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22 Sentences With "tangrams"

How to use tangrams in a sentence? Find typical usage patterns (collocations)/phrases/context for "tangrams" and check conjugation/comparative form for "tangrams". Mastering all the usages of "tangrams" from sentence examples published by news publications.

You likely played around with tangrams in your elementary school math classes.
So the Tangrams app can see when a player has successfully pieced a desired image together, congratulate them and serve up a new challenge.
It explains toolboxes, tackle boxes, Tangrams, the appeal of Apple's packaging, Fabergé eggs and the reason that YouTube is full of parallel-­parking videos.
In its version of the classic educational game Tangrams, kids rearrange geometric pieces to form the shape of an animal, or another image, shown on an iPad screen.
The Osmo Tangrams app can see when a player has successfully pieced together a desired image, for example, and the Osmo Words app can congratulate the player who just completed a word.
One of Osmo's popular products is an interactive version of Tangrams, which asks kids to rearrange geometric pieces to form the shape of an animal, or another image displayed on an iPad screen.
Tangrams have been used in classrooms around the world for generations to help teach basic math ideas.
Hands On! Tangrams is a puzzle game for Nintendo DS. It was released in North America on November 24, 2009. Tangrams are an ancient set of Chinese moving puzzle pieces that today entertain and challenge people across the globe. Dating back to well before the 19th century, these seven simple shapes or “Tans” come together to form hundreds of different figures with multiple solutions.
Tangrams were first introduced to the German public by industrialist Friedrich Adolf Richter around 1891. The sets were made out of stone or false earthenware, and marketed under the name "The Anchor Puzzle". More internationally, the First World War saw a great resurgence of interest in tangrams, on the homefront and trenches of both sides. During this time, it occasionally went under the name of "The Sphinx" an alternative title for the "Anchor Puzzle" sets.
Danish interest in tangrams skyrocketed around 1818, when two books on the puzzle were published, to much enthusiasm. The first of these was Mandarinen (About the Chinese Game). This was written by a student at Copenhagen University, which was a non-fictional work about the history and popularity of tangrams. The second, Det nye chinesiske Gaadespil (The new Chinese Puzzle Game), consisted of 339 puzzles copied from The Eighth Book of Tan, as well as one original.
Sets being produced today are made to the same specifications as the antique ones, so they can be easily integrated. In addition to construction sets, the artificial stone formula has been used to produce simple flat puzzles, such as tangrams.
Many virtual manipulative activities give students hints and feedback with pop-ups and help features. More traditional concrete manipulatives are not conducive to comprehension without direct instructor assistance. For example, in using tangrams, students can practically copy a design made from pattern blocks. When a block is near a correct location, it will snap into place.
In this study, children aged 9–14 years old played three different types of video games. They were first assessed for aggression in order to avoid confounding. Afterwards, they completed a puzzle task with a partner and then assigned tangrams to a fictitious person in another room. The participants were told that the person in the other room, who they did not know was not actually real, had an opportunity to win a prize.
The children were told they were not eligible for the gift card. The measure for helpful or hurtful behavior was based on how many easy or difficult tangrams they assigned to the fictitious person. Results indicated that playing prosocial games significantly more helpful behaviors in children than those who played violent video games. Conversely, playing violent video games had significantly more hurtful behaviors in children than the children who played prosocial games.
The web site OpenStreetMap.org provides a slippy map interface based on the Leaflet JavaScript library (and formerly built on OpenLayers), displaying map tiles rendered by the Mapnik rendering engine, and tiles from other sources including OpenCycleMap.org. Custom maps can also be generated from OSM data through various software including Jawg Maps, Mapnik, Mapbox Studio, Mapzen's Tangrams. OpenStreetMap maintains lists of online and offline routing engines available, such as the Open Source Routing Machine.
The name polyabolo is a back formation from the juggling object 'diabolo', although the shape formed by joining two triangles at just one vertex is not a proper polyabolo. By false analogy, treating the di- in diabolo as meaning "two", polyaboloes with from 1 to 10 cells are called respectively monaboloes, diaboloes, triaboloes, tetraboloes, pentaboloes, hexaboloes, heptaboloes, octaboloes, enneaboloes, and decaboloes. The name polytan is derived from Henri Picciotto's name tetratan and alludes to the ancient Chinese amusement of tangrams.
Players of the WiiWare version of the game called NEVES Plus, (known as NEVES Plus: Pantheon of Tangrams in Europe) use the Wii Remote to grab and rotate puzzle pieces, with up to four players being able to solve the puzzle simultaneously or compete against each other in teams of two. The game also features new multiplayer modes and an Ancient Egypt-themed setting. A sequel of the game called NEVES Plus Returns (Hamekomi Lucky Puzzle Wii Return) was released for WiiWare in Japan.
When asked to describe the album, Zammuto said "You're getting verrry sleepy." On April 5, 2010, the duo announced that The Way Out would be released through Temporary Residence Limited in July. On April 27 Pitchfork Media began streaming the track "Beautiful People", which Zammuto described as "a three part christian harmony mixed with a sort of euro-disco-trash beat, an orchestra’s worth of sampled brass and lyrics about the twelfth root of two (my favorite irrational number), trigonometry and tangrams". The album was released on July 20.
Each stage will have a different cipher that applies to all the satellites in that particular stage. There are three separate stages, or orbits, of play, and the player may not move on to the next stage until he has learned the 4-digit passcode. The passcode can be obtained by completing various challenges posed by aliens that can be found in each stage. The challenges pertain to real-world scenarios such as using a calendar to find a certain date, tangrams, measuring with a ruler, and measuring with a scale.
In mathematics education, virtual manipulatives are a relatively new technology modeled after existing manipulatives such as base ten blocks, coins, blocks, tangrams, rulers, fraction bars, algebra tiles, geoboards, geometric plane, and solids figures. They are usually in the form of Java or Flash applets. Virtual manipulatives allow teachers to allow for efficient use of multiple representations and to provide concrete models of abstract mathematical concepts for learners of mathematics. Research suggests that students may also develop more connected understandings of mathematical concepts when they use virtual manipulatives (Moyer, Niezgoda, & Stanley, 2005).
Each correct answer advances the player or team along a track printed on the scorecard; they win by being the first to reach the end. The original game contained only logic and lateral thinking puzzles, while later editions added other types of brain teasers including tangrams and stick puzzles. Lateral thinking problems are identified by a diamond on the question side of the card, indicating that answering team are allowed to ask "yes/no" questions about the puzzle scenario. These puzzles often give unnecessary information in order to distract the answerer from a simple, common sense solution, and play on common assumptions.
Despite its relatively recent creation, there is a much older tradition of dissection amusements in China which likely played a role in its inspiration. In particular, the modular banquet tables of the Song dynasty bear an uncanny resemblance to the playing pieces of the Tangram and there were books dedicated to arranging them together to form pleasing patterns. The prominent third-century mathematician Liu Hui made use of construction proofs in his works and some bear a striking resemblance to the subsequently developed Banquet tables which in turn seem to anticipate the Tangram. While there is no reason to suspect that tangrams were used in the proof of the Pythagorean theorem, as is sometimes reported, it is likely that this style of geometric reasoning went on to exert an influence on Chinese cultural life that lead directly to the puzzle.

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