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74 Sentences With "line editor"

How to use line editor in a sentence? Find typical usage patterns (collocations)/phrases/context for "line editor" and check conjugation/comparative form for "line editor". Mastering all the usages of "line editor" from sentence examples published by news publications.

She was not a line editor, to put it mildly.
He also served as a line editor on George Soros's speech in Davos last year about the dangers of internet platform monopolies.
Using a molecular apparatus known as a CRISPR—which Perlstein likened to a command line editor for animal genomes—PLab alters the genome of test animals (yeasts, flies, worms, fish and sometimes mice) to mimic the broken gene disorder…to essentially, make them ill.
GNU Readline is a line editor implemented as a library that is incorporated in many programs, such as Bash. For the first 10 years of the IBM PC, the only editor provided in DOS was the Edlin line editor. Line editors are still used non-interactively in shell scripts, and when dealing with failing operating systems. Update systems such as patch (Unix) traditionally used diff data converted into a script of ed commands.
Discern Explorer programs can be written using, VisualExplorer.exe (VE), DiscernVisualDeveloper.exe (DVDev), an operating system command-line editor, or any other text editor. ExplorerMenu.exe (EM) is used to execute Discern Explorer programs on demand. ExplorerAnalyzer.
During this period, Cook wrote the multi-genre setting Dark Space (1990), a fantasy/science-fiction/horror setting. Cook became the line editor for Hero System, replacing Rob Bell, who left ICE in 1990.
Tynes designed Puppetland (1999) for Hogshead Publishing. Tynes and Robin Laws wrote a new version of the Feng Shui role-playing game for Atlas Games, published in 1999. Tynes was the original line editor for Feng Shui.
She and her husband Walter Milliken wrote the award-winning supplement GURPS Illuminati University. She was the line editor for the In Nomine role-playing game.(September 29, 1997). "On the move: Tech briefs", Austin American- Statesman, p. C2.
After writing, editing, and contributing to dozens of books for GURPS, Sean Punch took over from the game's original designer Steve Jackson as the GURPS Line Editor in 1995, and slowly reshaped the line. Assisted by David L. Pulver, another Canadian and veteran role- playing game designer, he took on the task of re-designing the entire rule system for the a fourth edition of GURPS beginning in September 2002. Sean Punch remains the Line Editor for GURPS - equivalent to being editor-in-chief of a book series, and the key decision-maker for new rules expansions. He lives in Montréal, Québec.
Most BASIC implementations of the era acted as both the language interpreter as well as the line editor. When BASIC was running, a command prompt was displayed where the user could enter statements. This was known as "direct mode". Upon boot, a BASIC interpreter defaulted to direct mode.
Haddenham, Buckinghamshire : Snowbooks Ltd, 2014. (p.122) Davis published his first novel, Blood and Honor, book four in the Eberron The War- Torn series, in 2006. Since 2009 Davis has been the line editor for Rogue Games' historical horror RPG Colonial Gothic, contributing to several titles in the line.
For example; typing "WORD"(gold) shift then the "+" key would result in `GOTO`. A simple line editor was supported. After typing the line number corresponding to an existing program, each press of the PAUSE key would load the next character from memory. An Astro BASIC program that later became commercialized is Artillery Duel.
Brian Azzarello was the line editor for Andrew Rev's incarnation of Comico. Azzarello's first published comics work was "An Undead Evolution", a text article in Cold Blooded #1 (May 1993) published by Northstar. His first story for DC Comics was "Ares" which appeared in Weird War Tales vol. 2 #1 (June 1997).
Narrator (U.S.): Don Peoples Music: De Wolfe Music Music Advisor: Alan Howe Production Facilities: Barnes Trust Television On-line Editor: Joe Turner editor: Crispin Julian Rostrum: Frameline Research Director: George Marshall Script Writer: Nicolas Wright Line Producer: Ron Glenister Producer/Director: Jonathan Martin Executive Producer: Philip Nugus Produced by Nugus/Martin Productions Ltd.
