that can be hung in a window, or on a door or wall. Framed motifs can be lit using mini lights or ropelight, and larger scale motifs and sculptures may use C7 bulbs.
Business stakeholders review wireframes to ensure that requirements and objectives are met through the design. Professionals who create wireframes include business analysts, information architects, interaction designers, user experience designers, graphic designers, programmers, and product managers. Working with wireframes may be a collaborative effort since it bridges the information architecture to the visual design. Due to overlaps in these professional roles, conflicts may occur, making wireframing a controversial part of the design process. Since wireframes signify a “bare bones” aesthetic, it is difficult for designers to assess how closely the wireframe needs to depict actual screen layouts.
An early example of a film integrating a virtual environment is the 1998 film, What Dreams May Come, starring Robin Williams. The film’s special effects team used actual building blueprints to generate scale wireframe models that were then used to generate the virtual world. The film went on to garner numerous nominations and awards including the Academy Award for Best Visual Effects and the Art Directors Guild Award for Excellence in Production Design. The term "virtual cinematography" emerged in 1999 when special effects artist John Gaeta and his team wanted to name the new cinematic technologies they had created.
Giles Goddard's interest in computers began when he was a teenager, when he used his ZX Spectrum, and later his Commodore Amiga, to create demoscene works in his spare time. In his Amiga demos, he experimented with 3D wireframe graphics with filled polygons. During this time, Argonaut Software released Starglider 2, one of the first computer games to use filled polygons. Goddard soon left school before finishing his A-levels and joined Argonaut Games, where his first task was porting Starglider 2 to the Macintosh SE. Argonaut would develop a reputation for creating cutting-edge, 3D games.
The Indigo's XS Graphics option has a single GE7 Geometry Engine (GE), a RE3 Raster engine, a HQ2 Command engine, VC1, XMAP5. It is ideal for low-cost wireframe operations, compared to more powerful, and expensive options for textured graphics. Part of SGI's Express line of graphics, four XS graphics options were produced for the Indigo: the XS-8 offers 8-bit color, with one VM2 video RAM module; the XS-Z adds the ZB-4 Z buffer; the XS-24 adds two VM2 modules and offers 24 color bits and 32 bits including brightness; and the XS-24Z adds a Z buffer.
Starglider is a 3D video game published in 1986 by Rainbird. It was developed by Jez San under his company name Argonaut Software. The game is a fast- moving, first-person combat flight simulator, rendered with colourful wireframe vector graphics inspired by San's love of the 1983 Atari coin-op Star Wars. Starglider was originally developed for the 16-bit Amiga and Atari ST. Rainbird commissioned Realtime Games to produce 8-bit versions for the Amstrad CPC, Amstrad PCW, and ZX Spectrum (128K, with a cut-down 48K version without sampled speech or special missions), and for the IBM PC compatible with CGA.
Skylar Tibbits is the director of the Self- Assembly Lab at MIT, and worked with the Stratasys Materials Group to produce a composite polymer composed of highly hydrophilic elements and non-active, rigid elements. The unique properties of these two disparate elements allowed up to 150% swelling of certain parts of the printed chain in water, while the rigid elements set structure and angle constraints for the transformed chain. Tibbits et al. produced a chain that would spell "MIT" when submerged in water, and another chain that would morph into a wireframe cube when subjected to the same conditions.
The name Cx4 stands for Capcom Consumer Custom Chip. CX4 wireframe test screen A Cx4 self-test screen can be accessed by holding the 'B' button on the second controller upon system start-up in both Mega Man X2 and Mega Man X3. In both the PlayStation 2 and Nintendo GameCube versions of Mega Man X Collection, this self-test screen is still accessible in Mega Man X2 (although differently accessed due to the remapped controller configuration), but not in Mega Man X3, because Mega Man X Collection features the 32-bit CD version of the game and not the SNES version.
Starfox is a video game published by Ariolasoft on their Reaktor label in 1987 for the ZX Spectrum, Commodore 64, and Amstrad CPC. The player assumes the role of Hawkins, a space fighter pilot charged with protecting the Hyturian star system from invading alien forces. The game uses wireframe and shaded vector graphics to depict combat, in a similar fashion to games such as Elite and Starstrike 2, which were also created by Realtime Games. Ariolosoft had previously published the Electronic Arts titles Skyfox and Arcticfox and the name was chosen to build on the success of those titles.
