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173 Sentences With "gameboard"

How to use gameboard in a sentence? Find typical usage patterns (collocations)/phrases/context for "gameboard" and check conjugation/comparative form for "gameboard". Mastering all the usages of "gameboard" from sentence examples published by news publications.

The Last Gameboard is currently targeting a Q4 2020 ship date for the Gameboard-1.
The team eventually wants the Gameboard-1 to be able to interact with these physical elements.
Said Hanke: Niantic pioneered a new kind of gaming by turning the whole world into a gameboard, where we can all play and explore.
The Last Gameboard launched its Kickstarter campaign just days after reports emerged that Wyatt had ended his work as the architect of the Atari VCS retro console project.
Those who enjoy classic games like Hangman, Memory and, of course, the U.S.A. License Plate Game may appreciate travel gameboard versions with no loose pieces from Melissa & Doug.
This one even has a 3-D Death Star gameboard with two levels to make solving the mystery more fun than shooting womprats in Beggar's Canyon back home.
Rob Wyatt, the system architect of the original Xbox, has launched a new Kickstarter for the Gameboard-20203, a 16-inch by 16-inch tablet designed for tabletop gaming.
Wyatt launched the campaign as part of The Last Gameboard, a company which he co-founded along with its CEO Shail Mehta, and where he currently serves as CTO.
The Gameboard-1's Kickstarter campaign is currently live, and you'll need to back the project with $349 if you want to get your hands on one of the tablets.
For example, you could have a figurine that contains your DnD character's stats, which could then be automatically communicated to the Gameboard-1 once the character is placed on the board.
It's just a massive shift to major policy discussions and timelines, essentially Trump looking to score a little time for tax reform work by grabbing the political gameboard and shaking it vigorously.
The entire ordeal has become an example of how San Francisco startups can, and do, play the game in the region's ultra-competitive tech market, using the city's advertising real-estate as their gameboard.
We'll get AR games that incorporate real-world objects thanks to a technology called "SLAM" (simultaneous localization and mapping) that lays a 26-D grid over the table in front of you, turning it into a gameboard.
We'll get AR games that incorporate real-world objects thanks to a technology called "SLAM" (simultaneous localization and mapping) that lays a 28-D grid over the table in front of you, turning it into a gameboard.
It might have been gratifying to see Giacometti's Surrealist works with comparative pieces by Parisian colleagues or nonwestern artists, or to look across the timeline to find common themes (the cage, the gameboard) or enduring formal techniques (his emphasis on the horizontal, or his absorption of the pedestal into the sculpture itself).
A support pack of physical maps showing the gameboard is also available for purchase.
After the contestant decides for which amount to play, the prize money is displayed on the gameboard. The contestant and chaser are presented with the same multiple choice question, and each locks in their answer, which cannot then be changed; the other has five seconds to answer after them; otherwise, they are locked out and do not advance on the gameboard. For each question the contestant answers correctly, the prize money shown on the gameboard moves one step closer to the team bank. Similarly, the chaser moves one step closer to the contestant's prize money with each correct answer.
Hexshogi gameboard and starting position Hexshogi is a shogi variant for two players created by George R. Dekle Sr. in 1986. The gameboard comprises 85 hexagonal cells. The game is in all respects the same as shogi, except that piece moves have been transfigured for the hexagonal board-cell geometry. Hexshogi was included in World Game Review No. 10 edited by Michael Keller.
In addition, the top right of the Gameboard contains the conspiracy puzzle that players also attempt to solve. Players travel about the gameboard trying to obtain the playing-pieces representing leads (clues to the murder). Traveling is done with a vehicle template unique for each vehicle (travel is limited on The Beanstalk). Leads allow characters to place evidence on suspects or investigate the conspiracy.
Trishogi gameboard and starting position Trishogi is a shogi variant for two players created by George R. Dekle Sr. in 1987. The gameboard comprises 9×10 interlocking triangular cells. The game is in all respects the same as shogi, except that piece moves have been transfigured for the triangular board-cell geometry. Trishogi was included in World Game Review No. 10 edited by Michael Keller.
The gameboard on the original 1950s series used rolling drums (each containing the same nine categories) to display subject categories, with light displays beneath them to indicate X's and O's. When Tic-Tac-Dough was revived in 1978, the gameboard was made up of nine Apple II systems connected to individual computer monitors to represent each game screen, all linked to a central Altair 8800 computer, which displayed the categories, X's and O's, bonus game numbers and amounts, and dragon, in addition to a moving screensaver and custom messages. It was the first game show to use computerized graphics. The 1990 series used a completely computer- generated setup for its gameboard.
These copies show Tortelvis with original hair and photo on the gameboard. Within a month, I.R.S. changed distributors to EMI who distributed copies of the edited cover. The original Ed Zeppelin was played by Bryant Fernandez. His photo is on the gameboard in the inside of the CD. When Bryant left the group after DZ's first North American tour, his twin brother, Bruce Fernandez, took over the Ed Zeppelin role.
Super Scrabble is available in English and German. In February 2007, a Deluxe Super Scrabble was released with a rotating gameboard and interlocking tiles, just like Deluxe Scrabble.
Triangular chess gameboard and starting position Triangular chess is a chess variant for two players invented by George R. Dekle Sr. in 1986. The game is played on a hexagon-shaped gameboard comprising 96 triangular cells. Each player commands a full set of chess pieces in addition to three extra pawns and a unicorn. Triangular chess and its variation tri-chess were included in World Game Review No. 10 edited by Michael Keller.
Combat is resolved using a combat results table found on the gameboard. Certain terrain features double the defensive benefit. The goal is to capture or dispute control of reinforcement centers.
