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"sidespin" Definitions
  1. a rotary motion that causes a ball to revolve horizontally
"sidespin" Synonyms

25 Sentences With "sidespin"

How to use sidespin in a sentence? Find typical usage patterns (collocations)/phrases/context for "sidespin" and check conjugation/comparative form for "sidespin". Mastering all the usages of "sidespin" from sentence examples published by news publications.

Some of these unofficial Kinja blogs include Sidespin, Oppositelock, and the only public record of White House pool reports.
Then it was time to practice his serve, working on sidespin, backspin and topspin and learning the correct moment for each.
The physics at work were compelling on their own, and the ball traveled with sidespin into the left corner of the Argentine goal, beating a fully extended Armani.
The game also requires a good understanding of and the effects of "" (sidespin) on the cue ball.
Another difference is that unlike backspin and topspin, sidespin will have relatively very little effect on the bounce of the ball, much in the same way that a spinning top would not travel left or right if its axis of rotation were exactly vertical. This makes sidespin a useful weapon in service, because it is less easily recognized when bouncing, and the ball "loses" less spin on the bounce. Sidespin can also be employed in offensive rally strokes, often from a greater distance, as an adjunct to topspin or backspin. This stroke is sometimes referred to as a "hook".
The dimples allow both the sidespin to occur as well as to promote an angular upward lift. Some dimple designs are claimed to reduce the sidespin effects to provide a straighter ball flight. To keep the aerodynamics optimal, the golf ball needs to be clean, including all dimples. Thus, it is advisable that golfers wash their balls whenever permissible by the rules of golf.
A slice serve is hit with sidespin, which requires the server to brush the back of the ball toward their dominant side with the racket. It is commonly hit with the Continental grip or the Eastern backhand grip (using the forehand face of the racket). The ball is thrown slightly to the dominant side of the server then is struck laterally on the server's dominant side. For a right-handed player, a sliced serve's sidespin causes the ball to curve leftward.
This wrist movement is also called pronation. Many sinker ball pitchers today turn the inside of the ball over just before releasing the ball, combined with slightly increasing the pressure on the ball with the index finger ("press inside") which creates a tilted sidespin motion that causes horizontal movement.
They will try to win games by eliciting unforced errors from the opponent, i.e. by waiting for them to make the first mistake and losing the point.About.com: How to Beat Four Major Types of Tennis Opponent. Pushers love to "dink" balls back with sidespin or backspin, placing their shots at disadvantageous locations for their opponents.
The sinker drops 6 to 9 inches more than a typical four seam fastball which causes batters to hit ground balls more often than other fastballs, mostly due to the tilted sidespin on the ball. Horizontal movement also occurs when sinkers are thrown. Sinkerball pitchers can often get called strikes and swinging strikes on the pitch.
In cricket, a slider is a type of delivery bowled by a wrist spin bowler. While a topspinner is released with the thumb facing the batsman, a slider is bowled in a similar manner to a legbreak, but instead of imparting sidespin with the third finger, the bowler allows his fingers to roll down the back of the ball, providing a mixture of sidespin and backspin. Whereas a topspinner tends to dip more quickly and bounce higher than a normal delivery, a slider does the opposite: it carries to a fuller length and bounces less than the batsman might expect. The sliders will typically head towards the batsman with a scrambled seam (with the ball not spinning in the direction of the seam, so the seam direction is not constant, unlike in conventional spin bowling).
A good chop will float nearly horizontally back to the table, in some cases having so much backspin that the ball actually rises. Such a chop can be extremely difficult to return due to its enormous amount of backspin. Some defensive players can also impart no- spin or sidespin variations of the chop. Some famous choppers include Joo Sae- hyuk and Wu Yang.
This type of spin is predominantly employed during service, wherein the contact angle of the racket can be more easily varied. Unlike the two aforementioned techniques, sidespin causes the ball to spin on an axis which is vertical, rather than horizontal. The axis of rotation is still roughly perpendicular to the trajectory of the ball. In this circumstance, the Magnus effect will still dictate the curvature of the ball to some degree.
Korbel is a right-handed shakehand player with an excellent use of the wrist when playing backhand loops. His spectacular backhand topspin with a strong sidespin, called "chiquita" after the curve of the ball, is well-known among his competitors. Korbel uses this stroke to attack even very short and low serves, and this surprising stroke often brings points. Korbel is a Butterfly contract player and co-operated on the development of a table tennis blade which has been produced under his name.
In 1997, Feherty retired from the tours and joined CBS Sports as an on-course reporter and golf analyst. Feherty is a contributor to Golf Magazine and has his own column in the back of the magazine called Sidespin. He is also the New York Times and Booksense best-selling author of four books, A Nasty Bit of Rough, Somewhere in Ireland a Village Is Missing an Idiot, An Idiot for All Seasons, and David Feherty's Totally Subjective History of the Ryder Cup.David Feherty profile Amazon.
A sinker is a similar pitch that drops 3 to 6 inches more than a typical two-seam fastball; this causes batters to hit ground balls more often, mostly due to the tilted sidespin on the ball. Each finger should be touching the seam from the pads or tips to almost the ball of each finger. The thumb should rest underneath the ball in the middle of those two fingers, finding the apex of the horseshoe part of the seam. The thumb needs to rest on that seam from the side to the middle of its pad.