Parasolid is a geometric modeling kernel originally developed by Shape Data Limited, now owned by Siemens PLM Software (formerly UGS Corp.), that can be licensed by other companies for use in their 3D computer graphics software products. Parasolid's capabilities include model creation and editing utilities such as Boolean modeling operators, feature modeling support, advanced surfacing, thickening and hollowing, blending and filleting and sheet modeling. Parasolid also includes tools for direct model editing, including tapering, offsetting, geometry replacement and removal of feature details with automated regeneration of surrounding data. Parasolid also provides wide- ranging graphical and rendering support, including hidden-line, wireframe and drafting, tessellation and model data inquiries.
This consisted of motion sensor equipped suits, allowing the movements of actors to be mapped to the 3D models. A real-time wireframe animated model of the characters could then be produced, after which skin and clothes were added. The lip movements of the characters were achieved by utilizing the real lip movements of actors filmed against a blue screen. The sketches were later redubbed in French and Spanish for Quinze Minutes Plus (Juju et Juliette) and Revista (Julio y Julia). The characters (mainly Rolli) and the music videos 'Wann Hast Du Geburtstag?' and ‘Was Ist Dein Lieblingsfach?’ later became a meme, due to Rolli's 'extreme' and 'over-the-top' dancing.
Mark Pelczarski wrote and published some of the earliest digital multimedia computer software. In 1979 while teaching computer science at Northern Illinois University, he self-published Magic Paintbrush, which was one of the first digital paint programs for the Apple II, the first consumer computer that had color graphics capabilities. Pelczarski was hired as an editor at SoftSide magazine in 1980, but then left to start Penguin Software in 1981 to publish his optimistically-titled Complete Graphics System, which included digital imaging and 3D wireframe rendering. In the next year he co-wrote and published Special Effects and Graphics Magician with David Lubar, who was then writing for Creative Computing magazine.
Spasim led to more detailed combat flight simulators and eventually to a tank simulator, developed for the U.S. Army, in the later 1970s. These games were not available to consumers, however, and it was not until 1980 that a tank video game, Battlezone, was released in arcades. A version of the game was released in 1983 for home computers and became the first successful mass-market game featuring a first- person viewpoint and wireframe 3D graphics,Shahrani, Sam, Educational Feature: A History and Analysis of Level Design in 3D Computer Games - Pt. 1 , GamaSutra, April 26, 2006, Accessed March 7, 2009 presented using a vector graphics display.
A mockup of a layout might be created to get early feedback, usually before all the content is actually ready. Whether for paper or electronic media, the first draft of a layout might be simply a rough paper and pencil sketch. A comprehensive layout for a new magazine might show placeholders for text and images, but demonstrate placement, typographic style, and other idioms intended to set the pattern for actual issues, or a particular unfinished issue. A website wireframe is a low-cost way to show layout without doing all the work of creating the final HTML and CSS, and without writing the copy or creating any images.
Twixt was a 3D computer animation system created in 1984 by Julian Gomez at Sun Microsystems. It featured keyframes and tweening in a track-based graphical interface, and was capable of realtime wireframe playback. An Apple Macintosh port, called MacTwixt, was the first known 3D animation software to be released for the Macintosh, and was used by Apple's Advanced Technology Group (including future Pixar principals John Lasseter, Andrew Stanton, and Galyn Susman) to create the 1988 short film Pencil Test. Maintained as open- source software until 1987 by a research group at Ohio State University, Twixt ultimately saw use in approximately 800 groundbreaking animated television and advertising projects.
System Simulation had been applying computer graphics techniques in TV and film applications following collaborative research work at the Royal College of Art.Charlie Gere, 'Minicomputer Experimentalism in the United Kingdom from the 1950s to 1980' in Hannah Higgins, & Douglas Kahn (Eds.), Mainframe experimentalism: Early digital computing in the experimental arts. Berkeley, CA: University of California Press (2012), pp. 114–116 At System Simulation Lansdown then played a leading role in several pioneering animation projects, contributing to the flight deck instrumentation readouts on the Nostromo space ship for Ridley Scott's Alien, many advertising sequences and latterly, working with Tony Pritchett, producing the 3D wireframe drawings from which Martin Lambie- Nairn's original Channel 4 logo was rendered.
Tsuge elaborated, "With Mega Man, we wanted the players to feel a certain familiarity with the characters, but it was our intention that the X series would have a world with a more hardcore feel to it. We didn't want the bosses in this world to be cute products of kids' imaginations, we needed them to be solid characters refined by professionals." Mega Man X2 has an in- cartridge enhancement by Capcom called the Cx4 chip, a digital signal processor which allows for limited 3D graphical effects like rotation, enlarging, and shrinking of wireframe objects. The company held weekly meetings devoted to utilizing the chip to its maximum potential in Mega Man X2.