Parton made a variation of cubic chess for the same gameboard: In compulsion cubic chess, capture is compulsory, there are no checks, and the object is capture of the opposing king.
A car and a medium prize were shown and a string of eight digits was displayed on a gameboard. The numbers in the prices of the prizes appeared in order but were not necessarily placed side by side. The contestant was given 20 seconds to pull down the three digits that made up the price of the smaller prize, leaving the five digits that made up the price of the car. To stop the clock, the contestant pushed a button on the gameboard.
Stratomic gameboard and starting position. In the diagram, missiles are represented by inverted kings. The notation system shown is of the inventor. Stratomic is a chess variant invented by Robert Montay-Marsais in 1972.
Draughts is played by two opponents, on opposite sides of the gameboard. One player has the dark pieces; the other has the light pieces. Players alternate turns. A player may not move an opponent's piece.
The contestant is shown six grocery items, each marked with a price, arranged on a circular gameboard. The gameboard also shows a month and year, usually from the past eight to twelve years. The contestant selects an item and must determine whether the price given for the item is the current price (now) or the price as of the specified past date (then). To win the game and a large prize, the contestant must make correct guesses for three adjacent wedges of the circle.
Kings Cribbage is a board game released by Cococo Games that counts like cribbage, but plays like a crossword puzzle. It uses a raised-grid gameboard and features playing card tiles, 4 tile holders and a bag.
The game creates diversified experience where the player can win without owning a Monopoly. The game includes new building types such as parks, water towers, wind farms, schools, prisons, sewage plants, trash dumps, and power plants. These exist as physical playing pieces and are placed down by players in the center of the gameboard, to which the "districts" are mapped to. The complete game set includes the gameboard, 6 movers, 80 buildings, district cards, 25 chance cards, 6 reminder cards, 1 rent dodge card, 2 dice, money pack and trading units.
The first 20,000 pressings of the single came in a fold-out cover that created a fully playable gameboard of "Chutes and Ladders" adapted to details of Nigel’s "miserable life", including the purchase of a scooter, job interviews, a holiday in Spain and an engagement to "a very nice girl." There were two versions of the gameboard, one to be played by Nigel and the other to be played by his parents. As credited on the back cover, the illustrator was Steve Shotter and sleeve design was by Cooke Key.
The music video shows them playing on a stage behind a huge Risk-style world map gameboard; scenes of the band playing, accompanied by various flags, are interspersed with scenes of a helicopter taking off and then exploding.
A scoreboard was attached to the front of the gameboard, which kept track of the pennies accumulated. The contestant lost the game if the total of the incorrect guesses made before finding the two correct prices equaled 100 pennies or more.
Chad gameboard and starting position Chad is a chess variant for two players created by Christian Freeling in 1979. It is played on an uncheckered 12×12 gameboard with one king and eight rooks per side, where rooks are able to promote to queens. The inventor's aim was "to create a game of tactical and strategical depth that was both simple and elegant to express the concept of mate—the 'pure' chess game". The game was played for many years at the Fanaat games club in the Netherlands and was featured in the periodical The Gamer 6 in May–June 1982.
Finkel also used photographs of another tablet describing the rules, which had been in the personal collection of Count Aymar de Liedekerke-Beaufort, but was destroyed during World War I. This second tablet was undated, but is believed by archaeologists to have been written several centuries earlier than the tablet by Itti-Marduk-balāṭu and to have originated from the city of Uruk. The backs of both tablets show diagrams of the gameboard, clearly indicating which game they are describing. Based on these rules and the shape of the gameboard, Finkel was able to reconstruct how the game might have been played.
Bizingo gameboard and starting setup. For this diagram, captains are purple and yellow. Bizingo is a two-player strategy board game created sometime in the 1850s in the United States. Two opposing armies on a triangular grid face off against one another.
Canadian checkers follows the same rules and conventions as international draughts, the only differences are the larger gameboard (12×12 squares instead of 10×10), and more checkers per player (30 instead of 20). The starting setup is shown in the diagram.
Starter packs were available, containing a collector's binder, gameboard & rules, four packets of cards, and at certain stores, a limited edition card. Collector Tins, containing 60 cards, were available from The Entertainer and Toys 'R' Us, each containing a limited edition card.
The Jungle gameboard represents a jungle terrain with dens, traps "set" around dens,Bell (1983), p. 119. and rivers. Each player controls eight game pieces representing different animals of various rank. Stronger-ranked animals can capture ("eat") animals of weaker or equal rank.
Jeson Mor (English: "Nine Horses") is a two-player strategy board game from Mongolia. It is considered a chess variant. The game is played on a 9×9 checkered gameboard. Each player has nine chess knights initially lined up on the players' first .
Pritchard (1994), p. 255 The gameboard has an overall hexagonal shape and comprises 72 rhombi in three alternating colors. Each player commands a full set of standard chess pieces. The game was first published in Chess Spectrum Newsletter 2 by the inventor.
The Duke is a two-player abstract strategy board game played on a square-tiled gameboard, with 36 squares arranged in a 6×6 grid. The game has been compared to chess and chess variants, while retaining notable differences in unit movement and overall gameplay.
The Diamond gameboard consists of interlocking squares and triangles. White and Black each control 12 game pieces of their own color. Neutral pieces (red-colored in the diagrams) enter the game via captures. The pieces are played on the line intersections (called , as in Go).
The 14" x 22" gameboard covers portions of Germany, Luxembourg, and Belgium known as the Ardennes forest with a hexagonal grid. Geographic features include hills, forests, and rivers. Additional features like roads, cities, and fortifications are also provided. Important victory objectives like Bastogne are noted directly on the board.
