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19 Sentences With "provided feedback on"

How to use provided feedback on in a sentence? Find typical usage patterns (collocations)/phrases/context for "provided feedback on" and check conjugation/comparative form for "provided feedback on". Mastering all the usages of "provided feedback on" from sentence examples published by news publications.

After class, my observer provided feedback on the class and mentioned the altercation.
We tried on a lot of different pairs of shoes and provided feedback on that.
And at our recent consultation events in London and Manchester, patients provided feedback on DeepMind Health's work.
The thirty-three participants answered questions and provided feedback on the usefulness and ease of use of each of the blogs.
Vitalik Buterin, who founded the blockchain network Ethereum in 2014, is a keen backer of Estonia's digital innovations and has provided feedback on its estcoin proposal, Korjus said.
They provided feedback on course content and a selection of placement jobs for third-year students.
Salcedo was portrayed by Matias Varela in the third season of the Netflix- produced television series Narcos. Salcedo was consulted on the show, and provided feedback on the role he played in the prosecution and arrest of the Rodríguez Orejuela brothers.
The school follows the local HKDSE curriculum. As required by Hong Kong law, schools must have two examinations every year: mid-year and final examination. In between the two examinations, students are provided feedback on their performance through continuous assessments, which accounts for 20% of the total subject mark.
Despite his hospitalization, Iwata continued to work via his laptop in his bed and provided feedback on Pokémon Go to Tsunekazu Ishihara. He died due to complications from the tumor on July 11 at the age of 55. Nintendo announced his death the following day. Flags at Nintendo's headquarters were lowered to half-staff on July 13.
This brought an end to the use of televoting for the first time. For the first time, an expert panel from the professional music industry provided feedback on each of the artists performances. The members of the panel were: Christer Björkman, Mads Grimstad, and the 2011 and 2012, participants at the adult version Jedward. Also for the first time since 2005 the starting 12 points were dropped.
They noted the skull may prove to belong to either Gilmoreosaurus or Bactrosaurus after additional research. This would come to be in 1985, when Horner and David B. Weishampel would re-examine the material of both Iren Dabasu genera as well material Gilmore never described, as had been indicated by Brett-Surman. Osmólska provided feedback on their study. The relevant new material was remains that the authors considered to be "clearly lambeosaurine" in nature, and so referrable to Bactrosaurus.
In 1967, Boz Scaggs joined the Steve Miller Band, a San Francisco-based rock group. He played guitar on the band's first two albums—Children of the Future and Sailor (both 1968)—before leaving the same year to pursue a solo career. At the time, Scaggs lived in Potrero Hill, and was next-door neighbors with Jann Wenner, the co-founder of Rolling Stone magazine. The two became good friends; Wenner provided feedback on material Scaggs had written, and encouraged him to make some demo tapes.
He studied a variety of topics while at the University of Chicago, including suggestibility and intelligence in delinquents, time perception, neuropsychological and vocational testing, and the reliability and validity of the Pressey X-O test. His doctoral dissertation was titled "A study in the psychology of testimony." Following the completion of his dissertation, McGeoch’s work primarily focused on human learning and memory. Harvey Carr significantly influenced McGeoch’s work, and provided feedback on the McGeoch's introductory textbook on human learning, The Psychology of Human Learning, which was published after Carr’s death in 1943.
Shepperson was also a tutor at Bradshaw's Press Art School, and provided feedback on the work submitted by students. Shepperson exhibited widely, and his work is held in many notable galleries. These include the Tate Gallery, the British Museum, the Victoria and Albert Museum, Birmingham Museum and Art Gallery and the National Museum of Wales.Obituary of Claude Allin Shepperson A.R.A. (1922) The Connoisseur, Volume 62, Hearst Corporation Claude A Shepperson Kodak Sheppersons was not only a painter, a book and magazine illustrator, a cartoonist for Punch, but also a commercial artist, producing images for advertisements.
In July 2012, Facebook provided feedback on each of the proposals and recommended HTTP/2 be based on SPDY. The initial draft of HTTP/2 was published in November 2012 and was based on a straight copy of SPDY. The biggest difference between HTTP/1.1 and SPDY was that each user action in SPDY is given a "stream ID", meaning there is a single TCP channel connecting the user to the server. SPDY split requests into either control or data, using a "simple to parse binary protocol with two types of frames".
During the weeks between the initial demo version and the game's release, Wendorf playtested the game and provided feedback on the number of souls needed to allow special abilities to be activated. The music track was created one night when Pellerano met Esposito in the latter's studio, during which Pellerano also voiced the sound effects resulting from Cuties being killed. Bloody Fun Day's theme was inspired by the short story Everything Can Be Beaten by Jhonen Vasquez. The story centres on a monster called It, who spends his life in the confines of a single room, waiting in front of a chute that kittens slide down.
In large electric power systems, supervisory control and data acquisition (SCADA) is used for tasks such as switching on generators, controlling generator output and switching in or out system elements for maintenance. The first supervisory control systems implemented consisted of a panel of lamps and switches at a central console near the controlled plant. The lamps provided feedback on the state of the plant (the data acquisition function) and the switches allowed adjustments to the plant to be made (the supervisory control function). Today, SCADA systems are much more sophisticated and, due to advances in communication systems, the consoles controlling the plant no longer need to be near the plant itself.
While the game was reportedly made without Namco's blessing, Namco president Masaya Nakamura provided feedback on the player character's design, and the company collected the same royalties on each cabinet as they had with Pac-Man. Ms. Pac-Man was acclaimed by critics for its improvements to the original gameplay and female protagonist, some labeling it as superior to Pac-Man. It has been listed among the greatest video games of all time and one of the most successful American arcade games ever made. The game's success inspired several ports for home consoles and handheld systems, as well as numerous sequel and remake games, spawning a Ms. Pac-Man spin-off series.
Around mid-to-late 2002, Mitsoda joined Troika Games, where he designed and wrote the story for Vampire: The Masquerade – Bloodlines, which gained a very positive reception for the quality of its characters, writing, and voice work (of which Mitsoda himself provided multiple uncredited performances). Among the characters that Brian Mitsoda has both written and provided dialogue for in Vampire: The Masquerade – Bloodlines are the ghoul Romero, the elderly hit man Ji Wen Ja, and multiple voices on the in-game radio (including one in the infamous "Frickin' Chicken" commercial). After the collapse of Troika, Mitsoda moved on to work at Obsidian Entertainment, where he worked on a cancelled role-playing game project codenamed New Jersey, provided feedback on several expansions for Neverwinter Nights 2, and worked as a creative lead on a version of Alpha Protocol. There exists some controversy regarding Mitsoda's role in creating Alpha Protocol: while he has been credited with the development of the game's dialogue system (known in the shorthand as "DSS"), characters (along with designer Annie VanderMeer), and an earlier complete draft of the script, he has since stated that all of his work has since been removed from the game.

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