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177 Sentences With "unintuitive"

How to use unintuitive in a sentence? Find typical usage patterns (collocations)/phrases/context for "unintuitive" and check conjugation/comparative form for "unintuitive". Mastering all the usages of "unintuitive" from sentence examples published by news publications.

What I'm getting to is these three-finger gestures are unintuitive, but when I say "unintuitive" I mean something completely different from the common understanding of it.
That doesn't mean that unintuitive interfaces are inherently bad, either.
The concept was completely alien and unintuitive to me at the time.
Connecting these unintuitive dots isn't easy, but it's critical that we do.
Force-quitting is specifically shitty, because it's not only unintuitive but also cumbersome.
Most physicians complain that EHR systems are cumbersome, unintuitive and slow them down.
"The main problem is that they are clumsy and unintuitive," she told me.
The waiting area for passengers is almost completely closed off, with unintuitive access points.
That's so tremendously unintuitive that I'm not sure how they ever came up with it.
I recall an old Malcolm Gladwell talk where he recounted some unintuitive statistical findings by researchers.
This already seem unintuitive – especially considering that a link to "Purchases" is on this Account screen.
I still decided to manually download Gmail, mostly because Flyme OS's email app was so unintuitive.
Canon's control scheme is as fiddly and unintuitive on first use as any other camera manufacturer's.
It is an unintuitive truism of lying that if you are going to lie, lie big.
But actually navigating through the menus and looking at notifications is a slow and unintuitive process.
"The primary reasons for the downturn were an aging lineup and an unintuitive user interface," IDC said.
What's more, the relationship between our online behavior and what it implies about us is often unintuitive.
"The primary reasons for the downturn were an aging lineup and an unintuitive user interface," IDC reported.
Math as a language is unintuitive for most people: you need to take classes to figure it out.
But a lot of the software we use for 3D modeling can be slow or unintuitive to use.
While I could get used to the unintuitive button placement, my discomfort made me question the ergonomic benefits.
This is about as messy and unintuitive as it gets, but it's not too far off the mainstream.
Simply put, agents in environments attempting to solve a task will often find unintuitive ways to maximize reward.
Its UI is extremely unintuitive, which is the last thing you want to be struggling with in the woods.
As I note in the video above, different types of languages are a good example of intuitive / unintuitive divide.
Car infotainment systems are slowly improving nowadays, but the vast majority remain unintuitive and quickly grow out of date.
Hunt used this unintuitive strike to good effect against Ben Rothwell in their blood-and-guts scrap back in 2011.
It's got none of the unintuitive anti-adult functionality of Snapchat, and takes a whitespace aesthetic out of Facebook's playbook.
This way people will more likely discover Trending content on mobile when previously it was buried in an unintuitive spot.
To view them, you have to learn a custom language of taps and swipes and holds that I found unintuitive.
Unintuitive interfaces require training: like classes or little tutorial videos showing you how to do stuff that you'll hopefully remember later.
"Compared to 'traditional' forms of discrimination ... automated discrimination is more abstract and unintuitive, subtle, intangible, and difficult to detect," she added.
However, these sites often have their own pitfalls: unintuitive interfaces, binary gender options, and, perhaps most limiting of all, few active users.
While it's true that Phocus does indeed work faster than Adobe Lightroom, I found it to be an unintuitive and frustrating tool.
Update and widen some of the older bicycle lanes and ditch the unintuitive lanes running along sidewalks, and everyone will feel more comfortable.
But if the Obama years proved anything, it's that the conventional wisdom of how "overreach" translates into political consequences is murky and unintuitive.
By contrast, this year's forthcoming VR headsets are specialized and unintuitive devices that require you to own a (powerful) PC or a PS4.
Nvidia does not have a complete list of games you can play through GeForce Now, instead pointing people towards an unintuitive database to search.
They may seem unintuitive — a piece of clothing created to keep you toasty in the coldest months has a gaping hole in the back?
That said, in my brief experience using Clips yesterday afternoon in an Apple cafeteria, the Live Titles were the most unintuitive aspect of the app.
Its pop-up "Lens" menu is a constellation of unintuitive and oddly placed icons, overcomplicating what is basically an app list with some settings options.
But in spite of the unintuitive cover system and the shrug-worthy gunplay, there were a handful of moments that made the game worth playing.
The case and earbuds combo is so unintuitive that Google includes instructions on how to wrap the wire around the case so that it will close.
For years, one of the biggest criticisms of Snapchat has been that the app's intentionally unintuitive design makes it difficult to use, particularly for new users.
As the voting mechanism I write about below highlights, small rules can sometimes make big differences, and forward-looking behavior can lead to seemingly unintuitive results.
The last college basketball sim was released in 2009, and the few that came out on the Xbox 360 and PS3 were glitchy and unintuitive anyway.
That is an unintuitive way to think in a polity that obsesses over the president's every tweet but barely shows up to vote in midterm elections.
Root is a robot that smooths out that curve, allowing anyone who's new to coding to make sense of the often-unintuitive nature of programming languages.
In a recent blog post, Google cited that its naming scheme often felt unintuitive, particularly for newer Android users not familiar with Google's previous naming convention.
It's how you'll access the menus that would normally be buried somewhere in a laggy, unintuitive interface on the TV. Here, it's all right in your hand.
Joe, one of our greatest living economists, seems to have misunderstood what secular stagnation means – which is, to be fair, easy given how unintuitive the term is.
I am glad to see that it's easier to switch Bluetooth devices directly in Control Center, but I find the location (under the music widget) a little unintuitive.
Young, Shapley, and Chariker's work accepts the demanding, unintuitive biology of the visual cortex as is—and tries to explain how the phenomenon of vision is still possible.
My experience with this accessory was very awkward, as the software was unintuitive and the construction was way too early to judge in terms of quality or durability.
But first I had to disable the proximity feature and close the app else the little remote wouldn't work — a combination of tasks I found to be wholly unintuitive.
And the app is actually called "T Brand Studio AR" after The New York Times Company's branding agency, an unintuitive name that makes it harder to find and download.
Right now, users can track their subscriptions and browse through trending podcasts using the Google search engine on mobile, but slogging through the site can feel unintuitive and clunky.
So if you're using an AI agent to do medical diagnostics and it comes up with a seemingly unintuitive answer, then the doctor might want to know why, right?
