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22 Sentences With "increase in level"

How to use increase in level in a sentence? Find typical usage patterns (collocations)/phrases/context for "increase in level" and check conjugation/comparative form for "increase in level". Mastering all the usages of "increase in level" from sentence examples published by news publications.

As the characters gain experience points, they increase in level, gaining access to new magic spells and raising their offensive and defensive statistics.
SoulWorker features six playable characters that have their own unique weapons and skills. Character skills can further be improved by leveling through quests and dungeons. Additionally, players also gain access to more skills as they increase in level.
Sound level meters are also divided into two types in "the Atlantic divide". Sound level meters meeting the USA American National Standards Institute (ANSI) specifications cannot usually meet the corresponding International Electrotechnical Commission (IEC) specifications at the same time, as the ANSI standard describes instruments that are calibrated to a randomly incident wave, i.e. a diffuse sound field, while internationally meters are calibrated to a free field wave, that is sound coming from a single direction. Further, USA dosimeters have an exchange rate of level against time where every 5 dB increase in level halves the permitted exposure time; whereas in the rest of the world a 3 dB increase in level halves the permitted exposure time.
Instead of characters gaining pre-determined statistical bonuses as they increase in level, they gain abilities and stat increases by placing items in the Revelation Flow. Once all of the prerequisite items have been placed, the particular ability/stat increase becomes available. Each character has their own unique Revelation Flow, with a different layout, different abilities and different item requirements.
In King Ralph's absence, most of the power in the Kingdom of Loathing is held by the Council of Loathing, which gives quests to characters as they increase in level, with the final quest given when the character has reached level 13 and finished the other quests. Players can also unlock quests from other sources, some of which are available only after ascending.
Tesamorelin is the N-terminally modified compound based on 44 amino acids sequence of human GHRH. This modified synthetic form is more potent and stable than the natural peptide. It is also more resistant to cleavage by the dipeptidyl aminopeptidase than human GHRH. It stimulates the synthesis and release of endogenous GH, with an increase in level of insulin-like growth factor (IGF-1).
They were also limited on having a maximum 10,000 coins to buy items and food. They did have access to Block Yard where they could build their own creations. They were not allowed to trade with other minifigures, or have more than five friends on their friends list. Many players thought it challenging to increase in level after completing the main story line, nevertheless many players participated in the free-to-play option.
Due to the low treat-ability of Autism, experiments were carried out to determine if consumption of various Exorphin enzymes can improve the symptoms of the disease. According to the Exorphin theory, generally an increase in level of Exorphin is linked to symptoms of autism. Therefore, there are Autism therapy that aims to treat the symptoms by removing Exorphin from the system. One way this was done through digesting large amount of peptidase.
Upon collecting enough experience points in battle, either character can increase in level with improved stats such as strength and evasion. Options including changing equipment or casting alchemy spells; checking status can be performed quickly by rotating through the game's Action Ring system. Combat takes place in real-time. Located below the player's hit points is a percentage gauge that determines the amount of damage done to an enemy, as well as how far the player can run.
The goal is to obtain a Golden Apple on the bottom floor of the dungeon. There are 10 rooms per level in the low-res version, and 5 in the high-res version. The high-res versions may be played in low-res/text mode, thereby gaining this increase in level size. It is notable for being the first commercial role playing game developed and released for a home computer as opposed to a mainframe computer.
The player can command the dog to search the ground at any time, including in huts and cities. If all goes well, the dog will lead his human companion to a certain spot on the map where the player can uncover the unseen ingredients. With repeated use, Alchemy Formulas will increase in level, enhancing their curative, offensive, or support effectiveness. Although there are dozens of Formulas available to be found within the game, only nine can be equipped at a time.
Anno 1701, like the previous Anno games, is a game based mainly on the economics of the settlement created by the player. The more skilled a player is at maintaining a balanced economy the more successful their settlement will be. There are two main game modes in Anno 1701: continuous play, representing an open-ended session, and ten scenarios with certain tasks, which gradually increase in level of difficulty. The continuous play offers free customization options for the start of the game.
The effectiveness of spells depends on the magical ability of the character and the element of the spell in relation to the enemy. When in battle mode, attacking monsters fills a gauge that allows the player to use character-specific special attacks. Upon collecting enough experience points in battle, each character can increase in level to gain improved character statistics such as strength and evasion. Options such as changing equipment, casting spells, or checking status are performed by cycling through the game's Ring Commands—a circular menu which hovers over the controlled party member.
Treated biosolids can be produced in cake, granular, pellet, or liquid form and are spread over land before being incorporated into the soil or injected directly into the soil by specialist contractors. Such use was pioneered by the production of Milorganite in 1926. Use of sewage sludge has shown an increase in level of soil available phosphorus and soil salinity. The findings of a 20-year field study of air, land, and water in Arizona, concluded that use of biosolids is sustainable and improves the soil and crops.
