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118 Sentences With "trump cards"

How to use trump cards in a sentence? Find typical usage patterns (collocations)/phrases/context for "trump cards" and check conjugation/comparative form for "trump cards". Mastering all the usages of "trump cards" from sentence examples published by news publications.

You reward them with digital tchotchkes for participating ("Hil Points" or gold "Trump Cards").
In pinochle, holding trump cards late in the game often leads to a win.
The economy, one of Mr Erdogan's trump cards, has begun to run out of steam.
This president has only occasionally invoked them but he still can make them his trump cards.
A presidential pardon would be one of the few trump cards to free Manafort from the prison term.
They're "hoping to use … these trump cards to undermine the narrative that its caliphate has been crushed," Heras said.
People are used to thinking of rights as moral trump cards, near-absolute requirements that all of us can demand.
"It's not every day that I agree with Salvini," said Le Maire, whose government appears to hold the trump cards.
The president has plenty of trump cards up his sleeve as he moves forward on his campaign to reelection this year.
Turkey, which controls the pipeline through which this oil is currently exported, has important trump cards to play in any such negotiations.
The "Trump Cards" focus on specific policy questions and where they stand on issues including pay equity, the minimum wage and Wall Street reform.
The Democratic Senatorial Campaign Committee last week released so-called "Trump cards" online, equating several Republican senators' policy positions with those of the New York developer.
Hoffman might not be able to achieve that, perhaps on his own, but he's certainly trying to help his own industry get better at playing their Trump cards.
Widely credited with rescuing Chrysler from bankruptcy and a major U.S. employer, FCA may also have some trump cards up its sleeves in any upcoming negotiations, analysts said.
There is no Renaissance equivalent to Hoyle, although it is known that tarot was a trick-taking game, and a German game called Karnöffel, which appeared in the 1420s, involved trump cards.
Its trump cards are (a) a large economy, (b) strong trade and investment ties with the rest of Europe and (c) its position as one of the world's leading military and political powers.
From Our Archives In "Last Days," a new collection of 11 stories, Miss Oates displays the uncanny ability to penetrate different states of consciousness, which has always been one of her trump cards as a writer.
By appealing to those fans and egging them on toward direct resistance and action against Trump, Cards Against Humanity is entering new territory by attempting to use its famously irreverent comedy to bring about real change.
Nick Kyrgios, the young star who was supposed to be one of Hewitt's trump cards on the temporary grass court at Kooyong Tennis Club, came down with a virus after suffering back problems and had to withdraw.
"We're reaching the end of a poker game in which both players have now shown their trump cards but not actually put them on the table," said Antón Costas, an economics professor at the University of Barcelona.
But clay-court tennis is a marathon, not a sprint, and by the end of this French Open quarterfinal, Djokovic was out of trump cards, out of belief and out of the tournament where he experienced what may turn out to be his crowning tennis moment.
" P.S. In the "Trump Cards" chapter of Trump's book, "The Art of the Deal," he lists 11 elements of a successful deal, ending with: "Have fun ... If you ask me exactly what the deals ... all add up to in the end, I'm not sure I have a very good answer.
Trump will continuously up the ante, make ridiculous bluffs, fold quietly when the cards aren't in his favor, and otherwise play the trump cards in his hand in a way that will make him tough to beat in November, no matter who the Democrats decide to nominate in the coming months.
But then the 2016 election happened, and after dabbling in political-themed promos throughout the run-up to the election — like funding a Super PAC and creating games to raise funds specifically for anti-Trump and pro-Clinton campaigning — the game-makers are now "back on their bullshit" with their decidedly anti-Trump "Cards Against Humanity Saves America" effort.
Trump cards are higher than all other cards except jokers. Trump cards are determined by the offense’s team level in each game. The trump cards starts the game as the 2s, and can go up to aces, as the offense's team level advances.
Tarot decks intended for divination typically have the suits cups, pentacles (or coins), wands, and swords, along with the Major Arcana trump cards.
The Trull plays a special role in the rules of almost all Tarock card games. The (rounded up) value of each card in the trull is five points, while all other trump cards (usually 19) count only one point each. This applies regardless of whether the Fool is the traditional special card or the highest trump card. Only in regional Italian variants can there be other trump cards that count more than one point.
Sometimes called flushing or bleeding trump, leading the trump suit immediately can often be (but isn't always) an effective strategy. This is typically done in the following situations. First, when a player has an above-average number of high trump cards they may wish to flush out the missing high trump cards. For example, if a player who has bid 7 is left holding the red joker and , then they have five of the six highest cards (and six total).
Contrast Up the line. ;Draw: To extract, usually trumps. To remove the opponents' trump cards is to "draw trumps." ;Drive out: To force a stopper from an opponent's hand, usually by repeatedly leading the suit.
All ranks that they share in common appear very similar but are not identical. The Tarocco set's trump cards are also different from other tarot decks.Tarocco Bolognese at the International Playing-Card Society. Retrieved 7 February 2016.
If too few trump cards remain, the dealer may take any card he or she chooses. This discard process ensures that all trump cards are in play. Game play is normal with the 2 winning conditions: the first team to win a bid that brings them above 100 points or if a team reaches -100 points the other team is declared winner. (A variant to the scoring is that if a team reaches -200 points it is considered a "backdoor" and the game is a draw.) ;Variant Legal bids are 9–18.
