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40 Sentences With "or more of the same"

How to use or more of the same in a sentence? Find typical usage patterns (collocations)/phrases/context for "or more of the same" and check conjugation/comparative form for "or more of the same". Mastering all the usages of "or more of the same" from sentence examples published by news publications.

It remains to be seen if there will be a true break or more of the same.
If three or more of the same symbol tiles are touching, Jun can cast the spell associated with them.
Imagine if on Twitter you could instantly see more tweets about the same link or hashtag, or more of the same author's tweets.
Simply, from time to time, her camera lifts and shows us another place and time involving one or more of the same people.
The results mimicked a previous study by the Food and Drug Administration that found one or more of the same metals in 33 of 39 types of baby food tested.
"This is a choice between whether you want a society that is fair and equal or more of the same," Gerry Adams, president of the leftist Sinn Fein party told reporters.
It's a puzzle game in which you're presented with a board full of colorful jewels, and your goal is to constantly match up three or more of the same color in order to rack up a high score.
Sticking to two or three frame styles and colors will help achieve a unified look even if the gallery is less structured, and two or more of the same type of item or artwork can add a sense of cohesiveness so the curation doesn't appear random.
250px The objective is to save all of the bugs rolling round the screen, before they reach the opening to the Black Bug Empire's underground lair. When one bug reaches the opening, the player loses a life and the other bugs in the line quickly rush underground. The player can save the bugs by firing a coloured bug from Tumble's back towards a group of two or more of the same coloured balls. When three or more of the same colour come in contact with each other, they are set free, possibly triggering other bugs to escape as part of a chain reaction.
Stepping on an arrow shifts a row or column in the direction of the arrow. Placing two or more of the same object next to each other will erase them from the board, and this must be repeated until all the objects have been eliminated from the board.
The first ARS sponsored rose show was held in March 1900, in New York City. At that time the ARS was a trade organization of professional nurserymen and florists. A second show, allowing amateurs, was held that June. Roses were displayed as 25 stems or more of the same variety.
If the second card is of the same suit, he turns another card and, if necessary, more until a different suit appears. If, in the process, two or more of the same suit are faced, the higher (or highest) is retained face up and the rest returned to the stock.
An uncaught block is considered a "drop". A flashing block can be used as a wildcard on any colour. In the playing area, blocks can be eliminated by arranging three or more of the same color into a continuous line, known as a "Klax." The line may be horizontal, vertical, or diagonal.
In 1973, New York governor Nelson Rockefeller signed legislation increasing the penalty for selling or more of heroin, morphine, "raw or prepared opium," cocaine, or cannabis or possessing or more of the same substances, was a minimum of 15 years to life in prison, and a maximum of 25 years to life in prison.
The Gameplay is similar to Puyo Puyo. The player must beat the opponent by creating combos, which involve matching three balls or more of the same color simultaneously. Doing so will fill the opponent's side with colored blocks from either the top or bottom. The blocks contain a certain ball color, depending on the color of the block.
After a column lands, if three or more of the same symbols are connected in a horizontal, vertical, or diagonal line, those symbols disappear. The pile of columns then settles under gravity. If this resettlement causes three or more other symbols to align, they too disappear and the cycle repeats. Occasionally, a special column with a multicolor Magic Jewel appears.
The player is presented with a 6x6 board of multi-colored fuzzballs called "Chuzzles". Matching 3 or more of the same colored Chuzzle removes those Chuzzles from the board and allows new Chuzzles to drop in. Chuzzles can be matched in vertical or horizontal lines, "L" shapes and cubes. Mega Chuzzles also feature in the game, taking up 4 squares on the grid.
The possession of or more of such drugs as heroin and cocaine — or the sale of or more of the same substances — carried the same penalties as those imposed for second-degree murder. (The laws were revised in 2004/2005.) Papa was convicted of possession and sale of narcotics. Despite his status as a non-violent, first-time offender, Papa received one sentence of 15 years-to-life.
Mad Blocker Alpha is a distinct variation on the classic matching genre. In the game you have to match 4 or more of the same coloured blocks together to pop them. Players are encouraged to stack large numbers of blocks, methodically with the intention of triggering large chains. When chains occur a roulette style device at the side of the screen spins and determines whether or not players should be entitled to a power up.
An example of an application of defective colouring is the scheduling problem where vertices represent jobs (say users on a computer system), and edges represent conflicts (needing to access one or more of the same files). Allowing a defect means tolerating some threshold of conflict: each user may find the maximum slowdown incurred for retrieval of data with two conflicting other users on the system acceptable, and with more than two unacceptable.