Across the six SRES marker scenarios, sea level was projected to rise by 18 to 59 cm (7.1 to 23.2 inches). This projection was for the time period 2090–2099, with the increase in level relative to average sea levels over the 1980–1999 period. Due to a lack of scientific understanding, this sea level rise estimate does not include all of the possible contributions of ice sheets. With increasing average global temperature, the water in the oceans expands in volume, and additional water enters them which had previously been locked up on land in glaciers and ice sheets.
Iron Heroes implements a novel "feat mastery" system, with the inclusion of more advanced feats that build off the core ability. Each class is given access to different feat masteries to a greater or lesser extent; an archer will have greater access to masteries related to ranged combat, while a berserker will have greater access to masteries related to melee weapons that take advantage of a character's great strength. Characters gain access to more advanced masteries as they increase in level and gain new feats. The core feats from the d20 system are also included, and can be taken by any character that meets the requirements.
20 Hz is considered the normal low- frequency limit of human hearing. When pure sine waves are reproduced under ideal conditions and at very high volume, a human listener will be able to identify tones as low as 12 Hz. Below 10 Hz it is possible to perceive the single cycles of the sound, along with a sensation of pressure at the eardrums. From about 1000 Hz, the dynamic range of the auditory system decreases with decreasing frequency. This compression is observable in the equal-loudness-level contours, and it implies that even a slight increase in level can change the perceived loudness from barely audible to loud.
Much of the gameplay is typical of the massive multiplayer online role playing game (MMORPG) format: the player controls a character avatar which can be moved around the game world and interacts with other players, non-player characters and other entities in the virtual world. Characters gain levels by earning experience points from defeating enemies and completing quests and improve their personal stats by equipping items and using consumable buffs. As characters increase in level, they earn both new skills and trait points, which can be assigned in various configurations to customize personal playstyle. Players can use the quest tracker to navigate objectives on the mini-map and traverse the game world either on foot or using personal mounts, which include horses, ponies, goats and elks.
An in-game screenshot with the open inventory of a party member Legend of Grimrock is a first-person action role-playing game with tile-based movement and realtime game mechanics. Players control a party of one to four characters which they move through a 3D rendered grid-based dungeon, a style of gameplay popular in RPG games from the 1990s such as Dungeon Master and Eye of the Beholder, from which Legend of Grimrock draws heavy inspiration. Gameplay consists of a combination of puzzle solving and combat. Characters within the party gain experience for slaying creatures and beasts within the dungeon, allowing them to increase in level and progress skills which enhance combat abilities and allow the casting of new spells, and equipment is obtained through exploration and solving of puzzles throughout the dungeon.
The Quiet Communities Act of 1978 promotes noise control programs at the state and local level and developed a research program on noise control. Both laws authorized the Environmental Protection Agency to study the effects of noise and evaluate regulations regarding noise control. The National Institute for Occupational Safety and Health (NIOSH) provides recommendation on noise exposure in the workplace. In 1972 (revised in 1998), NIOSH published a document outlining recommended standards relating to the occupational exposure to noise, with the purpose of reducing the risk of developing permanent hearing loss related to exposure at work. This publication set the recommended exposure limit (REL) of noise in an occupation setting to 85 dBA for 8 hours using a 3-dB exchange rate (every 3-dB increase in level, duration of exposure should be cut in half, i.e.
Although horses do not need to have a very "round" jump—indeed, large bascule is often detrimental to an event horse while on cross-country because it wastes energy and time, and also makes certain jump efforts, such as drop fences, bigger than they really are—the horse should have a safe jump, with the forearms parallel to the ground or higher. The horse should also have enough scope to clear the obstacles, which although they never get exceedingly high (maximum of 3"11") can be very wide. The horse is not required to have ideal jumping form, but should be brave and scopy enough to do his job. An increase in level will also lead to an increase in the difficulty of the cross-country test: the course will be longer, with a greater number of jumping elements, more physically demanding terrain, and a faster speed required to make the time.
A review study published in 2015 by the Institute for the Study of Global Antisemitism and Policy (ISGAP) revealed that in a survey conducted in Brussels, more than half of the Muslim origin respondents agreed with antisemitic statements, such as: "Jews want to dominate everything" and “Jews incite to war and blame others”. The review, which analysed a few studies regarding antisemitism in Europe, found that the level of antisemitic attitudes is significantly higher among Muslims than among non-Muslims. An ADL (Anti-Defamation League) audit published in June 2015 revealed an increase in level of concern about violence against Jews in Belgium. In addition, 7% of the participants claimed that the number of Jews who died in the Holocaust has been greatly exaggerated by history. In a follow-up survey 53% of the respondents agreed with the state: "Violence against Jews is a symptom of deep anti-Jewish feelings among some people in my country".

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