By 1999, Corless had Green Knight fully running and he was able to publish the three RPG supplements originally intended for publication by Chaosium: two adventure books by Shannon Appelcline, Tales of Chivalry and Romance (1999) and Tales of Magic and Miracles (1999), and one background book, Roderick Robertson's Saxons (2000) . While a few different editors held the position of line editor at various times, Corless eventually became the line editor for Pendragon as a result of financial problems. In 1999, Corless brought James Lowder in to oversee the Pendragon fiction line for Green Knight. Printers, artists, and authors were owed money by Chaosium for Pendragon work, and although Green Knight was under no actual obligation to resolve these old debts, in many cases Corless chose to.
DC Comics Batman line editor Mike Marts revealed characters slated to appear in Red Robin by showing his "wall" of character thumbnails underneath the various Batman titles. Characters slated to appear in Red Robin other than Tim Wayne include Gotham City reporter Vicki Vale and one of Bruce Wayne's longtime enemies Ra's al Ghul.
Greenberg was one of White Wolf Publishing's original developers on Vampire: The Masquerade (1991). He was the line editor for Vampire, and as one of the early "World of Darkness" developers, he helped define the look and feel of that series. He authored the supplement Chicago by Night. After years with White Wolf, he joined Holistic Design, Inc.
DOS line-editor. It can be used with a script file, like debug, this makes it of some use even today. The absence of a console editor in MS-DOS/PC DOS 1-4 created an after-market for third-party editors. In DOS 5, an extra command "?" was added to give the user much-needed help.
' (pronounced as distinct letters, ) is a line editor for Unix and Unix-like operating systems. It was one of the first parts of the Unix operating system that was developed, in August 1969. It remains part of the POSIX and Open Group standards for Unix-based operating systems, alongside the more sophisticated full-screen editor vi.
FanPro licensed Shadowrun in early 2001, and Boyle took over as Line Editor, and six months later, FanPro licensed Battletech as well and hired Randall Bills to continue with his job as Battletech Line Editor; that made Bills FanPro LLC's second and only other employee. FanPro LLC also began expanding into translations of German RPGs, their first being The Dark Eye (2003), a translation of Germany's top fantasy RPG, Das Schwarze Auge (1984) – which had recently been released in a fourth edition (2002) by the German Fantasy Productions. The Dark Eye, like FanPro's FASA lines, depended on a metaplot, this one advanced through adventures and Fantasy Productions' Aventurische Bote magazine. However, The Dark Eye did not sell well, and was not further supported by FanPro LLC as a result.
"Phantoms" were a form of unattended background processes that immediately began to run in the background when initiated by the PHANTOM command. "Conventional" batch jobs were initiated via the JOB command, including the ability to schedule them for a particular time. CPL, the PRIMOS Command Processing Language was the shell scripting language. The PRIMOS text editor ED was a line editor.
Once he left, development was continued by Lynn Willis, who was credited as co-author in the fifth and sixth editions. After the death of Willis, Mike Mason became Call of Cthulhu line editor in 2013, continuing its development with Paul Fricker. Together they made the most significant rules alterations than in any previous edition, culminating in the release of the 7th edition in 2014.
Brown was born and grew up on Long Island and attended Binghamton University. Brown began publishing fiction, cartoons, and games professionally in 1982, usually under the pen name "Stan!." He is the author of numerous short stories, novels, roleplaying products, comics and cartoons. He has served as a graphic designer and line editor for West End Games; an editor and game designer for TSR, Inc.
When GDW closed in 1995, Wiseman was unemployed for a short time and then worked a succession of part-time jobs, before being offered a job at Steve Jackson Games as Art Director and Traveller Line Editor. Steve Jackson brought on Wiseman to produce the GURPS Traveller (1998) line. He wrote GURPS Traveller and several supporting products, including GURPS Traveller Nobles and The Interstellar Wars.
David Chart authored Akrasia: Thief of Time (2001), the first in Eden Studios's "Eden Odyssey" series of adventures. Chart took over as Ars Magica Line Editor for Atlas Games in 2002. Chart oversaw the Ars Magica fifth edition rules in late 2004. Chart has actively worked to expand the pool of writers for Ars Magica with "open calls" which anyone can submit drafts for.
The 8-bit version of Merlin was later renamed Merlin 8, and a 16-bit version, dubbed Merlin 16, was released for the Apple IIgs. Versions for the Commodore 64 and Commodore 128, dubbed Merlin 64 and Merlin 128 respectively, were also released. Merlin includes an integrated source code editor (initially a line editor; later versions include a full-screen editor) and also a disassembler, called Sourceror. A related utility, Sourceror.