It's a complicated case that hinges on whether a wedding cake is "speech," among other unintuitive questions, and is being watched closely by both LGBTQ and religious rights groups.
Although unintuitive, data suggests that you should restrain yourself from talking about your product before you have painted a narrative about the business opportunity: why now and why you.
But Facebook Messenger is so horribly unintuitive, everything inside it feels designed to divert me from the simple act of reaching people, everything is meant to keep me busy messaging.
But that constant ask, borne from what was actually an unintuitive critical need for their customer base, ended up straight on the road map even if things had to be tabled.
The thing that I think is very unintuitive here is that polarization is not necessarily a bad thing and it is not necessarily a synonym for disagreement or bitterness or extremism.
Only Google's voice assistant could order delivery food, but with an unintuitive process that required naming a specific restaurant that delivers food through one of the apps that Google has teamed up with.
I have spent countless dinners hearing my mission-driven father discuss his challenges with reimbursement incentives and inefficient or poor medical practice (much of which continues to be driven by unintuitive technology systems).
For the dancers, used to the kinetic motion of Petronio's productions, it means learning a new and unintuitive way of moving, following precise directions from dancers who knew Cunningham, who died in 2009.
LG let a dozen or so tech journalists — geeks who eat these kinds of new innovations up — try the Air Motion out and nearly everyone including myself found the hand gestures unintuitive and cumbersome.
The result of that unintuitive approach is that he'd easily slip out of sync with Skiba, butting his way to the front and giving songs like "My Little Needle" an added dash of character.
Which is kind of unintuitive because it draws a little bit more power when it's docked to the TV, so you'd think it would run better, but I think it's just a resolution thing.
Lenovo and Google decided that filming with a 360-degree camera would be unintuitive and inconvenient for casual users, and that the stream quality would be lower than with a more compact 180-degree image.
There's little in the way of "get a rubber balloon and leave a trail of breadcrumbs by clicking on the chimney pot… thing", and all of that comparably unintuitive silliness that punctuated so many earlier adventures.
There are other, nitpick-y issues with the whole thing: the app itself feels clunky and unintuitive to use, and it takes some playing around with to get the feel for where all of the features are.
LG's G6 is unsatisfying to use for a similar reason: its fingerprint reader, also on the back, is quite tiny and unintuitive to reach, slowing down an action that I perform probably a hundred times per day.
Elections are infrequent and important, and an enduring pain point for voters is that they are asked to vote using unfamiliar and unintuitive user interfaces that do not incorporate state of the art in UX practice and research.
Coupled with an unintuitive adaptation of the control scheme, PUBG feels even less polished on console than PC. Although PUBG isn't technically an Xbox One X Enhanced title, it does run a little better on Microsoft's new console.
But if you include your base in the redesign process from the get-go, it mitigates the risk of launching a brand-new product that is universally hated — or worse, a product that is unintuitive or impossible to use.
Where 2007's game positively crawls along, all lengthy reloads and unintuitive map layouts, 2016's jet-powers itself into action: maps are streamlined, the gunplay slick, and respawning players are back in the thick of it within seconds.
These personal qualities made Mr. Blazer particularly valuable once he became the first key cooperating witness for the F.B.I. A fundamental problem with many white-collar-crime dramas is the often technical and unintuitive nature of the underlying misconduct.
For example, to rearrange the shortcuts that show up when you slide your finger downwards from the notch, you have to go to Settings > Notifications & Status Bar > Toggle Positions, and the toggling itself is done in a horribly unintuitive way.
No doubt this is one of the areas where YouTube Music will improve, but right now it all seems rather unintuitive: Not just the bits of the service you can see and interact with, but the code underpinning everything, too.
What's in Facebook Camera: What's missing: Rather than hiding special effects behind an unintuitive tap like Snapchat, a column of dots denotes that you can vertically swipe through suggested special effects like ones for a current holiday or your city.
Marianne Bellotti of the United States Digital Service does an incredible job of explaining clearly and reasonably the obtuse and unintuitive regulatory obstacles the government has made for itself when it comes to making websites for citizens to interface with its various agencies.
Apple ditched its long-standing TouchID sensor for face-scanning sensors, included a nearly bezel-less OLED display for the first time ever, and even implemented new gesture controls and navigation techniques that, for many iPhone fans, seemed unintuitive and very un-Applelike.
It gets worse: while you can delete your utterances from Apple's servers, the process for doing so is so completely unintuitive that the only way you could possibly learn how to do it is to Google it and find an article like this.
Deleting apps is also completely unintuitive in iOS 13: When you long press on an app, it first shows you the option to share the app or rearrange it, before the apps begin to wiggle and display the familiar "X" for deletion.
Above: Ruiner trailer How it plays is neat, too—a little unintuitive to begin with, but after a couple of enemy waves, everything clicks (at least, it did for me, especially after switching from WASD keys and a twitchy mouse to an Xbox controller).
Regardless of who invented it, the first people to make green beer probably made it the same, slightly unintuitive way it's made today: a mixture of beer and blue food coloring (the blue mixes with the natural yellow of the beer to make green).
To the uninitiated, the Paneer Chili Dry, an unintuitive pairing of chili and cheese, may seem dangerously ill-advised, until you realize that strips of fried cottage cheese could not find a more winning foil than the sweet, hot tang of chili and ginger.
Although what Swift is suggesting to young artists does point out an unintuitive application of copyright law—an artist who performs but does not write a song is left with little to own—her advice is not easily applied to most contractual negotiations for young artists.
Apple Music, of course, has been plagued with complaints about its cluttered and unintuitive user interface (which is reportedly being addressed by a redesign) and it has struggled with issues and glitches where it has had caused songs to disappear from users' hard drives, thanks again to its confusing and complex nature.
The Good Beautiful metal design • Great, crisp screen • Fast fingerprint sensor • Large battery • Great camera The Bad Flyme OS is unintuitive • Software not well-integrated with the Google ecosystem The Bottom Line The Meizu Pro 5 is a high-end phone packed with advanced features, but the company's home-grown Flyme OS holds it back from being great.
Here's what I wrote back then, if you prefer to read instead of watch, specifically about the new three-finger gestures but it applies to lots of "unintuitive" parts of iPadOS as compared to more "intuitive" desktop interfaces: I don't think any user interface — whether it's a computer or a bicycle — is the sort of thing that humans just innately understand.
