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53 Sentences With "online connection"

How to use online connection in a sentence? Find typical usage patterns (collocations)/phrases/context for "online connection" and check conjugation/comparative form for "online connection". Mastering all the usages of "online connection" from sentence examples published by news publications.

A user dials up an online connection before sending an email in 1984.
Not long after, their online connection translated to a special friendship and mentorship.
Thanks,What are a few technical difficulties in exchange for the future of authentic online connection?
Facebook has become Americans' primary online connection to friends, families, clubs, schools, businesses, and even politicians.
Kaplan admits: it's possible the offending account belongs to a different player using the same online connection.
Zuckerberg said that the social network's inception was "overly idealistic" on the good parts of online connection.
A VPN encrypts your online connection and greatly increases both your digital privacy as well as your security.
The actual challenge is giant chains that have very little ability to create an online connection to their consumer.
Considering the amount of games that require an online connection or where online multiplayer is the main hook, this is a necessity.
Modern Love: This week's column, which explores the comforts and limits of online connection, is the winner of our college essay contest.
Modern Love College Essay Contest The winner of this year's Modern Love college essay contest explores the comforts and limits of online connection.
She was finally able to get in touch with one of her relatives, who had an online connection at work, on Monday night.
Instead, it's an important reminder that toys with an online connection are at their core just another IoT device, often replete with the same ills and vulnerabilities.
In the past, the existence of the video has provided the first concrete clue of an online connection between the assailants and the terrorist group's central organization.
It is a platform, providing initial retraining and skills for housewives with medical degrees and then an online connection to part-time telework through a video platform.
From the app that's been a facilitator of online connection for over a decade, we're finally seeing something different brought to the table in the realm of romance.
In past From games, an online connection opened up access to a number of benefits, including helpful, player-scrawled notes and, more importantly, the ability to summon outside help.
Smuggler's Run is out now, so all you need is a copy of Grand Theft Auto V and an online connection if Motor Wars sounds like your type of thing.
Makeup shopping is moving online, where shoppers can easily restock on their favorite products, but most brands do not yet have a strong internet business nor online connection with their customers.
The hardware in your home will handle tasks like "controller input, image processing, and importantly, collision detection" while a data center (and your hopefully robust online connection) fills in the rest.
Zuckerberg has always tried to walk an awkward line between touting online connection (of which his product is the paragon) as the greatest achievement of the new century, and shirking culpability for anything negative that might result from it.
Since Forza Horizon 3 requires a constant online connection and works off of a constantly refreshing save file, anyone who played the new patch on PC found themselves slapped with an error saying their Forza profiles were no longer available.
Many students come from homes where even connecting to the internet can be a hurdle, and for younger children, necessary adult help on the other end of the online connection can be hard to come by if parents still have to report to work.
Read more: The next great mental health app will look like Pokemon Go, according to a Silicon Valley psychologistAlthough they are less likely to want constant online connection, 61% of Gen Z women also reported that they have trouble taking breaks from technology, indicating that for many, they are always connected to the internet, even if they don't necessarily want to be, but it's difficult for them to give up.
Autodial feature can automatically dial up an online connection to retrieve your email.
Because speed and availability are limited by a user's online connection, users with large amounts of data may need to use cloud seeding and large-scale recovery.
Critical reception for Flip Wars was mixed. Nintendo Life gave the title a 6/10, praising the multiplayer gameplay, but criticizing the lack of modes and online connection issues, despite the fact the game will be receiving updates over time.
Open.... provided (through BT) a Talk 21 email portal. Through the Digiboxes' online connection, users could register, send and receive email through the BT Talk 21 service. All emails (regardless of encoding) were seen and sent as plain text. Attachments could not be read or attached.
Each weapon, when equipped, grants a different skill and elemental attribute. The elemental attributes can be used against monsters aligned with a vulnerable element. Enemies can also be weak to attacks using certain weapons. In addition to single-player battles, raid battles allow up to eight players to participate using an online connection.
Rather than have to type in your name, address and credit card number in every time you wanted to purchase something through Open...., you could opt to select your profile from the Organiser screen and use those stored details. The Organiser portal required an online connection at all times in order to work.
Despite announcements to the contrary in 2016, Autodesk switched to a subscription-only licensing model with EAGLE 8.0.0 in January 2017. Without an online connection to a licensing server to verify the licensing status every two weeks (four weeks since version 9.0.0), the software would fall back to the functionality of the freeware version.
Many other new features include "Feint settings", offering many skills and turns and allows users to use moves on the right stick, making them very accessible. A new "Online Master League" offers online connection with players around the world. Unlike the console versions, this version of Pro Evolution Soccer 2011 does not feature the Copa Santander Libertadores.