MAC/65 is a 6502 assembler written by Stephen D. Lawrow and originally sold by Optimized Systems Software for the Atari 8-bit family of microcomputers. MAC/65 was first released on disk in 1982, requiring 16 KB RAM. A bank- switched "SuperCartridge" came later for US$99, only occupying 8 KB RAM. MAC/65 is structured similarly to the Atari Assembler Editor cartridge, combining a line editor, assembler, and debugger into a single package.
Some of the keywords were renamed so that they all start with a unique first letter. This allows users to type in programs using single-character statements, further reducing memory needs. This was an important consideration on the PDP-8, which was often limited to a few kilobytes (KB). Like JOSS, and later BASICs, FOCAL on the PDP-8 was a complete environment that included a line editor, the interpreter, and input/output routines.
Scott Haring began working in the adventure gaming industry in 1982. Haring has been a long-term employee of Steve Jackson Games, having worked at the company five different times over 15 years. Haring has worked as the Car Wars line editor, and became editor on the new magazine Autoduel Quarterly when it debuted in 1983. He also wrote and edited for Ghostbusters and GURPS and served as the editor for Pyramid magazine.
FanPro licensed Shadowrun in early 2001, and Boyle took over as Line Editor. FanPro got Shadowrun going again almost immediately, and Boyle's biggest concern was continuing the metaplot. Boyle also tried out something new: the downloadable "Shadowrun Missions", which were overseen by Rich Osterhout in their first season. Boyle started working on a few edition of Shadowrun around 2003, having decided that the game needed simplification, which was published as Shadowrun, Fourth Edition (2005).
In June 1995, Tynes resigned from Wizards of the Coast, disliking their new corporate ideals of branding, and briefly moved on to Daedalus Games. Daedalus hired him as their RPG line editor. With Dennis Detwiller and Adam Scott Glancy, Tynes developed the Delta Green (1996) supplement to Call of Cthulhu; they expanded their setting in 1999 with "Delta Green: Countdown". Tynes continued to work for Daedalus Games until they ceased production in 1997.
This is augmented by several dozen BASIC lines for less critical tasks, such as the initial greetings and the game legend animation inter-line delay. The machine code subroutines block is embedded into the BASIC line 0, beginning with a `REM` (BASIC comment) statement, making the interpreter step over it. If, by accident, one tries to edit the line via the BASIC line editor, the changes will not be accepted since 0 is an invalid line number.
James Desborough wrote The Munchkin's Guide to Powergaming in 2000/2001,The Munchkin's Guide to Powergaming: winning an Origins Award for that work along with his co-author Steve Mortimer. Desborough was the co-author of CS1: Cannibal Sector One and for a short time he was the SLA Industries line editor. Desborough is also the owner of Postmortem Studios. Due to Desborough's connections with Angus Abranson, Postmortem Studios was one of Cubicle 7's early partnerships.
A user of a shell may find that he/she is typing something similar to what the user typed before. If the shell supports command history the user can call the previous command into the line editor and edit it before issuing it again. Shells that support completion may also be able to directly complete the command from the command history given a partial/initial part of the previous command. Most modern shells support command history.
Harley Stroh is a long-time author for Goodman Games and later became the Dungeon Crawl Classics Line editor. Stroh authored Sellswords of Punjar, the first GSL-less product from Goodman Games after the release of Dungeons & Dragons fourth edition. Stroh designed Dragora's Dungeon (2008) and Curse of the Kingspire (2009), the only two releases in the Master Dungeons line for fourth edition D&D.; Stroh's Death Dealer: Shadows of Mirahan (2010) offered a campaign setting based on a Frank Frazetta character.
His approach to the problem resulted from collaboration also with individuals at Bell Labs including Alfred Aho, Elliot Pinson, Jeffrey Ullman, and Harold S. Stone. In the context of Unix, the use of the line editor provided with the natural ability to create machine-usable "edit scripts". These edit scripts, when saved to a file, can, along with the original file, be reconstituted by into the modified file in its entirety. This greatly reduced the secondary storage necessary to maintain multiple versions of a file.