There is a murder. The players' goal is to prove their murder suspect is the guilty party. The Gameboard is made up of locations in the city of New Angeles and Heinlein separated into districts. One of these districts is the space elevator also known as The Beanstalk.
The Final Chase is played on a gameboard. The team receives a head start of one space for each member who advanced to this round. During the commercial break, the team randomly chooses between two sets of questions, labeled "A" and "B". The chaser plays the other set.
The 1969 set was decked out in a medieval theme for the host and players' podiums, while the gameboard remained the same as on the adult version. The 1970s sets extended the medieval theme to the entire set, with a sweeping castle facade built around and behind the "Squares".
Apocalypse gameboard and starting setup Apocalypse is a chess variant invented by C. S. Elliott in 1976. The players each start with two horsemen and five footmen on a 5×5 board. The two sides make their moves simultaneously. The game was featured in Issue 53 of Games & Puzzles magazine.
The pairs included Anup & Brian, Dalet & Jenny, and Josh & Cassy. The host released the second Hunter (Wong) onto the gameboard afterwards. While most of the runners headed up north, Davey headed south, stating he wanted to avoid the other runners. Brian and Anup spotted Vazquez before he began to chase them.
Josh continues to run and is also spotted by Hunter Scott. Josh puts on his glasses just as Hunter Scott and Hunter Wong have him cornered. Josh and Cassy rejoin one another. Meanwhile, Apryl and Des are far away from the action on the very south end of the gameboard.
Brazilian draughts Brazilian draughts (or Brazilian Checkers) is a variant of the strategy board game draughts. Brazilian Checkers follows the same rules and conventions as International draughts, the only differences are the smaller gameboard (8×8 squares instead of 10×10), and fewer checkers per player (12 instead of 20).
Gameboard DVONN is a two-player strategy board game in which the objective is to accumulate pieces in stacks. It was released in 2001 by Kris Burm as the fourth game of the GIPF Project. DVONN won the 2002 International Gamers Award and the Games magazine Game of the Year Award in 2003.
The word "dablo" is a non-Sámi attempt to write the South Sámi word daabloe and the Lule Sámi word dábllo. This word actually just means "board game" or "gameboard". In South Sámi, daabloe may also mean "grid pattern". Another term for the game is ' which is in modern South Sámi spelling .
Hexdame gameboard and starting position. White moves first. Hexdame (or HexDame) is a strategy board game for two players invented by Christian Freeling in 1979. The game is a literal adaptation of the game international draughts (checkers or DameIn most non-English languages, draughts is called dames or a similar term that refers to ladies.
3 pairs of contestants composed of a celebrity and the contestant itself are to play in the game. The contestant shall answer the questions given by the host. Every correct answer entitles him to "roll" the electronic die. The celebrity will act as the contestant's token in the life-sized gameboard composed of 18 doors.
"Nakada, Ortbal, Selvin at the Richmond Art Center," The Guide, March l995.Taylor, Timothy. "Curator's Statement," Nancy Selvin: Gameboard IV (Catalogue), Richmond, CA: Richmond Art Center, 1995. In 2003, she was commissioned by Berkeley Civic Arts to create In Berkeley, an outdoor work in which she inscribed sidewalk pavers with notes and facts from the city's 300-year history.
Achi gameboard Achi is a two-player abstract strategy game from Ghana. It is also called tapatan. It is related to tic-tac-toe, but even more related to three men's morris, Nine Holes, Tant Fant, Shisima, and Dara, because pieces are moved on the board to create the 3-in-a-row. Achi is an alignment game.
Three contestants, chosen from the studio audience, competed in games of chance, all related to gambling. Three audience members' names were each hidden behind one of nine slot machine symbols on a gameboard. An audience member was selected and chose four symbols from the board. For each symbol that hid a contestant's name, the audience member received $25.
A gameboard contains spaces representing five digits in the price of a car, three digits in the price of a smaller prize, and three digits representing an amount of money (less than $10, in dollars and cents) in a piggy bank. The first digit in the price of the car is revealed at the beginning of the game (a rule implemented after cars valued at more than $10,000 were used in the game). The digits 0 through 9 each appear once in the remaining ten spaces, including a duplicate of the first digit in the price of the car. The contestant calls out digits one at a time, revealing them in the prices of the prizes on the gameboard, and wins the first prize whose price is completely revealed.
Event cards and Location spaces replace Chance and Community Chest cards. On an Event Space, rents may be raised or lowered, a player may earn or lose money, or someone could be sent to Jail. Location Spaces allow players to pay and move to any property space on the gameboard. Monopoly Voice Banking In this version, there's no cash or cards.
A contestant about to start the Triple Crown bonus round. The gameboard displayed eight columns with varying numbers of circles. One column held one circle; two columns held two circles; two columns held three circles; two columns held four circles; and the final column held five circles. The contestant turned his/her back to the board, and the columns were randomly re- ordered.
Halma (from the Greek word ἅλμα meaning "jump") is a strategy board game invented in 1883 or 1884 by George Howard Monks, a US thoracic surgeon at Harvard Medical School. His inspiration was the English game Hoppity which was devised in 1854.Brian Love, Great Board Games, London, (1979), p. 5 The gameboard is checkered and divided into 16×16 squares.
The gameboard comprises 17×17 gridded lines. At the centre is a specially marked or coloured area comprising 5×9 intersection points representing a "secret meeting place". On the board perimeter, 39 points are specially marked or coloured to identify sanctuaries. The game pieces (men) are always placed on the points, using either marbles or pegs in holes, or flat-bottom pieces.
