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"halfling" Definitions
  1. [chiefly Scottish] a half-grown person
  2. [chiefly Scottish] half of a silver penny
  3. not fully grown : IMMATURE

93 Sentences With "halfling"

How to use halfling in a sentence? Find typical usage patterns (collocations)/phrases/context for "halfling" and check conjugation/comparative form for "halfling". Mastering all the usages of "halfling" from sentence examples published by news publications.

These were the people I related to: a halfling and a tomboy.
You and your fellow adventurers are in a tavern with a rowdy halfling.
Currently, Bey plays a female halfling (he offers in a high-pitched tone—clearly his role-playing voice).
Four adventurers—an elven mage, a halfling thief, human cleric, and a dwarven warrior—all set off to have adventures together.
Or, perchance, you dream of cheerful halfling co-workers, all with an unquenchable desire for merriment and skin seemingly made of marzipan.
In an era before devices quivered our limbs with nervous vibrations, back when neighbors phoned each other on rotary dials — here, on the great plains of Dakota, where I lived until the day I turned 18, stands a halfling of a town called Napoleon, a name so imperial that it can only be interpreted as a sarcastic joke to anyone who visits its restful streets.
Additionally, the character kit section contains 10 gnome and 18 halfling kits.
Originally, halfling comes from the Scots word ', meaning an awkward rustic teenager, who is neither man nor boy, and so half of both. Another word for halfling is hobbledehoy or hobby. This usage of the word pre-dates both The Hobbit and Dungeons & Dragons. The German surname ' has a similar origin.
The original Dungeons & Dragons box set included hobbits as a race, but later editions began using the name halfling as an alternative to hobbit for legal reasons. Halflings have long been one of the playable humanoid races in Dungeons & Dragons, starting with the 1978 Player's Handbook. Halfling characters have appeared in various tabletop and video games. Some fantasy stories use the term halfling to describe a person born of a human parent and a parent of another race, often a female human and a male elf.
Charmalaine (TCHAR-mah-lain) is the halfling hero-goddess of Keen Senses and Narrow Escapes. She gained her nickname "the Lucky Ghost" from her ability to leave her body to scout ahead in spirit-form. In this form, she is believed to warn halfling adventurers of impending danger. Her holy symbol is a burning boot- print.
Oddly, Bruenor suggests that Regis accompany the drow. Drizzt, with a few second thoughts, allows the halfling to join him. The pair discover the patrol, slaughtered; Drizzt identifies the murderers as dark elves and leads a pursuit. After the battle with the drow, Drizzt questions Regis on his new-found combat abilities, and discovers that the halfling is actually Artemis Entreri, wearing a familiar magical mask.
Terry Brooks describes characters such as Shea Ohmsford from his Shannara series as a halfling of elf–human parentage. Other fantasy works, such as J. R. R. Tolkien's The Lord of the Rings, use "halfling" to describe beings that are half the height of men. In Jack Vance's Lyonesse series of novels, "halfling" is a generic term for beings such as fairies, trolls and ogres, who are composed of both magical and earthly substances. In Clifford D. Simak's 1959 short story "No Life of Their Own," halflings are invisible beings in a parallel dimension who, like brownies or gremlins, bring good or bad luck to people.
Sorak is part elf and part halfling and has multiple personalities as a result of childhood trauma. His quest is to search for a savior for the dying world of Athas.
After a battle with the Griffin, Cho is visited by Vali Halfling, the leader of the Pantheon, who proposes an alliance in order to gather the necessary ingredients to become as powerful as the Skyfathers: Hebe's ambrosia, the golden apples of Idunn, the spells of The Book of Thoth, and the amrita cup of Dhanavantari. Cho steals the list from Vali and goes to Asgard himself, only to find that Vali had already stolen the apples, framing him for the theft. Cho convinces Thor that he is innocent, and Thor then joins his quest to both stop Halfling and resurrect Hercules. With some additional assistance from Delphyne, who is now his girlfriend, Cho succeeds in thwarting Halfling and using the elixir to assume true godhood.
In the Xhorhas story arc (episodes 48–69), the Mighty Nein travel east and have to deal with the reality of the war. In Felderwin, they learn that a halfling named Yeza was taken by the Kryn, which leads Nott to confess that she is a halfling who was magically changed into a Goblin. She's also married to Yeza, with whom she has a son, Luc. Searching for Yeza, the group travels into the wastelands of Xhorhas.
Although superficially controlled by Cassana, Prakis supported the heroes of the novel in regrouping in order to steal Cassana's wand so that he could kill her. His necromantic abilities were employed in animating Alias; he referred to her as 'Little one'. Phalse was a unique extraplanar entity. Masquerading initially as a halfling (and with halfling-like desires for Olive Ruskettle), his true form was that of a beholder-like creature, with mouthed tentacles instead of extra eyes.
Halfling is another name for J. R. R. Tolkien's hobbit, a fictional race found in some fantasy novels and games. They are often depicted as similar to humans except about half as tall.
Dungeons & Dragons began using the name halfling as an alternative to hobbit for legal reasons. "Halfling" comes from the Scots word hauflin, meaning an awkward rustic teenager who is neither man nor boy, and so half of both. This usage of the word pre-dates both The Hobbit and Dungeons & Dragons. Comic horror rock band Rosemary's Billygoat recorded a song and video called "Hobbit Feet", about a man who takes a girl home from a bar only to discover she has horrifying "hobbit feet".