Some world developers wrote scripts that limited communication to users within a certain distance, for greater realism. wireframe views and multiple floating tool windows, the Atmosphere Builder was reminiscent of both CAD software and professional graphics applications like Adobe Photoshop. A built-in Havok physics engine, detailed rendering, and dynamic lighting (with support for lighting effects like radiosity, distance fog, and glare) also contributed to the realism of Atmosphere worlds. Many world authors wanted to create large worlds, in order to build more realistic cities, for example, but such worlds would often take an excessive amount of time to load in the visitor's web browser, especially if the visitor was using a slower dial-up connection.
Figure 1: An ellipsoid Figure 2: Wireframe rendering of an ellipsoid (oblate spheroid) Clairaut's theorem characterizes the surface gravity on a viscous rotating ellipsoid in equilibrium under the action of its gravitational field and centrifugal force. It was published in 1743 by Alexis Claude Clairaut in a treatiseThéorie de la figure de la terre, tirée des principes de l'hydrostatique (Theory of the shape of the earth, drawn from the principles of hydrostatics) From the catalogue of the scientific books in the library of the Royal Society. which synthesized physical and geodetic evidence that the Earth is an oblate rotational ellipsoid. A reprint of the original work published in 1908 by Cambridge University Press.
Mount Saint Helens: includes IMAX footage from about 10 years after the 1980 eruption, and the famous time sequence of the eruption taken at the time. 4\. Floating on Hot Liquid: looks at the geology of volcanism, again using wireframe computer animation to illustrate plate movement and magma flow up through the crust. 5\. Learning to Live With a Volcano: life in Sakurajima, an island in Japan where eruptions are almost constant and evacuation drills are an annual event; sulfur mining at Kawah Ijen 6\. Buddhas Keep Watch: Using the temple of Borobudur and the Balinese Kecak dance as a frame, shows how Indonesians live with the simultaneous threat and fertility provided by their volcanoes. 7\.
Due to the large number of calculations, a work in progress is usually only rendered in detail appropriate to the portion of the work being developed at a given time, so in the initial stages of modeling, wireframe and ray casting may be used, even where the target output is ray tracing with radiosity. It is also common to render only parts of the scene at high detail, and to remove objects that are not important to what is currently being developed. For real-time, it is appropriate to simplify one or more common approximations, and tune to the exact parameters of the scenery in question, which is also tuned to the agreed parameters to get the most 'bang for the buck'.
The original version of Air Warrior ran on Apple Macintosh, Commodore Amiga, and Atari ST computers, had simple black and white wireframe graphics, and cost over $10 per hour to play. Over time, Kesmai produced improved versions of the game, starting with SVGA Air Warrior in 1993, and continuing with Air Warrior for Windows in 1996, Air Warrior II in early 1997, Air Warrior III later in 1997, and finally Air Warrior III Millennium Version in 2000. Development of Air Warrior II was directly overseen by Bill Stealey, founder of the game's publisher, Interactive Magic. Kesmai also did business deals to provide access to Air Warrior through additional on-line services, including Delphi, CRIS, CompuServe, America Online, Earthlink, Gamestorm and CompuLink.
3D modeling is the process of developing a mathematical, wireframe representation of any three-dimensional object, called a "3D model", via specialized software. Models may be created automatically or manually; the manual modeling process of preparing geometric data for 3D computer graphics is similar to plastic arts such as sculpting. 3D models may be created using multiple approaches: use of NURBs to generate accurate and smooth surface patches, polygonal mesh modeling (manipulation of faceted geometry), or polygonal mesh subdivision (advanced tessellation of polygons, resulting in smooth surfaces similar to NURB models). A 3D model can be displayed as a two-dimensional image through a process called 3D rendering, used in a computer simulation of physical phenomena, or animated directly for other purposes.
Horatio Nelson bust in Monmouth Museum, produced using photogrammetry Gibraltar 1 Neanderthal skull 3D wireframe model, created with 123d Catch Photogrammetry is used in fields such as topographic mapping, architecture, engineering, manufacturing, quality control, police investigation, cultural heritage, and geology. Archaeologists use it to quickly produce plans of large or complex sites, and meteorologists use it to determine the wind speed of tornados when objective weather data cannot be obtained. Photograph of person using controller to explore a 3D Photogrammetry experience, Future Cities by DERIVE, recreating Tokyo. It is also used to combine live action with computer-generated imagery in movies post-production; The Matrix is a good example of the use of photogrammetry in film (details are given in the DVD extras).