Rollerball gameboard and starting position Rollerball is a chess variant invented by Jean-Louis Cazaux in 1998. The game was inspired by the 1975 science-fiction movie Rollerball, specifically the futuristic and violent sport (similar to Roller Derby) portrayed in the film. The board comprises 7×7 squares with the central 3×3 section missing. Pieces generally move clockwise around the board.
Three-man chess gameboard and starting position Three-man chess is a chess variant for three players invented by George R. Dekle Sr. in 1984. The game is played on a hexagonal board comprising 96 quadrilateral cells. Each player controls a standard army of chess pieces. Three-man chess was included in World Game Review No. 10 edited by Michael Keller.
Senet game box, c. 1550 –1295 B.C. The senet gameboard is a grid of 30 squares, arranged in three rows of ten. A senet board has two sets of pawns (at least five of each). Although details of the original game rules are a subject of some conjecture, senet historians Timothy Kendall and R.C. Bell have made their own reconstructions of the game.
The gameboard may be thought of as a series of concentric rings of hex cells (highlighted by rings of alternating colors). Pieces move one step at a time to an adjacent cell, either sideways in the same ring, or towards the throne to the next ring. The cell moved to must be vacant. Only the queen may move to the throne.
The gameset includes the personalized gameboard, 1 pack of standard Monopoly money, 10 movers, 2 dice, 16 personalized Chance cards, 16 personalized Community Chest cards and 28 personalized Title Deeds. The game comes in a deluxe presentation tin with a colour label affixed which has custom text printed, and the tin itself is embossed with the Monopoly logo and Rich Uncle Pennybags.
It uses a physical board with a 13x13 grid to create a video game. The users place various color blocks that each represent an in-game item. These blocks are placed on a gameboard and then a picture is taken with the Bloxels app to create a playable level of a game. Games can be further enhanced by creating animated characters and villains within the game.
Onyx gameboard and starting position Onyx is a two-player abstract strategy board game invented by Larry Back in 1995. The game features a rule for performing captures, making Onyx unique among connection games. The Onyx board is a grid of interlocking squares and triangles, with pieces played on the points of intersection (as in Go). Each side of the board comprises twelve points.
At the start of each game, each player is in control of a barbarian tribe situated outside of the Roman Empire. Each player's barbarian tribe consists of a tribe of warriors and a tribe of horsemen. To win, a player must gain ten victory points from sacking and ultimately conquering Roman cities. The gameboard consists of a hexagonal grid, with cities situated on certain intersections.
Awithlaknakwe gameboard and starting setup for four players (two teams): Red and Black vs. White and Blue Awithlaknakwe (or Stone Warriors, or Game of the Stone Warriors) is a strategy board game from the Zuni Native American Indians of the American Southwest. The board contains 168 squares with diagonal grids. Two or four may play, with players identified as North, West, South, and East.
Every space on the board is a brand name, including Xbox, Coca-Cola, McDonald's and Samsung. Monopoly Token Madness This version of Monopoly contains an extra eight "golden" tokens. That includes a penguin, a television, a race car, a Mr. Monopoly emoji, a rubber duck, a watch, a wheel and a bunny slipper. Monopoly Jackpot During the game, players travel around the gameboard buying properties and collecting rent.
The contestant is asked whether each of four small prizes is priced higher or lower than the incorrect price given. Each prize corresponds to one of four windows on a gameboard, one of which conceals the word "Bonus", and each correct guess wins the small prize and control of the window. The contestant wins a large bonus prize by correctly pricing the small prize with the window containing the word "Bonus".
If the contestant rolls the actual digit, it is revealed on a gameboard. Otherwise, he or she must guess whether the correct digit is higher or lower than the one rolled. Any incorrect roll of one or six is defaulted to "higher" or "lower". The contestant wins the car by guessing correctly on all digits that he or she has not rolled exactly, or by rolling all four digits.
Picaria gameboard Picaria is a two-player abstract strategy game from the Zuni Native American Indians or the Pueblo Indians of the American Southwest. It is related to tic-tac-toe, but more related to three men's morris, Nine Holes, Achi, Tant Fant, and Shisima, because pieces can be moved to create the three- in-a-row. Picaria is an alignment game. There are two variations to Picaria.
One example of Mehen In Egypt, the gameboard depicts a coiled snake whose body is divided into rectangular spaces. Several boards have been found with different numbers of segments, without distinguishing marks or ornamentation. In Cyprus and the Levant, the games take the form of a spiral of depressions, sometimes with the central or outer depressions differentiated by their larger size. These also display a variable number of depressions.
In each round, host Ward read a series of three questions, each with six possible answers displayed on the show's gameboard. Only one of these was correct, and control alternated between the teams one player at a time until someone guessed the correct answer. The value of each question started at sixty points, with ten being deducted for each wrong guess. Some of the questions featured audio or visual content.
At the behest of the Elvis Presley estate, the photo of Tortelvis (Greg Tortell) on the cover of Un Led-Ed was blacked out. Later editions of the album have Tortelvis' giant Elvis coif replaced by a multi-colored rasta wig. The photos of Tortelvis on the Monopoly-style gameboard were also blacked out. The first pressings of Un Led-Ed were distributed by MCA Records in the United States.
The expansion A Storm of Swords was released in 2006, and adds more variant rules to be used with the original A Game of Thrones, either with or without A Clash of Kings. Additions include Tactics cards, Ally cards, new sets of House character cards, new Westeros cards, new units, and a new gameboard for a standalone game, representing a focused view of the Trident region of Westeros.
Milton Bradley Chutes and Ladders gameboard . The illustrations show good deeds and their rewards; bad deeds and their consequences. Each player starts with a token on the starting square (usually the "1" grid square in the bottom left corner, or simply, off the board next to the "1" grid square). Players take turns rolling a single die to move their token by the number of squares indicated by the die roll.