You are a girl, Molly, who is out picking berries when a halfling stumbles across her and asks for her help in rescuing his brother from the evil Nightshade. Includes creatures like bullywogs, an umberhulk, and various elementals (water, rock) magically summoned to aid the forces of good. Well- respected TSR artist Clyde Caldwell's cover painting features Molly, Thistle (the halfling), and a dragon that appears to be entirely made out of fire. While there is no such creature in the book, there are elementals and there is a red dragon (actually a good wizard in disguise).
Cho battles Thor, but convinces him of his innocence, and recruits him to stop Halfling and use the power to instead locate and rescue Hercules. They play into Halfling's hands by allowing him to retrieve the Book of Thoth from the Egyptian realm, but succeed in stopping him from using the full formula. Meanwhile, Delphyne escapes from her cell and, somewhat reluctantly, allies with Athena to return control of the Olympus Group to the gods, who Halfling had incapacitated by extinguishing the Promethean Flame. Cho gains true godhood, but, realizing that he is not worthy to wield it permanently, instead transfers it to the returned Hercules.
Charmalaine is a young halfling woman with alert eyes, black oiled leather armor, and boots coated in mud. She carries a mace called Fair Warning and is usually seen with Xaphan, her ferret familiar. She is energetic, spontaneous, and fearless. Charmalaine preaches vigilance and attention to one's environment.
The prologue of Radiant Shadows shows Devlin, the high court's Assassin, agreeing to shelter a spectral girl name Rae in faerie without his queen's knowledge. It then skips forward about a century, to show the high queen, Sorcha, ordering Devlin to kill a baby halfling, the child of the Gabriel, along with a warning that it should "never enter faerie". The novel then cuts to the present day, to Ani, the halfling whose life Devlin spared, as she tries to fit in with the other hounds, but cannot, due to her father's protectiveness and her mortal blood. Devlin, meanwhile, has been told by Sorcha to stay in the mortal world to keep an eye on her son, Seth.
Some of the notable nations of Mystara include the Thyatian Empire, the Grand Duchy of Karameikos, the Principalities of Glantri, the merchant-run Republic of Darokin, the Emirates of Ylaruam, the Dwarven nation of Rockhome, the Elven Kingdom of Alfheim, Halfling lands of the Five Shires and the chaotic Alphatian Empire.
Moria begins with creation of a character. The player first chooses a "race" from the following: Human, Half-Elf, Elf, Halfling, Gnome, Dwarf, Half-Orc, Half-Troll. Racial selection determines base statistics and class availability. One then selects the character's "class" from the following: Warrior, Mage, Priest, Rogue, Ranger, Paladin.
The available professions were Barbarian, Knight, Ranger, Thief, Cleric, and Wizard. Player races included Human, Orc, Elf, Troll, Dwarf, Gnome, Halfling, and Gremlin. Another popular pastime was player vs player sparring. This later became corrupted by cheating, as well as version compatibility issues, which later versions tried to address with little success.
The characters make references to real- life individuals (Michael Jackson or Jessica Biel), fictional characters from other sources (Green Lantern and Firestorm), or pop culture in general. Sometimes, fictional characters (or explicit "third-rate knock-offs" thereof) from other fantasy works cross paths with the main characters, such as the halfling "Frudu Biggins".
Prior to the line's cancellation, designer Kevin Melka claimed that another halfling product, a book on the dwarves, and a book on the Order were part of his official proposals for 1997. An invasion of the Kreen Empire was also being considered, according to Melka, along with the mystery of the Messenger and a product on the Silt Sea.
The player fights against monsters to obtain new items and equipment. Five races are available for your character: human, dwarf, halfling, elf, and machine. Additionally, four initial job classes are available--Fighter, Mage, Priest, and Thief. Additional job classes can be acquired through job cards dropped by monsters in certain areas; these include Anchor, Knight, Samurai, and Ninja.
Belkar Bitterleaf is a Chaotic Evil Halfling Ranger/Barbarian. Belkar is an erratic, casual killer driven by a variety of selfish impulses. While ostensibly the party's tracker, he is astoundingly bad at most of his class skills, including tracking. He joined the Order to escape justice from a deadly bar fight in which he knifed fifteen people.
In the Forgotten Realms campaign setting, both tieflings and aasimar are more common than in other settings. Tieflings even have elven and orc counterparts (Fey'ri and Tanarruk, respectively). In the 3rd Edition of Dungeons and Dragons, less common varieties of the tiefling were introduced, including a dwarven counterpart, the Maeluth and a halfling counterpart, the Wispling.
She becomes herself again: Veth Brenatto, a halfling. Both Caduceus and Veth agree to travel with the Nein for a little longer as they travel to sea along with the Dwendalian fleet to witness the end of the peace talks. In addition, the party heads to the island Rumblecusp for "TravelerCon 3000", a massive gathering of Artagan's followers.
This book focuses on two rather large and epic events. First the wizard duel between Gromph and the Lichdrow Lord Dyrr. Gromph Baenre, after being transported by Dyrr to "Halfling Heaven" returns and is near victory over the lichdrow when Nimor Imphraezl interferes. The spell duel continues until Dyrr polymorphs himself into a Gigant and petrifies Gromph.
