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15 Sentences With "superliminal"

How to use superliminal in a sentence? Find typical usage patterns (collocations)/phrases/context for "superliminal" and check conjugation/comparative form for "superliminal". Mastering all the usages of "superliminal" from sentence examples published by news publications.

"Superliminal" is a first-person puzzle game coming to the PlayStation 4 in April.
The puzzles are what matters, though, and Superliminal is a fundamentally different kind of game.
I actually played Superliminal (which is from developer Pillow Castle) during the recent holiday break and really enjoyed it.
It's not quite the same thing, but the recently released puzzle game Superliminal features some funky perspective play that's not too far off from what F-Stop would have offered.
If watching Exposure and reading all about the early days of Portal's success has you in the mood to play something similar, Superliminal has relatively low hardware requirements for a modern PC game and is more than worth your time.
Brands include Superliminal Purple Stuff and Supraliminal Labs Red Stuff.
Other FBI brands include Superliminal Purple Stuff shots and Supraliminal Labs Red Stuff.
Kinda Funny Games streamed its showcase on June 10, 2019. Among games shown included: CastleStorm 2, Stronghold: Warlords, Lucifer Within Us, Funtime, Half Past Fate, Superliminal, and Undying.
4-cube 54 virtual puzzle with stickers of the same cubie made to exactly touch each other. ::Geometric shape: tesseract The Superliminal MagicCube4D software implements many twisty puzzle versions of 4D polytopes including N4 cubes. The UI allows for 4D twists and rotations plus control of 4D viewing parameters such as the projection into 3D, cubie size and spacing, and sticker size. Superliminal Software maintains a Hall of Fame for record breaking solvers of this puzzle.
Superliminal received "mixed or average reviews" according to review aggregator Metacritic. The game's core mechanic was praised, but generally reviewers felt the game was short and lacked some of the potential that could be used with that mechanic, as well as having a lackluster story.
Antichamber was particularly influential to Shih, as it directed and encouraged the player to think outside the box to discover the solutions to its puzzles, an idea he wanted to recapture in Superliminal. In a similar fashion, Shih likened Superliminals scaling puzzles to the portal-based ones in Portal, designing the puzzles to create moments of epiphany for the player. The core concept behind Superliminal is based on forced perspective, with Shih referencing the common tourist photos of people using forced perspective to appear as if they are pushing or holding up the Leaning Tower of Pisa. Achieving the scaling mechanic in the Unity engine was itself straight-forward according to Shih.
Superliminal was developed by the six-member team of Pillow Castle, led by Albert Shih, a student from the Entertainment Technology Center (ETC) at Carnegie Mellon University. Shih had developed the foundation of the game while an undergraduate student at ETC around 2013 as part of a programming assignment, looking for "what kind of interesting first person game can I build by just moving cubes around?" He improved upon the concept during his graduate work, establishing Pillow Castle in January 2014 and obtaining assistance from four other ETC students to build out the game. Shih had been inspired by successful games like Risk of Rain and Antichamber that had been made by small team to continue his work on Superliminal.
Superliminal (previously Museum of Simulation Technology) is a 2019 psychological puzzle video game released by Pillow Castle. The game, played from a first-person perspective, incorporates gameplay elements around optical illusions and forced perspective; notably, certain objects when picked up can be moved towards or away from the player, but when placed back down, scale to the size as the player had viewed them, enabling the player to solve puzzles to complete the game. The game was released for Microsoft Windows in November 2019. Ports for PlayStation 4, Xbox One, and Nintendo Switch were released in July 2020.
Superliminal is a puzzle video game played from the first-person perspective. The player-character is a participant in a dream therapy program, but during the study, the character becomes trapped in a recurring dream cycle, and is guided by the voice of the study's overseer, Dr. Glenn Pierce, on how to escape from the dream. Most puzzles involve traversing through a series of rooms to reach their exits. The exit door may be closed and require a button to be held down to open, or atop a higher platform out of reach, or may not be immediately visible.
Shih spent much of the time since 2014 to evaluate the direction to take the game, eventually working full time on the game and hiring additional staff to complete the title. The game was formally announced as the new title Superliminal in June 2019, It was announced for Microsoft Windows as an Epic Games Store timed exclusive in August 2019, along with release of its full trailer. A PlayStation 4 version was announced in December 2019 with plans for release in April 2020. The PlayStation 4 release was delayed to July 7, 2020 alongside ports for the Xbox One and Nintendo Switch.

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