In May 2016, Sega announced it would discontinue Sonic Runners. The sale of Red Rings ended on May 27, 2016, and the servers were shut down on July 27, 2016. Because it required a constant online connection, the game is unplayable. In April 2017, Gameloft released an FAQ webpage that indicated a sequel to Sonic Runners was in development.
In 2013, QHR sold Quadrant to Logibec Groupe Informatique. In 2014, QHR acquired Medeo, a patient-doctor online connection application developer whose virtual care application is used by about 5,000 physicians in British Columbia. In 2016, Olympic athlete Hayley Wickenheiser joined QHR as a spokesperson. In June 2016, QHR announced plans to collaborate with TELUS Health to improve communications between healthcare providers.
Of the latter, basic versions can be offered for free, while more advanced versions are often made available with a subscription fee. The latest offerings have been created to run as pure HTML5 web pages, known as Progressive Web Apps, no longer requiring a Cloud or online connection to function. Online office suites exist as both, proprietary and open-source software.
Players earn a free bonus play for every ten dummy badges they collect, plus additional plays should they uncover a bonus badge. Additional plays may also be offered to the player through occasional events. In theory, it is possible to have up to seven free plays in a single day, albeit chances of this happening are very slim. All activities require a constant online connection.
In addition, he wanted to give players without an online connection the full experience without needing a Day One patch. Tabata confirmed in a later interview that he was the one who requested the extension after the master disc had been created for mass distribution. Patches following the initial release allowed support for the PlayStation 4 Pro and Xbox One X models, featuring enhanced graphics, resolution and framerate.
This is linked to their PDM system. Every contract corresponds to files that can be downloaded for a new version or update of a previous version. In the delivery phase this means that the customers are able to obtain all the products through an online connection. So ES sells contracts (licenses) and stores them into their CRM system, the delivery of the actual products can be done by the customers themselves completely automated requiring little effort.
Those available to players are series staples Shiva, Ifrit, Golem, Odin, Diablos and Bahamut. Each Eidolon has variants of its original form, many of which are unlocked as the game progresses. Characters can continue to level up through activities within the Peristylium while the PSP is in sleep mode, the game's UMD is running, and the PSP is charging. The multiplayer function, activated through the game's configuration screen, allows two other players to jump into another host player's game via an online connection.
There are 36 possible Classes, which include pure disciplines within one Mastery and hybrids between different Masteries. After a certain point in the game, the player has access to Mystics, NPCs which can reallocate skill points for a fee. In addition to single-player, the title features cooperative multiplayer, where players can accept invitation from up to six other players to join their game session through either LAN or online connection. Alongside being able to fight enemies together, players can swap messages and exchange loot.
LinkedIn is widely used by job seekers and employers. According to Jack Meyer, the site has become the "premier digital platform" for professionals to network online. For example, in Australia, which has approximately twelve million working professionals, ten million of them are on LinkedIn, according to Anastasia Santoreneos, suggesting that the probability was high that one's "future employer is probably on the site." According to one estimate based on worldwide figures, 122 million users got job interviews via LinkedIn and 35 million were hired by a LinkedIn online connection.
Subscription model is a business model where a game requires continuous, ongoing payments from customers in order to play the game. Games that utilize subscription often sell access in blocks of one-month increments or in multiples thereof. Once a subscription runs out or is canceled by a customer, their access to the game ceases or is reduced until they re-subscribe. This method is most often associated with games that require an online connection or services that require capital to operate on the part of the publisher or developer.
Previous Need for Speed games have featured connected online worlds for players to race and inhabit together, although they have not required a player to stay connected to play the game. This was met with criticism from critics, who pointed to 2013's SimCity, which was unplayable at launch as a result of requiring an online connection to play. The reason for an always-online internet connection was because of Autolog's new in-game snapshot feature explained by Marcus Nilsson which rewards the players and their snapshots with Rep Points, Experience Points and in-game money if other players liked them enough.
The game also features a multiplayer mode, in which 8 players race each other using the DS Download Play feature or a multi-card wireless LAN connection. Until its discontinuation on May 20, 2014, Mario Kart DS supported online play via the Nintendo Wi-Fi Connection, in which up to 4 players could play together. When playing online, participants could only race against each other; Battle mode was never available when playing via an online connection. These features are not available in the Wii U VC (virtual console) version because the multiplayer features have not been emulated.
In addition to enhancing the graphics, the team improved the AI character behavior. Along with the new features, many of the changes were small adjustments done to increase its playability for a modern audience. One of these changes was the timing system for casting magic, which was adjusted to both work through an online connection and be more lenient on players than the original version. The mimic mechanic, which allows players to appear as characters met during the story, was implemented as a way for players to continue travelling with favorite characters without breaking the narrative flow.