Thor #610 (July 2010) Balder attends the Council of Godheads convened to counter the imminent universal threat of the Chaos King and his impending Chaos War, to decide which mortal paragon they would choose to combat Mikaboshi. Vali Halfling later appears to the Council and challenges them to disprove their own impotence by stopping him before he himself attained godhood, and Balder tells Anansi that Halfling was the son of Loki and banished to Midgard long ago. When the Chaos War at long last nears Earth, the Council summons Hercules, Amadeus Cho and Delphyne Gorgon before them and command them to bow before their authority; in return, the newly restored and empowered Hercules fights and easily bests most of them, including Balder himself with a single rage-fueled blow.Chaos War #1 (Dec.
The frozen wasteland to the north known only as the Frostfell is as enigmatic as it is cold. There is only one recorded expedition to the Frostfell from Khorvaire and it was little more than a notch in a belt than a true exploratory mission. That expedition was headed by Lord Boroman ir'Dayne, a halfling and the founder of the Wayfinder Foundation.
Serini Toormuck is a Halfling Rogue and former member of the Order of the Scribble. Serini was the one who decided the group should split up when they began to turn against one another. She controls the gate in the north where Kraagor died and created a pit filled with the most horrible monsters to guard it. This reflects Kraagor's belief of physical might.
Malkmus conceived the idea for Traditional Techniques during the recording of Sparkle Hard. According to a press release, the concept gained traction and became a fully realized album in a matter of weeks. Recording of the album took place in Portland, Oregon, at Halfling Studio. The album was produced by Chris Funk of The Decemberists and features guitarist Matt Sweeney and musician Qais Essar.
The 127-page book has slightly more halfling coverage. Both sections cover "gods and myth, racial divisions, culture, character kits, and a typical village". Reviewer Eisenbeis noted that due to an oversight "the powers acquired by the priests of each deity are not given", which is necessary for gameplay. The respective culture sections are excellent, providing players and dungeon masters advantages in character development and gameplay.
Hank is a halfling member of the Thieves' Guild. He gave Haley a warning to leave the city immediately after she quit the Guild, explaining that Bozzok would only give her an hour before sending Crystal to kill her. After hearing of Haley's return, he expresses surprise that she wasn't smart enough to stay away. He later negotiates a truce with Celia and prevents Haley from finishing off Bozzok.
Feral halflings who have adapted to the new world, Coglings make their homes by living as unobtrusively as possible in the gear forests of the largest mechs. Although from halfling stock, they are rapidly evolving to be their own distinct race. Coglings make a whole society based on "Don't get caught." Coglings live in constant fear of discovery, which makes them hone their stealth and hiding skills to perfection.
Ravenna stayed in Aeriel's world to try to save it. She is old, and hopes to pass all her knowledge and sorcery to a successor, who will take care of the world. Her daughter is the White Witch, who turned to evil when she found out she was a "halfling" and could not go to Oceanus. Ravenna charges Aeriel with carrying a pearl filled with all her knowledge to the Witch.
The Order does not abandon him, despite his bloodthirsty tendencies, due to Roy's belief that he must keep the violent halfling under control. After Roy is dead, Haley, who becomes the Order's leader, states she'd abandon him if she didn't need all the help she could get. Belkar's loyalty to the Order fluctuates with his mood, and, despite frequently thinking about it, he never actually betrays them. Belkar fights with two daggers.
A female elf in the back row uses a ranged slingshot to attack an enemy monster. Players begin the game by selecting characters for their party, choosing each individual's race, gender, stats, alignment, and major. Both race and gender are permanent, but a character's alignment and major can be changed when visiting a school. There are ten playable races in the game: Human, Elf, Dwarf, Erdgeist, Halfling, Sprite, Felpier, Drake, Diablon, and Celestian.
The nosferatu vampire for the Ravenloft setting appeared in the Ravenloft: Realm of Terror boxed set (1990), and later appeared in Ravenloft Monstrous Compendium Appendix III: Creatures of Darkness (1994), and Van Richten's Monster Hunter's Compendium (1999). Several vampire variants appeared in Monstrous Compendium Ravenloft Appendix (1991), including the dwarf vampire, the elf vampire, the gnome vampire, the halfling vampire, and the kender vampire; these creatures were reprinted in Ravenloft Monstrous Compendium I & II (1996).
In preparation for the Dragonlance setting, Tracy Hickman ran a series of Dungeons & Dragons adventures. Harold Johnson, one of those involved in the games, chose to play a halfling thief character whom he called Almar Tann. When Hickman, Johnson and others moved to the Dragonlance setting for their games, the character of Almar Tann went with them. It soon became clear to those involved, however, that halflings were unsuitable to the Dragonlance world.
Marvel Comics. Cho teams with Bruce Banner to build a machine that can scan all of reality, but discovers it would take over a billion years to locate Hercules. Amadeus then embarks on a quest to gain the power of a god, competing against Vali Halfling and the Pantheon and teaming up with Thor. Once Cho becomes a god and attains omniscience, he realizes that he is inadequate to wield such power.
A player can generate new characters, choosing from six races, nine alignments, two genders, and six basic character classes. Multi-class characters can be created for half-elf, elf, dwarf, halfling, and gnome characters. New characters begin with 25,000 experience points, which starts single-class characters at level 5. Multi-classed characters have the total number of experience points divided equally amongst their classes, giving either 12,500 or 8,333 experience points, for two or three classes, respectively.
