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53 Sentences With "getting over it"

How to use getting over it in a sentence? Find typical usage patterns (collocations)/phrases/context for "getting over it" and check conjugation/comparative form for "getting over it". Mastering all the usages of "getting over it" from sentence examples published by news publications.

Those places are gone, and I'm still getting over it.
But you know, having experienced multiple personality disorders and getting over it.
So they are perennially right on the edge without ever getting over it.
But at the end of the day, we're all getting over it together.
We were getting over it, but we wrote this song about it, and it's perfect.
From its title to its premise, Getting Over It With Bennett Foddy reads as a dark joke.
Bad news Farrah -- he's definitely not in jail ... and a lot of people aren't getting over it.
Shelton explains, "We were getting over it, but we wrote this song about it, and it's perfect."
Which is why I can't wait to let Foddy's new game, Getting Over It, make me hate myself.
Will the artist drop new music for others to add to their own "getting over it" playlists soon?
And the process of getting over it is realizing that the company's progress matters more than your personal squabbles.
They share a whole second astronaut joke and Mer talks herself into getting over it and understanding Marie's POV.
This is a lesson in the incredible power of vulnerability, self-expression, and just getting over it and having fun.
There are other games coming from Bennett Foddy (Getting Over It), Zach Gage (SpellTower), and Shaun Inman (The Last Rocket), among others.
"I don't feel directly responsible for the murder of a journalist (...) but I'm having hard time getting over it," he told reporters.
Night in the Woods, Getting Over It, Tacoma, and Pyre all fascinated me, but I failed to find the time to finish them.
If the downside of Germans' Lutheran heritage is a difficulty in lightening up or accepting alternative lifestyles, they seem to be getting over it.
On the Steam page for Getting Over It, Foddy notes that playtesters' median completion time was five hours—and some of them took much longer.
The getting-over-it message of "These Tears (No Longer for You)" is clearly belied by the breath and breaks and scratchiness in her voice.
"I'm still kind of getting over it I mean I'm still kind of you know, still a little bit shocked by the whole thing really."
Getting Over It puts you in control of a character with his legs stuck in a cauldron and a hammer as his only means of movement.
And if you're in the midst of your own breakup, check out our guide to getting over it — then watch a movie that'll really help you move on.
Getting Over It will release via the Humble Monthly bundle on October 6, and in wide release in December, and I will definitely be playing this one at work.
While the ubiquity of the selfie demonstrates that we appear to be getting over it at lightning speed, the stigma of self-adoration still hangs on in the collective conscience.
I&aposm worried about the neighborhood I live in - the division is just starting to die down where people are getting over it and now you&aposre going to bring it back.
Bennett Foddy In Getting Over It, by the N.Y.U. games professor Bennett Foddy, a player must climb a mountain of digital trash using a hammer, dressed only in a cast-iron cauldron.
Getting Over It puts you in the cauldron-torso body of a mountain climber whose only tool is the hammer that he uses to traverse the rough terrain in front of him.
And it's over the wireless connection that the games come: 12 of them, exclusives created by well-known developers like Keita Takahashi (Katamari Damacy), Bennett Foddy (Getting Over It) and Zach Gage (Ridiculous Fishing).
I felt like a burden to the people who loved me, and like I was a pain in the ass who was always fucking up and letting them down by not getting over it.
In between 'getting over it' and 'never speaking to John again' is the happy medium of 'having a difficult conversation with a longtime friend who did something selfish and self-absorbed on your wedding day.
Exactly what you'd expect from Bennet Foddy, the creator of QWOP and Getting Over It. Bees' flight and landing maneuvers should be more precise and less fly-like, but the game implies strong wind so I guess it's fair.
Which maybe explains why I am so sincerely loving the ways in which games let me fail safely today, especially those that explore failure in novel and powerful ways like Getting Over It, Into the Breach, and They Are Billions.
" Lithwick noted, "They will spend the coming years doing whatever they can to pick off a vote of his, here and there, and the only way that can happen is through generosity and solicitude and the endless public performance of getting over it.