Otherwise, there would be little incentive to give programs obscure unintuitive names and/or to add company names to the program name (e.g. Microsoft Word, Microsoft Excel, etc.). Combining unintuitive names with company names is especially popular today (e.g. Google Chrome and Mozilla Firefox).
These complications make the problem unintuitive and sometimes rather difficult, both in theory and in practice.
Glenzier (; see yogh for the unintuitive spelling) is a rural area in Dumfries and Galloway, Scotland.
The DP-analysis, in contrast, is unintuitive because it necessitates that one view the dependent noun as influencing the choice and form of the head determiner.
" Harvard L. at Digitally Downloaded called it "a game which is often confusing and unintuitive, but it gets away with it under the guise of being true to its source material.
Isometric projection and net of naive (1) and optimal (2) solutions of the spider and the fly problem The spider and the fly problem is a recreational geodesics problem with an unintuitive solution.
It is also helpful for computer users who have not yet memorized what program name, however unintuitive, is associated with a task. Some Linux desktop systems combine some unintuitive program names (e.g. Amarok) with task-based organization (menus that organize programs by task) — in the desire to make utilizing Linux desktop systems less of a challenge for those switching from the dominant desktop platforms. The desire for emotional marketing reinforcement appears to be a strong factor in the choice, by most companies, to promote the program- centric paradigm.
While the quality of the game's graphics was lauded and sales were good during its month of release, the control was received negatively by critics, who felt it was awkward and unintuitive. Nevertheless, the game spawned two sequels, released in 2001 and 2003.
Program books are used at events where the use of a phone would be disruptive, where the attendee base is an older demographic that are less likely to use a phone or app, or when the event map is unintuitive or the event spans multiple days or venues.
Reviewers compared the gameplay to playing with Lego bricks, which they considered exciting and invoking of childhood memories. User interface, controls and the game AI, on the other hand, were less commended. The reviewer for AbsoluteXbox was particularly critical of unintuitive camera controls, clumsy driving performance and frustrating combat in the Xbox version.
This concise but completely unphonetic, and hence unintuitive, device appears in Chao's Mandarin Primer and all W. Simon's texts (including his Chinese-English Dictionary). Eventually, however, it was silently discarded even by its inventor: in Chao's Grammar as well as his Sayable Chinese all reduplicated syllables are written out in full in their GR transcription.
Modern Tales was cited by Comic Book Resources as one of the first workable and profitable subscription models for webcomics. The viability of Modern Tales inspired Marvel Comics and DC Comics to develop their own digital comic websites. The Sunday Times criticized the website in 2006 for its unintuitive homepage and slow page loading.
The character creation system was panned as unintuitive with resulting unattractive avatars. IGN's MacDonald thought the gameplay's "addictive rhythm" eventually faltered as errands became a monotony. GameSpot's Carolyn Petit thought the game's early mission palette was marred by "bland last team standing deathmatches". Eurogamers Rich Stanton found cooperative gameplay repetitive as players completed the same menial objective cycle.
He also proved the possibility of singular detection, a perhaps unintuitive result. He is also known for Slepian's lemma in probability theory (1962), and for discovering a fundamental result in distributed source coding called Slepian–Wolf coding with Jack Keil Wolf (1973). He later joined the University of Hawaii. His father was Joseph Slepian, also a scientist.
Eurogamer had a different experience, finding that the minigames provided more entertainment than the main game, which they remarked was a "cardinal sin in pinball". They also criticized the tilt feature for being unintuitive and difficult to use. The reviewer for GamesMaster felt that Metroid Prime Pinball was directed more towards Metroid fans than pinball aficionados, calling it a "flashy but insipid" game.
This is a list of paradoxes, grouped thematically. The grouping is approximate, as paradoxes may fit into more than one category. This list collects only scenarios that have been called a paradox by at least one source and have their own article on Wikipedia. Although considered paradoxes, some of these are simply based on fallacious reasoning (falsidical), or an unintuitive solution (veridical).
" Landa mostly criticized the "unintuitive" controls but he also disliked the unrealistic physics and the "bland" career mode. Landa's main praise was given to the visuals, which he thought "[Made] something so inherently vicious look outright stunning." Game Informer's Brian Shea gave the game an 8.5 out of 10. He stated: "UFC 2 improves over its predecessor in the ways it needed to.
The game was developed on a tight schedule in an attempt to offset Capcom's poor fiscal year. However, it received mixed reviews and failed commercially. Several critics found the game repetitive and unintuitive. They were divided on its gameplay mechanics: some disliked its controls—specifically the inability to move and shoot simultaneously—while others compared it favorably to golden age arcade games.
As a result, this is another expansion. The formula T has therefore two expansions, one in which x is not known and one in which x is known. The second one has been regarded as unintuitive, as the initial assumption that \Box x is true is the only reason why x is true, which confirms the assumption. In other words, this is a self- supporting assumption.
On the other hand, programmers often find contravariance unintuitive, and accurately tracking variance to avoid runtime type errors can lead to complex typing rules. In order to keep the type system simple and allow useful programs, a language may treat a type constructor as invariant even if it would be safe to consider it variant, or treat it as covariant even though that could violate type safety.
Stein's example is surprising, since the "ordinary" decision rule is intuitive and commonly used. In fact, numerous methods for estimator construction, including maximum likelihood estimation, best linear unbiased estimation, least squares estimation and optimal equivariant estimation, all result in the "ordinary" estimator. Yet, as discussed above, this estimator is suboptimal. To demonstrate the unintuitive nature of Stein's example, consider the following real-world example.
Sets are now considered to be objects in their own right, and while this is a philosophically unintuitive idea, its usefulness in understanding the workings of mathematics makes belief in it worthwhile. The same should go for possible worlds. Since these constructs have helped us make sense of key philosophical concepts in epistemology, metaphysics, philosophy of mind, etc., their existence should be accepted on pragmatic grounds.
A consequence of his grammar's focus on brevity is its highly unintuitive structure, reminiscent of modern notations such as the "Backus–Naur form". His sophisticated logical rules and technique have been widely influential in ancient and modern linguistics. The was not the first description of Sanskrit grammar, but it is the earliest that has survived in full. The became the foundation of Vyākaraṇa, a Vedanga.
The IGN reviewer found the game's puzzles somewhat harder than those of its predecessors, but was able to easily resolve them upon after taking brief breaks. The game's minimalism also led to some complications. Some of the solutions, he complained, were dependent on unintuitive player experimentation, such as realizing that the invisibility device also served as a projectile. Some of these visual cues were lost amidst the game's visual presentation.
