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"playing piece" Definitions
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27 Sentences With "playing piece"

How to use playing piece in a sentence? Find typical usage patterns (collocations)/phrases/context for "playing piece" and check conjugation/comparative form for "playing piece". Mastering all the usages of "playing piece" from sentence examples published by news publications.

The circle or "playing piece" was the impetus for the puzzle, of course.
In the interest of fairness, each fighter is allowed to select the other man's playing piece.
It looks pretty fake — his hand movements have all the finality of someone moving a playing piece in a board game — but he has feelings, okay?
Pros: Requires brainpower, not just luck, lots of fun for two players, game is different each time Cons: If you prefer to just roll dice and move a playing piece, Carcassonne isn't the game for you Buy Carcassonne on Amazon for $26.89 Buy Hive on Amazon for $24.13
The team that plays first is chosen randomly by picking one playing piece from the bag – the owner of the playing piece goes first, though going first has no real advantage.
The marshal is the highest playing piece in the board game Stratego.
The finder and the player that deployed the Munzee each earn points. The points award to the person who deploys the munzee and who captures the munzee vary depending on the playing piece deployed.
A Trivial Pursuit playing piece, with all six wedges filled in. Chris Haney (August 9, 1950 - May 31, 2010) was a Canadian journalist and co-creator of the Trivial Pursuit board game with Scott Abbott.
Each player starts with $325. One player is selected to go first. Players roll the die and advance their playing piece from 1 to 6 spaces as indicated on the die. The player follows the instructions shown on the calendar space on the game board.
A young Voyager and her father Grandmaster. Va Nee Gast was the daughter of the Grandmaster, travelling the galaxy with him and gambling for the fates of planets. However, she came to resent her father for treating her as a playing piece in his games.Avengers #684.
A player may move two of the smaller playing pieces any number of vacant squares either horizontally or vertically on the board (as a rook in Chess, except that no captures can be made with this move), although if the flagship is moved, the gold player may not move another playing piece.
Dschingis Bohn can be combined with Bohnaparte to allow seven player games. A combined version of Bohnaparte and Dschingis Bohn was released in both German and English in 2004. ;Telebohn (2004):An expansion in which hostile takeovers replace trading. ;The Bohnentaler (2004):Adds a plastic playing piece which allows a player to draw four cards instead of three.
Tsuro is a tile-based board game designed by Tom McMurchie, originally published by WizKids and now published by Calliope Games. Tsuro is a board game for two to eight players. To play, players compete to have the last playing piece remaining on the board. Player turns consist of placing tiles on the board from the player's hand.
Roller Blocks This game challenges the player to use the gyroscope feature of the PlayStation Vita in order to roll coloured blocks onto target squares Chain Reaction The user must connect a series of pegs by drawing lines between them without lines crossing. Pathfinder The user is shown a playing piece and a series of directions they will travel. They must then raise or lower blocks in order to direct the playing piece to the target. Cubemania The user must make a path around a 3D cude by rotating tiles using the front touch screen Live Jigsaw This game takes the live feed from the front and rear camera and breaks up the display into a jigsaw that the user must put back together as quickly as possible.
The first opportunity is in choosing the initial playing piece. Mrs. Peacock has an immediate advantage of starting one-space closer to the first room than any of the other players. Professor Plum can move to the study, and then take the secret-passage to the Kitchen, the hardest room to reach. Traditionally, Miss Scarlett had the advantage of moving first.
Tsuro playing pieces The game is played on a square board that is divided into a six-by-six grid of squares. Before the game begins, each player chooses a different colored playing piece and places them on any of the white notches that surround the edge of the board. Each player also holds three tiles. After each turn, they draw another card.
Once a player has collected one wedge of each color and filled up his playing piece, he must return to the hub and answer a question in a category selected by the other players. If this question is answered correctly, that player wins the game. Otherwise, the player must leave the center of the board and try again on the next turn.
The Mojo game board has a grid of horizontal, vertical and diagonal lines joining 9 marked playing piece positions. Players choose either green or red and use 3 same- color pieces each. The 3 pawns are placed in the bag and the first player to draw their color from the bag starts. Mojo is played with 3 pieces each and a single neutral pawn, used as a blocker, that is common to and may be moved by both players.