Watson's involvement in the Louisville, Kentucky gaming scene led to his employment as the D20 Line Editor at Citizen Games. He helped develop and write several products for Citizen Games and parlayed that success into freelance writing for other companies such as Atlas Games and Fantasy Flight Games. Watson wrote for several D20 projects, including the Penumbra Fantasy Bestiary, Sorcery & Steam, and the award-winning Dawnforge: Crucible of Legend. Wizards of the Coast tapped Watson to edit the Complete Divine sourcebook for Dungeons & Dragons 3.5.
Switching majors and finally graduating with a degree in journalism in 1986. He served as editor-in-chief of The Daily Targum, Rutgers' student newspaper, winning multiple Columbia Scholastic Press Association College Gold Circle Awards. Clark then worked as a stringer at The Bergen Record and the New Brunswick Home News Tribune before becoming an on-line editor at Dow Jones News Service. He left after two years to accept an editorial position at Genesis Magazine, followed by a five-year tenure at Al Goldstein’s Screw magazine.
Ken Cliffe was one of the writers who supported Fantasy Games Unlimited's role-playing game, Villains and Vigilantes. Cliffe later came to White Wolf Publishing, and contributed to The Campaign Book Volume One: Fantasy (1990). Cliffe was the line editor on Ars Magica for much of its time at White Wolf, and developed the third edition of Ars Magica (1992). In 1992, Cliffe became editor of White Wolf magazine, and he seemed to be overseeing all of the company's legacy products in those years.
The ability to make a "working backup" disk of vital application software was seen as important. Copy programs that advertised their ability to copy or even remove common protection schemes were a common category of utility software in this pre-DMCA era. In another defining characteristic of the home computer, instead of a command line, the BASIC interpreter served double duty as a user interface. Coupled to a character- based screen or line editor, BASIC's file management commands could be entered in direct mode.
Upon finishing graduate school, Riggs began working on many independent documentary productions in the Bay Area. He assisted documentary directors and producers initially as an assistant editor and later as a post- production supervisor, editor on documentaries about the American arms race, Nicaragua, Central America, sexism, and disability rights. Because of his proficiency in video technology, Riggs was the on-line editor for a video production company, Espresso Productions. In 1987, Riggs was hired as a part- time faculty member at the Graduate School of Journalism at Berkeley to teach documentary filmmaking.
Line numbers were optional in Zgrass, and typically only appeared on lines that were the target of a `GOTO`. Most BASIC interpreters required line numbers for every line of code, but this was due to their use in the "line editor"-if you needed to edit a particular line, the only way to refer to it was by number. Zgrass used a more advanced full-screen editor that eliminated this need. Zgrass allowed any string to act as a "line number", `GOTO 10` and `GOTO MARKER` were both valid.
Unlike ZMODEM and other older protocols, SMODEM has a separate low-level multiplexed transfer layer (MSLP) and a high-level file transfer layer. This simplifies the protocol design and provides a very high efficiency of 99.5%. The multiplexing makes it possible to send one or more files in a continuous stream without any breaks between the files, boosting the throughput dramatically when transferring multiple files. The multiplexing also made possible to add a full-screen ANSI terminal emulator with a local full- featured line editor and colored scroll-back buffer of 'unlimited' size.
JOSS introduced the idea of a single command line editor that worked both as an interactive language and a program editor. Commands that were typed without a line number were executed immediately, in what JOSS referred to as "direct mode". If the same line was prefixed with a line number, it was instead copied into the program code storage area, which JOSS called "indirect mode". New lines were added to the program if the line number was unique, replaced existing lines with the same number, or removed from the program if an existing line number was typed in without any code following it.
Writing on the 200th anniversary of Frankenstein, literary scholar and poet Fiona Sampson asked, "Why hasn't Mary Shelley gotten the respect she deserves?" She noted that "In recent years Percy's corrections, visible in the Frankenstein notebooks held at the Bodleian Library in Oxford, have been seized on as evidence that he must have at least co-authored the novel. In fact, when I examined the notebooks myself, I realized that Percy did rather less than any line editor working in publishing today." Sampson published her findings in In Search of Mary Shelley (2018), one of many biographies written about Shelley.
For 33 consecutive years, 1981 to 2013, every Best Picture winner had also been nominated for the Film Editing Oscar, and about two thirds of the Best Picture winners have also won for Film Editing. In 1980, Ordinary People won as Best Picture, but its editor Jeff Kanew was not nominated for Best Editing. Interviews with prominent film editors exploring the correlation between the Academy Awards for Best Film Editing and for Best Film. Only the principal, "above the line" editor(s) as listed in the film's credits are named on the award; additional editors, supervising editors, etc.