The first systematic marketing of chalk was by John Carr, a marker in John Bartley's billiard rooms in Bath. Between Carr and Bartley, it was discovered how "" () could be used to the advantage of players, and Carr began selling chalk in small boxes. He called it "twisting powder", and the magical impression this gave the public enabled him to sell it for a higher price than if they realized it was simply chalk in a small box. "", an American term for sidespin, derives from the British discovery of sidespin's effects, as "massé" comes from the French word for "mace".
The single most distinctive style in table tennis is the attacking chopper. While other styles look to attack and gain initiative, the chopper gives up the initiative, uses the chop to return an attack with backspin, making it necessary for the opponent to start the attack all over again. The defensive chopper returns repeated attacks with slow, floating backspin chops executed as late as possible, taking as much time as necessary to tire out and frustrate the opponent. Chops can vary in the amount of backspin (from no spin to floating), sidespin (curving into the table or away from the opponent), or position, making it hard to continuously attack.
Backspin is where the bottom half of the ball is rotating away from the player, and is imparted by striking the base of the ball with a downward movement. At the professional level, backspin is usually used defensively in order to keep the ball low. Backspin is commonly employed in service because it is harder to produce an offensive return, though at the professional level most people serve sidespin with either backspin or topspin. Due to the initial lift of the ball, there is a limit on how much speed with which one can hit the ball without missing the opponent's side of the table.
In particular, former world champion Dennis Taylor considers a three-quarter-ball pot on a blue into the green pocket especially memorable, not only for its extreme degree of difficulty but for enabling Higgins to continue the break and keep White off the table and unable to clinch victory at that moment. In potting the blue, Higgins screwed the cue-ball on to the side cushion to bring it back towards the black/pink area with extreme left-hand sidespin, a shot Taylor believes could be played 100 times without coming close to the position Higgins reached with cue-ball. He went a little too far for ideal position on his next red but the match- saving break was still alive.
This allows designers to arrange the dimple patterns in such a way that the resistance to spinning is lower along certain axes of rotation and higher along others. This causes the ball to "settle" into one of these low-resistance axes that (golfers hope) is close to parallel with the ground and perpendicular to the direction of travel, thereby eliminating "sidespin" induced by a slight miss-hit, which will cause the ball to curve off its intended flight path. A badly miss-hit ball will still curve, as the ball will settle into a spin axis that is not parallel with the ground which, much like an aircraft's wings, will cause the shot to bank either to the left or to the right.
Callan identified a particular fault in his technique, where he would play shots that required side spin by cueing across the ball, rather than moving his bridge hand over and striking in a straight line. This was how Mountjoy had always played a shot with sidespin, which was a testament to just how talented he was.Frank Callans Snooker Clinic book authors quote Callan instructed Mountjoy to use a 'drill' when preparing to strike the ball, rather than spending varying amounts of time and care on a shot dependent upon its difficulty. With a blanket approach to every stroke, Mountjoy found his game returning. In the 1988/89 season, with Mountjoy noticeably using his new drill, he reached the final of the 1988 UK Championship.
In 2014, Raonic explained: "I'm the son of two engineers, so everything is a numbers and calculation game." In 2016, he added: "I am very systematic in how [I] need to go about things to bring out the best tennis for myself, and maybe that comes off as mechanical and robotic and those kind of things, but I don't know if I'd ever change that because I feel that's the way I get the best out of myself when it comes to my tennis." Aspects of Raonic's game which have been criticized include his return of serve, quickness and mobility, backhand, short game, and the use of backspin or sidespin. His above-average height—196cm (6ft 5in)—is linked to his strong serve, but is said to limit his movement around the court.
Players employ this type of spin almost exclusively when serving, but at the professional level, it is also used from time to time in the lob. Unlike any of the techniques mentioned above, corkspin (or "drill-spin") has the axis of spin relatively parallel to the ball's trajectory, so that the Magnus effect has little or no effect on the trajectory of a cork-spun ball: upon bouncing, the ball will dart right or left (according to the direction of the spin), severely complicating the return. In theory this type of spin produces the most obnoxious effects, but it is less strategically practical than sidespin or backspin, because of the limitations that it imposes upon the opponent during their return. Aside from the initial direction change when bouncing, unless it goes out of reach, the opponent can counter with either topspin or backspin.
By advancing levels, players receive AP (Ability Points) to improve their characters' stats (power, impact, control, and stamina), and eventually gain access to new items (clubs, clothing etc.). Players also accumulate Skill Points, which are used to learn new special skills and shots that allow players to fine-tune their stroke in various situations (such as the "Draw Shot", which adds more left sidespin to a shot, or the "Fried Egg Shot", which reliably hits a ball out of a bunker). GP can be used to purchase items such as clubs and clothing, as well as support items - such as "capsules" which are used during a round to replenish stamina points (HP) or intelligence points (MP, which depletes when skills are used). Clubs and clothing can also be "fitted" (which improves their overall stats) or "cloned" (which transfers the stat points from one item of clothing to another), A premium currency called Star Points also exists (purchasable with real currency), which can be used to purchase a much wider selection of fashion, clubs, and miscellaneous items and features.

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