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15 Sentences With "wire frame model"

How to use wire frame model in a sentence? Find typical usage patterns (collocations)/phrases/context for "wire frame model" and check conjugation/comparative form for "wire frame model". Mastering all the usages of "wire frame model" from sentence examples published by news publications.

Wirecutter's favorite shelf dividers, Lynk's tall wire-frame model, install without tools and divide the shelf into compartments, helping to keep occasional items such as spare sheets and seasonal wear neatly stacked and organized between uses.
The graphics comprising the virtual environment were simple wire-frame model rooms. The formidable appearance of the device inspired its name, The Sword of Damocles.
Object creation is done in Wire-frame model display, with the possibility of defining a light source and rendering a shaded view. Software by Jonathon, Chris Jacob and Martin Stamp under the supervision of Charles Davies. Along with VU-Calc and VU-File, it was part of Psion's productivity software suite.
Later, they are incorporated into a full wire frame model or a model built of polygons. Finally, surfaces are added, requiring a lengthy process of rendering to produce the final scene. There are several ways of generating the avar values. Motion capture uses a real person acting out the part, tracked by a video camera.
The mapping project's primary goal was to create a digital elevation model with rendered wire frame model and a map depicting all extant city archaeological features, the siege ramp, entrances to cisterns, an olive press on the lower eastern slope, and niche graves on the slopes below the walls. In addition, potential locations for Roman artillery were identified through analysis of ballista trajectories found archaeologically at the base of the north towers.
Polygons are used in computer graphics to compose images that are three- dimensional in appearance. Usually (but not always) triangular, polygons arise when an object's surface is modeled, vertices are selected, and the object is rendered in a wire frame model. This is quicker to display than a shaded model; thus the polygons are a stage in computer animation. The polygon count refers to the number of polygons being rendered per frame.
3D wire frame computer models allow for the construction and manipulation of solids and solid surfaces. 3D solid modeling efficiently draws higher quality representations of solids than conventional line drawing. Using a wire-frame model allows for the visualization of the underlying design structure of a 3D model. Traditional two-dimensional views and drawings/renderings can be created by the appropriate rotation of the object, and the selection of hidden line removal via cutting planes.
The Ocean Software version of Top Gun was released for various home computer formats in 1986. The game was released for Atari ST, Commodore 64, ZX Spectrum, and Amstrad CPC. It is a one-on-one dogfighting simulator with 3D wire-frame model graphics; versus more traditional sprite-based graphics and straightforward gameplay of the Konami game. The game has one and two-player modes; in the former, the opposing aircraft is flown by the computer.
He received his Ph.D. from the University of Utah College of Engineering in 1971, working with Dave Evans and Ivan Sutherland, for a dissertation entitled Computer Display of Curved Surfaces. In 1971 Gouraud made the first CG geometry capture and representation of a human face in Wire-frame model and applied his shader to produce the famous human face images showing the effect of his shading were done using his wife Sylvie Gouraud as the model.
3D Tetris was developed by T&E; Soft and published by Nintendo in North America. A version was planned for Japanese markets entitled Polygo Block, which was to be released in February 1996, but was never released. Like all other Virtual Boy games, 3D Tetris uses a red-and-black color scheme and uses parallax, an optical trick that is used to simulate a 3D effect. The game contains 30 different block types, and renders each one as a 3D wire-frame model until they fall to the bottom of the well, where they are filled in.
The methods of capturing the model is often unique to the subject and the tools available. Readability of file formats including propriety ones could mean that a model viewer and exporter is unavailable outside of the developer. Using other tools that capture rendered 3D models and textures are often the only way to obtain them. In this case, the designer may have to arrange the textures and the wire frame model on a 3D program, such as SketchUp, 3DS MAX, Metasequoia, or Blender before exporting it to a papercraft creating program, such as Dunreeb Cutout or Pepakura Designer by Tama software.
I remember looking at a lot of old Spanish armour for the decoration and flourish." A 3D model of Kurt was used for the atmospheric entry sequences while pre-rendered sprites were used in the majority of the gameplay for performance purposes. When designing the enemies, each enemy type was sketched on paper, before being built as a 3D wire-frame model, which would then be placed into the gaming environment. Once the model was in the game it was "generated using texture-mapped polygons and then animated using the information gathered from the motion capture system.
3D computer graphics, or three-dimensional computer graphics (in contrast to 2D computer graphics), are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering 2D images. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. Unlike 3D film and similar techniques, the result is two-dimensional, without the illusion of being solid. 3D computer graphics rely on many of the same algorithms as 2D computer vector graphics in the wire-frame model and 2D computer raster graphics in the final rendered display.
While Hades' body was drawn by hand, the animation of the hair was handled by the effects animators with input from Ranieri as to how it should move. For the Hydra, Scarfe provided preliminary drawings to give the mythical beast its requisite fangs and serpentine necks before work was transferred over to the computer animation team headed by Roger Gould. The Hydra was sculpted into a clay model where the dimensions were digitized into the computers as a wire-frame model by which the monster was animated. Early into production, the filmmakers decided the Hydra would ultimately have thirty heads by which the animators created one master head, and the computer could multiply the heads to their desired scale.
Next year's Pong by Atari, Inc., with very simple two-dimensional graphics, was a huge success. Since the 1970s digital image processing and computer generated imagery, including early 3D wire-frame model animations, were occasionally used in commercials as well as for the representation of futuristic computer technology in big Hollywood productions (including Star Wars). Since 1974 the annual SIGGRAPH conventions have been organised to demonstrate current developments and new research in the field of computer graphics. 3D animation started to have more cultural impact during the 1980s, demonstrated for instance in the 1982 movie Tron and the music video for Money for Nothing (1985) by the Dire Straits. The concept even spawned a popular faux 3D-animated AI character: Max Headroom. During the 1990s 3D animation became more and more mainstream, especially in video games, and eventually had a big breakthrough in 1995 with Pixar's feature film hit Toy Story.

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