In the meantime Bills had also begun writing Battletech fiction, and produced two novels for the original era of the game: Path of Glory (2000) and Imminent Crisis (2002). After FASA, Bills went to work for WizKids. When WizKids acquired the rights to the future of the BattleTech Franchise (re-christened as MechWarrior), they approached several of the established BattleTech authors including Bills and Michael A. Stackpole to resurrect the novel franchise. In 2001, FanPro LLC hired Bills to continue with his job as Battletech Line Editor; that made Bills FanPro LLC's second and only other employee.
In 1979, Honeywell Information Systems announced a new programming language for their time-sharing service named TEX, an acronym for the Text Executive text processing system. TEX was a first generation scripting language, developed around the time of AWK and used by Honeywell initially as an in- house system test automation tool. TEX extended the Honeywell Time-Sharing service (TSS) line editor with programmable capabilities which allowed the user greater latitude in developing ease-of-use editing extensions as well as write scripts to automate many other time-sharing tasks formerly done by more complex TSS FORTRAN programs.
In computing, a line editor is a text editor in which each editing command applies to one or more complete lines of text designated by the user. Line editors predate screen-based text editors and originated in an era when a computer operator typically interacted with a teleprinter (essentially a printer with a keyboard), with no video display, and no ability to move a cursor interactively within a document. Line editors were also a feature of many home computers, avoiding the need for a more memory-intensive full-screen editor. Line editors are limited to typewriter keyboard text-oriented input and output methods.
Varney wrote the AD&D; Gamebook The Vanishing City in 1987, and the Endless Quest gamebook Galactic Challenge for Amazing Engine in 1995. Varney served as the line editor for a new version of the roleplaying game Paranoia, published in 2004. He wrote the new rules and packaged the game's support line with the help of his "Traitor Recycling Studio" for Mongoose Publishing until 2006 when the gameline was put on hold. Most recently, Varney has operated the Bundle of Holding site, distributing bundles of licensed but DRM-free role-playing game files in a series of time-limited offers.
Keith Herber was born in Detroit, Michigan, United States. He began working on the fourth edition of Chaosium's Call of Cthulhu role-playing game in 1989; he was the line editor for the game for the next five years, including the change to the fifth edition of Call of Cthulhu in 1992, until he left Chaosium in 1994. While there he wrote and edited such award-winning books as The Fungi from Yuggoth, Trail of Tsathogghua, Spawn of Azathoth, Arkham Unveiled, Return to Dunwich, Investigator’s Companion Volumes 1 & 2, and the Keeper’s Compendium. The anthology Cthulhu's Dark Cults was dedicated to his memory.
It was not until version 2.0 of ex, released as part of Second BSD in May 1979 that the editor was installed under the name "vi" (which took users straight into ex's visual mode), and the name by which it is known today. Some current implementations of vi can trace their source code ancestry to Bill Joy; others are completely new, largely compatible reimplementations. The name "vi" is derived from the shortest unambiguous abbreviation for the ex command `visual`, which switches the ex line editor to visual mode. The name is pronounced (the English letters v and i).
Bill Joy, the original creator of the vi editor vi was derived from a sequence of UNIX command line editors, starting with ed, which was a line editor designed to work well on teleprinters, rather than display terminals. Within AT&T; Corporation, where ed originated, people seemed to be happy with an editor as basic and unfriendly as ed, George Coulouris recalls: > [...] for many years, they had no suitable terminals. They carried on with > TTYs and other printing terminals for a long time, and when they did buy > screens for everyone, they got Tektronix 4014s. These were large storage > tube displays.
Messenger of the fullness of the Gospel is a Mormon fundamentalist publication, originally printed in Birmingham, England, starting in 1991, which was in print in that country until 2001, and continues as a web-based publication. It went under the original title of Truth Seeker magazine,BBC News: No stopping Mormons' millennium momentum, 19 June 1998Messenger: About the On-Line Editor, archived at Internet Archive, April 15, 2002. until it was found that there was an existing periodical that shared that name. Although originally printed quarterly, it was printed bi-monthly when it moved to an American-produced edition in 2003.