After all, I like it when other genres adopt high mobility ( Titanfall 211 remains one of my favorite games of the last few years), and as my love of Getting Over It suggests, it isn't a distaste for a focus on skillful execution.
"As a professor, I very frequently see students spinning their tires trying to solve problems that were already solved in 1985," Bennett Foddy, who teaches at New York University's Game Center and is the developer of games like QWOP and Getting Over It, told me in an email.
Getting Over It looks to be an intensification of the kinds of things we've seen in Foddy's games before, and thematic and gameplay references to the wonderful Sexy Hiking suggest that Foddy's mountain climbing game is going to be one that will spark the interest of those of us who loved to be "griefed" by games in the past and those of us who yearn to be in the future.
Carlisle's 1933 song "Goin' Down The Road Feelin' Bad" is featured in the 2017 video game Getting Over It with Bennett Foddy.
His most famous game aside from QWOP is Getting Over It with Bennett Foddy, a philosophical, physics-based platformer video game released in the year 2017.
Gage also assisted in the iOS port of Getting Over It with Bennett Foddy. A collaboration with Choice Provisions (of the Bit.Trip series) manifested as the 2016 strategy game Tharsis. As the systems designer, Gage worked to make the game's elements of chance exciting.
At the end of what had been scheduled as a solo set by Mould, Mould brought out Hart to play "Hardly Getting Over It" and "Never Talking to You Again." Mould noted that the performance should not ignite any "false hope" for a reunion.Mould, Bob. "Weekend In Review". Boblog. Blogspot.
He privileged original titles in his selections. The game exhibited at XOXO and Fantastic Arcade, and will not receive a public release to avoid legal issues. Getting Over It with Bennett Foddy released in late 2017. The player is tasked with scaling a mountain as a man stuck inside a cauldron using only a hammer.
How do they view > it? It's almost with disdain. This is the wisdom they can't give away, that > is what I'm talking about and that youth doesn't have that timeline beneath > them. So they just see something in front of them and think there's no hope, > no getting over it, what's the point and so on.
Getting Over It with Bennett Foddy is a platformer video game developed by Bennett Foddy. The game was released as part of the October 2017 Humble Monthly, on October 6, 2017 where it went on to be played by over 2.7 million players. A Steam version of the game was later released by Foddy on December 6, 2017. The game was also released on iOS that same day.
Lyrically, the song talks about someone who has got over a broken relationship, declaring the partner as "so yesterday". According to Duff, the song's lyrics are very empowering towards breaking up with someone and getting over it. In a 2006 interview with Instinct, Duff said that people often told her that "So Yesterday" was "the ultimate post-breakup anthem". She said her mother instilled the notion of inner strength in her, and that she wanted the music she makes to be positive.
Benji Madden reasoned it worked within the context of the song. "Waldorfworldwide" is about the brothers' ambition and frustration; according to Joel Madden it was written when they had no money. According to Martin, "The Motivation Proclamation" talks about "breaking out of a cycle if you're depressed on something ... getting over it and going on".Good Charlotte 2003, event occurs at 13:49–55 Joel Madden wrote "Festival Song", which is about attending HFStival, a festival he grew up with.
In August 2017, Foddy observed that while there was outcry by players over the saved game mechanism in Hellblade: Senua's Sacrifice, which reportedly would erase the player's save file if they died, other players readily took to the challenge, showing renewed interest in games that were difficult by design. He said, "whenever you see something that disproves a strongly held design orthodoxy it's extremely exciting because it opens up new avenues for exploration", and considered Getting Over It as his exploration of this new development space.
The studies show that coping with bereavement optimally does not only involve just "getting over it and moving on", but should also include creating meaning to facilitate the best recovery. The study showed that stories and creative forms of expression increase growth following bereavement. This evidence is supported strongly by work done by Michael and Cooper focused on facets of bereavement that facilitate growth including "the age of the bereaved", "social support", "time since death", "religion", and "active cognitive coping strategies". The idea of coping strategies is echoed through the importance thriving places on improving adaptability.