The control scheme for Second Life combines controls useful for 3D editing with those useful for game play, which can be highly unintuitive for many. This requires various combinations of alt, ctrl, and the mouse for basic manipulation of the camera and in-world objects. Also, everything in the player's possession—textures, animations, objects, clothing, sounds, videos—shares a common directory tree, and can quickly become cluttered if not carefully managed.
Jack de Quidt of Rock, Paper, Shotgun called the tutorial sequence featuring her "beautifully paced" and praised the character, saying "Toriel's all right", while Richard Cobbett of the same site called her sprite animations "understated but effective". Julie Muncy of Kill Screen criticized the encounter with Toriel as unintuitive, saying that she lost the ability to trust the game after being seemingly forced to kill Toriel, which forced her onto the game's "Neutral" route.
The increase in addressable registers and introduction of program line-number addressing have been seen as a big improvement over the 33s. While welcoming the improved handling of complex numbers compared to the 33s, the incomplete support for them has been criticised. Working with hexadecimal and other non-decimal bases has been criticised as requiring excessive and unintuitive keystrokes. Several firmware bugs have also been reported, which have not yet been fixed.
Mark Reece of Nintendo Life said the minigames were not fun to play due to "a poorly conceived or unintuitive control scheme". Reviewing the Switch version, Daan Koopman of Nintendo World Report noted that the controls are one of the "biggest improvements over the original". Alessandra Borgonovo of IGN Italia praised the controls for the roller skates, saying that they were fun to use. On the game's minigames, critics were mostly negative.
Thus, the China brain possesses all the elements of a functional description of mind: sensory inputs, behavioral outputs, and internal mental states causally connected to other mental states. If the nation of China can be made to act in this way, then, according to functionalism, this system would have a mind. Block's goal is to show how unintuitive it is to think that such an arrangement could create a mind capable of thoughts and feelings.
Gamezebo scored the game as 4/5 and praised the graphics and the simplification of the city building to a fun activity. The size of the cities were praised along with the fact that the game doesn't make money management an essential part of the game. It criticised the uneven pace and called the user interface "unintuitive", it also thought that the tax system was a little broken and that some gameplay goals are not obvious enough.
Hatfield commented that the game's controls are "terribly unintuitive, and the cookbook doesn't offer anything its physical counterpart can't for cheaper". He was also disappointed that there were no pictures to illustrate each step, and not every cooking process is explained. Eurogamer's Ellie Gibson was satisfied with the number of recipes available, most of which were "pretty easy to follow". Gibson, however, preferred to see instructional videos to observe how a recipe was made before making it.
Pilots were provided with a high level of external visibility, assisting the execution of steep turns and other manoeuvres. The control layout required some familiarisation, as some elements such as the hydraulic controls were unobtrusive and unintuitive. Upon introduction, the Hampden exhibited greater speeds and initial climb rates than any of its contemporaries while still retaining favourable handling qualities. The slim and compact fuselage of the aircraft was quite cramped, being wide enough only for a single person.
The game received "generally favorable reviews" according to the review aggregation website Metacritic. IGN's writer Mark Bozon praised the game's design, comparing it to the best titles in the Harvest Moon/Rune Factory series. He also praised the game's visuals and design of the world, but stated that starting the game and progressing the storyline were unintuitive ventures. In Japan, Famitsu gave it a score of one eight and three sevens for a total of 29 out of 40.
The unintuitive spelling of the name is due to it being an anglicisation of Scottish Gaelic Dail-gheal, meaning bright dale. The sound now spelled with a or is historically a lenited slender , which in Gaelic is pronounced [j] (like English ). The English/Scots form of the name was originally spelled with a yogh () as Dalȝiel; this was later replaced with either a , the letter of the modern alphabet which most looks like yogh, or a , which more closely represents the sound.
That problem is compounded by the contemporary practice of naming programs with very unintuitive names such as Chrome and Safari. A drawback of task-oriented design, when presented in document-oriented form, is that the naturalness of the process can be lacking. The most frequently-cited example with Lisa is the use of LisaTerminal, in which a person tears off "terminal stationery" — a broken metaphor. However, task-based design does not necessarily require characterizing everything as a document, or as stationery specifically.
Flat design has been criticized for making user interfaces unintuitive and less usable. By making all design elements (menus, buttons, links, etc.) flat, distinguishing what function an element serves may become more difficult, for example, determining whether an element is a button or an indicator. Research has shown that flat design is more popular with young adults than older adults. Research also showed that, while young people seem faster at navigating flat designs, they also have trouble with understanding the user interface.
Since Projekt Dyabola's interface is about 10 years old, a number of weaknesses are now becoming apparent, especially when compared to similar, more modern systems. The interface is unintuitive and relies on outdated technologies and paradigms of interaction. For example, once the database is opened in a separate browser pop-up window, there is no description to indicate the contents of the dataset being searched. These screens also lack contextual help that would aid the user in understanding the available functionality.
At launch, the game received "generally positive reviews" on all platforms according to review aggregator Metacritic. Ben "Yahtzee" Croshaw on The Escapist's Zero Punctuation series gave it a generally positive review, stating, "Underwater exploration is an inherently appealing concept: this whole new world rolling away before you, made all the more beautiful by its utter hostility." He did criticize the game as "a little unintuitive and not a little buggy". Croshaw would later go on to list Subnautica as his second favourite game of 2018.
Modifier keys (such as used on OS/X) are even more limited as typically only one key from the keyboard is used to select the character. Alt codes or Unicode numerical input could almost be considered a compose key, but with unintuitive numbers, instead of mnemonics, as the selector. Modern GUI character choosers often require a search function that is not much different than the compose sequences to locate a character quickly. The primary disadvantage is that compose sequences always require at least one more keystroke.
The Julian year, as used in astronomy and other sciences, is a time unit defined as exactly 365.25 days. This is the normal meaning of the unit "year" used in various scientific contexts. The Julian century of days and the Julian millennium of days are used in astronomical calculations. Fundamentally, expressing a time interval in Julian years is a way to precisely specify how many days (not how many "real" years), for long time intervals where stating the number of days would be unwieldy and unintuitive.
