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27 Sentences With "shoot away"

How to use shoot away in a sentence? Find typical usage patterns (collocations)/phrases/context for "shoot away" and check conjugation/comparative form for "shoot away". Mastering all the usages of "shoot away" from sentence examples published by news publications.

Then they go off to the coast in Norfolk, to shoot, away from the bombs.
Formulate the story you want to tell, break it into parts and then shoot away.
During the day, a huge basket of bottle rockets was made available to the children who were old enough to shoot away.
As the beryllium-8 atoms decayed, they produced pairs of electrons and positrons that repelled each other, prompting the particles to shoot away at angles.
Violent motion within the so-called accretion disks, the expanses of gas and dust swirling around black holes, can generate bright flares of light, as well as jets of material that shoot away from the black hole at nearly the speed of light.
A 1992 sequel, Shoot Away II, was published in Japan, featuring additional difficulties and new fiber optic lightguns. A version that featured rapid-fire lightguns was also produced. Shoot Away II is included as a minigame in Time Crisis II (2001) and Point Blank DS (2006). Namco released a version of Shoot Away for Japanese cellular phones in 2002 through the i-Mode network.
A third sequel, Shoot Away Pro, was developed by Bandai Namco Amusement and released in March 2018.
Development of Shoot Away was done by Sho Osugi, an engineer for Namco that worked on many of the company's driving games for arcades. He was assisted by Kazunori Sawano, best known for his work on Namco's first major hit Galaxian. Shoot Away was one of Namco's first products exported outside Japan, helping establish intercontinental connections with other manufacturers.
They wrote that it provides "a very appealing atmosphere for the player". Electronic Fun with Computer & Games shared their admiration for its large, vibrant projector screen. In a 1991 retrospective article on electro- mechanical arcade games, CU Amiga writer Julian Rignall ranked Shoot Away as one of the "real interactive games". In 1978, Namco released a variation of Shoot Away named Clay Champ.
Shoot Away was Namco's first major arcade hit, and performed considerably well in the United States. Satish Bhutani, the co-founder of Namco America, had difficulty in satisfying the growing demand for the game. Shoot Away remained a popular title in arcades well after its original release, with machines still being sold as late as 1986. Cash Box was enamored with the game's sense of realism, particularly its rifle-shaped lightguns and illuminated projector backdrop.
Extras also included a clay pigeon shooting mode (including a port of Namco's Shoot Away II light gun clay shooting arcade game), and a virtual port of the mechanical arcade game, Quick & Crash.
The vessel was described by one of the crew: :They were pretty good sea boats, although very wet, there was a saying that they submerged at the Heads and surfaced down at Gabo Island. We worked mainly four on, four off. Turn to, to ‘shoot away’, pick up and store the catch and clean up. We worked bloody long hours.
However, , the first of the two, caught up with Fox and an engagement started that lasted for about a half-hour before was able to join the combat. Fox again attempted to sail away, but Hancock caught up and opened fire. After Boston came up too and was able to shoot away Foxs mainmast and wheel, Fotheringham struck. Fox had lost four men killed and eight wounded.
The two vessels maneuvered against each other until finally they gave up and simply exchanged broadsides. Junon, unusually for a French vessel, fired at Foxs hull rather than her rigging, with the result that Junons heavier guns were able to inflict heavy casualties on Fox, and shoot away her three masts. Windsor was forced to strike, having lost 14 men killed and 32 wounded.
Ninja Assault was developed by Namco, who also created the Time Crisis series. However, this game has more in common with Lethal Enforcers, Virtua Cop, and The House of the Dead series, whereby the movement is completely "on-rails" (i.e., with no hiding pedal), and the player must shoot away from the screen to reload. Both versions of this game support up to two players in cooperative gameplay.
Various species have been described as being insect- pollinated, including A. phalerata, while pollination in A. colenda and A. speciosa, has been attributed both to insects and wind. The fruit are animal- dispersed. Seed germination is remote tubular—during germination, as the cotyledon expands it pushes the young shoot away from the seed. After germination, the stem initially grows downward before turning to grow upward and produce the aboveground stem.
Shoot Away is a lightgun shooter arcade game that simulates the sport of skeet shooting. It uses a projector system that projects monochrome images against a panoramic backdrop, designed to resemble a forest clearing. Using the attached lightguns, players have two attempts to shoot at both white targets — representing clay pigeons — that arch across the screen. Both players' scores are shown on an LCD display attached to the gun holsters.
