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"unenjoyable" Definitions
  1. not capable of being enjoyed : producing no pleasure : JOYLESS

53 Sentences With "unenjoyable"

How to use unenjoyable in a sentence? Find typical usage patterns (collocations)/phrases/context for "unenjoyable" and check conjugation/comparative form for "unenjoyable". Mastering all the usages of "unenjoyable" from sentence examples published by news publications.

Actual combat in Mordhau is clumsy and desperate, but not unenjoyable.
Our critic Manohla Dargis found the movie "preposterous," but not unenjoyable.
"The Girl on the Train" is a preposterous movie but not an unenjoyable one.
And for that, I have to say, it has not been unenjoyable spending time with him.
I'm sure you won't be surprised to hear that watching The Ridiculous Six was an extremely unenjoyable experience.
It permits liberals to enjoy themselves during what may be the most thoroughly unenjoyable time of their political lives.
It's too cold to go swimming, as it's only in the 60s and the water temperature has dropped to an unenjoyable level.
The student stood and left with the defeated air of someone signing a bill for a meal that was edible but unenjoyable.
In addition to determining your boarding zone, a seat's location in the airplane can make the difference between an enjoyable and unenjoyable flight.
But that doesn't mean it's for everyone, and trying to force yourself to do something unenjoyable or physically uncomfortable is never a good idea.
Those with a better education are still more likely to find work, but there is now a fair chance that it will be unenjoyable.
But dizzying doesn't equal "unenjoyable," and reliving the songs that defined your year for better or worse in rapid succession is still inherently fun.
But LoftOpera's iconoclastic approach goes beyond the unusual locales where it performs: Its credo is that too many operas are unenjoyable and prohibitively expensive.
A bite out of the 'ole Po' Boy is nowhere near unenjoyable, but this is where Popeyes has elevated its take on the chicken sandwich item.
"The Girl on a Train," which our critic called "a preposterous movie but not an unenjoyable one," appears to be way ahead in the box office race.
Turns out, you're right — at least, according to a recent study, which found that paying someone else to complete unenjoyable daily tasks could result in greater life satisfaction.
Dozens of films have done a better job of making me feel empathy for someone in the position of ill-gotten, unenjoyable success, including 2009's forgotten gem Hannah Montana: The Movie.
But when that twist never comes, the disappointment sets in: you just spent over an hour essentially hanging out with people even the main character finds unenjoyable with seemingly little pay off.
"One very frustrating thing for us was that the interaction between Rimowa and the customer is always on the unenjoyable part of the travel," he said: home to airport, airport to hotel.
There's also no guaranteed "payoff" for young workers suffering through work they don't like: Student debt is at an all-time high, and an unenjoyable job isn't going to help them pay it off.
Dear Lydia, I've always thought about how difficult it must be for sex workers to pretend like they're enjoying themselves when they're fucking someone particularly unenjoyable—whether that be in terms of attraction or personality.
The Houston location features mirrorless Canon EOS RP cameras, which Omar Elsayed, Hypno co-founder, says compensates for poor lighting conditions or other technical issues, although he and the team can't salvage an unenjoyable room.
With a huge intimidating label, it makes the game so unenjoyable for almost everyone except the top 1% of players who have been playing all their life and want to continue playing for the rest of their life.
The Washington Post reported Thursday that while some Walmart employees working at the roughly 1,500 locations where these robots have been introduced described them as helpful, others claimed the robots made their jobs less unenjoyable and made them feel undervalued by the company.
After the Museum of Ice Cream launched—and cashed in all of those high-dollar admission fees—a number of single-minded copycat pop-ups followed: The Museum of Pizza, the avocado-stanning Cado, and the by-many-accounts-unenjoyable Boba Room in New York City.
If you're on my team, the team that views Negan as a silly, sadistic buffoon who is utterly unenjoyable to watch, then your opinion probably didn't change with his heavenly confessions to Father Gabriel in "The Big Scary U." He admitted to having a wife he actually sort of loved once, sure, but he also made easily half a dozen bad dick jokes, bragged about killing everybody's favorite dead boyfriend Glenn, and failed to murder Eugene (this would be the only thing that could turn the character around for me at this moment, tbqh).
