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19 Sentences With "masteries"

How to use masteries in a sentence? Find typical usage patterns (collocations)/phrases/context for "masteries" and check conjugation/comparative form for "masteries". Mastering all the usages of "masteries" from sentence examples published by news publications.

The latest addition to masteries — Courage of the Colossus — is also being updated.
When players choose their masteries, Riot wants that choice to be satisfying and have a clear benefit to how they play.
The goal of masteries is customization for your chosen champions, and Riot is incrementally working toward realizing that goal more and more over time.
"Overall, we want players to have masteries that make them feel 'that's what I want,' not 'I guess this is optimal,'" Gentleman Gustaf wrote.
I must have had some under-the-radar notion even then when we were children how that little looseness threw my petty masteries in the shade.
Photograph by Robert Vinas, Jr. Courtesy the Estate of Malcolm Morley / Sperone Westwater Malcolm Morley, another British-American renegade from abstraction in the nineteen-sixties, died this year, at eighty-six, after a turbulent career of eccentric masteries and forthright weirdnesses that bounced into and out of fashion and critical esteem.
Mastery abilities expend energy, which is replenished over time when skills are not in use or by using energy drinks. There are eight available Masteries to choose from (Defence, Warfare, Hunting, Rogue, Earth, Storm, Nature and Spirit). Players can access two Masteries at any one time, mixing skills from both trees. The combination of different Masteries create different character classes: for instance, combining Nature and Earth Masteries grants players the "Summoner" class, while Defense and Warfare Masteries create the "Conqueror".
Iron Heroes implements a novel "feat mastery" system, with the inclusion of more advanced feats that build off the core ability. Each class is given access to different feat masteries to a greater or lesser extent; an archer will have greater access to masteries related to ranged combat, while a berserker will have greater access to masteries related to melee weapons that take advantage of a character's great strength. Characters gain access to more advanced masteries as they increase in level and gain new feats. The core feats from the d20 system are also included, and can be taken by any character that meets the requirements.
A failure becomes a success, or a success becomes a critical). If the side with the higher mastery reaches critical and still has masteries to spare, they use the extra masteries to reduce (or 'bump down') the opposition's result down by one step for each additional mastery.
Once an ability surpasses 20, it gains a level of mastery, noted by a rune (ш) and then drops down to 1. So instead of 21, the character would have a 1ш. This cycle repeats, so after 20ш, one gets 1ш2, signifying two masteries. The first edition book lists some godlike powers up to 12 masteries (ш12), as this system allows for limitless scaling without a huge burden of additional dice or complex math.
Hero Points are awarded at the end of successful adventures. Hero Points can be used to improve ability levels, or can be held in reserve and used to bump contest results, as with Masteries. Masteries are applied automatically, Hero points are a conscious decision of the player. The use of Hero Points to bump up results represents the ability of fictional heroes to summon up reserves not available to ordinary people, to turn a difficult situation in their favour.
In a contest, masteries first cancel each other out. So a conflict between a 4ш and a 12ш is mechanically identical to a 4ш2 against a 12ш2 or a 4ш3 vs 12ш3, as they both resolve to a 4 against a 12. When masteries differ, such as a 4ш2 against a 12ш, then the remainder gives the character with the higher mastery an advantage. For each mastery one has over the opposition, they can improve ('bump up') the result of their die roll by one step. (e.g.
Skill areas in Roma Victor included carpentry, smithing, construction, combat, farming, animal handling and more. In the Roman faction, a slave character earned citizenship after gaining a certain number of skill masteries and reputations. Many branches of the skill tree were never implemented.
Elves are generally taller and more slender than humans and have a greatly extended lifespan. Their longer lives tend to breed a lack of urgency in their outlook, sometimes problematic in dealings with the comparatively impatient humans. Elven magic is considered part of the Physical Masteries, which "tend to use and make use of physical objects in the world about the wizard."Weis, Margaret and Tracy Hickman.
The majority of items and equipment are randomly generated, and are associated with particular types of enemies. The world's currency, Gold, can be gained through quest completion, opening chests and defeating certain enemies. Gold is used with the various shop NPCs in exchange for their services. After leveling up for the first time, the player can access Masteries, skill tree-based upgrade systems where skill points unlocked upon leveling up can be used to access and boost different skills.
There are 36 possible Classes, which include pure disciplines within one Mastery and hybrids between different Masteries. After a certain point in the game, the player has access to Mystics, NPCs which can reallocate skill points for a fee. In addition to single-player, the title features cooperative multiplayer, where players can accept invitation from up to six other players to join their game session through either LAN or online connection. Alongside being able to fight enemies together, players can swap messages and exchange loot.
They also effectively removed tutorials so players could get straight into gameplay, using games like Neverwinter Nights as an example of tutorials impeding players during early stages. When creating the skill system, the team looked at earlier successful RPGs and considered how they could improve on them. They also wanted to avoid creating characters who had "a little of everything" while offering replayability. The result was the creation of the themed masteries, with the added element of skill acquisition not being tied to level progression, allowing for players to bank skill points for different purposes.
Madhyamaka thought is also closely related to a number of Mahāyāna sources; traditionally, the Prajñāpāramitā sūtras are the literature most closely associated with Madhyamaka – understood, at least in part, as an exegetical complement to those Sūtras. Traditional accounts also depict Nāgārjuna as retrieving some of the larger Prajñāpāramitā sūtras from the world of the Nāgas (explaining in part the etymology of his name). Prajñā or ‘higher cognition’ is a recurrent term in Buddhist texts, explained as a synonym of Abhidharma, ‘insight’ (vipaśyanā) and ‘analysis of the dharmas’ (dharmapravicaya). Within a specifically Mahāyāna context, Prajñā figures as the most prominent in a list of Six Pāramitās (‘perfections’ or ‘perfect masteries’) that a Bodhisattva needs to cultivate in order to eventually achieve Buddhahood.
Guild Wars 2: Heart of Thorns was the first expansion pack for Guild Wars 2, released on October 23, 2015. Heart of Thorns introduced the Revenant profession to the game, four new open world maps with three distinct biomes, 10-man instanced raids, the mastery system, "elite specializations" for each of the game's now nine professions that substantially change the way they play, the new 'Stronghold' player-versus-player game format, and a new borderland map for the World versus World game mode. Players who owned the Heart of Thorns expansion were also provided with access to a set of six living world patches released between July 2016 to July 2017, referred to as Season 3 of the Living World. The size of Living World patches grew with this season, as each patch introduced a large new explorable map, new masteries, and repeatable story instances.

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