Auer, the Austrian card expert, uses "Perlaggen" for the game and "Perlåggen" for the special trump cards to distinguish them, although he says the pronunciation is the same the "å" sounding halfway between a German "a" and German "o".
In occult practices, the Major Arcana are the trump cards of a tarot pack.Dummett, Michael, Ronald Decker and Thierry Depaulis. A Wicked Pack of Cards, Bloomsbury (1996), p. 38 There are usually 22 such cards in a standard 78-card pack.
Trump cards loosely follow the rise and fall of the Roman Empire but also include members of the Roman Pantheon such as Bacchus. All the characters can be easily linked to their equivalents in the earlier and later, more standard, decks.
Trump cards are a set of one or more cards in the deck that, when played, are of higher value than the suit led. If a trick contains any trump cards, it is won by the highest-value trump card played, not the highest-value card of the suit led. In most games with trumps, one of the four suits is identified as the trump suit. In the simplest case, there is a static trump suit such as the Spade suit in the game Spades, or a dedicated trump suit in the Tarot family (in addition to the other four) is featured.
A hand of Tarock cards ; Tarocchi : Trump cards in tarot games of Italian origin. Also Tarock or Tarocchi in games from other countries. ; Tarock : A trump card in tarot games of Austrian or German origin. Also Tarot or Tarocchi in games from other countries.
If a player leads off, all cards become playable. Once again, the highest trump card wins the hand. If no trump cards are played during an off lead, the winner of the previous hand leads the next hand, regardless of what non-trump is played.
First you play with the visible cards. When a card is played, the face down card underneath it is turned over. Permanent trump cards are the Queens and Jacks as well as all cards in the suit of Diamonds. Otherwise the rules of the Wendish Schafkopf already described apply.
The winning bidder is then granted what's left of the deck. This is known as the widow. After the winning bidder picks out all trumps from the widow, he must narrow (or widen) his hand to six cards. If he has more than six trump cards, he must "burn" a trump.
Games are played to 26 points. In this variation, the player who wins the bid declares both the trump and sub-trump suits. Sub-trump cards rank above non- trumps, but below trumps. Players follow suit as in other variations; sub- trumps do not count as trumps for this purpose.
Bauernloch is a combination of Bauernschnapsen and Zehnerloch (or Zehnerloch, Zehnerhitten, Zehnerland). As in Zehnergang, the aim is to win all the tricks, but the exception that invalidates the trump is not used. Like Bauernschnapsen, trump cards keep their higher position. The increased difficulty of this contract is reflected in the points.
Note: Discarded "Trump" cards can be claimed by any player simply by pulling them out of the scrap, (this rarely happens but prevents a dump of point cards, i.e. 9 & 5). The scoring is exactly the same as traditional "Nines and Fives". The game is won by the first team that scores 100 or more.
While it has 21 trump cards, only trumps 5 to 16 are numbered and four of the lower trumps are considered equal. The Magician is an unnumbered trump and ranks as the lowest. All the face cards and trumps are reversible. Tarocco sets by Dal Negro includes two Jokers that aren't used in any tarocchini games.
In addition, one may always play a card of the trump suit, provided it is the highest trump card played until then (keep in mind the atypical ranking which applies to trump cards). One may never play a trump card that is lower than the highest trump card played until then, unless there is no other choice or if the trump is the requested suit and the player does not own any higher trump cards. Finally, the owner of the jack of trumps is free not to play it if otherwise forced to. Once all players have played a card, the person who played the highest trump card according to the ranking jack-9-ace-king-queen-10-8-7-6, from high to low, wins the trick.
The declaring player must show at least the number of trump cards for the level of the bonus declared. The Fool counts as a trump for the purposes of declaring handfuls, but if shown it gives information to other players as it usually means that the declaring player has no additional trumps. This bonus is not multiplied according to the contract.
If there are trump cards in the trick, the highest trump in it wins the trick. If there are no trumps in it, the highest card of the suit led wins the trick. The non-trump suit cards rank in order A-10-K-Q-9-8-7. The trumps rank the same way with the four jacks on top in the order , , , .
The pool is formed by dealer's contribution of five chips or counters. Then the players are dealt five cards each and the next turned for trump. Cards rank as at Whist, except that the knave of clubs, which is called Pam, is the highest trump. Everyone's aim is to win at least one trick, under penalty of increasing the pool.
As of Duel Masters Cross his main cards are: Bolmeteus "Kensei" Dragon, Bolshack Yamato Dragon, Bolbalzak "Sword Flash" Dragon and Saint Bolshack, Spiritual Dragon. After losing Saint Bolshack, Valkiryas Musashi, Ultimate Battle Dragon and Sword Flash Galaxy, Super Champ became his trump cards as well. Later, his trump card becomes Bolshack NEX. He defeated Zakira with Bolpheaus Heaven in the manga.
When playing with 45 cards, the deck is composed of four suits with 11 cards each, and one Joker. In a suited contract (7, 8, and so on), the trump suit will have 13 cards, the suit of the same colour will have only ten, and the two suits of opposite colour will remain at 11 cards each. A simple strategy to bidding is to attempt to predict how the unaccounted-for trump cards (the ones you don't actually hold in your hand) would be distributed among the remaining players, excluding the kitty, with all things being equal. In other words, if you hold seven cards of one suit it can be helpful to assume that the remaining six trump cards are distributed evenly among the remaining three players (two each and none in the kitty).