But if the heuristic is poor, the game might also be unenjoyable. Therefore, a balance of good moves and bad moves in an adversarial game relies on a well-implemented heuristic function.
Reynolds (1998-11-23), p.242. The beta testers suggested the Diplomatic and Economic victories and the Random Events. The design team started with a very simple playable game. They strengthened the "fun" aspects and fixed or removed the unenjoyable ones, a process Sid Meier called "surrounding the fun".
The four reviewers of Electronic Gaming Monthly gave the TurboGrafx-16 version a 4.5 out of 10, opining that the conversion was over-ambitious, since the compromises which were made in order to fit the game into a 4 MB cartridge made it unenjoyable. They particularly criticized the awkward and difficult controls and the limited amount of action.
Backyard Hockey was highly criticized for its gameplay. Chris Adams of IGN Entertainment wrote "the core gameplay is so unreliable and poorly designed that it's a largely frustrating, unenjoyable experience." One of GameZone's staff writers wrote "there are lots of gameplay options, but the play controls seem really flawed." The game was also said to have repetitive and dull commentary.
Normally, huge points are given in winning states. Tweaking the heuristic by reducing such big payoffs would reduce the chance of the algorithm in choosing the winning state. Creating heuristic functions to allow for stupidity is more difficult than one might think. If a heuristic allows for the best move, the computer opponent would be too omniscient, making the game frustrating and unenjoyable.
Dread Central panned Hillside Cannibal, commenting that they found the film so unenjoyable that getting "stupid drunk" through a proposed drinking game "is probably the best way to get through this ordeal." HorrorTalk also heavily criticized the movie, as they felt that the film had several flaws that were due to lazy film making and that the script was "just terrible".
Some of the minigames were described as "duds", being unenjoyable or broken; the game could not run in progressive scan mode; and not all of the trials had multiplayer opportunities, "reducing the game's potential as a party game." Nintendo Power stated that a lot of promised features had been cut out. The Wiire awarded this game with Family Friendly, Ease of Use, and Multiplayer Mayhem awards.
Deal's actions and the unenjoyable atmosphere of the recording sessions at the time caused Macpherson and Farley to leave the group. Several other musicians recruited throughout the year left for similar reasons. The 1997 sessions cost hundreds of thousands of dollars through the use of four New York studios, the expense of moving equipment between them, and hotel costs. Three recording engineers parted ways with Deal in 1997.
Hall had a difficult experience in New York; in an interview, he remarked that during that period, "everything in my life was falling apart." He found the frenetic nature of the city unenjoyable, and worked excessively to make ends meet. After nine months, Hall returned back to his parents' home. For the next several years, he lived at home in Montclair, working part-time at a bookstore and focusing on songwriting.
Koenig found the writing process for the episode unenjoyable, due to the number of re- writes required. Further additions were made by Roddenberry, including talking vegetables as characters. When the producers offered him a second episode, Koenig turned it down. "The Infinite Vulcan" received a mixed reception from critics, who suggested that the writing could have been better, but others included it in lists of the best episodes of The Animated Series.
The cabal was intimately involved with playtesting, monitoring the player but otherwise not interacting. They noted any confusion or inability to solve a game's puzzles and made them into action items to be fixed on the next iteration. Later, with most of the main adjustments made, the team included means to benchmark players' actions which they then collected and interpreted statistically to fine-tune levels further. Between the cabal and playtesting, Valve identified and removed parts that proved unenjoyable.
E.T. the Extra-Terrestrial received significant criticism for its low-quality graphics and redundant and confusing gameplay. E.T. the Extra-Terrestrial for the Atari 2600 is based on Steven Spielberg's 1982 film of the same name, reputedly coded in just five weeks to be released in time for the 1982 holiday season. The game sold 1.5 million copies and came nowhere near Atari's expectations of five million units. A large number of the cartridges sold were sent back to the company because many consumers found the game to be unenjoyable.