Triangular Chess and Tri-Chess gameboard and starting position Triangular chess refers to a group of chess variants played on boards composed of triangular cells. The best known is a chess variant for two players, Triangular Chess, invented by George R. Dekle Sr. in 1986. Dekle made another variation including fairy pieces which is called Tri-Chess. These two two- player games were included in World Game Review No. 10 edited by Michael Keller.
The couple chose one of three envelopes, each containing a cash amount from £100 to £200. They then faced a gameboard consisting of several cylinders, each inserted vertically into a plinth and bearing either a red or a white light on the unseen end. Eleven lights were used for Round One, eight white and three red. The couple chose one cylinder at a time and withdrew it from its plinth to expose its light.
Entropy is an abstract strategy board game for two players designed by Eric Solomon in 1977. The game is "based on the eternal conflict in the universe between order and chaos [...] One player is Order, the other Chaos. Order is trying to make patterns vertically and horizontally. Chaos is trying to prevent this."www.mozai.com The game originally employed a 5×5 gameboard, but in 2000 a 7x7 board was introduced to allow deeper strategies.
The contestant was shown a car whose price contained four unique digits and was told their sum. He/she chose one digit to be revealed and had to guess the other three, one at a time and in any order. The total of all correctly guessed digits was shown on the gameboard. In order to win the car, the contestant had to guess all of the missing digits before making two mistakes.
Five spaces are shown on a gameboard. Above each space are numbers: two above the first space, three above the second space and so on up to six above the fifth space. The contestant is asked to choose a number in each column to create a price for a car. Any correct digits are then lit; the contestant immediately wins the car for having all five correct, or loses for having all of them incorrect.
Contestants must purchase an instant lotto ticket in order to win a chance to compete on the program. In the first game, three contestants attempt to win a new car. Each of the contestants stands in their own lane at the end of a "race track," each four steps away from the finish line. The contestants' names are randomly hidden behind twelve numbered spaces on a gameboard, each name appearing four times.
Malaysian/Singaporean checkers follows the same rules as international draughts, with exceptions being pieces not able to move backwards (towards the player), the requirement to forfeit a capturing piece if the player fails to or wishes not to capture any enemy piece(s) with it, and a larger gameboard (12×12 squares instead of 10×10), and more checkers per player (30 instead of 20). The starting setup is shown in the diagram.
Like in Settlers, each hex consists of a terrain type as well as a number token. Unlike Settlers, there are only four terrain types, of which three terrain types produce resources (of these, one produces one of two different resources). Certain edges between points are denoted with arrows - these have significance in the movement of barbarian tribes. In addition to the gameboard, a supply of coins is also given, providing a supplementary "gold" resource.
Surakarta gameboard and starting setup Surakarta is a little-known Indonesian strategy board game for two players, named after the ancient city of Surakarta in central Java. The game features an unusual method of capture which is "possibly unique" and "not known to exist in any other recorded board game". The real name of the game is permainan ("the game" in Bahasa Indonesia). In Java, the game is also called dam-daman.
The Dragonchess gameboard consists of three vertically stacked 12×8 levels. The upper level (blue and white) represents the air, the middle level (green and amber) represents the land, and the lower level (red and brown) is the subterranean world . The Dragonchess game pieces (42 per player) are an ensemble of characters and monsters inspired or derived from fantasy settings in Dungeons & Dragons. Intricate inter- and intra-level game piece capabilities are defined.
The goal of the game was to complete a line of three X or O markers on a standard tic-tac-toe board (with the reigning champion always using X's and going first). Each of the nine spaces on the gameboard featured a category. Contestants alternated choosing a category and answering a general interest or trivia question in that category. If they were correct, they earned an X or O in that square; otherwise, it remained unclaimed.
In the capture variant, all sixty game pieces start out in the hexagonal field in the center of the gameboard. The center position is left unoccupied, so pieces form a symmetric hexagonal pattern. Color is irrelevant in this variant, so players take turns hopping any game piece over any other eligible game piece(s) on the board. The hopped-over pieces are captured (retired from the game, as in English draughts) and collected in the capturing player's bin.
Each incorrect choice raises the car's selling price by $0.25. When a digit is correctly chosen, it is removed from play and the contestant selects one of 20 envelopes from a gameboard without opening it. Each envelope contains a value between $0.00 and $2.00. After the contestant correctly guesses the fifth digit and selects a final envelope, the envelopes (four in all) are opened and the values inside are added to the initial bank of $0.25.
Three grocery items are displayed on separate shelves of a gameboard resembling a vending machine, from top to bottom in increasing order of price. The contestant inserts a coin into the machine, and the shelves' sliding doors open to reveal a different quantity of each item. In order to win, the contestant must choose the shelf with the highest total price, based on the price for one unit multiplied by the number of items on its shelf.
A ring of eight tiles, each with a two-digit number, rotates clockwise through a frame at the top of a gameboard. Two of the tiles appear in the frame at a time, forming a four-digit price. The contestant pulls a lever to stop the ring from moving when he or she believes the price within the frame is the price of the prize. If the contestant guesses the price correctly, he or she wins the prize.
Steal is a British game show that aired on ITV from 17 February 1990 to 30 May 1992. It is hosted by Mark Walker, son of Catchphrase presenter Roy Walker, with Stephen Rhodes as the voiceover. Contestants competed to win cash and prizes by uncovering symbols on a gameboard in a test of their recall abilities. Its mascot was Jools, a computer-animated, thieving orange cat in a red cap and a black-and-white striped sweater.