Zach Gage is an indie video game developer based in New York City and best known for his iOS games, including SpellTower. As an arts graduate of Skidmore College and Parsons School of Design, Gage learned to code throughout his youth and studied art at Skidmore College and Parsons School of Design, where he created installation and interactive works. With the 2008 opening of Apple's App Store, Gage created multiple apps and games, including the word games SpellTower (2011), TypeShift (2017), and collaborative work on Vlambeer's 2013 Ridiculous Fishing and Bennett Foddy's 2017 Getting Over It iOS port. Gage also created multiple games based on playing card and board games, including Really Bad Chess (2016).
Bhat teamed up with Youtuber Saiman Says in January 2020 and brought in several comedians, including Sorabh Pant, Ajey Nagar, Kaneez Surka and Zakir Khan, for the "TreeMathon 2020" live stream. The stream was an 8-hour live session with people playing the game Getting Over It, to support the Mission Green Mumbai and raise funds to plant as many trees as possible in response to the deforestation drive at Aarey Milk Colony. In early April 2020, Bhat and Kaneez Surka hosted an 8-hour live-streamed for two days, raising over Rs 17 lakh for charities fighting the Covid-19 pandemic. Bhat moderated multiplayer online games with fellow comedians Rohan Joshi, Kaneez Surka, Bhuvam Bam, Anuvab Pal, Varun Grover and Kusha Kapila.
The player's avatar ascends a mountain using only a hammer Getting Over It revolves around a man by the name of Diogenes – who, somewhat true to his namesake, resides in a large metal cauldron – and wields a Yosemite hammer, which he can use to grip objects and move himself. Using the mouse or trackpad (controllers are supported but make the game harder because of the lack of precision in the joysticks), the player tries to move the man's upper body and sledge hammer in order to climb a steep mountain. The game is accompanied by voice-over commentary by Bennett Foddy discussing various philosophical topics. The commentary also provides quotations relating to disappointment and perseverance when significant progress is lost by the player.
Gaming VR specialists argue that this unique brand of VR sickness is only a minor issue, claiming that it disappears with time spent (multiple days) using the head-mounted displays, relating it to "getting your sea legs". However, getting users interested in sickness for multiple days with the promise of "probably getting over it" is a struggle for developers of head- mounted gaming tech. Surveys have shown that a large percentage of people won't develop their "VR legs," in particular women. These same developers also argue that it has more to do with the individual game being played, and that certain gaming aspects are more likely to create issues, such as change in speed, walking up stairs, and jumping, which are all, unfortunately, fairly normal game functions in predominant genres.
Foddy's childhood gaming experiences became touchstones for the themes he would develop in QWOP and which would recur throughout his next titles. Foddy sought to recreate the vexing difficulty of games from his youth and the range of emotions they pique. He also wanted to create the "immediacy" of direct-to-TV video game appliances, which lacked the software load times characteristic of console games. Though several of his games prominently feature rhythm, it was not a consideration in his design. Bennett Foddy's Speed Chess, a 16-player chess deathmatch, debuted at NYU Game Center's 2013 No Quarter exhibition In Getting Over It with Bennett Foddy, the player-character ascends a mountain using only a hammer GDC Independent Games Festival Nuovo Award His next game, GIRP (2011), is a rock climbing simulator in which the player presses keyboard keys assigned to rocks on a wall to flex and ascend its surface.
Late that year Curnow was fired from the band; he was temporarily replaced by Sterling Silver on drums (who left to join Cyndi Lauper Band) and more permanently by Jason Stonehouse. Curnow later told Matt Dowling of ABC Shepparton radio station that it "was a tour to promote the album Shine over in America... and when I got there they said 'well thanks for your services they are no longer required' ... as brutal as that... I spent six months getting over it". A new single, "Out of Control", was released in June 1986. The Canberra Times Lisa Wallace described it as "brash, harsh and too, too heavy; overkill, senseless" and disputed promotional accolades from their record company, writing "I beg to differ ... Somewhere down there lurks a melody line and some lyrics, but I'm not too sure how many people will be willing to cut through the crap to find it".

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