In July 2017, in a statement released to commemorate their 10th consecutive year of releases since re-emerging in the PC game cracking scene, SKIDROW made cryptic remarks that the techniques used by CONSPIR4CY, STEAMPUNKS, and members of the Steam Underground warez forum to crack modern copy protections are not proper. These criticisms were themselves criticized on the web, as SKIDROW's apparent standards for a proper crack would seemingly disqualify both their most notable crack of Ubisoft's persistent online connection requiring DRM, which they emulated, and their most recent notable release of a Denuvo-protected game, which they cracked by modifying the executable from another game.
"Cherry Bomb" was produced by American producer Dem Jointz, Jennifer Decilveo, Jakob Mihoubi, Rudi Daouk, Michael Woods, Kevin White, Bazzi and MZMC, with Yoo Young-jin and Deez took part in the song's arrangement. In an interview with moonROK e-magazine, Abernathy revealed that the label's executives reached out to him earlier to work on new music for their artists. Developed from a writing session between Abernathy and fellow songwriter Decilveo, an early version of "Cherry Bomb" was among the songs that the executives "loved". He also revealed that South Korean songwriter and producer Deez co-produced the song's bridge section and added in "more colorful side" to the keys in the track, mostly via online connection.
It worked on the PC version. The PC version of the Retail Edition or the Digital Deluxe Edition now requires a one-time online activation, after which the game, its activation key, and the Uplay Account will be bound together and the game can be played offline, even with the Uplay Launcher forced to run in Offline Mode in the Settings Menu. The game can then be activated infinitely on the existing or a new machine if the game is ever reinstalled for some reason, and it can still be played offline. The same rule for Assassin's Creed II on PC now applies to any Ubisoft game on the PC that once required a persistent online connection.
It was hailed as outstanding in all areas, especially in its physics and sound design. For many players, their first real experience of sim racing was through GPL or one of its many derivatives, such as NASCAR Racing 2003. The release of a groundbreaking third-party add-on for GPL, VROC (Virtual Racers Online Connection), allowed players to join together online and race in leagues. Despite its age, GPL has remained a common benchmark for Racing Sims even in the modern era thanks to a strong community who continue creating new content for the game to this very day. Modding teams even managed to further improve on the game’s physics and create third-Party expansions for following seasons, such as the 1969 season.
With the integration of mobile communication and mobile computing technology, mobile technology has gradually matured, and the mobile interaction brought by the application and development of mobile technology has provided online connection and communication for Ubiquitous Computing and Any time, anywhere Liaison and information exchange provide possibilities, provide new opportunities and challenges for mobile work, and promote further changes in social and organizational forms. The integration of information technology and communication technology is bringing great changes to our social life. Mobile technology and the Internet have become the main driving forces for the development of information and communication technologies. Through the use of high-coverage mobile communication networks, high-speed wireless networks, and various types of mobile information terminals, the use of mobile technologies has opened up a vast space for mobile interaction.
Later in the year, at the Eurogamer Expo, Nilsson hinted that the franchise might return to a style of progression in the future similar to the Underground - Most Wanted - Carbon series. In 2014, Electronic Arts CEO Andrew Wilson announced that there would not be a new Need for Speed game that year, making it the first year since 2001 that a Need for Speed game was not released. On 21 May 2015, EA announced their next Need for Speed game, with a teaser trailer, following marketing material tease days before. EA later clarified that the new Need for Speed game is not really a spiritual Underground 3 game, but it would still "share a lot of the stuff that made that game great". On 29 May 2015, EA confirmed that Need for Speed would require an online connection to play, but reassured that "the benefits are nice" for requiring such restriction.
Although users receive immediate notification of the transaction, the Apple Pay system is not an instant payment instrument, because the fund transfer between counter-parties is not immediate. The settlement time depends on the payment method chosen by the customer. (An exception being payments made using a Japanese Suica card, which stores the user's balance on the card itself and can transfer funds directly to the merchant without the need for an online connection.) In the United Kingdom, traditional contactless payments using bank cards are limited to £45 (previously £30 until April 2020 and then previously £20 until August 2015) as no cardholder authentication is provided as part of the transaction. Payments using Apple Pay, however, support payments of any amount owing to the increased security and lower risk of fraud in Apple Pay transactions (although some issuing banks may impose their own transaction limits, and not all contactless readers support this functionality – see CDCVM below).
Nintendo opted to go region-free to reduce the amount of workload and cost to both themselves and developers in having to manage two or more regional certification processes and different ROM cartridge production pathways for those regions. Further, eShop purchases, while still tied to the Nintendo Account, are not tied to the specific Switch console, as was the case for previous Nintendo hardware. Once the user re-registers their account to a Switch, they have access to download all previous purchases; however, a user can only have their account registered on one console at a time, and downloaded software tied to an account cannot be used if that account is not registered to the device. With the console's 6.0 system update, alongside the launch of the Online service in September 2018, a user can play games that they have purchased from the eShop on a second Switch console, though requiring continuous online connection and other restrictions.

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