The game is played on an 8x8 grid. Each space on the grid is occupied by a Numblast cube bearing a number between one and four. Players control a 2x2 cursor which is used to rotate groups of four cubes either clockwise or counter-clockwise. When four or more of the same cube form a square, they turn red and rotate, and their number increases by one (four cycles back to one).
A screenshot of Brix Brix presents the player with an array of square puzzle pieces that can be moved horizontally across the playing area. Each piece has a symbol, and when two or more of the same type touch, they vanish. The goal is to make all the pieces disappear within the time limit. As the player progress through the game's 112 levels, Brix adds more challenging gameplay elements, including lasers, reversing gravity, teleporters, elevators, breakable barriers and acid.
Swing is a computer puzzle game, released for the PlayStation and PC, developed in Germany by the now defunct Software 2000. In the US, a similar game was released under the name "Marble Master". A downgraded version of the game was released for the Game Boy Color. Released in 1997, the object of the game is to score points by dropping balls onto sets of see-saws, in rows of three or more of the same colour.
In contrast, SIV lending is conducted through the process known as securitization. Instead of assessing individual credit risk, loans (for example, mortgage or credit card) are bundled with thousands (or tens of thousands or more) of the same type of loans. According to the law of large numbers, bundling of loans creates statistical predictability. Credit agencies then allocate each bundle of loans into several risk categories and provide statistical risk assessment for each bundle in similar manner to how insurance companies assign risk.
The basic game mechanics are mainly similar to those of Puyo Puyo: the player has a 6x12 board, and must decide where to place incoming groups of variously-colored blobs, or puyo. After placing each set of puyo, any groups of four or more of the same colored adjacent puyo will pop. Any above will fall down and can form more groups for a chain reaction. Each time groups of puyo pop, the player will score points and send "trash" (aka "garbage" and "nuisance") to their opponent.
Pokémon Shuffle, similar to Pokémon Battle Trozei, is a puzzle game in which players fight against various Pokémon by matching three or more of the same Pokémon from Kanto, Johto, Hoenn, Sinnoh, Unova, Kalos and Alola on their bottom of their screen. Players accomplish this by swapping around Pokémon on the bottom of their screen. Players can take up to four support Pokémon with them, some of which can deal additional damage depending on their type (e.g. matching water-type Pokémon causes extra damage to fire-based opponents).
Some logical connectives possess properties which may be expressed in the theorems containing the connective. Some of those properties that a logical connective may have are: ; Associativity: Within an expression containing two or more of the same associative connectives in a row, the order of the operations does not matter as long as the sequence of the operands is not changed. ; Commutativity:The operands of the connective may be swapped, preserving logical equivalence to the original expression. ; Distributivity: A connective denoted by · distributes over another connective denoted by +, if for all operands , , .
Some calamities are not tradeable. Most tradeable calamities have consequences to other players and generally the player who traded the calamity is exempt from being chosen. Once your civilization accumulates enough commodities, you can trade them with your opponents in order to corner the market on a particular commodity and increase its value. By creating sets of two or more of the same commodity, the value of the commodity increases since the set is worth the imprinted number (1 to 9) times the square of the number of cards the set consists of.
Disco has its roots in the underground club scene. During the early 1970s in New York City, disco clubs were places where oppressed or marginalized groups such as gay people, African Americans, Latinos, Italian Americans, and Jews could party without following male to female dance protocol or exclusive club policies. Discothèques had a law where for every three men, there was one woman. The women often sought these experiences to seek safety in a venue that embraced the independent woman — with an eye to one or more of the same or opposite sex or none.
A stack of random colored bubbles descend from the top, and a player is defeated when a bubble hits the bottom. Bubbles can be picked up and dropped by the player's clown at the bottom, and are destroyed when three or more of the same color are put together on a single column. Chains are formed either when a single drop caused a chain reaction, or when more than one group of bubbles is destroyed in quick succession. The game is normally played with two players (one may be a computer opponent), and chains cause the opponent's stack to descend faster.
These stats allow the player to earn more points during dates, increasing their chance of success. In order to progress through the game, players must take the women on dates, where they will play a tile matching game where they must make matches of 3 or more of the same tokens. The player must earn enough points to complete the date before they run out of moves. Each woman has a specific type of token that they like and dislike, and players will gain more points if they match the type of token that the woman prefers.
When activated (from the magic wand icon at the bottom of the screen, or by typing the pin's magic word), they displayed a visual effect, such as the character driving a car or turning into a snowman. Each effect had a duration of only a few seconds and had to be allowed to "recharge" for a minute or so before another use. If a player had two or more of the same kind of magic pin, they could be combined for a longer effect and shorter delay between uses. There were also single-use magic pins which disappeared after being used once (or after a specific "expiration date").