The game revolves around a game board featuring plastic farm- related items sticking out of it. Each player selects a goat as his/her playing piece placing the pieces along the goat pen on the board. Players move goat-shaped pieces around the board attempting to complete tasks that reward them with tin can pieces. The first player to move their goat onto the roof of the barn ends the game, and at that time whatever player has the most cans wins.
Players are split up into teams, most of the time playing separately. Each team selects a playing piece and takes two Bezzerwizzer tiles (denoted by the letter b) and one Zwap (denoted by the letter z) tile of the same color. Each team then draws four category tiles (see picture above) at random from the bag, and places them on their tile board in order of preference. Each question has a point value determined by the number of dots above it.
Mayfair Games released a fourth edition of The Settlers of Catan in 2007, with new artwork, a locking frame, a deeper box, and an insert tray; there was also a minor rule change. Soon after its release, two changes were made to the fourth edition. The robber playing piece was changed from a black to a grey color and the soldier development card was renamed a knight. Fourth-edition versions of Cities & Knights, Seafarers, and the 5- to 6-player extensions were also released.
Trivial Pursuit is a board game from Canada in which winning is determined by a player's ability to answer general knowledge and popular culture questions. Players move their pieces around a board, the squares they land on determining the subject of a question they are asked from a card (from six categories including "history" and "science and nature"). Each correct answer earns a plastic wedge which is slotted into the answerer's playing piece. Since the game's first release in 1981, dozens of themed editions have been released.
There is very little research dedicated to the underlying developmental and neurological processes for place attachment, which is a major criticism of the field. Suggested developmental theories include the mere-exposure effect and the security-exploration cycle. Environmental psychologists have recognized parallels between the attachment theory and the development of place attachment, but the attachment theory at times fails to recognize place as a playing piece and instead classifies it as a background for attachment relationships. The security-exploration cycle indicates that a place can become the target of attachment when it incorporates both security and exploration.
A player may move any playing piece (including the flagship) one square diagonally to capture one of his opponent's playing pieces. (This move is similar to the capture-move of the pawn in Chess, except that captures can be made on any of the four diagonals.) This game uses displacement capture (like Chess), rather than custodial capture (like Hnefatafl), thus when a capture is made, the captured piece is removed from the board and the vacated square is occupied by the captor. Play continues until one player achieves his or her objective. If the flagship of the gold fleet reaches one of the outermost squares on the board, gold player wins.
Jaz of Mean Machines had low expectations for the Menacer, which he compared to the shortcomings of previous light guns: high price, short-lived novelty, and dearth of games. Gus of Mean Machines wrote that "Sega hasn't learned the lessons" from the Super Scope's "fairly naff" release in the magazine's January 1993 Menacer review, calling the light gun a "samey-looking, samey- playing piece of hardware, with some redundant add-ons" with mediocre launch titles. He added that the Menacer was less tiring to use than the Super Scope, praised the Menacer's infrared, and criticized the gun's lack of available software. Multiple reviewers found the pack-in six-game cartridge games subpar and repetitive.
A Trivial Pursuit playing piece, with all six wedges filled The object of the game is to move around the board by correctly answering trivia questions. Questions are split into six categories, with each one having its own color to readily identify itself; in the classic version of Trivial Pursuit, the Geography category is blue, Entertainment is pink, History is yellow, Arts & Literature is originally brown, later purple, Science & Nature is green, and Sports & Leisure is orange. The game includes a board, playing pieces, question cards, a box, small plastic wedges to fit into the playing pieces, and a die. Playing pieces used in Trivial Pursuit are round and divided into six sections like wedges of pie.
An evaluation function, also known as a heuristic evaluation function or static evaluation function, is a function used by game-playing computer programs to estimate the value or goodness of a position (usually at a leaf or terminal node) in a game tree. A tree of such evaluations is usually part of a minimax or related search paradigm which returns a particular node and its evaluation as a result of alternately selecting the most favorable move for the side on move at each ply of the game tree. The value is a quantized scalar, often in nths of the value of a playing piece such as a stone in go or a pawn in chess. n may be tenths, hundredths or other convenient fraction.

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