In 1994, Tripician was nominated for the Intercultural Film/Video Fellowship in Media Arts by the Rockefeller Foundation. The following year, Tripician was the On-line Editor of the awarded video documentary The Conspiracy of Silence, directed by Neal Marshad and Donna Olson. In 1997, Tripician's paperback book The Official Alien Abductee's Handbook was published by Andrews and McMeel. That book was the inspiration for Melodies for Abductees, a pop-music album which included the novelty song Ozark Melody, composed by Tripician, Frederick Reed and American songwriter Jeff Buckley, who also sang and performed guitar and mandolin on it.
As Joseph K. Adams, he is a Los Angeles playwright and minor radio personality. After Janie Sellers stepped up to be the line editor for the second edition of the SkyRealms of Jorune from Chessex, Joe Coleman was given a free hand to move forward on SkyRealms products as time allowed. Coleman produced supplements such as The Gire of Sillipus (1994) and The Sobayid Atlas (1994) later in the line's history. In its latter days, after the principals decided to pull the license from Chessex, Jorune received some support through a selection of fanzines, including Joe Coleman's Sholari (1993-1995).
Party member and The News Line editor John Spencer rejected the idea, writing in The Guardian: > Livingstone apparently cannot accept that a majority of WRP members in 1985 > felt their first loyalty was to the party. They felt that the female members > of the party staff who were victims of Healy's callous and cynical > mistreatment were entitled to support against him. It is scurrilous for > Livingstone to insinuate a link between the WRP majority and the security > service. If he believed what he claims he would submit the issue to the > verdict of a labour movement jury as has been the practice of > revolutionaries since the 19th century.
One storyline involves a troubled Sun reporter named Scott Templeton, and his escalating tendency to sensationalize and falsify stories. The Wire portrays the managing editors of the Sun as turning a blind eye to the protests of a concerned line editor, in the managing editors' zeal to win a Pulitzer Prize. The show insinuates that the motivation for this institutional dysfunction is the business pressures of modern media, and working for a flagship newspaper in a major media market like The New York Times or The Washington Post is seen as the only way to avoid the cutbacks occurring at the Sun. Season 5 was The Wires last.
Like most BASIC systems of the era, SUPER BASIC had a single command line editor that worked both as an interactive language and a program editor. Commands that were typed without a line number were executed immediately, which they referred to as "direct mode". If the same line was prefixed with a line number, it was instead copied into the program code storage area, known as "indirect mode". New lines were added to the program if the line number was unique, replaced existing lines with the same number, or removed from the program if an existing line number was typed in without any code following it.
Asselin began working for Newsarama as a pop culture reviewer and eventually moved to Fangoria Graphix, where she performed various tasks such as proofreading and designing layout. After leaving Fangoria Graphix Asselin worked as a line editor and briefly returned to Newsarama before gaining employment with DC Comics in 2008. While at DC Comics Asselin worked on titles such as Batman, Batgirl, and Birds of Prey before leaving to work for Disney Publishing in 2011. Asselin later stated in 2017 that she left DC due to sexual harassment from a fellow employee, Eddie Berganza, and the company's response to complaints filed by her and other female employees.
Tynes met Greg Stolze while they were working on "Wildest Dreams" (1993), a supplement for Over the Edge. Stolze and Tynes co- designed the role-playing game Unknown Armies; Stolze helped write the mechanics for the game which Tynes had been developing for a few years. Although Atlas Games expressed interest in Unknown Armies, Tynes decided to go with Archon Games, but Tynes and Stolze learned that founder Lisa Manns was shutting down Archon and she returned the rights to them. They sought a new publisher, and Atlas Games published the game in January 1999. Atlas officially brought Tynes on as a line editor for Unknown Armies in 1999.
Paizo published a line of novels, Pathfinder Tales, based in the Pathfinder setting. The first book, Prince of Wolves, was released in 2010 and was written by Dave Gross, former editor of Dragon Magazine.Other titles in the series, which numbers over 30 books, include City of the Fallen Sky by Tim Pratt, Winter Witch by Elaine Cunningham, The Wizard's Mask by Ed Greenwood, and Death's Heretic by line editor James L. Sutter. Dynamite Entertainment has produced a line of Pathfinder comic books, including a spin-off title, Pathfinder: Goblins, as well as Pathfinder: Worldscape, which also featured characters such as Red Sonja, Tarzan and John Carter.