Through a series of events perpetuated by the wizard Brind'Amour, Luthien and Oliver find themselves in the city of Montfort where Luthien soon begins to take on the title of the Crimson Shadow. He originally wields a nondescript sword and bow, which are eventually replaced by the sword Blind Striker (a family heirloom), and a folding bow. ;Oliver deBurrows: Oliver Burrows aka Oliver deBurrows is a "highway-halfling" from Gascony. He is first seen robbing a stagecoach.
Tolkien identified Hobbits as an offshoot of the race of Men. Another name for Hobbit is 'Halfling', as they were generally only half the size of Men. In their lifestyle and habits they closely resemble Men, and in particular Englishmen, except for their preference for living in holes underground. By the time of The Hobbit, most of them lived in the Shire, a region of the northwest of Middle-earth, having migrated there from further east.
Any player character may choose to learn various skills in DragonQuest. Vocations such as Ranger, Thief, Assassin, Merchant, Courtesan, Navigator, Healer, Military Scientist, Mechanician, Beastmaster, Troubador may be acquired by expending the necessary experience points. Certain other skills, such as Stealth, Horseback Riding, reading and/or writing a Language can also be practiced and improved. Characters are not limited to any particular set of skills, and a Halfling Assassin who speaks perfect Elvish is technically possible.
Wieczny ogień Geralt meets with Dandelion in the capital metropolis of Novigrad after the latter is kicked out by his incensed lover Vespula. The pair head to a nearby inn where Dandelion has an outstanding unpaid tab. Dandelion plans to ask his friend, the halfling merchant Dainty Biberveldt, to pay his tab and buy them dinner. Dainty expresses uncharacteristic fear of Geralt and the trio makes small talk before they are interrupted by a dirtier, beaten Dainty Biberveldt.
Having lived in the Underdark for over forty years, Drizzt realized that neither he nor anyone around him would be safe, so he decided to travel to the surface. There he met with much adversity because of his race, but also found his true calling in life as a ranger, during his time with a blind ranger named Montolio. He eventually moved to Icewind Dale, where he joined with Catti- Brie, Bruenor Battlehammer, Regis the Halfling, and Wulfgar the barbarian.
The endless sea receded, revealing a verdant world of plant life. The halflings' civilization came to an end and most of them withdrew from the world and spiraled into savagery. The last of the nature-masters transformed themselves into new races, becoming humans, demihumans, and other humanoids that repopulated the world and built new civilizations. The former halfling center of Tyr’agi was renamed Tyr and the other great cities of the Tyr region, such as Ebe, Bodach and Giustenal, were built during this period.
Because the original modules were run as a tournament event, the compilation includes nine pre-generated characters for use in tournament mode. They are Elwita (dwarf fighter), Ogre (human fighter), Freda (human ranger), Karraway (human cleric), Blodgett (halfling thief), Dread Delgath (human magic-user), Phanstern (human illusionist), Eljayess (half-elf cleric/fighter), and Kayen Telva (elf fighter/magic-user). Each of these characters has a standard list of equipment and prepared spells so that tournament players can begin the game with very little preparation.
Throughout the series, other supernatural creatures are introduced, among them shapeshifters, werewolves, faeries, witches, and a maenad. The series revolves around Sookie Stackhouse (Anna Paquin), a telepathic human-faerie hybrid known as a halfling (not to be confused with similarly named, but unrelated creatures found in other fantasy works). Sookie is a waitress at Merlotte's Bar and Grill, owned by Sam Merlotte (Sam Trammell) in the small Louisiana town of Bon Temps. Sam is a shapeshifter, though this secret is kept hidden from most of the town.
Player characters in HARP belong to one of a set of fantasy races: Human, Dwarf, Elf, Gnome and Halfling; Harp adds the Gryx, a race who are physically similar to Orcs, with a more peaceful mentality. HARP does not directly offer mixed races. Instead characters may purchase Greater and Lesser Blood Talents to customize their character. Greater Blood Talents reflect the more traditional half-race, (meaning that the character is half the Base Race and half the Race chosen with the Blood Talent,) while Lesser Blood Talents represent traits from inter-racial ancestors.
Luthien swears on his dead mother that he will avenge Garth in front of Katerin O'Hale, his lover. He runs away alone after killing the cyclopian who killed his friend and on the road meets Oliver deBurrows, a highway- halfling who steals from rich merchants that cross his path, and his mutated donkey, Threadbare. Together, Luthien and Oliver cross the Dorsal Sea and go to the mainland, where they are saved from numerous cyclopians by an old wizard named Brind'Amour. In return, he tasks them with finding his staff in a cave.
He later meets and marries her clone Zarah; which hurts her feelings terribly. A religious man, despite being captured by Moander for a second time and imprisoned in the Abyss, Akabar uses his magical and spiritual abilities to sacrifice himself to his gods, inspiring Finder to risk his own life slaying the Darkbringer forever. Olive Ruskettle is a halfling who claims to be a bard. She is actually a talented thief and minstrel; but has not been through true bardic training, and cannot cast magic or enchant with her music.
He takes one of the silver swords to defend himself, but Arafel intervenes and withdraws Ciaran into Eald. She realises that he is a halfling, a Man with elf blood in him, because no Man would find Cinniuint, the Tree of Swords and Jewels. Arafel explains to Ciaran that when the Daoine Sidhe withdrew to Faery they hung their swords and memory stones on the tree, and the sword he took belonged to an elf prince named Liosliath. She gives Ciaran Liosliath's jewel stone, similar to Arafel's dreamstone.