With the release of TurboCAD v2 DOS and v1 Windows in 1993, IMSI decided to begin using direct mail campaigns as a means of cost effectively increasing its user base and over the next two years became the primary advertising technique. Revenues for direct mail sales of TurboCAD grew to over $20 million annually in 1993, with successful prospect direct mail campaigns being sent out on a nearly monthly basis in the U.S., Canada, UK and Australia. In 1993, IMSI released the first Macintosh versions of TurboCAD – Standard retailed for $195, while Professional retailed for $495 and offered 3D, wireframe functionality. This technology was purchased from Santiago Montufar's company, Pegasus Software. In 1993, IMSI began to outsource the development of TurboCAD.
This technique was put to significant use during the "Beauty and the Beast" waltz sequence, in which Belle and Beast dance through a computer-generated ballroom as the camera dollies around them in simulated 3D space. The filmmakers had originally decided against the use of computers in favor of traditional animation, but later, when the technology had improved, decided it could be used for the one scene in the ballroom. Before that, CGI environments had first been printed out as wireframe, but this was the first time Disney made use of 3D rendering.25 Years Ago: The CG Secrets of the Ballroom Sequence in ‘Beauty and the Beast’ The success of the ballroom sequence helped convince studio executives to further invest in computer animation.
While the game follows its own story and maps, much of the game uses the same game play mechanics, even going so far as including a "classic" mode that removes all of the game's graphics, replacing them with a wireframe environment, 8-bit-style sprites for monsters and characters, and chiptune music. The game's publisher, Atlus, also published another Wizardry spin-off, Wizardry: Tale of the Forsaken Land. While designing the popular Japanese role-playing game Dragon Quest, Yuji Horii drew inspiration from the Wizardry series, 1986's Mugen no Shinzou (Heart of Phantasm), and the Ultima series of games. Horii's obsession with Wizardry was manifested as an easter egg in one of his earlier games, The Portopia Serial Murder Case in 1983.
She collaborated with a team of engineers to innovate trending, semantic, sentiment tools that analyze Arabic and seven other languages using machine learning. From the analytics processed from the archives, she created 3D games, documentary video, video remixes, computational drawings, data visualizations, and digital performances. Her media work has been shown in solo and group exhibitions and performances at galleries and museums including the San Francisco MoMA, National Gallery of Art in Jordan, Camera Austria, Cultura Digital in Brazil, Kirchner Cultural Centre in Argentina, Tahrir Cultural Center in Cairo, Fridge Art Gallery in Washington, DC, and 100 Copies in Egypt, among other venues. At UCSB, she co- founded Wireframe, a new digital media studio that supports critical game design and digital arts practice.
To see that the incenter of the medial triangle coincides with the intersection point of the cleavers, consider a homogeneous wireframe in the shape of triangle ABC consisting of three wires in the form of line segments having lengths a, b, c. The wire frame has the same center of mass as a system of three particles of masses a, b, c placed at the midpoints D, E, F of the sides BC, CA, AB. The centre of mass of the particles at E and F is the point P which divides the segment EF in the ratio c : b. The line DP is the internal bisector of ∠D. The centre of mass of the three particle system thus lies on the internal bisector of ∠D.
If the front of the shadow volume is capped, the entire shadow volume may be offset slightly away from the light to remove any shadow self-intersections within the offset distance of the silhouette edge (this solution is more commonly used in shadow mapping). The basic steps for forming a shadow volume are: # Find all silhouette edges (edges which separate front-facing faces from back-facing faces) # Extend all silhouette edges in the direction away from the light- source # Add a front-cap and/or back-cap to each surface to form a closed volume (may not be necessary, depending on the implementation used) Illustration of shadow volumes. The image above at left shows a scene shadowed using shadow volumes. At right, the shadow volumes are shown in wireframe.
As with other depth cues, the kinetic depth effect is almost always produced in combination with other effects, most notably the motion parallax effect. For instance, the rotating circles illusionStereokinetic Phenomenon from Michael Bach’s "Optical Illusions & Visual Phenomena" and the rotating dots visualization (which is similar in principle to the projected wireframe demonstration mentioned above) rely strongly on the previous knowledge that objects (or parts thereof) further from the observer appear to move more slowly than those that are closer. The kinetic depth effect can manifest independently, however, even when motion parallax is not present. An example of such a situation is the art installment "The Analysis of Beauty","The Analysis of Beauty", by the Disinformation project by the Disinformation project, created as a tribute to William Hogarth's concept of the Serpentine Line (which was presented in his homonymous book).