In Fortran, not every statement needed a line number, and line numbers did not have to be in sequential order. The purpose of line numbers was for branching and for reference by formatting statements. Both Joss and BASIC made line numbers a required element of syntax. The primary reason for this is that most operating systems at the time lacked interactive text editors; since the programmer's interface was usually limited to a line editor, line numbers provided a mechanism by which specific lines in the source code could be referenced for editing, and by which the programmer could insert a new line at a specific point.
Gates and Allen bought computer time from a timesharing service in Boston to complete their BASIC program debugging. When fellow Harvard student Monte Davidoff stated he believed the system should use floating-point arithmetic instead of the integer arithmetic of the original versions, and claimed he could write such a system that could still fit within the memory limits, they hired Davidoff to write the package. The finished interpreter, including its own I/O system and line editor, fit in only four kilobytes of memory, leaving plenty of room for the interpreted program. In preparation for the demo, they stored the finished interpreter on a punched tape that the Altair could read, and Paul Allen flew to Albuquerque.
Although Atlas Games expressed interest in Unknown Armies, Tynes decided to go with Archon Games. Then, Tynes and Stolze learned that founder Lisa Manns was shutting down Archon; when she returned the rights to them, they sought a new publisher, and Atlas Games ultimately published the game in January 1999. Stolze then became the line editor for Feng Shui, Laws' role-playing game based on the Hong Kong action genre. Meanwhile, Stolze and Dennis Detwiller prepared their game Godlike for publication by Pagan Publishing; as Pagan was winding down, Detwiller took it to his friends Hsin Chen and Aron Anderson, who created the company Hawthorn Hobgoblynn Press (later known as Eos Press) in 2001 to publish the game.
2: First Strike (2010) – following some changes to InMediaRes' licence in 2007 and 2008. In 2007, Rob Boyle and Bills tried to buy FanPro LLC from Fantasy Productions and when that did not work out WizKids stepped in to mediate; although they were not willing to let Boyle and Bills create a new company, they were willing to give the Battletech and Shadowrun licenses to InMediaRes. After acquiring the rights to both FASA games, InMediaRes took on Boyle and Bills as regular staff – which had been part of the agreement with WizKids. Boyle remained as the Shadowrun Line Editor for the next few years, while Bills became a Managing Director of InMediaRes.
Warren Publishing continued the horror tradition in the mid-1960s, bypassing the Comics Code Authority restrictions by publishing magazine-sized black-and-white horror comics. Under the direction of line editor Archie Goodwin, Warren debuted the horror anthologies Creepy (1964–1983) and Eerie (1966–1983), followed by Vampirella, an anthology with a lead feature starring a sexy young female vampire. The low-rent Warren imitator Eerie Publications also jumped into the black-and-white horror magazine business, mixing new material with reprints from pre-Comics Code horror comics, most notably in its flagship title Weird (1966–1981), as well as the magazines Tales of Voodoo (1968–1974), Horror Tales (1969–1979), Tales from the Tomb (1969–1975), and Terror Tales (1969–1979).
After leaving Wilmington, North Carolina for Manhattan, Boyd matriculated into then worked for a post-production trade school before hiring into its sister company. His first major screen credit was the Academy Award nominated Winter's Bone (2010), of which he was attributed by director Debra Granik with shaping into a neo-noir, away from observational iterations. During this period he cut scenes for the films Cold Weather (2010) and Up Heartbreak Hill (2011). He worked as an on-line editor for the Sundance documentaries Joan Rivers: A Piece of Work, The Tillman Story, the SXSW documentary Strange Powers: Stephin Merritt and the Magnetic Fields and subsequently in creative offline editing with the Independent Spirit Award nominated film The History of Future Folk and the Adult Swim television series The Heart, She Holler and Delocated.
In 2007, Rob Boyle and Bills tried to buy FanPro LLC from Fantasy Productions and when that did not work out they threatened to leave and implied that they would be bidding for the WizKids licenses, which were just coming up for renewal. WizKids stepped in to mediate; although they were not willing to let Boyle and Bills create a new company, they were willing to give the licenses to InMediaRes. After acquiring the rights to Shadowrun and Battletech, InMediaRes took on Boyle and Bills as regular staff – which had been part of the agreement with WizKids; Boyle remained as the Shadowrun Line Editor for the next few years, while Bills became a Managing Director of InMediaRes (with Herb Beas taking over as Battletech Line Director). InMediaRes created the subsidiary Catalyst Game Labs to hold their new gaming rights.