Workplace friendships lead to more cohesive work groups, more satisfied and committed employees, greater productivity, greater goal attainment, and increased positive feelings about the organization; they can make enjoyable or unenjoyable tasks more pleasant and are a factor in preventing employee turnover. Workplace friendships tend to have a positive impact on employees' overall productivity and attitude towards their job. However, they can also be detrimental to productivity because of the inherent competition, envy, gossip, and distraction from work- related activities that accompany close friendships. Another form of workplace friendship is the multiplex friendship.
Scary Larry of GamePro gave the Sega CD version a mixed review, saying that the graphics are impressive despite the low resolution and lack of full color, but that the gameplay is overly easy and lacking in intensity, and that the game can easily be finished in a standard two-day rental. He reviewed that the 3DO version suffers the same problem. Electronic Gaming Monthly commented that the FMV is attractive but the gameplay is shallow and unenjoyable. They also criticized the game as being overly similar to Microcosm.
Most art historians agree that Manet was challenging the romantic ideals of female nudity and prostitution that were previously held in society. By giving Olympia a completely disinterested expression on her face, the fact that prostitution is a job, unromantic and unenjoyable, for her, is emphasized. The painting itself was inspired by Titian's (1488-1576) Venus of Urbino (1534), but was seen as a crude, badly painted version of its highly esteemed academic predecessor. Many critics chose to ignore the similarities between the two works and viewed them as two totally separate and unrelated paintings.
A diagram showing the street network structure of Radburn and its nested hierarchy. Separate pedestrian paths run through the green spaces between the culs-de-sac and through the central green spine (he shaded area was not built) Construction for Sunnyside started April 1, 1924, two months after it was purchased from Pennsylvania Railroad Company. Because of the high costs of urban land, many neighborhoods were congested and run down, making it unhealthy and an unenjoyable place to live in. Sunnyside was different; the land was not being used by the railroad company so it was cheap.
A writer for IGN declared that the songs would "permanently burn themselves into your brain...something that can't be said for most N64 titles"—echoed by Japanese reviewers who noted that the music would not grow tiresome. Mystical Ninja was also commended for high- quality voice samples and sound effects. Reviewers were divided concerning the efficiency of the camera system—most considered it inferior to Super Mario 64's, citing instances of clipping issues and resulting in "extremely difficult" platform jumping sequences. The game features a few sequences of long travel between towns, regarded as dull and unenjoyable.
Mirkin found the experience to be monotonous and unenjoyable and chose to abandon this career path. He decided that "making no money doing something I loved was going to be better than making a good living doing something I didn't", so took "an enormous chance on show business" and moved to Los Angeles. He attended film school at Loyola Marymount University, and graduated in 1978. Mirkin lists Woody Allen and James L. Brooks as his writing inspirations and Stanley Kubrick and the work of the comedy group Monty Python as developing his "dark sense of humor".
Electronic Gaming Monthly gave the Genesis version a 4.75 out of 10, panning the game for its failure to capture the humor of the titular character, the Tick's limited number of moves, the monotonous repetition of the same enemies, the irritating sound effects, and the general boring tone. They scored the Super NES version a 4.8 out of 10, again citing its "tedious action and plain enemies." GamePro also gave the Super NES version a generally negative review. They felt the game succeeded in replicating the humor of the comic book, but that the low frame rate and the "endless wave of the same enemies" made the entire experience unenjoyable.
Nintendojo criticized the multiplayer itself for being unenjoyable at times, finding it inferior to the multiplayer options found in games such as Puyo Pop Fever and Bomberman DS. Famitsu felt the game was inferior to previous games in the series, such as Mr. Driller Drill Land and Mr. Driller Ace, with its lack of extra features. The included modes critics reacted to positively; Famitsu labeled the Dristone Driller mode as the highlight of the package, while IGN liked the Pressure Driller mode for its uniqueness and for building on the series' core gameplay. Famitsu and Yahoo! Games praised the usage of unlockable extras for adding replay value.