That evening, John joins Gordon and Margot for dinner. After they tell her about the game, Margot suggests it would be fun to play it. When they put the tape in, Evelyn instructs Gordon ("the blue player") to stand in front of the TV, and asks the brothers if they have the courage to do what is necessary to save their father - namely to locate the "four keys." The gameboard has four key images at its corners.
Tafl games (pronounced [tavl], also known as hnefatafl games) are a family of ancient Nordic and Celtic strategy board games played on a checkered or latticed gameboard with two armies of uneven numbers. Most probably they are based upon the Roman game Ludus latrunculorum. Names of different variants of Tafl include Hnefatafl, Tablut, Tawlbwrdd, Brandubh, Ard Rí, and Alea Evangelii. Games in the tafl family were played in Norway, Sweden, Denmark, Iceland, Britain, Ireland, and Lapland.
Players compete to acquire properties and investments through stylized economic and political activity. This involves the purchase of real-world companies and advertising using artificial money. The players take turns moving around the board via the roll of the dice, landing on the gameboard squares and carrying out instruction according to the square's contents or player decision. The game is unusual in its mirroring of real-world businesses for which it has licenses to use their trademarks.
Agon board and initial setup. For this diagram, guards are circular pieces, queens are hex-shaped, and the throne is marked with a star. Agon (or Queen's Guards or Royal Guards) is an strategy game invented by Anthony Peacock of London, and first published in 1842. It is a two player game played on a 6×6×6 hexagonal gameboard, and is notable for being the oldest known board game played on a board of hexagonal cells.
The point of difference is that in Upwords letters can be stacked on top of other letters already on the gameboard to create new words. The higher the stack of letters, the more points are scored. This typically makes words built in later turns of the game more valuable than earlier words, increasing play intensity and adding a level of strategy unique to Upwords. The memorization of two- letter words is considered a useful skill in this game.
Originally, Upwords was played on an 8×8 square board, with 64 letter tiles. Hasbro Europe later expanded the gameboard to a 10×10 matrix and 100 tiles, to accommodate the longer words frequently used in foreign languages such as German and Dutch. The 10×10 matrix is currently employed in worldwide versions of the game. The board is purposely smaller (has fewer tile positions) than Scrabble to encourage and even force the stacking up of letters upon letters.
The gameboard is a 16 by 11 grid of squares representing the city. Each edge is lined by rectangles where the wall of the city is to be built and each corner is labelled with one of the numbers one through four. In a four-player game, each player receives 5 building pieces in each of four colors, 3 stable pieces, 6 inhabitant pieces, 8 wall pieces, and 4 dome pieces. Only the dome pieces correspond to the proprietary color of the player.
Press Your Luck is an American television game show created by Bill Carruthers and Jan McCormack. It premiered on CBS daytime on September 19, 1983, and ended on September 26, 1986. The format is a retooling of an earlier Carruthers production, Second Chance, hosted by Jim Peck and which aired on ABC in 1977. The game featured contestants collecting spins by answering trivia questions, and then later using the spins on an 18-space gameboard to win cash and prizes.
In 2012, Zynga, in conjunction with Hasbro, released several physical board game versions of Words with Friends under the "Hasbro Gaming" imprint. These include a standard version, a "Luxe" edition with rotating fitted tile gameboard (similar to the deluxe editions of Scrabble), and a "To Go" travel edition. This is one of several games in the Zynga game library to be released as physical board game versions. Others include Draw Something, a CityVille edition of Monopoly, and several kids' games based on FarmVille.
The contestant won a larger prize if he or she was able to guess the actual price of both items before losing all three pennies. The first five times the game was played, the board was not divided into halves for each grocery item. Instead, the two correct prices were hidden among all eight choices. Whenever an incorrect price was guessed, one penny fell from the side of the gameboard into a bucket for each cent in the amount of the guess.
The game is played for a car. The gameboard features a five-by-five floor grid of 25 digits, on which the contestant must walk a five-step path to spell out the price of the car in order to win it. The contestant begins in the center square, which contains the first digit, and every correct square is horizontally or vertically adjacent to the one before it. Diagonal steps, backtracking, and stepping onto already-used squares are not allowed.
The game is played for a car or a cash prize of up to $5,000. A gameboard contains 30 cards: eleven Cs, eleven As, six Rs, and two "CAR"s. In order to win the car, the contestant must choose either one of each letter or a CAR card. The contestant chooses two free cards from the board and may win up to three more by pricing each of three small prizes within $10 of their actual prices, high or low.
Prior to 1977, the car price occasionally included zeroes or digits higher than six. Until 2007, the contestant was required to state "higher" for rolls of one and "lower" for rolls of six. Originally, when cars with four-digit prices were offered, the first number was not revealed to start the game. When cars priced above $10,000 were first offered in the 1980s, an extra digit readout was added to the left side of the gameboard for the first number in the price.
Birdcage Records art director, Bryant Fernandez, and producer, Jah Paul Jo, envisioned the album to incorporate a gameboard. A mock Monopoly board was created using Led Zeppelin, reggae music and Elvis Presley references for the properties and utilities. This concept was eventually used for the inside of the album. When the band signed to I.R.S., the idea was pitched to do a cover along the lines of the children's toy where magnetic shavings are manipulated by a magnet to make different hair styles.
Money is awarded via the gameboard, which dictates the amount of money won for a particular answer. A puzzle featured in a previous slot was carried over to the next slot, suggesting that one puzzle can sometimes occupy the entire 90 minute runtime. To maintain interest in the show over the course of its duration, there were several segments featured during each slot. These were mostly to encourage callers during slow periods, which in turn encourages human interaction with the show.
A yellow ring on the gameboard steadily disappears to act as a timer; the contestants must buzz in before it is completely gone. If the team fails to buzz in on any song, or fails to identify any song, they lose the opportunity to play for $1,000,000. After all five songs have been played, the team is given a category for a sixth and final song. They may either end the game and keep their winnings, or attempt to identify this song.