An "Audiosurf Radio" tab is included on the "Song Select" screen that allows the user to play the Audiosurf Overture, as well as a shifting selection of songs by featured independent artists. The goal of the game is to score points by collecting colored blocks (called 'cars') and forming clusters of 3 or more of the same color. The more blocks one accumulates in a cluster, the more points are scored. In the default color setting of the game, blocks which appear in hot colors such as red and yellow are worth more points, while cool colors such as blue and magenta are worth less.
The objective of Luxor Evolved is similar to that of other marble-popping matching games such as PopCap Games' Zuma. Typical of the Luxor series, each stage includes a series of scarabs pushing a line of marbles along a path toward an open pyramid. The player is tasked with rescuing the marbles, using a marble-launching "winged scarab" that moves across the bottom of the screen, by matching a chain of three or more of the same color, or by using various powerups, which are dispensed randomly when the marbles are rescued. If any marble completely enters the holes, the player loses a life.
The bill was signed into law on May 8, 1973. Under the Rockefeller drug laws, the penalty for selling or more of heroin, morphine, "raw or prepared opium", cocaine, or cannabis or possessing or more of the same substances, was a minimum of 15 years to life in prison, and a maximum of 25 years to life in prison. The original legislation also mandated the same penalty for committing a violent crime while under the influence of the same drugs, but this provision was subsequently omitted from the bill and was not part of the legislation Rockefeller ultimately signed. The section of the laws applying to marijuana was repealed in 1977, under the Democratic Governor Hugh Carey.
When three or more of the same color come in contact, they explode, possibly triggering other explosions as part of a chain reaction. The level is completed when after the bar is filled, the player eliminates all of the balls on the screen. There are bonuses for collecting coins (usually through gaps), for causing explosions through gaps of other balls, and chains for having a streak of always causing an explosion with each consecutive ball (coins and chain bonuses are a quick way to fill the bar). Time bonuses are also awarded if a player completes the level within ace time - ranging from thirty seconds to four minutes depending on the level.
In digital, these services usually operate on the same RF channel as their parent station, except for those with conflicting full-power applications (XHBS-TDT Cd. Obregón, Son., channel 30 instead of 25), in certain other cases where it is technically not feasible (XHAW-TDT Guadalupe, NL, channel 26 instead of 25) or to make way for eventual repacking on upper UHF (XHPNW-TDT has four shadows on 33, its post-repacking channel, instead of 39). Equipos complementarios can relay their parent station, or a station that carries 75% or more of the same programming as its parent station.IFT: Disposición Técnica IFT-013-2016 "Especificaciones y requerimientos mínimos para la instalación y operación de estaciones de televisión, equipos auxiliares y equipos complementarios", which became effective on January 1, 2017, provides the guidelines for the operation of digital television stations and their shadows.
Other RBS collection arrangements assist the study of various formats, genres, materials, and physical features such as sewing structures, endpapers, and dust-jackets. An unusual feature of some of these collections is the presence of multiple copies (sometimes as many as a dozen or more) of the same (or almost the same) book—a duplication valuable not only for facilitating group viewing in the classroom but also for demonstrating the bibliographical principle that almost exactly the same can be another way of saying quite different. RBS also maintains a library of about 2,000 recently published books on various aspects of the history of the book: paper making, typefounding, typography, printing, illustration, binding, publishing, bookselling, collecting, the antiquarian book trade, and related areas. This non-circulating reference collection ensures that the most useful books for RBS's purposes are always close at hand.
As the player defeats enemies on the top screen, they are sent to the bottom screen in the form of blocks. While the game is an action- platformer on the top screen, once enemies are defeated by Hatsworth, they are sent to the bottom screen as puzzle blocks. The puzzle game on the bottom screen plays much like Nintendo's Puzzle League, as blocks need to be linked in a chain of three or more of the same color to be cleared, and any blocks resting on top of the cleared ones will fall into their place, potentially leading to a chain reaction of blocks being cleared if they fall into place and end up touching more of the same colors. As the blocks on the puzzle screen rise, the enemy blocks that touch the upper edge of the screen are revived and can attack Hatsworth again on the top screen.
In Cubello, using the pointer function of the Wii Remote players aim and launch colored cubes at a three-dimensional object called a Cubello, itself consisting of many colored cubes, that floats and rotates in empty space. The objective of the game is to strip the Cubello of cubes by matching four or more of the same color in order to reveal the Cubello's inner core. The player is initially given only a limited number of cubes in a "magazine" to complete the objective in each stage, but more cubes are added in the magazine to the player the more cubes they take away from the Cubello. However, unlike many other games, such as Puzzle Bobble, where the goal is to eliminate objects of certain colors or shapes, Cubello continues to provide the player with cube colors that are either still in the magazine or on the stage, so the player has to calculate to have the color disappear from the magazine and the stage at the same time to win.

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