CollegeHumor alumni Brian K. Murphy, Emily Axford, Jake Hurwitz and Caldwell Tanner present this Dungeons & Dragons actual play podcast. The main campaign follows the adventures of "the band of boobs"composed of Axford, Hurwitz, and Tanner's respective characters: Moonshine Cybin, a Crick elf Druid; Hardwon Surefoot, a human fighter raised by dwarves; and Beverly ToegoldV, a teenaged "City Halfling". Murphy serves as the dungeon-master for the campaign, which frequently features guest appearances. Not Another D&D; Podcast, or "NADDPod", has amassed over 10,000 patrons for the show's Patreon account.
In this edition, bards had the same alignment restrictions of First Edition, meaning they could not be Lawful Good, Lawful Evil, Chaotic Good or Chaotic Evil. The Complete Bard's Handbook significantly expanded on the 2nd edition bard, allowing bards of any race, reasoning that most races would have an analogous role for keeping oral and/or artistic traditions. The sourcebook also allowed a wide variety of multi-classing options, even Bard/Thief combinations. Bards of races that allowed no wizards, including the core races dwarf and halfling, could not cast spells, but gained immunity to spells instead.
In Legends of Norrath, players can also fight in tournaments and gain loot cards for both EverQuest and EverQuest II. The interrelation between the MMO and the card game was considered unusual at the time. The tournaments award booster packs or rare cards to the winners, but are limited only to players located in the United States. Players may also choose to create their own avatar, a highly desired feature. Players can pick from 21 races: Human, Wood Elf, Dark Elf, Dwarf, Gnome, Ogre, High Elf, Iksar, Halfling, Troll, Froglok, Erudite, Barbarian, Half Elf, Fae, Arasai, Drakkin, Sarnak, Kerra, Ratonga, or Vah Shir.
The player is tasked to find and defeat the Archmage Tyrhung at the top of the Dark Spire and to retrieve a necklace from him. The Dark Spire is a throwback to old first- person dungeon crawler RPGs, such as The Bard's Tale or Wizardry. As a tribute, the game can be set in a mode which renders graphics and sound/music which could have been produced in a game dating to the late 1980s or early 1990s. The game allows you to play as one of four races - human, dwarf, elf or halfling - each with unique stats and standard alignment.
In The Dreamstone Arafel, a Daoine Sidhe helps Ciaran, a halfling (half human, half elf) save Caer Wiell near to Ealdwood forest, the last remaining bastion of Faery on Earth. The Tree of Swords and Jewels continues the story ten years later, when Ciaran has married Branwyn and become Lord of Caer Wiell. All of Caer Wiell are aware of Ciaran's connections to the Sidhe, whom they fear. One day Arafel visits Ciaran and returns elf prince Liosliath's dreamstone to him, saying that she needs his help: dark forces have awakened again and have overrun part of Eald (Faery).
In fantasy settings the term humanoid is used to refer to a human-like fantastical creature, such as a dwarf, elf, gnome, halfling, goblin, troll, orc or an ogre, and Bigfoot. In some cases, such as older versions of the game Dungeons & Dragons, a distinction is made between demi-humans, which are relatively similar to humans, and humanoids, which exhibit larger differences from humans. Animals that are humanoid are also shown in fantasy. Humanoids are also used in some old horror movies, for example in Creature From the Black Lagoon, made in 1954 by Jack Arnold.
Wulfgar, son of Beornegar, is the barbarian hero of Icewind Dale in the Forgotten Realms campaign setting, and one of the Companions of the Hall along with Drizzt Do'Urden, Catti-brie, Regis the halfling, and Bruenor Battlehammer. He is the creation of R.A. Salvatore. Wulfgar was originally planned to be the protagonist of Salvatore's first novel series, The Icewind Dale Trilogy, which was initially to be set in the Moonshae Isles. As soon as the background was changed to Icewind Dale, Drizzt Do'Urden was invented as Wulfgar's sidekick, and succeeded him as the protagonist in following novels.
This time we have Miss Marple in the guise of a rather plump and bearded wizard, her earnest nephew becoming a halfling servant, and the predictably dim-wined detective, the captain of the local militia. The idyllic village (which is filled with all kinds of passionate intrigues, of course) is dumped in the middle of an enormous supernatural swamp. Add a couple of bodies for good measure, and it all sounds extremely promising, doesn't it?" Kibblewhite concludes his review by saying, "Unfortunately, it is not nearly as clever, involved or funny as it might have been.
He eventually finds himself in Icewind Dale where he meets dwarven king Bruenor Battlehammer, and Bruenor's adopted human daughter, Catti-brie. The fourth book chronologically in the series, although the first published, is The Crystal Shard (1988), the first in The Icewind Dale Trilogy. It describes Drizzt's meeting with the barbarian Wulfgar and the halfling Regis, and their adventures as they stop Akar Kessel, a mage possessed by the sentient artifact Crenshinibon (the book's eponymous Crystal Shard), from gaining control of the region. Streams of Silver (1989), tells the story of the group as they journey to Mithral Hall, Bruenor's boyhood home.