Try to remember which card that currently is the highest in each colour. Count especially trumps. But don't be afraid to play trump, as long as it's likely the opponent actually also has trump. (If it is in Your interest that the number of trump cards is reduced in the endgame especially) In "low" games try to build up long suits from the bottom.
Ramsch is a variation of the game played if no-one has bid (often the 'last man' has the option of announcing Ramsch if the players bidding before him have all passed). In contrast with the other contracts, everyone plays against everyone else, i.e. each for himself. The same trump cards apply as for Rufspiel, but the aim is to score as few card points as possible.
The Sola-Busca deck comprises 78 cards including 21 trumps (trionfi) plus the Fool (Matte) and 56 suit cards. There had been many previous decks structured in this way. The names and illustrations relating to the trump cards are somewhat idiosyncratic in the Sola Busca deck. The characters depicted in the Sola- Busca cards include Nebuchadnezzar and Gaius Marius, the uncle of Julius Caesar.
Thirty-five unpainted cards are also known. The Albertina museum in Vienna owns 23, including all of the trumps except the first and last, Mato and Nabuchodenasor. The 20 trump cards originally belonged to Count Moritz von Fries, while the other three came from the Imperial Court Library. The British Museum owns four unpainted cards, which it purchased from William and George Smith in 1845.
In a large and popular category of trick-taking games, one suit may be designated in each deal to be trump and all cards of the trump suit rank above all non-trump cards, and automatically prevail over them, losing only to a higher trump if one is played to the same trick.McLeod, John. Mechanics of Card Games at pagat.com. Retrieved 24 March 2017.
Mostly, however, as in regional and national tournaments, a 'non-critical' variant is played, in which only Strikers and trump cards have greater trick-taking power. Practically unbeatable cards are called the Rechters (e.g.: Chief Striker + another Striker: two Rechters) and cards that can only be beaten by the Chief Striker are called the Linken (e.g.: three Strikers + Sow of Trumps: four Linke; two Strikers + Sow of Trumps: three false Linken).
Tony Veale, who takes a more formalised computational approach than Koestler, has written on the role of metaphor and metonymy in humour,Veale, Tony (2003): "Metaphor and Metonymy: The Cognitive Trump-Cards of Linguistic Humor" (Afflatus.uce.ie) using inspiration from Koestler as well as from Dedre Gentner's theory of structure- mapping, George Lakoff and Mark Johnson's theory of conceptual metaphor, and Mark Turner and Gilles Fauconnier's theory of conceptual blending.
The highest trump cards are fixed: the Ace of Hearts, the King of Diamonds, the Queen of Spades, and the Jack of Clubs. The object of each hand is to capture cards with the most points. Aces are worth four, kings three, queens two, and jacks one; in total there should be 40 points. If a player achieves a slam (winning all the tricks), he will get 80 points.
The winning bidder declares the trump suit, and each player discards any non-trump cards. If a player has more than six trumps, he or she must discard down to six cards. Next, the dealer will deal each player back up to six total cards. Finally, the dealer brings his or her own hand to six cards, and is allowed to look at remaining cards when doing so.
The active players may now, in rotation again, lay face down as many of their hand cards as they wish and exchange them for the same number of cards from the talon. They need not exchange any, of course. The aim of exchanging is either to acquire a flush of five cards of the same suit or, failing that, to acquire as many high value cards or trump cards as possible.
The addition of extra cards like 8 and 7 can usually add more uncertainty as for which trump cards are still in the opponent's hands during the course of the game. This uncertainty may be increased with the addition of the 2s. In some Euchre circles it is considered acceptable to "steal the deal" from the other team if they are not paying attention when it is their turn to deal.
5 = one of the three top trump cards, and 5 = two of them. The one who bids 4 NT must have at least one of top three trumps on his own hand). If 4 NT (at once or a round later) is followed by 5 NT, then that bid asks for "trump length". Here the replies are based on what's the minimum number of cards for a usual trump agreement length.
Beginning with the trick in which trump is exposed, each trick is won by the highest trump card in it. Tricks that contain no trump cards are won by the highest card of the suit led. Players must follow suit if possible: if unable to follow, they may play a trump card or discard a card of another suit, as they like. As before, the winner of each trick leads to the next.
Each class at school is involved in a game that determines each individual's position in the caste system through picking up trump cards scattered throughout the campus. The King and Queen cards select the King and Queen of each class respectively, the top of the caste. The high tier consists of the Jack (Jack), Yes-Man (10), and Wannabes (9), who serve the King. The middle tier consists of the Preppies (8), Gofers (7), and Slackers (6).
In Chratze, there is no such concept of Jack (Puur) and Nine (Nell) as in standard Jass where these two trump cards are the highest-ranking cards even higher than ace, king or queen. At the end of 4 tricks, the player having announced "Chratze" has to have 2 tricks or more to win a share of the pot; everyone having announced "metcho" has to have at least 1 trick to win a share of the pot.
The highest bidder calls trumps, and players discard non-trump cards face up in the center of the table. The dealer then distributes 6 cards to each player in batches of 1. In Southeast Missouri this version, called 7-point Pitch, is played with a 34 card deck (2's-6's removed with a 10 card blind, no discarding). Points and Bids are the same as described above, and cards are dealt singly or 3 at a time.
