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15 Sentences With "given battle"

How to use given battle in a sentence? Find typical usage patterns (collocations)/phrases/context for "given battle" and check conjugation/comparative form for "given battle". Mastering all the usages of "given battle" from sentence examples published by news publications.

The music is as indifferently, generically "intense" as it is during any given battle sequence.
Historians argue about whether a given battle was a success or a failure, but, over-all, the military mission was catastrophic on many levels.
And that also highlights something that's been maddening about Game of Thrones in the past — it likes to treat the developments of any given battle as surprising reveals for the audience, when probably there was at least a conversation about them beforehand.
As with all Paradox games, seeing all this unfold requires drilling down into the numbers at play in a given battle so you can see how chosen battle tactics, tech levels, bonuses, and army compositions all affect the outcome but in those piles of stats you can see why you needed to fear this enemy army, or how your general eked out an undeserved victory against the odds.
The total number of combinations is 15,680, although only one can be used in any given battle.
Scott started his musical career with the death metal band, Destroy Destroy Destroy. He was on their first two albums, Devour the Power and Battle Sluts. It is unclear of their current status, given Battle Sluts was released in 2009. Before joining The Showdown, he produced their third album, Back Breaker.
Casshern can usually destroy the robots with his bare hands, dispatching a great number in any given battle. However, Casshern also has some weak points. His body must be re-charged with solar energy and cannot sustain very long battles without risking low battery power. Luna started out as being totally harmless, until her father built an electromagnetic pistol, which was easily capable of destroying the robots.
Skills may be purchased to add another form of attack. With their own cooldown rate, skills may only be used when there is enough SP accrued in a given battle. Combat and its objectives are determined by the game mode the player chooses. Points are scored based on number of kills, contrasted to number of deaths, number of Aerogates currently in possession, number of flags captured, or ability to defend base towers.
Most strategy video games involve a mix of both strategy and tactics. "Tactics" usually refer to how troops are utilized in a given battle, whereas "strategy" describes the mix of troops, the location of the battle, and the commander's larger goals or military doctrine. However, there is also a growing subgenre of purely tactical games, which are referred to as real-time tactics, and turn-based tactics. Game reviewers and scholars sometimes debate whether they are using terminology such as "tactics" or "strategy" appropriately.
Along with this greater spectacle, came greater consequences for the outcome of any given battle. Whereas the average percentage of fatalities from a land battle were between 10 and 15%, in a sea battle, the forces engaged ran the risk of losing their entire fleet. The number of ships and men in battles was sometimes very high. At the Battle of Arginusae for example, 263 ships were involved, making for a total of 55,000 men, and at the Battle of Aegospotami more than 300 ships and 60,000 seamen were involved.
A depiction of the 1848 uprising in Paris by Horace Vernet. Louis-Napoléon Bonaparte In an article analyzing the June 1848 events in Paris Engels wrote of the gardes mobiles, a militia which suppressed the workers' uprising: "The organized lumpenproletariat had given battle to the working proletariat. It had, as was to be expected, put itself at the disposal of the bourgeoisie." Thoburn notes that Marx makes his most detailed descriptions of the lumpenproletariat in his writings of the revolutionary turmoil in France between 1848 and 1852: The Class Struggles in France 1848-1850 (1850) and The Eighteenth Brumaire of Louis Napoleon (1852).
Up to 14 phantoms can be dispatched during any given battle, but the phantoms can only be confined to the physical world for a particular number of turns. The number of turns that a character can stay confined is based upon their class. For example, a witch can stay on the field for three turns, while a soldier lasts eight. While a high confine is desirable for continuous use of the character, a low confine number is actually advantageous if the player intends to either reuse the item to confine another phantom or take items back from the battlefield permanently, or for bomber units.
Beginning with the use of melee and missile weapons such as clubs and spears, the kinetic or firepower function of tactics has developed along with technological advances so that the emphasis has shifted over time from the close-range melee and missile weapons to longer-range projectile weapons. Kinetic effects were generally delivered by the sword, spear, javelin and bow until the introduction of artillery by the Romans. Until the mid 19th century, the value of infantry-delivered missile firepower was not high, meaning that the result of a given battle was rarely decided by infantry firepower alone, often relying on artillery to deliver significant kinetic effects. The development of disciplined volley fire, delivered at close range, began to improve the hitting power of infantry, and compensated in part for the limited range, poor accuracy and low rate of fire of early muskets.
For example, the game might not allow a character to gain more than 20% of the experience they need to level up by defeating an enemy. This is controversial in that it also punishes players who are skilled enough to face challenges more difficult than regular players or that band together with other players to face more difficult challenges. Another anti-power-leveling method, popularized through widespread adoption of the CircleMUD code base, is to distribute experience points from an enemy across a party pro rata by level, such that each party member gains a fraction of the enemy's experience points corresponding to the fraction of a party's total level ownership possessed by that character. For example, after any given battle, a level-30 character in a party would earn twice as much experience as would a level-15 character.
The meeting was first of several tense meetings as Harlan traveled back and forth between the Sikh camp and the two half-brothers before Sultan Mohammad was finally bribed into switching sides while Ranjit Singh had brought up his heavy artillery, which finally persuaded Dost Mohammad that discretion was the better part of valor, leading him to go home. Harlan had played the role of a diplomat well, seeing off an Afghan invasion with minimal losses to the Dal Khalsa; but Ranjit Singh decided after the fact that it would have better to have given battle after all, and publicity criticized Harlan for preventing a battle that he now believed he would have won, the beginning of a rift between the two. On 19 August 1835, Ranjit Singh suffered a stroke, which left him with slurred speech, and demanded that Harlan use his knowledge of Western medicine to cure him. In the 19th century it was widely believed that running electrical jolts though the body had restorative effects, and following Harlan's advice, an electrical machine was brought to Lahore to pump Ranjit Singh full of electricity, an experience that did not restore his speech.

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