The original series featured a prize or cash amount hidden under every digit on the gameboard, revealed and added to a contestant's bank only when that digit was removed. Two digits each contained one half of a large prize, usually a new car, boat, or a luxury vacation. To bank this prize, both cards had to be uncovered by the same contestant. If the contestants each revealed one of the two cards, the prize was taken out of play for that game.
The contestant is shown eight baseballs: five marked with digits in the price of a car and three "strike" balls marked with an X. The balls are placed into a hopper and mixed, and the contestant blindly draws one ball at a time. If a digit is drawn, the contestant must guess where it belongs in the price. If correct, the digit appears in that position on the gameboard and the ball is removed from play. If incorrect, the ball is returned to the hopper without penalty.
The game introduces jelly-filled squares. Matches made with candies occupying jelly-filled squares will generally cause all squares that were part of the match to become jelly-filled, with the goal of making all squares on the gameboard filled with jelly to complete the puzzle. A third sequel, Candy Crush Friends Saga, was released on both iOS and Android in October 2018. Prior to each round, the player may have the ability to select one of the series' characters to assist with the puzzle.
The gameboard is a 12×12 square grid with six extra squares centered on each of the four sides, totaling 168 squares. Diagonal lines run through each square (the diagonal lines are called trails; the orthogonal lines are called canyons). Each player has six warriors, and a seventh piece not yet named Priest of the Bow. The historical board was cut into stone slabs, and pieces were small discs of pottery with tops either plain or having a hole in their centers to differentiate ownership.
A correct answer pushes the chaser back one space, or moves the team ahead by one if he has not moved on to the gameboard. An incorrect answer provides no movement for the chaser at all. Regardless of the outcome, the clock begins running again and the chaser continues to answer questions. If the chaser runs out of time before catching the team, the team splits the banked money equally, but if he catches them before time expires, the team leaves with no money.
The gladiator then examined the ball and called out the letter that was on it. Backstage, a computer kept track of the letters as they were drawn. Once it found a dictionary certified nine-letter word, a loud gong was sounded accompanied by a bellow of “Caesar says stop” to indicate that to the champion. The nine letters were then placed on the gameboard in the order in which they came out of the cage, and the champion was asked to place one of the letters.
Upwords (at one time branded as Scrabble Upwords in the United States and Canada, and Topwords Crucimaster, Betutorony, Palabras Arriba, Stapelwoord in other countries) is a board game invented by Elliot Rudell and originally published by the Milton Bradley Company, now a division of Hasbro. Worldwide marketing rights to UPWORDS have been licensed to Spin Master Inc. by Rudell Design, LLC as of 2018. Upwords is similar to Scrabble, or Words With Friends, in that players build words using letter tiles on a gridded gameboard.
A gameboard displays an incorrect four-digit price for a prize and contains eight spaces: one space above and one space below each digit. The contestant is given four markers to place on the board and has 30 seconds to determine whether each correct digit in the price of the prize is higher or lower than the digit displayed, placing a marker above or below the incorrect digit to denote their choice. The contestant then presses a button. If the guessed pattern is correct, the contestant wins the prize.
Five grocery items are shown, and the contestant is asked to purchase a quantity of a single item such that the total price is between $10 and $12. The contestant may make three attempts, each with a different item, and immediately wins the game by succeeding on any one attempt. If the total for an item is between $2 and $10, the host places a marker on a target-shaped gameboard to indicate it. If the total is less than $2 or over $12, no marker is placed.
The contestant is shown a sequence of nine digits on a gameboard which include, consecutively but in unknown order, the prices of three prizes: one of each with a two-, three- and four-digit price. Three sliding markers are set underneath the digits, one for each prize. In order to win everything, the contestant must correctly position the markers under the corresponding prices, using each digit once without overlapping. For a brief time in October 1990, a second prize with a three-digit price replaced the prize with a two- digit price.
Freeman and Westfall immediately set out creating it, but significantly altered the gameplay, strategies and premise of the game, adding a new gameboard, new spells, new creatures and abilities to the mix. Archon II: Adept was also released in 1984 and received even more acclaim than the original. Both these games were lucrative for both Free Fall and EA and were key to EA's success as a fledgling publisher. Through the years, as more systems came on the market, such as the Amiga and the Atari ST, FreeFall ported these games to those systems.
Bubble Witch Saga introduced the nature of a "saga" game, that instead of playing the same gameboard for as long as the player could continue to match matches, that instead the game offered individual levels that would challenge the player to complete certain goals in a limited number of turns. These saga elements allowed for the basics of social gameplay, but did not require the time investment that then-popular titles like Zynga's Farmville required; players could play just for a few minutes each day through the saga model.
Yut board (mal-pan) with the different stations Each station of the gameboard has its own name, although they are obscure to most Koreans. It is thought that the outer stations symbolize heaven, and the inner square, the earth. The whole board can be also interpreted as a reflection of universal symmetry and celestial procession, reflecting elements of Korean shamanism.Korea News Review, Volume 17, Issues 1-26 The mid-Joseon writer Gim Munpyo described the Yut board as symbolising the circle of the cosmos, with the North Star in the centre, surrounded by 28 constellations.
Black Box gameboard and pieces Black Box is an abstract board game for one or two players, which simulates shooting rays into a black box to deduce the locations of "atoms" hidden inside. It was created by Eric Solomon. The board game was published by Waddingtons from the mid-1970s and by Parker Brothers in the late 1970s. The game can also be played with pen and paper, and there are numerous computer implementations for many different platforms, including one which can be run from the Emacs text editor.