Endovascular stent and endovascular coil For aneurysms in the aorta, arms, legs, or head, the weakened section of the vessel may be replaced by a bypass graft that is sutured at the vascular stumps. Instead of sewing, the graft tube ends, made rigid and expandable by nitinol wireframe, can be easily inserted in its reduced diameter into the vascular stumps and then expanded up to the most appropriate diameter and permanently fixed there by external ligature. New devices were recently developed to substitute the external ligature by expandable ring allowing use in acute ascending aorta dissection, providing airtight (i.e. not dependent on the coagulation integrity), easy and quick anastomosis extended to the arch concavity Less invasive endovascular techniques allow covered metallic stent grafts to be inserted through the arteries of the leg and deployed across the aneurysm.
The post-war American comic market saw superheroes falling out of fashion. Goodman's comic book line dropped them for the most part and expanded into a wider variety of genres than even Timely had published, featuring horror, Westerns, humor, funny animal, men's adventure-drama, giant monster, crime, and war comics, and later adding jungle books, romance titles, espionage, and even medieval adventure, Bible stories and sports. Goodman began using the globe logo of the Atlas News Company, the newsstand- distribution company he owned, on comics cover-dated November 1951 even though another company, Kable News, continued to distribute his comics through the August 1952 issues.Marvel : Atlas [wireframe globe (Brand)] at the Grand Comics Database This globe branding united a line put out by the same publisher, staff and freelancers through 59 shell companies, from Animirth Comics to Zenith Publications.
NIST The Initial Graphics Exchange Specification (IGES) (pronounced eye- jess) is a vendor-neutral file format that allows the digital exchange of information among computer-aided design (CAD) systems. The official title of IGES is Digital Representation for Communication of Product Definition Data, first published in March, 1980 by the U.S. National Bureau of Standards as NBSIR 80-1978.Initial Graphics Exchange Specification IGES Version 1.0, Roger N. Nagel, Ph.D., Project Manager Walt W. Braithwaite, M.S., Boeing Philip R Kennicott, Ph.D., General Electric, National Bureau of Standards, NBSIR 80-1978, March 1980 Many documents (like early versions of the Defense Standards MIL-PRF-28000 and MIL-STD-1840) referred to it as ASME Y14.26M, the designation of the ANSI committee that approved IGES Version 1.0. Using IGES, a CAD user can exchange product data models in the form of circuit diagrams, wireframe, freeform surface or solid modeling representations.
Indian Institute of Science The horseshoe shaped ribonuclease inhibitor (shown as wireframe) forms a protein–protein interaction with the ribonuclease protein R. Sankararamakrishnan, who completed his early college education at the Madurai Kamaraj University in 1986, did his doctoral studies at the Indian Institute of Science and after obtaining a PhD in 1992, he moved to the UK where he did his post-doctoral research in computational biology at the University of Oxford. He had another stint of post-doctoral work at the University of Illinois, Urbana-Champaign and started his career in 1996 as an instructor (later assistant professor of research) at the Icahn School of Medicine at Mount Sinai. In April 2002, he returned to India to join the Indian Institute of Technology, Kanpur (IITK) as an assistant professor and serves as a professor at the Department of Biological Sciences and Bioengineering (BSBE). Subsequently, he founded the Bioinformatics and Biomolecular Simulation Laboratory at IITK where he hosts several research scholars.
These unique "calligraphic" (analog vector drawing) color displays had depth cueing and could draw large wireframe models and manipulate (rotate, shift, zoom) them in real time. They were used both in chemistry by pharmaceutical companies to visualize large molecules such as enzymes or polynucleotides, and by aerospace companies, such as Boeing, McDonnell-Douglas and others, to design aircraft. The end of the Picture System line came in the late 80s, when raster devices on workstations could render anti-aliased lines faster. In 1978 the company went public with a listing on NASDAQ. In the 1980s E&S; added a Digital Theater division, supplying all-digital projectors to create immersive mass-audience experiences at planetariums, visitor attractions and similar education and entertainment venues. Digital Theater grew to become a major arm of E&S; commercial activity with hundreds of Digistar 1 and 2 systems installed around the world, such as at the Saint Louis Science Center in St. Louis, Missouri. In the mid-1980s Evans & Sutherland introduced a geometric modeling system called CDRS, that provided high quality surface design capabilities together with a photo- realistic rendering system.

No results under this filter, show 193 sentences.

Copyright © 2024 RandomSentenceGen.com All rights reserved.