The second player must follow suit and head the trick if possible. If the second player is void in the led suit, but has one or more trump cards, he must play a trump. Only if the second player has no cards of the led suit and no trumps, may any other card be played. The trick is won by the higher trump or, if no trumps are played, the higher card of the led suit.
The 78-card Tarot Nouveau deck is the most widely used set for Tarot card games in France, Belgium, Denmark, and parts of Switzerland. A full set contains the standard 52 cards plus a Knight face card for each suit ranking between the Queen and Jack. Aces are marked with "1" and are the lowest ranked cards. There are 21 numbered trump cards and one unnumbered and suitless card, The Fool, which excuses the player from following suit.
The card value in descending order is either Deuce, King, Ober and Unter in a German deck, or Ace, King, Queen and Jack in a French deck, followed in each case by the pip cards 10, 9, 8 and 7. There are no trump cards. If the player succeeds, he takes over and leads to the next trick. There is no requirement to follow suit and there is no obligation to win a trick even if the player could.
The players then discard non-suited cards (except the other pedro of the same color), holding onto all suited cards, even in excess of 6 in a hand. The following rules of game play apply to both versions: After the cards are dealt, the game begins with the winning bidder leading the first hand. The first lead must be trump. If any player has more than 6 trump cards, he must lay down enough trumps to bring their remaining hand down to 5.
"A" is a song by D.J.Amuro. The song is a crossover from beatmaniaIIDX 7th Style and was composed by one of beatmaniaIIDX frequent contributors Takayuki Ishikawa. The song's title is spelled "Ace" and seems to be based around trump cards as the song's overlay in beatmaniaIIDX features a joker which was carried over as the song's background in this game. The version of the song in this game is a shortened version of the original, mostly cutting the parts in the middle.
The player on the dealer's left leads first. Players must follow suit whenever possible, and the highest card of the suit led or, if a trump is played, the highest trump wins the trick. Each player must follow suit when trump is led, under the penalty of forfeiting his stake, except in the case of the three best trump cards, the 5 and J of trumps and the , each of which is privileged to renege. If a player takes three tricks he wins the game.
The trump suit beats the other three suits, with the ranking of trump cards from strongest to weakest as follows: Ace-3-King-Knight- Knave-7-6-5-4-2. The next strongest suit is the one the first player played, again with the card rankings being Ace-3-King-Knight-Knave-7-6-5-4-2. Cards of the other two suits always lose to trumps and the first player's suit. The winning team places the four cards from the trick into their baza.
After all four cards have been put down, the winner of the trick is determined, the highest card of the suit that started the round wins, unless trump cards are put down, and in that case, the strongest trump wins. The player to win the trick is the one to start the next round. When playing with no trump (NT), the rules are the same, only there is no option to cut, so a player that does not have the leading suit loses the trick for sure.
Sküs (right) of the Industrie und Glück. In tarot card reading, the Fool is usually considered part of the Major Arcana. This is not true in tarot card games; the Fool's role in most games is independent of both the plain suit cards and the trump cards, and the card does not belong to either category. As such, most tarot decks originally made for game playing do not assign a number to the Fool indicating its rank in the suit of trumps; it has none.
Afterwards, she changes her deck into a Light, Water and Darkness civilization deck based on the Knight race using Brunhilde, Ghost Knight and Nero Gryphis, Mystic Light Emperor as her trump cards. ;Zakira Fua (不亞・ザキラ Fua Zakira, real name:ザキラ・ジョール Zakira Joule aka. "Z") :The main antagonist of both the third season, Duel Masters Charge and the Duel Master Cross series. An evil duelist, the nemesis of Shobu's father, and the one controlling Yumama, who is his younger sister, from the start.
It uses the standard 52-card (poker) deck, with some modifications: remove all twos ("deuces") except the two of clubs; add both of the jokers into the deck, and make sure that the two jokers have different faces. One of these will be the "big joker" and the other will be the "little joker"; these are the highest-ranked trump cards in any turn. This should leave you with a deck of 51 cards (52 - 3 deuces + 2 jokers). Since there are three cards played every trick, this gives us 17 tricks per hand.
The Book of Tokens, Tarot Meditations. The B.O.T.A. Tarot is presented in several editions: the standard-sized full deck and a larger version containing only the Major Arcana (trump cards; often called 'tarot keys' by Case) are black and white, since Case believed that every student needed to color their own deck. After his death, the Major Arcana became also available in color. Each of these cards has a border of a particular color, which is the color that is associated with the card in the writings of Case.
In the original game, Hearts formed the permanent trump suit unless a Solo was bid. In the later variant, Hearts are the permanent trump suit if the talon is used to replenish cards; otherwise in Hand contracts, the trumps are chosen by the declarer. In the complex version of the game, the trump suit is chosen by the declarer; all nine cards of the chosen suit are trumps and the sequence within the trump suit is unchanged. There are no permanent trump cards in this version, as for example, in Skat, Doppelkopf or Schafkopf.
However, the High and Low points must be the Ace and the 2 even if revealing all cards shows other cards would have won High or Low. Game point is not counted. Unique to Contway 6-point pitch is the ability to toss trump cards before the redeal. Tossing point cards such as the Jack, Off-Jack, or Joker can useful if the other team bids too high, or when it is the only trump in the hand and the other team keeps many cards which decreases the chance that the redeal will provide protection.
