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8 Sentences With "lack of animation"

How to use lack of animation in a sentence? Find typical usage patterns (collocations)/phrases/context for "lack of animation" and check conjugation/comparative form for "lack of animation". Mastering all the usages of "lack of animation" from sentence examples published by news publications.

A contractor was hired to port the program to MS-DOS, and an Interplay employee began work on EGA graphics for use in the game. By this time the code was considered "ancient", causing porting to be very difficult. Bill Dugan finally recommended the cancellation of the project, after seeing the advanced (at the time) graphics of Ultima VII. It was felt that Meantime had little to offer, with its top-down perspective and lack of animation.
HOW's official Facebook page However, according to Jensen's Twitter account he gave up on the complex character design due to his lack of animation skills, sticking instead to an extremely blocky version of Foxy McBox, something that ended up adding to the difficulty of the game. Jensen finally released the game on April 29, 2012, with an update with several bug fixes and a few more levels coming two weeks later.Official blog post on the first update to the game.
Although the paintings of the monsters and game world were rated highly by critics, the art direction itself was criticized. Todd called the graphics "murky and grainy" and noted the lack of animation in the battles or cutscenes, in which two-dimensional pictures of the characters speaking "slide back and forth like cardboard cutouts" rather than perform realistic movements. Welsh added that the stage maps were "crudely portrayed". Hattfield did not share those concerns, but did note say that they felt that the portraits of monsters were reused for different monsters too often.
" GamesTM praised the game for resembling previous Final Fantasy games. Derek Heemsbergen of RPGFan gave it a mixed review stating, "I'm grateful that the game was released in English, and while it isn't everything I hoped it would be, Final Fantasy: Dimensions does enough right to be worth playing." Nathan Mustafa of Touchgen however, criticized the dialogue structure, the lack of animation, and sound of the game stating, "In the end, I cannot reconcile these cheapened portions of the game. I understand it is a port of a 'mobile' game from Japan, but the quality of the port could have been much better.
With the development of computers in the 1960s and 1970s, animation programs were developed allowing the growth of animation in mapping. Waldo Tobler created one of the first animations, using a 3-D computer generated map to portray population growth over a specified time in Detroit (Tobler 1970). Hal Moellering created another animated map in 1976 representing a spatiotemporal pattern in traffic accidents (Slocum et al. 2005). Further development in animated map was stalled until the 1990s due to a lack of animation in academics, financial restrictions on research, and lack of distribution means (Campbell and Egbert 1990).
Wolfenstein RPG has received generally favorable reviews upon its release, holding a score of 87.50% on GameRankings and 75 on GameSpot based on a dozen reviews by major video game critics. The game was praised for its weapon variation, humour, slow turn base pace, and attention to detail, classic Wolfenstein style, RPG elements nicely blended in, while the lack of animation design were pointed out as the shortcomings. Appspy gives the game a rate of 5 which means great. It describes its advantages as "controls work well", "very user friendly", "looks and sounds great", "remains uniquely Wolfenstein while being updated".
McNamara felt that people were responding to the realism in the faces and it made the bodies look lifeless by comparison because of the lack of animation on characters' clothing. In the same interview McNamara also noted that Phelps responds aggressively to certain prompts because the game was originally written as "coax, force, and lie". When the game came out, it was changed to "truth, doubt, or lie" which made Phelps commonly take awkward stances from what the player expected. At the 2012 BAFTA Video Game Awards, L.A. Noire won the award for Best Original Score, the game was also nominated in seven other categories.
They also praised the absence of ring-outs and the sound effects, and concluded "With impressive controls, lots of fighters, and strategic gameplay, Tekken makes Toshinden look more like pretty fighting than a real fight." Maximum called it "far and away the finest beat 'em up to grace this super console so far", citing the well- balanced player characters, "innovative" control mechanic of assigning one button to each limb, complexity of the moves, and ten playable boss characters, and arguing that the game is superior to Toshinden in both gameplay and graphics. However, they did criticize the poor PAL optimization of the European release. Like GamePro, Next Generation considered the game's graphics to be its weakest point, specifically the lack of animation on the backgrounds.

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