Whereas previous games allowed players to combat a variety of computer- controlled fighters, Street Fighter II allowed players to play against each other. The popularity of Street Fighter II surprised the gaming industry, as arcade owners bought more machines to keep up with demand. SNK released Fatal Fury: King of Fighters a few months later, adding a two-plane system where characters could step into the foreground or background. Meanwhile, Sega experimented with Dark Edge, an early attempt at a 3D fighting game where characters could move in all directions. Sega however, never released the game outside Japan because it felt that unrestrained 3D fighting games were unenjoyable.
She has said her anxiety disorders make it impossible for her to go to the cinema or board an airplane (in an interview she wished to be able to fly to New York to see the skyscrapers one day before dying), and incapable of taking part in any ceremony. In 2005, Knut Ahnlund left the Swedish Academy in protest, describing Jelinek's work as "whining, unenjoyable public pornography", as well as "a mass of text shovelled together without artistic structure". He said later that her selection for the prize "has not only done irreparable damage to all progressive forces, it has also confused the general view of literature as an art"."Member's abrupt resignation rocks Nobel Prize community".
GamePro summarized, "Slow action, forced humor, fuzzy speech, frustrating combos, cheesy A.I.–the game's practically a laundry list of What Not To Do Without Good Gameplay." Matt Casamassina predicted that ClayFighter 63⅓ would "remain a prominent title in the N64 library for years to come" because the game "is so terrible it sets the standards for bad". Contrarily, the editors of Nintendo Power, who reviewed the game in both its unreleased and released forms in June and November 1997 respectively, were much more positive. Sushi-X also defended the game in Electronic Gaming Monthly, arguing that while it is unenjoyable in a traditional fighting game sense, it makes a great party game.
South Korean PC bangs have been identified as the source of a large number of players that use software tools to cheat in the video game Overwatch, effectively making play on Asian servers for the game unenjoyable for others. The game's publisher Blizzard Entertainment has arranged deals with many PC bangs to allow anyone using the site to play Overwatch without purchasing the game as part of the hourly fee. Because of the competitive and youthful nature of the average PC bang user, many of these players use tools like aimbots to gain the upper edge in Overwatch matches as to show off to friends. While Blizzard does ban accounts from using these types of hacks, PC bang users can quickly make a new Battle.
On 18 September 2007 it was announced by The Automatic that Alex Pennie had left The Automatic. Alex performed for the final time with band mates at Get Loaded in the Park 2007, however had been active for some time with the band assisting with the writing process of their second album, This Is A Fix. It was announced through the band's website and through the band's MySpace that Pennie had been finding playing with his band mates "increasingly unenjoyable" and that he had been growing apart from them. In November, NME reported that the band have had no direct contact with Pennie since the split, which also took place earlier than the official split according to his former band mates.
The German magazine Rock Hard declared The Crimson Idol Album of the Month in June 1992 and the reviewer wrote that it maintained the same "power, roughness, melodic fullness and epic breadth" of its predecessors, with songs "not always at the world-class level, but damn close." In a modern review for AllMusic Greg Prato described The Crimson Idol as "essentially a Blackie Lawless solo album" and indicated "The Invisible Boy", "Chainsaw Charlie (Murders in the New Morgue)" and "I Am One" as highlights. In his review for The Collector's Guide to Heavy Metal, Martin Popoff called The Crimson Idol an "unenjoyable, even hurtful failure in the concept album department", lacking "the creative resonance the painstaking process" of making it "should have nurtured".
GamePro called the game "a lightweight frolic", commenting that playing as the Road Runner is one-dimensional and overly easy, but playing as Wile E. Coyote offers a varied gameplay experience with humorous animations. The four reviewers of Electronic Gaming Monthly gave it a 6.75 out of 10 but unanimously panned the game, saying that the graphics and animation are outstanding but that poor control makes the game frustrating and unenjoyable. A reviewer for Next Generation gave the game three out of five stars, saying it "captures the humor and feel of the Warner Brothers' classic like no other game." He praised the animation and sound effects, and echoed GamePros remarks that playing as Wile E. Coyote is a much more varied and enjoyable experience than playing as the Road Runner.

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