Roy Godson graduated with a PhD from Columbia University, with a focus on international politics and national security. Godson is a Georgetown University emeritus professor of government. Godson testified before the United States Senate Select Committee on Intelligence in 2017, to give background on the Senate investigation into Russian interference in the 2016 United States elections. He has served as president of the National Strategy Information Center, Washington, D.C. Godson went on to author and edit multiple other books on covert operations and intelligence, including: Dirty Tricks or Trump Cards, and Comparing Foreign Intelligence.
Cards from the Pierpont Morgan Bergamo deck The Visconti-Sforza tarot is used collectively to refer to incomplete sets of approximately 15 decks from the middle of the 15th century, now located in various museums, libraries, and private collections around the world. No complete deck has survived; rather, some collections boast a few face cards, while some consist of a single card. They are the oldest surviving tarot cards and date back to a period when tarot was still called Trionfi ("triumphs" i.e. trump) cards, and used for everyday playing.
The Fool from the Rider-Waite tarot deck In the Visconti-Sforza tarot deck, the Fool is depicted as a ragged vagabond. The Fool or The Jester is one of the 78 cards in a tarot deck. In tarot card reading, it is one of the 22 Major Arcana, sometimes numbered as 0 (the first) or XXII (the last). However, in decks designed for playing traditional tarot card games, it is typically unnumbered, as it is not one of the 21 trump cards and instead serves a unique purpose by itself.
Zaheer has 44 World Cup wickets, spanning from 2003 to 2011, putting him in sixth place behind Glenn McGrath (71), Muttiah Muralitharan (68), Wasim Akram (55), Chaminda Vaas (49) and Lasith Malinga (47) on the list of highest number of wickets by a bowler the marquee event. He is tied with Srinath in sixth but Srinath has played 34 games as opposed to Zaheer's 23. Zaheer, who was one of India's trump cards during their World Cup triumph in 2011, finished as the joint highest wicket-taker along with Shahid Afridi with 21 scalps.
This is scored the same as a Big Mo. Nil In The Dark is usually only bid if they have no trump cards. ;The rest are mine (TRAM): Some players allow a player who realizes that he cannot help but win all remaining tricks to simply lay down his hand and declare "the rest are mine"; such declaration is sometimes called "tramming". This can help speed the play of the game. An obvious situation in which a player could "TRAM" is if, with three tricks left to play, the leading player holds the .
This, as well as the parallel and now famous Jane case over Auscar/Nascar at the Calder Thunderdome, were undoubtedly the seeds which spawned the formation of the AASA some years later. There were three primary areas where Ronke believed he could broker a better deal for licence holders: competitors licences, event permit fees and insurance costs. Additionally, later on, the cost of track licences was also on Ronke’s ‘hit list’. One of CAMS’ trump cards has always been that it could provide comprehensive insurance cover to competitors and organisers.
Later in the series he changes his deck to a Darkness/Light Knight deck, his main trump cards being Romanoff the 1st, Lord of the Demonic Eye, Death Romanoff the 5th, General of the Demonic Eye, King Balcry, Demonic Eye Lord and Supernova Death Dragerion. ; :A character introduced in Duel Masters Zero who is the most recent antagonist. He invited Shobu and his friends to a tournament on an uncharted island, but it was really a trap. After kidnapping Dr. Root, he forces Shobu, Mimi, and George to duel his associates.
The Misdeal rule is in effect, as is Shoot the Moon, which is differentiated from and superior to a perfect bid (11) in that Shoot the Moon automatically wins or loses the game. Only the 17 Trump cards are legal for play. A five-player variation exists: here, each player has an individual, not partnership, score; partnerships change each round and are determined by the winning bidder calling for one specific Trump card to be led. The player who plays this Trump joins the winning bidder's partnership for that one round, and the other three players join the opposing partnership.
A trump card may not be played first in a trick unless the trump suit has already been played or the player has only trump cards available. (Trump is said to be "broken" the first time a trump card is played.) The person who played the highest card in the suit that was led first wins that trick unless a trump card was played, in which case the person who played the highest trump card takes the trick. Cards within a suit are ranked from Ace (highest value) down to 2 (lowest value). The winner of a trick leads the next trick.
The Tudor Vladimirescu Division was converted into an armored division by 1947 while the regular Romanian army was reduced to four divisionsAxworthy, p. 46 with no tanks, thus providing the Romanian communists the trump cards of mobility and firepower had a conflict with anti-communist elements in the Romanian Army taken place. The Division was converted into the 1st Armored Division in 1947, then 5 Tank Corps, after 47 Tank Corps, and finally take the name of 37 Mechanised Division, which became in 1957 a Mechanised Division. In the 1950s Soviet officers were employed as advisors.
He is a Georgetown University emeritus professor of government. Godson testified before the United States House of Representatives, United States House Committee on Foreign Affairs, as an expert on violence in Central America. He testified before the United States Senate Select Committee on Intelligence in 2017, to give background on the Senate investigation into Russian interference in the 2016 United States elections. He has served as president of the National Strategy Information Center, Washington, D.C. Godson has authored and edited multiple books on covert operations and intelligence, including: Dezinformatsia: Active Measures in Soviet Strategy, Dirty Tricks or Trump Cards, and Comparing Foreign Intelligence.