This led to some frustration among several writers as they were unable to avoid enemy attacks because maneuvering units was slow with a gamepad. While the mouse and keyboard controls were seen as superior for performing precise actions quickly, some reviewers considered the control method to be unpolished and believed concessions had been made for the gamepad. The unresponsive minimap, unintuitive default keybindings, and unfitting radial menus were highlighted as problems with the mouse and keyboard controls. The game's campaign received mixed impressions from reviewers.
This results, at times, in unintuitive observations, or paradoxes. Several paradoxes related to apportionment, also called fair division, have been identified. In some cases, simple post facto adjustments, if allowed, to an apportionment methodology can resolve observed paradoxes. However, as shown by examples relating to the United States House of Representatives, and subsequently proven by the Balinski–Young theorem, mathematics alone cannot always provide a single, fair resolution to the apportionment of remaining fractions into discrete equal whole-number parts, while complying fully with all the competing fairness elements.
Microfluidics studies how these behaviours change, and how they can be worked around, or exploited for new uses. At small scales (channel size of around 100 nanometers to 500 micrometers) some interesting and sometimes unintuitive properties appear. In particular, the Reynolds number (which compares the effect of the momentum of a fluid to the effect of viscosity) can become very low. A key consequence is co-flowing fluids do not necessarily mix in the traditional sense, as flow becomes laminar rather than turbulent; molecular transport between them must often be through diffusion.
Reus received generally favorable reviews. GameSpot awarded the game with an 8.0 out of 10 score, citing that "Reus grows into a game that presents complex challenges, a great deal of flexibility, and the freedom to determine your own standards of success, or to simply enjoy experimenting with the landscape and toying with humans." IGN gave the game a lower score, awarding the game with a 6.8 out of 10. The game's art style was praised, but its repetitiveness along with its "needlessly complex and unintuitive system of synergies and transmutations" were cause for criticism.
The birthday problem is not a "paradox" in the literal logical sense of being self-contradictory, but is merely unintuitive at first glance. Real-world applications for the birthday problem include a cryptographic attack called the birthday attack, which uses this probabilistic model to reduce the complexity of finding a collision for a hash function, as well as calculating the approximate risk of a hash collision existing within the hashes of a given size of population. The history of the problem is obscure. The result has been attributed to Harold Davenport;W.
Rather, they were written as the development work progressed, and not all planned features made it into the final product. Yannes claims he had a feature-list of which three quarters made it into the final design. The later revision (8580) was revised to more closely match the specifications. For example, the 8580 slightly improved upon the ability to perform a binary AND between two waveforms, which the SID can only do in a somewhat odd and unintuitive manner. Wave combinations on the 8580 are a bit “cleaner” than on the 6581.
In addition, some versions cite a few colophons added at the end, extolling the virtues of the work, etc. It is highly likely that the study of the Aryabhatiya was meant to be accompanied by the teachings of a well-versed tutor. While some of the verses have a logical flow, some do not, and its unintuitive structure can make it difficult for a casual reader to follow. Indian mathematical works often use word numerals before Aryabhata, but the Aryabhatiya is the oldest extant Indian work with Devanagari numerals.
Marcel van Duyn of Nintendo Life cited the game's addictive nature, volume of puzzles and soundtrack in his review. The reception of the Mario's Picross Virtual Console re-release, however, was more positive. Lucas M. Thomas for IGN looked on the game positively, specifically referencing its amount of puzzles as a strength. Mike Rose of Pocket Gamer stated that although the game has sometimes unintuitive controls and always has the Hint system default to 'yes', the game represents the Mario series well and is a workout for the brain.
There are also derived types including arrays, pointers, records (`struct`), and unions (`union`). C is often used in low-level systems programming where escapes from the type system may be necessary. The compiler attempts to ensure type correctness of most expressions, but the programmer can override the checks in various ways, either by using a type cast to explicitly convert a value from one type to another, or by using pointers or unions to reinterpret the underlying bits of a data object in some other way. Some find C's declaration syntax unintuitive, particularly for function pointers.
This meaning is used in Auger electron spectroscopy (and other x-ray techniques), in computational chemistry, and to explain the low electron-electron scattering-rate in crystals (metals, semiconductors). In crystals, electronic band structure calculations lead to an effective mass for the electrons, which is typically negative at the top of a band. The negative mass is an unintuitive concept,For these negative mass electrons, momentum is opposite to velocity, so forces acting on these electrons cause their velocity to change in the 'wrong' direction. As these electrons gain energy (moving towards the top of the band), they slow down.
The most basic type of cheat code is one created by the game designers and hidden within the video game itself, that will cause any type of uncommon effect that is not part of the usual game mechanics. Cheat codes are usually activated by typing secret passwords or pressing controller buttons in a certain sequence. Less common activation methods include entering certain high score names, holding keys or buttons while dying, picking up items in a particular order and otherwise performing unintuitive actions. Some games may also offer a debug console that can be used to edit game parameters.
Recent experiments advocate the idea that particles themselves can be thought of as excited states of the underlying quantum vacuum, and that all properties of matter are merely vacuum fluctuations arising from interactions of the zero-point field. The idea that "empty" space can have an intrinsic energy associated to it, and that there is no such thing as a "true vacuum" is seemingly unintuitive. It is often argued that the entire universe is completely bathed in the zero-point radiation, and as such it can add only some constant amount to calculations. Physical measurements will therefore reveal only deviations from this value.
Lead developer Joonas Rikkonen cited the online role-playing game Space Station 13 as the biggest single source of inspiration for Barotrauma, praising its emergent gameplay and emphasis on human interaction. However, he also critiqued Space Station 13's unintuitive user interface and various technical issues; with Barotrauma, Rikkonen sought to create a game that "built on the foundation of SS13" while "smoothing some of the rougher edges". Rikkonen also drew heavy inspiration from "Pressure", a game concept anonymously posted to 4chan's video games board. Development on Barotrauma began in 2014, under the working title Subsurface.
In the United States, child safety locking mechanisms have been required by law since 1970 on all containers for potentially dangerous medicines and household cleaning products. These laws are enforced by the Consumer Products Safety Commission. These locking mechanisms may take several forms, but the most common is a design that requires a tab to be pressed firmly as the lid is twisted. Great strength and dexterity are not required to open the bottle, but the process is deliberately made to be unintuitive, and the children who might recklessly eat pills are unable to decipher the opening instructions.