There are several distinct human cultures present in Glantri, including those found in the individual principalities, such as the Caurenzans, the Alphatians of Blackhill, the Aalbanese, the Flaems, the Ethengarians of Krondahar, the Averoignians, the Klantyrians, and the Boldavians. Two different clans of elves, the Erewan and the Belcadiz, live in the southernmost Principalities, and a number of unusual creatures can be found within the borders of Glantri. Lupins of various breeds and a few rakasta and goblinoids complete the population. No dwarf or halfling resides in the Principalities, since the local law hunts down these demihuman people.
The game begins where Gnarl and the Brown minions awaken the Overlord from his tomb. From here they suit him in his armour and proclaim him Overlord in his old and dilapidated tower – the previous Overlord having been killed by heroes, ready to reconquer the lands. The Overlord first turns to the Mellow Hills, where the Halflings and their leader Melvin Underbelly are using the townspeople of Spree and Red minions as slave labour. The Overlord storms the Halfling Homes, slaying Melvin and reclaiming the Reds and Spree (to the peasants’ delight or disgust depending on whether the Overlord returns their stolen food).
The novel Azure Bonds is a Forgotten Realms fantasy adventure book, written by Jeff Grubb and Kate Novak and published by TSR. The story begins with an adventurer named Alias awakening in an inn with amnesia and a set of magical blue sigils on her arm. She soon learns that they represent five evil masters that can control her mind, forcing her to do their owners' will. With the aid of a mysterious lizard-creature named Dragonbait, a southern mage called Akabar Bel Akash, and a halfling bard named Olive Ruskettle, she sets out to learn more about the sigils' creators, and free herself of them.
The protagonist of the game comes from a far-away place in search of a legendary treasure left behind by a spy charged with treason. The player can choose between one of four races in the very begin either as a human, elf, halfling or a dwarf. After you roll through the opening cinematic you are shown a scene of your character along six other prisoners arrive at the Plaza of Carceron prison. You and the group enter the High Town of the game only to be attack by other prisoners of the prison that work for one of the main families in charge of the prison.
While original versions of the game only allowed players to play as a generic human adventurer, versions 3.00 onward (released May 3, 2006) allow a choice of race among Human, Elf, Dwarf, Halfling or Half-Orc, and class of Adventurer, Warrior, Mage or Rogue. These choices affect the characters' starting attributes, as well as adding unique bonuses or penalties to the character that affect his progress through the game. Dungeon Levels become progressively more challenging as the player descends, with tougher monsters and traps. Most levels are randomly generated as the player reaches them, though there are certain pre-created levels as well, referred to as Legendary Lands.
Most of the novel revolves around Giogi's efforts to locate and recover an important family heirloom that goes missing just as he is returning to Immersea. The lost heirloom is an artifact from which they take their family name; the wyvern's spur, and the chief initial motivation for its recovery is the omen that the spur's loss will trigger family misfortune. This is underscored when an elder family member, the wizard Drone, is discovered dead and a twisted mage named Flattery makes his presence known. Giogi is aided in his efforts by Olive Ruskettle, a female halfling, and a female apprentice mage named Cat.
Murder in Cormyr involves a wizard Benelaius and Jasper a half-halfling servant investigating a murder mystery in a village surrounded by a swamp. The book starts with the introduction of Jasper, a village urchin who, due to circumstances, tries to steal from the home of a wizard who recently moved nearby, as part of retirement from the Cormyr war wizard council. Jasper gets caught by Benelaius and as way of repayment, agrees to the proposition of becoming a servant of the wizard for one year. During that time, a mysterious murder takes place with Jasper, under directions of Benelaius, untangling the dark plot.
After defeating the demon, Drizzt uses his stealth and Guenhwyvar's unnatural eyes to find his way into the Crystal Tower, Cryshal-Tirith, where he fights his way past Akar Kessel's orcs and trolls to face the wizard himself. The wizard, sure of victory, imprisons the drow in a cage of magical light, and taunts him with images of the barbarians joining the battle for Ten-Towns, thinking that Heafstaag still led them. However, Wulfgar leads his people not against Ten-Towns, but against Kessel. With the help of Regis, a halfling prisoner in the tower, Drizzt escapes his cage, and follows Kessel through a portal to the top of a mountain.
The novel follows the adventures of Kuang Li Chien, an easterner from the country of Shou Lung, and Tychoben Arisaenn, a minor bard who lives in the seedy port town of Spandeliyon, Altumbel. Li Chien arrives in Spandeliyon on an important family mission to find his eldest brother, Yu Mao, who disappeared when the Shou trading expedition he headed was attacked by the Sow, a notorious pirate ship. His only lead is the pirate ship's first mate, a cruel halfling by the name of Brin, who has retired in Spandeliyon. Seeking information about his whereabouts at a dockside tavern called the Wench's Ease, Li Chien meets Tycho, who is playing that night.
The eponymous "Rat Queens" are a rambunctious party of adventurers in a medieval fantasy setting. They comprise the rockabilly elven mage Hannah, the hipster dwarven warrior Violet who shaved her beard before it became cool, the atheist human cleric Dee, who hails from a family of Lovecraftian monster cultists, and the hippie halfling (here called "smidgen") thief Betty, whose idea of a hearty meal is a bag of drugs and candy. They were later joined by Braga, a transgender Orc warrior. The first five issues follow the group's exploits as they try to defend themselves against assassins intent on killing them and other adventuring groups that have been roughing up their home town of Palisade.