The Unicode standard for text encoding on computers defines 8 characters for card suits in the Miscellaneous Symbols block, at . Unicode 7.0 added a unified pack for French-suited tarot nouveau's trump cards and the 52 cards of the modern French pack, with 4 knights, together with a character for "Playing Card Back" and black, red, and white jokers in the block . The Unicode names for each group of four glyphs are 'black' and 'white' but might have been more accurately described as 'solid' and 'outline' since the colour actually used at display or printing time is an application choice.
One person plays a card, and the player to the right of this person, from the opponent team, plays a card. As with Two-player Tute, if the second player has one or more higher cards of the same suit as the first player's card, one of these must be played. If the second player has cards of the same suit, but only ones of less value than the first card, one of these must be played. If the second player does not have any cards of the same suit but has one or more trump cards, one of these must be played.
Assume a hand is dealt and that spades are named as trump. In this event, the trump cards are as follows, from highest-ranking to lowest: : (top card), (right bower), (left bower), , , , , The becomes a spade during the playing of this hand. This expands the spades suit to the seven cards named above and reduces the suit of clubs by one card (its jack being loaned to the trump suit). Once the hand is finished, the ceases to be a spade and becomes a club again unless spades are again named as trump during the playing of a subsequent hand.
While she appears to be the cause of all the disruption in the tournament, she is really a pawn of her malicious older brother, Zakira. After she is released, she becomes an ally of Shobu, along with Bucketman. While brainwashed, her trump cards are Cruel Naga, Avatar of Fate and Super Necrodragon Abzo Dolba. In Duel Masters Cross her deck contains all 5 civilizations and is focused on creatures who have the following effect: "If this card is discarded during your opponent's turn, you may put this card into the Battle Zone instead of the Graveyard".
The player who wins the bid is immediately given the two remaining deck cards, and must then call a trump suit. Players then discard, retaining all trump cards and any number of distrump cards necessary to arrive at a total of six cards in their hand. In the event a player has more than six trump, he or she retains all of his trump, playing the lowest non-point cards (3, 4, 6, etc.) concurrently with each hand until the extras are gone. After the discard, the winning bidder places his lead card in the center of the table, and asks for another card not in his hand.
The Trull from an Austrian Tarock Type C pack: Pagat, Mond, Sküs The Trull from an Austrian Tarock Type A pack: Pagat, Mond, Sküs The trull is a trio of three special trump cards used in tarock games in Austria and other countries that have a much higher card value than the other trumps. The individual cards are known as trull cards (Trullstücke). The word trull is derived from the French tous les trois which means "all three". In spite of its French roots the term is not common in the game of French tarot, where the trull cards are called les bouts ("butts") or, in earlier times, les oudlers, which has no other meaning.
A player may TRAM if he has only trump cards in his hand, and believes they are all higher than any other trump card held by another player. He does so by revealing his hand and declaring "the rest are mine". If he is correct and no other player has a higher trump than him, he wins all of the unplayed tricks (this would be true if the tricks were played out anyway). However, if an opponent has in his hand a trump card of a higher value than one of the cards in the TRAMing player's hand, the player has made a false TRAM, and all the remaining tricks go to the opposing team as a penalty.
One early pattern of playing cards that evolved was one with the suits of Batons or Clubs, Coins, Swords, and Cups. These suits are still used in traditional Italian, Spanish and Portuguese playing card decks, but have also been adapted in packs used specifically for tarot divination cards that first appeared in the late 18th century.Donald Laycock in Skeptical—a Handbook of Pseudoscience and the Paranormal, ed Donald Laycock, David Vernon, Colin Groves, Simon Brown, Imagecraft, Canberra, 1989, , p. 67 The first documented tarot packs were recorded between 1440 and 1450 in Milan, Ferrara, Florence and Bologna when additional trump cards with allegorical illustrations were added to the common four-suit pack.
A "lay-down hand" is similar to a throw-in, where a player may lay down his entire hand before a single card has been played. Rather than a poor hand, this is a perfect or unbeatable hand, and is scored as if it were played normally. The definition of a perfect hand will depend on the exact rules in use, but in most rules both bowers (jacks of the trump color) and 3 trump cards are needed, as in the perfect hand pictured at the top. However, some players might lay down a hand that is not strictly unbeatable under the assumption that nobody has the set of cards required to beat them.
Two months before he ascended to the English throne, as Henry II, he married Eleanor, Duchess of Aquitaine, the richest heiress in the French kingdom and ex-wife of the King of France. The kings of France nevertheless, held some trump cards: the prestige and prerogatives of their position, the dissent at the heart of the Plantagenet family and the difficulty the latter had in exacting obedience in the South-West. John Lackland, son of Henry II, caused confusion among his vassals by his irregular and violent behaviour. The king of France, Phillip Augustus was able to take advantage of this by taking Normandy from him by his capture of the fortress of the Château Gaillard, downstream from Paris (1204).
The defender attempts to beat the attack card by playing a higher-ranking defending card from their hand. For example, if the attacker plays a the defender must play a higher spade such as the or a card from the trump suit to defend successfully. The defender must play a higher card of the same suit as the attack card or play a card of the trump suit (there is no obligation to play the card of the same suit, you can use trump cards to beat off the attack anytime). The defending cards are placed on top of the attack card overlapping it, so both cards are visible and it is clear which cards are attacking and defending cards.