The distinctive pedagogical aim of the work, as stated in its preface, was to elucidate for graduate students the often obscure relationship between classical differential geometry—geometrically intuitive but imprecise—and its modern counterpart, replete with precise but unintuitive algebraic definitions. On several occasions, most prominently in Volume 2, Spivak "translates" the classical language that Gauss or Riemann would be familiar with to the abstract language that a modern differential geometer might use. The Leroy P. Steele Prize was awarded to Spivak in 1985 for his authorship of the work. Spivak has also authored several well-known undergraduate textbooks.
Neanderthals made stone tools, and are associated with the Mousterian industry. The Mousterian is also associated with North African H. sapiens as early as 315,000 years ago and was found in Northern China about 47–37 thousand years ago. It evolved around 300,000 years ago with the Levallois technique which developed directly from the preceding Acheulean industry (invented by H. erectus about 1.8 mya). Levallois made it easier to control flake shape and size, and as a difficult-to-learn and unintuitive process, the Levallois technique may have been directly taught generation to generation rather than via purely observational learning.
Former GameSpot editor and Giantbomb.com founder Jeff Gerstmann stated that the controller's speaker produces low-quality sound, while Factor 5 President Julian Eggebrecht criticized the hardware audio as substandard for a console of its generation. UK-based developer Free Radical Design stated that the Wii hardware lacks the power necessary to run the software it scheduled for release on other seventh-generation consoles. frd.co.uk. Retrieved March 8, 2007. Online connectivity of the Wii was also criticized; Matt Casamassina of IGN compared it to the "entirely unintuitive" service provided for the Nintendo DS.Casamassina, Matt (January 24, 2007). N-Query. IGN.
Unlike reappraisal, affect labeling's effectiveness in regulating emotion is fairly unintuitive. Research has shown that while subjects expect reappraisal to reduce emotional distress, they predict the opposite for affect labeling, expecting the vocalization of feelings to actually increase their emotional distress. In reality, while the magnitude of the reduction in emotional response is found to be stronger for reappraisal than for affect labeling, both strategies produce a noticeable decrease. Individuals who respond more to reappraisal after the presentation of emotional stimuli tend to also benefit more from affect labeling, indicating they may act through the same mechanism.
Der Standard praised the application, saying "the cloud service Intune promises to be a simple PC Management tool via Web console. The interface provides a quick overview of the system of state enterprise."Windows Intune: PC management via cloud in Der Standard of 21 March 2011 German PC World positively evaluated "usability" saying that it "kept the interface simple." Business Computing World criticized the program, saying "Although Windows Intune worked well in our tests and did everything expected of it, we didn't find it all that easy to get to grips with", blaming the unintuitive "deceptively simple" management interface.
The "Kayko and Kokosh" comic books were very successful among Polish youth. With the last comic published in 1989, with the comic author's involvement in the game design, and with a successful marketing campaign, the game was able to quickly sell over 20,000 copies, which for Poland in 1994 was considered a commercial success, despite the mixed reviews. Reviewers criticized the Amiga version for an "archaic and unintuitive interface". While the PC version fixed this particular problem, it did not address a number of other matters, such as some annoying and badly designed puzzles, lack of music outside the intro, and simplistic graphics, particularly the limited palette of colors.
Publications such as The Guardian in 2006 have criticized earlier versions of Lotus Notes for having an "unintuitive [user] interface" and cite widespread dissatisfaction with the usability of the client software. The Guardian indicated that Notes has not necessarily suffered as a result of this dissatisfaction due to the fact that "the people who choose [enterprise software] tend not to be the ones who use it." Earlier versions of Lotus Notes have also been criticized for violating an important usability best practice that suggests a consistent UI is often better than custom alternative. Software written for a particular operating system should follow that particular OS's user interface style guide.
Optical proximity correction uses computational methods to counteract the effects of diffraction-related blurring and under- exposure by modifying on-mask geometries with means such as: adjusting linewidths depending on the density of surrounding geometries (a trace surrounded by a large open area will be over-exposed compared with the same trace surrounded by a dense pattern), adding "dog-bone" endcaps to the end of lines to prevent line shortening, correcting for electron beam proximity effects OPC can be broadly divided into rule-based and model-based. Inverse lithography technology, which treats the OPC as an inverse imaging problem, is also a useful technique because it can provide unintuitive mask patterns.
However, the reviewer complained that the game became overly difficult after the first few missions and that the verbal instructions were easily missed."Breaking the Law: G-Police", Next Generation, Feb 1998, p. 118 Edge called it "a meeting of envelope-pushing code and solid gameplay". Mark East argued in GameSpot that while the PC version of G-Police is "quite possibly the best looking game to hit the scene since the advent of 3D-accelerator cards", the unintuitive controls, "downright ludicrous" level of difficulty, and the fact that those who cannot afford a high-end PC setup cannot even enjoy the game's visual merits make it not worth buying.
In two-sector macroeconomic models, a Harrod–Johnson diagram is a way of visualizing the relationship between the output price ratios, the input price ratios, and the endowment ratio of the two goods. Often the goods are a consumption and investment good, and this diagram shows what will happen to the price ratio if the endowment changes. The diagram juxtaposes a graph which has input price ratios as its horizontal axis, endowment ratios as its positive vertical axis, and output price ratios as its negative vertical axis. This may seem unintuitive, but doing this makes it easier to see the relationship between the output price ratios and the endowment.
Consequently, the text was still read as Japanese by the word processor, so the computer's spellcheck could not be used, and mistakes had to be caught manually. The code used obscure kanji to refer to main character's names, which made unintuitive for the translators to identify characters. Translated text usually takes up more space than the Japanese text, though still had to fit to the screen appropriately without overusing page breaksfor example, item names, which are written in kanji in Japanese language, could overflow message windows in translated text. To mitigate this problem, a proportional typeface was implemented into the source code to fit more text into the screen.
He added that the complex controls allowed for experimentation that led to new and fun gameplay, and though the throwing enemies mechanic seemed to follow from Gunstar Heroes, the Clanball platforming was unintuitive. John Harris of Gamasutra wrote that the game borrowed other elements from Gunstar Heroes, as the games were similar in protagonists, collectible gems, and bosses. As the game took time to learn and understand, O'Neill left the reader to decide whether the game was "ultimately convoluted or bordering on sophistication and genius". Nintendo Life O'Neill thought the five world bosses were among Treasure's best (in particular, the transforming "Cerberus Alpha" boss), but found the mid-level bosses uninteresting.