It was designed to be smaller and more compact for arcades and other street locations, and used mirror effects combined with projection systems. Allied Leisure released the game in North America in June 1979. In the same year, Allied released a video version titled Clay Shoot. Namco released CosmoSwat in 1984, which was a reskin of Shoot Away that featured a science fiction-motif and a video display on the gun holster stand.
The stamens are about ⅓× as long as the lateral petals, orange to golden brown in color, with the style just reaching beyond them. The fruit is a small, yellowish and hairless, 4–6 mm (0.16–0.24 in) long capsule with three parts, that splits when ripe, eventually squeezing out the 1–2 mm (0.04–0.08 in) long seeds with such a force that they shoot away. The seeds have a clear, spongy elaiosome. In Zambia the plants flower from October to March.
When all enemies in a level are destroyed or reach the player's end of the playing field, the player "warps" to the next level by traveling down the field. As the player warps to the next level, he or she must avoid or shoot away any spikes. The player loses a ship when an enemy comes into contact with the ship, shoots it or otherwise destroys it, or if the ship hits a spike while warping. The player earns new ships at certain point thresholds, and may hold up to six ships at once.
With Nakajima as its vice president, Namco America's aim was to import games and license them to companies such as Atari and Bally Manufacturing. Its first import was Shoot Away, an electro-mechanical clay shooting game that proved successful in Japan. As the video game industry prospered in Japan during the 1970s with the release of Taito's Space Invaders, Namco turned its attention towards making its own video games. While its licensed Atari games were still profitable, sales were decreasing and the quality of the hardware used began deteriorating.
The BCA describes the game as "a cousin of snooker as it is played broadly around the world, the regulations giving it a distinctive direction toward the configuration of many American pocket billiard games". Various rules are more in tune with pool-player expectations, such as no requirement to shoot away from an that is to the . No organized championship has been held in decades, and the game is principally of historical interest. The rules are sometimes used with American snooker balls on American pool tables as a loose approximation of snooker.
The player controls a space ship armed with lasers and shields on a mission to destroy the Cosmic Chasm space station from the inside out. Each room of the space station has protector ships that attack the player directly and a center that slowly expands thus forcing the player not to linger in the room for too long after defeating the protector ships. The player must shoot away force fields that protect the exits in order to traverse the corridors that lead to other rooms. Each exit corresponds to a different direction on the map so choosing the shortest route is key.
Galaxian was designed by Kazunori Sawano, who had previously worked on many of Namco's electro-mechanical shooting gallery arcade games, notably Shoot Away (1977). Early in the game's development, Taito had released Space Invaders in Japan, which swept the country by storm and helped turn the video game industry into a highly-profitable business. To help capitalize on the game's success, Namco president Masaya Nakamura ordered Sawano to make the best "post-Invaders" game they could, which put a vast amount of pressure on the development team. Although development of the game lasted six months, Sawano had made several ideas half a year before production began.
Ship rigged vessels are more maneuverable in battle because they have a wider variety of sails and thus being more resistant to damage. Ship-rigged vessels can back sail, literally backing up or heave to (stop). More significantly, if some spars are shot away on a brig because it is more difficult to wear and the brig loses the ability to steer while a ship could adjust its more diverse canvas to compensate for the imbalance caused by damage in battle. Furthermore, ship-rigged vessels which have three masts simply have more masts to shoot away than brigs with two masts before the vessel is unmanageable.
"At this point, the speeding atoms separate into an electron and an ion rotating in parallel around the nanowire, completing each orbit in just a few trillionths of a second. The electron eventually gets sucked into the nanotube via quantum tunneling, causing its companion ion to shoot away – repelled by the strong charge of the 300-volt nanotube – at a speed of roughly 26 kilometers per second, or 59,000 miles per hour." Atoms can rapidly disintegrate, without having to collide with each other in this experiment. The team is quick to note that this effect is not produced by gravity, as calculated in blackholes that exist in space, but by the high electrical charge in the nanotube.
Having carried this out, Roddam was sent to relieve Robert Duff, who was cruising off Belle Île. To do so he sailed Colchester through Le Ras, a narrow channel separating the Saints from the mainland, and entered Audierne Bay, and became the first known English ship to do so. On arriving he received orders to watch a fleet of transport ships, with an escort of 16 frigates, moored there, believed to be preparing to carry troops to invade Ireland. Lacking sufficient ships to engage the frigates, Roddam gave orders that if possible the French were to be engaged so as to target the transport ships and shoot away their masts, but to avoid the frigates.

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