In 2007, Boyle and Randall N. Bills tried to buy FanPro LLC from Fantasy Productions and when that did not work out they threatened to leave and implied that they would be bidding for the WizKids licenses, which were just coming up for renewal. WizKids stepped in to mediate; although they were not willing to let Boyle and Bills create a new company, they were willing to give the licenses to InMediaRes. After acquiring the rights to Shadowrun and Battletech, InMediaRes took on Boyle and Bills as regular staff – which had been part of the agreement with WizKids; Boyle remained as the Shadowrun Line Editor for the next few years, while Bills became a Managing Director of InMediaRes. Catalyst Game Labs's fourth roleplaying line was Eclipse Phase (2009), the product of Posthuman Studios, a new game design studio created by Boyle, Shadowrun writer Brian Cross, and graphic designer Adam Jury.
There are seven different political factions on the island (communists, capitalists, militarists, environmentalists, nationalists, religious faction and intellectuals) each with various demands, such as constructing a specific building and issuing a specific edict. Due to the game's Cold War setting, the player will have to manage relations with both the United States and the USSR, who will provide the player with yearly financial aid. Higher relations with a superpower will mean more aid and the possibility of an alliance, low relations will mean less aid and the danger of invasion by that superpower. Other features include a time line editor that allows you to create your own fictitious historical events or enter real ones, custom avatar, political speeches, wide range of editing and modification functions, mission generator for random map creation, variety of online-functions such as high scores or visiting islands belonging to other players and a Latin soundtrack.
DC Comics relaunched Batman, Incorporated with issue No. 1 in May 2012, written again by Grant Morrison and penciled by Chris Burnham, as part of the "Second Wave" of DC's company-wide title relaunch, the New 52. Though technically taking place in the newly rebooted DC Universe, the series makes extensive references to the prior continuity. Stories such as Grant Morrison's first JLA arc (New World Order) and Metamorpho's tenure in the Justice League as a part of the Justice League International are referenced. DC Batman-line editor Mike Marts confirmed that elements of Morrison's previous run on the Batman and Batman and Robin titles (in addition to Incorporated's first volume) are still a part of the continuity of the New 52, with major storylines Batman and Son, Batman R.I.P., Batman: Reborn, and The Return of Bruce Wayne all still forming the backbone of the recent history of the characters.
Jackson designed or co-designed many of the games published by SJ Games, including minigames such as Car Wars (1981) and Illuminati (1983), Undead (1981), and a published version of an informal game played on college campuses, called Killer. Jackson wanted to get into computer gaming software in the early 1980s, but instead wound up licensing gaming rights to Origin Systems, which produced games such as Autoduel (1985) and Ogre (1986). Jackson became interested in designing and publishing a new roleplaying system in the middle of 1981, intending it to be detailed and realistic, logical and well-organized, and adaptable to any setting and any level of play; he announced GURPS in 1983, although the company's magazines delayed development of GURPS until 1984, making the combat system book Man to Man: Fantasy Combat from GURPS (1985) available for Origins 1985, and the full GURPS Basic Set appeared the next year in 1986. In 1995, Sean Punch took over for Jackson as the GURPS line editor.
Accessed October 28, 2007. Reda's production company has been called "the largest producer of programs for the A&E; and History Channel cable operations",Molotsky, Irvin. " President of Kennedy Center Is Leaving for Internet Job", The New York Times, April 7, 2000. Accessed October 28, 2007. "In it Mr. Wilker will join Lou Reda, the largest producer of programs for the A&E; and History Channel cable operations." accounting for some 10% of the material shown on the two cable networks.Byalick, Marcia. "Weaving Tales From History for TV Series", The New York Times, April 12, 1998. Accessed October 28, 2007. "Along with a producer, Lou Reda (a super peddler, a man of whom it has been said has the power to clog men's minds), and a line editor, Sammy Jackson, Mr. Stahl is responsible for up to 10 percent of what is produced on A&E; and the History Channel." Productions by Reda's firm include The Last Stand of the Tin Can Sailors.

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