Combined with a lack of developed cavalry tactics and the skittish nature of an untrained horse, fighting on horseback was unintuitive at first. The first recorded instance of mounted warriors are the mounted archers of the Iranian tribes appearing in Assyrian records from the 9th century BC. Mongolian troops had a Buryat bow, for showering the enemy with arrows from a safe distance. The aim on horseback was better than in a jiggling chariot, after it was discovered that the best time to shoot was while all the hooves of the horse were in the air. Nevertheless, an archer in a chariot could shoot potentially stronger infantry bows.
Tennyson was himself in Spain shortly before outbreak of the war, yet all found is vague references "to these inquisition dogs and the devildoms of Spain". Contemporary scholar notes that ballad-makers, so active during the Peninsular War, "kept quiet about Spanish politics", Rubén Valdés Miyares, Eloquent silence: the transformation of Spain in British balladry between the Peninsular War and the Carlist Wars, [in:] The Grove. Working Papers on English Studies 23 (2016), p. 180 The German culture remained in constant quest for a cultural role model, with many and rather unintuitive candidates advanced,like Greeks fighting the Turks, Poles fighting the Russians, later North American Indians fighting the Whites yet the Carlists have scarcely been considered.
The licensing system has been criticised by DJs as being unfair and overly expensive. The major points of criticism are the double charges for copying music from an original CD to a hard drive (first buying the CD and then paying for the licence to make a copy), and the unintuitive differentiating between downloaded music and music bought on a physical medium, since the reasoning for allowing the latter to be played, but not the former is that digital downloads are only licensed for private use, but this is also the case for most CDs. Why the venue's licence to play music covers the physical mediums but not digital ones is unclear.
A predicate F is distributive if, whenever some things are F, each one of them is F. But in standard logic, every monadic predicate is distributive. Yet such sentences also seem innocent of any existential assumptions, and do not involve quantification. So one can propose a unified account of plural terms that allows for both distributive and non-distributive satisfaction of predicates, while defending this position against the "singularist" assumption that such predicates are predicates of sets of individuals (or of mereological sums). Several writers have suggested that plural logic opens the prospect of simplifying the foundations of mathematics, avoiding the paradoxes of set theory, and simplifying the complex and unintuitive axiom sets needed in order to avoid them.
Several reviewers have noted that controlling the character from the game's isometric 3D perspective was very difficult and "unintuitive" because of the rigidity of a directional pad and the difficulty in judging depth. Multiple critics have praised the game's length (estimated between 8 and 15 hours), which is considered good for a portable game. The translation's poor quality has also been criticized. Back to Stone was heavily criticized almost unanimously for its lack of saving functionality, instead relying on a password-based system to track the player's progress, which was seen as a "cumbersome" flaw for a game on a handheld console, as well as "stupefying", "unforgivable" and "inexcusably archaic" when compared to other games released in this era.
The control scheme of the port was well received by IGN for the addition of C button item management and Z-targeting, both inspired by Ocarina of Time. Though they still considered the controls "slow" and "a little clunky", they commended them for being "more intuitive, tighter, speedier, and all around more balanced" than those of the PC version. GameSpot did not share these sentiments and stated the adaption of the keyboard controls to the console controller to be "rather clunky and unintuitive". IGN was impressed with the texture work and lighting, and found the title to be "one of the prettiest" on the Nintendo 64, even more so by employing the Expansion Pak to achieve high-resolution graphics.
By comparison with ELAN and FLEx, Toolbox has relatively limited functionality, and is felt by some to have an unintuitive design and interface. However, a large number of projects have been carried- out in the Shoebox/Toolbox environment over its lifespan, and its user base continues to enjoy its advantages of familiarity, speed, and community support. Toolbox also has the advantage of working directly with human- readable text files that can be opened in any text editor and easily manipulated and archived. Toolbox files can also be easily converted for storage in XML (recommended for archives), such as with open source Python libraries like Xigt intended for computational uses of IGT data.
In programming, situations arise where it is necessary to add functionality to an existing class—for instance by adding a new method. Normally the programmer would modify the existing class's source code, but this forces the programmer to recompile all binaries with these new changes and requires that the programmer be able to modify the class, which is not always possible, for example when using classes from a third-party assembly. This is typically worked around in one of three ways, all of which are somewhat limited and unintuitive : # Inherit the class and then implement the functionality in an instance method in the derived class. # Implement the functionality in a static method added to a helper class.
VideoSift is a video aggregator designed to showcase unique and interesting videos, the name of the site being a direct allusion to the metaphor of sifting wheat from chaff. It was founded by Brian Houston in February 2006, who was joined by James Roe and Rommel Santor as co-creators. Members submit embedded videos from other websites, such as YouTube and Google Video, which are then ranked according to a social-voting system similar to and inspired by Digg. Nicknamed the Sift, VideoSift aims to provide its users with the best available online video content through a consistent and attractive interface, responding to the problems of videos being scattered among many different sources, each having arguably difficult or unintuitive user interfaces.
The Amerophidia, also known as amerophidian snakes, are a superfamily of snakes that contains two families: Aniliidae (containing a single species, Anilius scytale, the red pipesnake) and the boa-like Tropidophiidae (containing 2 genera, Trachyboa with 2 species and Tropidophis with 32). The sister-group relationship between these two families is surprising and unintuitive when only morphology is considered, because Aniliidae more closely resemble Asian pipesnakes in the families Cylindrophiidae and Anomochilidae, whereas Tropidophiidae more closely resemble constricting, macrostomatan snakes such as Boidae and Pythonoidea. However, every major phylogenetic analysis since 2007 has found support for the idea that these two families are one anothers' closest relatives, despite having last shared a common ancestor about 91 MYA [CI: 77-104].
Kent German of CNET gave the phone 3.5 out of 5 stars, lauding its extensive personalization options, its ability to send and receive instant messages, built-in speakerphone FM radio, decent battery life, infra-red port, and compatibility with the EDGE network while panning its "somewhat flimsy" plastic casing, "confusing" keypad layout, "unintuitive" multimedia messaging, "basic" CIF camera and its 1 MB of shared memory. The PhoneArena team was more positive, giving the phone a 7 out of 10. Unlike CNET they said camera was of "satisfactory" quality and its battery life was "good", they further praised its flashlight, FM radio and speakerphone however they panned its lack of appeal for the youth market with its "same old form factor" with the "same old series 40 graphic platform".