President Sirisena met with a Tamil National Alliance (TNA) delegation whom he asked to abstain from a vote of no confidence if it were moved. The TNA told Sirisena it had taken a decision to vote against the appointment of Mahinda Rajapaksa as the Prime Minister. The President in response is reported to have said that he will not reappoint Ranil Wickremesinghe as the Prime Minister, even if his party secured a majority in Parliament. While making an address on 8 November the SLFP executive committee meeting Sirisena said that "he had used only one trump card and there were more trump cards still in his hand", and that he would not go back on any decisions that he had taken already, during this crisis.
Bidding is the process in many card games, such as Skat, Pinochle, Binokel, Bridge, Solo Whist, Préférence, L’Hombre, Bauernschnapsen and most types of Tarock, whereby players vie to be able to specify the type of contract, the trump cards and/or to be able to pick up a set of face-down cards known variously, for example, as the talon, skat, dabb. Players may raise the bid (by bidding a higher contract or point value) until the highest bidder is determined when the others all say "pass." Bidding may be done in successive pairs as in Skat (in the sequence: deal - listen - announce - reply) or in succession as in Schafkopf. If a player overbids this usually has negative consequences, often involving the loss of the game.
Dummy reversal (also known as reverse dummy) is a technique in contract bridge whereby declarer uses trump cards to ruff from the hand with more (longer) trumps, and retains the trumps in the other (shorter) hand to draw the opponents' remaining trumps. Normally in play technique, ruffs are taken from the hand with shorter trumps, retaining trumps in the longer hand for control. Declarer, being the first to have bid the suit, usually has more trumps than his partner (the eventual dummy) and so the term "dummy reversal" is used to describe the case where during the play, dummy is made to have more. The purpose of dummy reversal is to yield more tricks than the normal technique; the technique can be adapted for use in other trick-taking games.
If one looks "closely enough" at a Trump, one can see parts of the Pattern or Logrus within its design, which may provide a source of power. Anyone may use a Trump – the user does not need to be an Amberite, a Pattern initiate, or of royal blood. Similarly, no special characteristics are required in the person depicted on a Trump – for example, in Blood of Amber, several initiates of the Logrus were depicted on Trump cards drawn by Brand or Rinaldo, and Merlin considered drawing a Trump depicting Bill Roth, a trusted advisor with no apparent magical aptitude. Provided the artist is sufficiently familiar with the subject, a Trump can be drawn for any person or place desired, unless the place is in constant motion and change (such as portions of Chaos).
Later, Aric breaks into Frank's house again, and this time he is confronted by Marv, who is really Dark. The two serial killers try to one-up each other with various trump cards, ending with Dark gunning down Frank (who kept switching sides for monetary reasons) and running off when Aric reveals he has brought along a sniper rifle-wielding workmate named Doug. Aric chases and fights Dark in the woods, with Dark having the upper hand until Aric shoots him with a handgun, one of eighteen he had left in the area in anticipation that his and Dark's battle would take place outside. Brad (who is unaware of Aric's true nature) appears, and is murdered by Aric, who relocates to another city after eliminating the rest of his co-workers, and other loose ends.
When every player has played a card to the trick, the trick is evaluated to determine the winner, who takes the cards, places them face down on a pile, and leads to the next trick. The winner or taker of a trick is usually the player who played the highest-value card of the suit that was led, unless the game uses one or more trump cards (see below). The player who leads to a trick is usually allowed to play an arbitrary card from their hand. Some games have restrictions on the first card played in the hand, or may disallow leading a card of a particular suit until that suit has been played "off-suit" in a prior trick (called "breaking" the suit, usually seen in cases of a trump or penalty suit).
Only two cards are considered doubles, so two different-suited trump rank cards, two ordinary non-trump cards with the same value, or a combination of a red joker and a black joker are not counted. For example, if 7♣ is trump, 7♠-7, or Q♠-Q are not considered doubles despite them being of equal rank (or in the first case, both in the trump suit). After a double-cards lead, other players must also follow suit with double cards, if they have them; for players who do not have double cards in the suit lead, they must play separate cards in the same suit if they have them. Only after playing any cards in the lead suit, they may play any cards from other suits, or a double from the trump suit to "ruff" the trick.
The bidder is now free to lead any suit, including trump. If a player trumps a hand and the next player does not have the suit that was played first, then either he has to over trump the hand or play other suit but cannot play a lower trump card. Note that if a situation is reached during the first phase in which the bidder has no trump cards in hand, and another player leads the trump suit, the bidder can play any card, since the face down trump card is not yet part of the bidder's hand. Of course the bidder has the option to expose the face down trump card and play it, but if the face down trump card is low and cannot win the trick, it will probably be better to save it for later.
The indirect precursors of the various games of the Schafkopf family (which include Doppelkopf and Skat), were the Spanish national game of L'Hombre (which had reached the Holy Roman Empire through the courtly circles of France in the late 17th century), its four-hand variant, Quadrille, and its simplified German derivative, German Solo. The distinction between variable and permanent trump cards as well as the selection of a contract by announcing and bidding, probably originate from these games. The special feature of Bavarian Schafkopf, the selection of a playing partner by 'calling' a Sow (often misleadingly called an Ace as it is, in fact, a Deuce), was also usual in German Solo; the determination of the winning team by counting card points (Augen), instead of tricks, however, has another origin, perhaps in Bavarian Tarock or related games.