The second, on October 10, 2000, being a Q&A; with Sony / Verant's John Smedley to get the publisher's perspective on what had occurred. The incident also led to the removal of a quest in the game which requires the player to murder a pregnant halfling (due to criticism that the quest was as violent as anything in Mystere's story), became the subject of academic papers,Google cache: "Player, Pirate or Conducer? A Consideration of the Rights of Online Gamers" and inspired a Penny Arcade cartoon as well as a week-long story arc in the PvP webcomic. Some years later, on February 16, 2006, John Smedley brought up the incident again on his blog.
Players must choose a 'race' when creating a character. The choice of races include human, barbarian, dwarf, erudite, ogre, iksar, troll, gnome, half elf, high elf, halfling, wood elf and dark elf (which were available in the original EverQuest) along with new options such as the Kerra (a cat-person similar to the Vah Shir of the original EverQuest), the Ratonga (a rat-like people), the Sarnak (a dragon-like people) and the Fae and Arasai (fairy-like people). The Froglok race was originally locked until a special server-wide quest was completed to make them playable. Some races are restricted to certain starting cities, based on their alignment, but can turn traitor and move to the opposing city.
The original Dungeons & Dragons boxed set was the first role-playing game, a fantasy system with a medieval European flavor. This set introduced concepts which would become standard, including abilities (such as strength, intelligence, and dexterity); character classes (fighting-man, magic-user, cleric) and levels; races (human, dwarf, elf, halfling); armor class; monsters and treasure; subterranean dungeons of halls, rooms, and doors replete with tricks and traps; and magic items, such as intelligent swords. The set also includes rules for wilderness travel by land and sea, hiring specialists and men-at-arms, building fortifications and setting up baronies. Movement rates and areas are given in inches, like that of the miniatures rules from which the system descended.
The Xbox 360 demo was released for download over Xbox Live on 8 June, while the PC demo was released just days later over the internet, weeks before the game's first release in North America. The demo included only the initial portion of the game, which contained the game's introductory cinematic and narration, the tutorial and the Overlord's battle to free human peasants from a Halfling operated slave camp. During post release, along with patches, by August there were already outlined plans for downloadable content for both versions. These were said to include the introduction of new multiplayer maps, offline co-op and the possibility of an extension or an additional chapter to the game's single-player plot.
Screenshot Based on the Isle of Gelnor, Phantasie allows a group of six characters to adventure the countryside and try to defeat the evil Black Knights and their sorcerer leader, Nikademus. Players could choose to be one of six character classes (Thief, Fighter, Ranger, Monk, Priest, and Wizard) and could also choose between the races of Human, Dwarf, Halfling, Elf, or Gnome. By selecting "Random" one could also choose from ogre, troll, pixie, gnoll, orc, lizard man, minotaur, and other races. The game was notable for taking advantage of a broad mix of styles for the game: a town window which allowed purchasing in various shops, a top-down style dungeon crawl view, a top-down world map, and a separate combat window.
"Frodo the halfling" is mentioned briefly at the end of The Silmarillion, as "alone with his servant he passed through peril and darkness" and "cast the Great Ring of Power" into the fire.The Silmarillion, "Of the Rings of Power and the Third Age" In the poem Bilbo's Last Song, Frodo is at the Grey Havens at the farthest west of Middle-earth, about to leave the mortal world on an elven- ship to Valinor. "The Hunt for the Ring" in Unfinished Tales describes how the Black Riders travelled to Isengard and the Shire in search of the One Ring, purportedly "according to the account that Gandalf gave to Frodo". It is one of several mentions of Frodo in the book.
Player's Guide to the Forgotten Realms Campaign illustrates key concepts in the Forgotten Realms setting with original fiction, essays, graphics, and sidebars, and does not include game mechanics, character stats, and role-playing game jargon. The Player's Guide to the Forgotten Realms Campaign includes fiction and source book material which takes the form of a journal detailing the travels of an eclectic adventuring party, including a gnome illusionist, a halfling thief, and a human ranger. The party assembles to "travel the Realms extensively, witnessing as many of its wonders as time and fate will allow", and they cover a lot of territory. Beginning in Waterdeep, the companions wind their way through Neverwinter, the High Moor, and the Forgotten Forest on the first leg of the trip.
Even in the remote far northern region of Icewind Dale, the renegade dark elf ranger Drizzt Do'Urden is not fully accepted, except by the dwarves whom he had eventually befriended. He roams the tundra, hunting down yeti and giants that threaten the Ten Towns of Icewind Dale. When the Dale's native barbarians band together to slaughter the people of Ten-Towns, whom they view as invaders, Drizzt, with his drow stealth and ranger's knowledge of the terrain, discerns their plan and relays the information to his friends, the halfling Regis and the dwarf Bruenor. Regis, on the council of Ten-Towns, uses persuasion and a magical hypnotic ruby pendant to convince the stubborn leaders of the towns to work together to thwart the barbarian attack.
Cho, now in charge of the Olympus Group, with Hebe working as his assistant, spends half a trillion dollars in order to have Bruce Banner build a device capable of scanning the multiverse to find Hercules. However, it is determined that this will take over a billion years to work. After a battle with the Griffin, Cho is visited by Vali Halfling, the leader of the Pantheon, who proposes an alliance in order to gather the necessary ingredients to become as powerful as the Skyfathers: Hebe's ambrosia, the golden apples of Idunn, the spells of the Book of Thoth, and the amrita cup of Dhanavantari. Cho steals the list from Vali and goes to Asgard himself, only to find that Vali had already stolen the apples, framing him for the theft.