HSL and HSV are both cylindrical geometries, with hue, their angular dimension, starting at the red primary at 0°, passing through the green primary at 120° and the blue primary at 240°, and then wrapping back to red at 360°. In each geometry, the central vertical axis comprises the neutral, achromatic, or gray colors, ranging from black at lightness 0 or value 0, the bottom, to white at lightness 1 or value 1, the top. Most televisions, computer displays, and projectors produce colors by combining red, green, and blue light in varying intensities—the so-called RGB additive primary colors. However, the relationship between the constituent amounts of red, green, and blue light and the resulting color is unintuitive, especially for inexperienced users, and for users familiar with subtractive color mixing of paints or traditional artists’ models based on tints and shades.
The Shift-and-persist model has emerged in order to account for unintuitive, positive health outcomes in some individuals of low socioeconomic status. A large body of research has previously linked low socioeconomic status to poor physical and mental health outcomes, including early mortality. Low socioeconomic status is hypothesized to get “under the skin” by producing chronic activation of the sympathetic nervous system and hypothalamic–pituitary–adrenal axis, which increases allostatic load, leading to the pathogenesis of chronic disease. However, some individuals of low socioeconomic status do not appear to experience the expected, negative health effects associated with growing up in poverty. To account for this, the Shift- and-Persist Model proposes that, as children, some individuals of low socioeconomic status learn adaptive strategies for regulating their emotions (“shifting”) and focusing on their goals (“persisting”) in the face of chronic adversity.
The console was also panned for missing certain promised features on-launch, such as Upload Studio, game streaming, and certain apps/services. Later on, critics felt that the Xbox One's functionality had matured over the year following its launch; Jeff Bakalar of CNET, assigning it a score of 8/10, acknowledged improvements to Xbox One's software since its original release, but that its user interface was still unintuitive in comparison to Xbox 360 and PlayStation 4, explaining that "navigating the interface seems to be much more problematic than it rightfully should be, and there's simply not enough transparency in the logic within it. There are oddities peppered throughout, which is the root for countless headaches and frustrations." Xbox One's in-game performance was mixed, with some titles showing slower performance over PS4, but some multi-platform games performing better on Xbox One than PS4.
Conspiracies II received mixed reviews from critics upon its release. Ray Ivey of Just Adventure found the acting in the game to be "amateurish", but acknowledged that "if you have the patience to deal with the endless exposition-filled dialogs, the dreary and unintuitive environments, the fussy interface, and the bad acting, there’s actually a lot of game here". GameBoomers gave the game a B-, confessing that "well before I finished Lethal Networks, it felt like a chore rather than an adventure. Which is a shame. It isn’t a bad game at all, just a “messy” game". Astrid Beulink of Adventure Gamers gave the game 3 out of 5 stars, claiming that "as it is, this won’t be the game to revive flagging popular interest in FMV adventures, but the ongoing saga of Nick Delios should still appeal to those who like live-action adventures and futuristic sci-fi mysteries".
The resulting mixtures in RGB color space can reproduce a wide variety of colors (called a gamut); however, the relationship between the constituent amounts of red, green, and blue light and the resulting color is unintuitive, especially for inexperienced users, and for users familiar with subtractive color mixing of paints or traditional artists' models based on tints and shades (). Furthermore, neither additive nor subtractive color models define color relationships the same way the human eye does. For example, imagine we have an RGB display whose color is controlled by three sliders ranging from , one controlling the intensity of each of the red, green, and blue primaries. If we begin with a relatively colorful orange , with sRGB values , , , and want to reduce its colorfulness by half to a less saturated orange , we would need to drag the sliders to decrease R by 31, increase G by 24, and increase B by 59, as pictured below.
GameSpot gave NGEN an overall score of 7.9 out of ten, calling it "innovative" and 'a reinterpretation of the genre', further praising its fast-paced action racing gameplay. GameSpot praised NGEN's 'rich' career mode, calling it the "heart of the game", as well as its normal and 'pro' control schemes, but criticized the inability to remap the controls due to 'unintuitive' control placement. Game Revolution gave NGEN a C+, praising its graphics as "detailed" and 'impressive for the Playstation', stating that "NGEN has some of the best graphics and background textures that I have seen in a PS title all year", further praising its colors as "bright and vivid", as well as its "very well done" particle effects and lighting. Game Revolution praised NGEN's "smooth and constant" frame rate, but despite its impressive graphics and selection of planes, they criticized the game as fundementally being 'boring', further calling its combat "kind of lame".
In a retrospective 2013 review, PC Gamer expressed that while other Hugo games are short and 'not of much interest', Whodunit is "endearingly crazy". PC Gamer criticized Whodunit's numerous ways to die, and called its graphics "some of the laziest design ever committed to the long-suffering adventure genre", and noted the game as using stock clip art in several instances, which are 'jarringly different' to graphics original to the game. PC Gamer criticized Whodunit's 'unintuitive' gameplay, and puzzles & clues which feel as though the "designer [was] making this shit up as he went along", particualrly criticizing a puzzle involving the player moving Penelope over a bridge with "painstaking" and "pixel-perfect precision" to get a matchbook, and moving slightly out of the bridge's 'bad' collision detection drops the matches into a river, rendering the game unwinnable. PC Gamer heavily criticized this as "only [being] a puzzle because of the perspective and bad art", and further emphasized that Whodunit's puzzles are 'absurd' and 'unreasonable' to solve.
In combination with its stereo speakers, the One was considered a good phone for viewing videos and playing games, while its call quality was judged as being sufficient. With regard to performance, HTC One was considered to be "an impressively powerful phone across the board" due to its high scores on various benchmark tests. Its camera received mixed reviews; while it had better low-light performance than its competitors as advertised, the One's photos were criticized for looking "soft and mushy" due to extensive post-processing and only looked relatively good at smaller sizes applied by services such as Facebook and Instagram. The Zoe features were considered unique and useful, but the HTC Share service was panned for being "kind of like Vine, except [that] your clips only last a few months and no one’s ever going to use it." The One was also criticized for its "decidedly average" battery life, and for some of the "unintuitive" design changes that HTC made to the Android UI. Wired’s Michael Calore praised HTC One’s "truly gorgeous" and "seamless" design, and considered the quality of its internal speakers to be the best of any smartphone thus far.

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