Of the many variants to 500, the standard deck contains 43 playing cards: a joker is included (sometimes two, in which case the black joker beats the red one), and the 2s, 3s, and two 4s are removed. Either the two black 4s are removed, or the 4 of spades and 4 of diamonds are removed, in which case the 4 that matches the trump colour is also considered trump, so that there are always 13 trump cards (14 when using two jokers). Cards are dealt to each of the four players and three (four with two jokers) are dealt face down on the table to form the kitty (also known as the widow, the blind or the hole card). Alternatively, a 45-card deck can be used (46 with two jokers), in which case the 4s are not removed.
In the Rider-Waite tarot deck and similar decks, "The Hierophant" (known in the Tarot de Marseille as "The Pope") is one of the twenty-two trump cards comprising the "Major Arcana", and represents conformity to social standards, or a deference to the established social moral order. As the guide towards knowledge, insight, and wisdom, in a tarot reading it might, for example, represent a priest, scholar, therapist, or teacher although these individuals are more definitively represented by the Hermit, or suggested by the traits attributed to the King of Cups. A. E. Waite wrote that the Hierophant: > ...symbolizes also all things that are righteous and sacred on the manifest > side. As such, he is the channel of grace belonging to the world of > institution as distinct from that of Nature, and he is the leader of > salvation for the human race at large.
Ramsen (Bavarian: "scoop", "pick up", "gather") or Ramsch is a traditional Bavarian plain-trick, card game for three to five players that is played with a 32-card German-suited pack and is suitable both for adults and for children. It is one of the Rams group of card games that are distinguished by allowing players to drop out if they think they will fail to win the required number of tricks. An unusual feature of Ramsen is the presence of four permanent trump cards that rank just below the Trump Sow (often erroneously called the Trump Ace). It should not be confused with the contract of Ramsch in games like Skat or Schafkopf, nor with the related game of Rams which is also called Ramsen in Austria, but is played with a Piquet pack, does not have permanent trumps and has a different card ranking.
According to these reports, the Allied naval fire curtain was one of their trump cards and in a crisis, it was more accurate and it could be sustained on target, fulfilling the role of a floating artillery arm. The reports also discuss the role of the smaller Allied vessels, remarking that they had firepower that should not be underestimated: "a torpedo boat ... had the firepower of a howitzer battery, a destroyer that of a battery of artillery." The reports go on to compare a cruiser to a regiment of artillery and state that battleships with 38 to 40-cm guns had no equal in land warfare, and could only be matched "by an unusual concentration of very heavy batteries." The German report said that Allied troops had a "particular advantage" from ship formations that provided the mobility to concentrate artillery on any point on the battlefield, and then change their placement to whatever the fighting required.
Also, the cards "discarded" must not be point cards and the card placed on top will be the official card played for that hand. Play continues normally, with the exceptions that whoever plays the "2" gets its point regardless of who plays the highest card in the trick, and whomever wins a hand can start the next hand "off-suit"; at which time, players must play the off-suit that was led if they kept any of that suit in their hand, if a player does not have the off- suit that was led then they can play any other off-suit, a "trump" or on-suit card can be played at any time. After leading off-suit, if no one else plays a higher card of the suit led or a trump, the player who led maintains the lead. In the case of trump cards played in an off-suit hand, the highest trump always takes the next lead.
In most games, the relative rank of cards within a suit is the same in trump and plain suits, but they may sometimes differ, for example in Klabberjass, Euchre, or Eighty Points. The trump suit may be fixed as in Spades, rotate on a fixed schedule or depend on the outcome of the previous hand as in Ninety-nine, be determined by drawing a card at random as in Bezique, by the last card dealt to a designated player as in Whist, by the first card played as in Nine Card Don, be chosen by a designated player as in Barbu, or players may bid for the right to select the trump suit as in Contract Bridge or Skat. In most games, trump cards cannot be played if the player has any cards of the suit led to the trick; the requirement to "follow suit" is of higher priority. In a few games, trumps can be played at any time.
If you are successful at bidding a suited contract and are awarded the kitty, a basic strategy of discarding is to eliminate as many non-trump suits from your hand as possible, thus giving the most opportunity to use trump cards. However, discarding as many suits as possible is only a basic strategy, and should be met with some qualifications. First, in most contract bids it is beneficial to keep an ace of any non-trump suit, as with all things being equal each player will with high probability have at least two cards of any given non-trump suit, making the ace of that suit a winning card. Second, it can also be effective in some circumstances to intentionally keep the king of a non-trump suit and a low card of the same suit (for example the 6 and K when spades are trump) when you are unable to discard that suit entirely.
LoTT can be stated as follows: The total number of tricks available on a deal is equal to the total number of trump cards both sides hold in their respective best suits, where the total number of tricks is defined as the sum of the number of tricks available to each side if they could choose trumps. As an example, if North-South between them hold nine spades and East-West hold eight clubs, the LoTT says that the total number of tricks available is 17 (9 + 8). Note the LoTT says nothing about how many tricks each side will make; this depends on the split of high card points (HCP) as well as the number of trumps held - if, in the example, the side with eight clubs held all the HCP, they would make all 13 tricks with clubs as trumps - but if the other side could choose spades as trumps, they could well make four tricks (draw trumps and cross ruff) - note 13 + 4 still = 17. When the HCP are fairly evenly split between the two sides, the number of trumps held by each side is a close indicator of the tricks available to each side.

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