Set at the end of the medieval era, The Merman's Children details the end of the last bastion of the kingdom of the Merfolk, one of the Faery peoples being displaced by the advancing tide of Christianity. The city of the Liri king (the Merman of the title) lies beneath the waves off the shores of Denmark, peacefully coexisting with the landbound humans until exorcised by a zealous priest and his churchbells. The majority of the Merfolk are destroyed or scatter, unable to withstand the onslaught, leaving only the king's halfling offspring by a human lover. The story follows them and their various fates as they seek a place to call their own, in locales as varied as the dying Norse colonies in Greenland and the coastlands of Dalmatia.
Most adventures take place in "The Known World", a central continent that includes a varied patchwork of both human and non-human realms: analogues of Medieval Europe and Asian countries, Elvish and Dwarvish kingdoms, a pastoral halfling realm, a region inhabited by tribes reminiscent of Native-American peoples, a wasteland populated by orcs and other humanoid races, pirate islands, and two large empires (one inspired by real-world Rome and the other one ruled by powerful wizards). The setting includes further oddities, such as the Savage Coast campaign and a peculiar underworld sub-setting (the Hollow World). During the 1990s, gamers' attention shifted towards the advanced edition of D&D; and its official campaigns (such as Forgotten Realms, Dark Sun, Ravenloft and Planescape). A version of the setting was released for AD&D; 2nd edition, but support was sparse.
A southern mage, Akabar Bel Akash introduces himself and offers to investigate her tattoo; but a simple Detect Magic spell causes Alias severe pain, and an eruption of azure light from the tattoo. An attempt to have the tattoo removed by a priest goes even less well; and Alias finds herself compelled to attack the hapless priest and nearly kills him. Before long, Alias becomes the leader of a disparate trio of adventurers - the mysterious lizard-creature whom she names Dragonbait, Bel Akash and the famed halfling "bard" named Olive Ruskettle whom the other three are hired to rescue from a red dragon named Mistinarperadnacles Hai Draco ('Mist'). It is later revealed that Alias herself is in fact a complicated, magically created, artificial being intended by her creators to be their proxy in various nefarious purposes.
Gondor had long been threatened by the nearby realm of Mordor, and in 3018 (when Faramir was 35) the Dark Lord Sauron began the War of the Ring, attacking the ruined city of Osgiliath that guarded the passage to Minas Tirith. Faramir and Boromir commanded the defence, and were among those few who survived when the eastern half of Osgiliath was captured and the bridges across the River Anduin were destroyed. In The Fellowship of the Ring it is recounted that shortly before the battle Faramir had a prophetic dream, which later often recurred to him and once to Boromir. In this dream a voice spoke about the "Sword that was Broken" that was to be found at Imladris far to the north, about the awakening of "Isildur's Bane", approach of "Doom", and appearance of "the Halfling".
In a fantasy world of dungeon exploration, guilds go out on expeditions to raid dungeons, hoping to find the mysterious Golden Kingdom claimed to be the treasure of a certain island dungeon. The story starts with a failed mission, where six members of a team try to take on a dragon, but end up escaping at the cost of losing a member to the dragon's stomach. After this, two team members leave to join another team, leaving only Laios (a human swordsman), Chilchuck (a halfling locksmith), and Marcille (an elven spellcaster) to grieve over Laios’ sister, Falin (a human spellcaster). Feeling indebted to their close teammate Falin, who used magic to teleport the team outside to safety, the remainder of the team brainstorms how to get back to the dungeon level with the dragon in time to save Falin from digestion.
Other Skyfathers suggest Thor, Iron Man, and Captain America, but Athena states that Cho will save the world. Subsequently, upon Vali Halfling's capture of the Olympus Group headquarters, Athena is severely weakened by the snuffing of the Promethean Flame, and is then captured by Halfling's men upon returning to the Olympus Group from the panicked Council of Godheads. Delphyne Gorgon, who escaped her cell, at first confronted Athena, but was then convinced to help her defeat Halfling's men and attempt to locate the Flame. Following Cho and Delphyne's defeat of Halfling, the Flame is restored by Cho's new divine powers and Athena returns to her full power, released from captivity, just as the Chaos King Amatsu-Mikaboshi prepares to invade Earth, destroy every trace of life in the Marvel Universe, mortal and immortal, and annihilate all reality at long last in his devastating Chaos War.
Almost all die rolls in Rolemaster are 'open-ended', meaning that if a result is high enough (or low enough), one rolls again and add (or subtract) the new roll to the original result - and this can happen multiple times, so in theory, there is no upper limit to how well (or poorly) one can roll. This means that a halfling does have a chance, albeit slight, to put down a troll with one well-placed (and lucky) dagger strike. However, the fact that one's opponents also fight using these same rules can make Rolemaster a very deadly game for both PCs and NPCs; a lucky shot may let an inexperienced fighter slay a war-hardened veteran. Fans of the system maintain that this adds a great deal of realism not present in many other fantasy games, and reflects the true deadliness of a well-placed strike from a weapon, even a small one such as a dagger.

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