Two contestants, one usually a returning champion, competed through three rounds to win money by guessing the definitions of unusual words. The gameboard consisted of a 3-by-3 grid of words, with the middle column shifted one level above the others. The contestant in control chose a word, and three celebrity panelists each gave a possible definition with an accompanying humorous anecdote. Panelists were provided with definitions before the show.Disclaimer present in the closing credits of every single Wordplay episode, beginning with the premiere on December 29, 1986; "Celebrities were furnished definitions in advance".
International draughts (also called Polish draughts or international checkers) is a strategy board game for two players, one of the variants of draughts. The gameboard comprises 10×10 squares in alternating dark and light colours, of which only the 50 dark squares are used. Each player has 20 pieces, light for one player and dark for the other, at opposite sides of the board. In conventional diagrams, the board is displayed with the light pieces at the bottom; in this orientation, the lower-left corner square must be dark.
Later, two other games were released in this series, Conquest of the World and The Great Wall Street Fortune Hunt, each with its own gameboard. Its graphics and few color choices, compared to its biggest competitors at the time—the Atari 2600, Mattel's Intellivision and the Bally Astrocade—were its "weakest point"."The Complete Guide to Conquering Video Games" by Jeff Rovin, Collier Books, 1982 Of these systems, the Odyssey 2 was listed by Jeff Rovin as being the third in total of sales, and one of the seven major video game suppliers.
For a chance to appear on the show, a player aged 18 years or older had to have bought a special Make Me Famous, Make Me Rich scratchcard instant ticket for the show. These were available in two formats; a standard single-game ticket costing $1 to play, or a larger $2 ticket with a second, separate gameboard. These tickets replaced the Cash Explosion scratchers for the duration of the series. All remaining Cash Explosion "ENTRY" winners sent in within 180 days of that game's official withdrawal were also eligible for the new show.
The fixed board is a noticeable feature of Starfarers. At the beginning, the players have settled the Catanian colonies, represented by planets along the bottom edge of the gameboard. The players must expand to other planets in the middle and on the other side of the board. Along the edges of the board are the home planets of four of the five alien races (the 5-6 player expansion also includes the home planets of the fifth race), where trading posts may be established for victory points and additional benefits.
Video of a game of backgammon, showing movement around the board, entering from the bar, formation of primes, use of the doubling cube and bearing off To start the game, each player rolls one die, and the player with the higher number moves first using the numbers shown on both dice. If the players roll the same number, they must roll again. Both dice must land completely flat on the right-hand side of the gameboard. The players then take alternate turns, rolling two dice at the beginning of each turn.
In rounds one and three, contestants were asked general knowledge questions, which they could answer by buzzing in. Each correct answer earned the contestant 10 points and revealed a picture clue on a 3×3 gameboard (which in later series became a board of 10 screens). The contestant who gave a correct answer would then have an opportunity to guess the connection between the pictures. When the connection has been identified, the contestant who identified it wins bonus points (starting at 100 after the first two clues and decreasing by 10 for each additional clue) and the round ends.
Three contestants competed on each episode, usually a returning champion and two new challengers (if a champion retired undefeated, then three new contestants would appear on the next episode). Each game began with a trivia round where the contestants tried to earn spins, which was then used on the show's gameboard, referred to as the Big Board. A question was posed to the contestants, who tried to be the first to buzz in with a correct answer. Once a contestant gave an answer, the remaining opponents were given a choice of that answer or two additional answers provided by Tomarken and selected one.
Before the game begins, each player chooses a set of checkers (brightly colored disks) and sets them aside. The game pieces come in two forms: regular checkers with holes in the center of them and "blockers" which are two discs joined in the center by a small bar. The gameboard is seven spaces wide, six spaces high, and two spaces deep and sits upright so that pieces can be dropped through openings in the top. As each player takes a turn, he or she chooses which type of checker to use and places it in the opening at the top.
Three prizes were shown along with four prices on a gameboard. The contestant was given $500 and chose the three prices he/she believed were correct, using a marker to note each selection. Two correct prices were revealed among the three marked ones and matched to their prizes, and the contestant then had to decide whether to leave the last marker where it was, or return the $500 and switch the marker to the one un-chosen price. If the contestant chose correctly, he/she won all three prizes and kept the $500 if he/she had not returned it.
The contestant was shown two prizes and a British-themed gameboard containing four double-decker buses, each marked with a price. The far left and far right buses displayed the same price, and the prizes' names were placed below the two middle buses. A model stood at each end of the row, and the contestant chose one of them to bump the buses, resulting in either the leftmost or rightmost two coming to rest above the prize names and the others being removed/knocked from the board. The contestant won both prizes if the buses' prices matched those of the prizes below them.
The contestant is shown six grocery items and must choose the three with the highest prices in order to win. These items' prices are placed in the "Hi" row of the gameboard, and the lowest price in that row is kept and the others discarded before the other three items' prices are revealed and placed in the "Lo" row. The contestant wins if all three of the prices are lower than the remaining "Hi" price. Early in the game's history, the contestant was asked whether each individual item's price belonged in the "Hi" row or the "Lo" row.
Uckers gameboard Uckers is a board game for two to four players traditionally played in the Royal British Navy. It has spread to many of the other arms of the UK Armed Forces as well, including the Commonwealth Forces. It can now commonly be found in the Royal Marines, Army Air Corps, Royal Canadian Navy, Royal New Zealand Navy, Royal Australian Navy, Royal Australian Air Force (RAAF), Royal Dutch Navy, and the Royal Air Force (RAF). It is similar to the board game Ludo and is based on the same principles: getting four pieces around the board before the opposition.
The period of origination of Sanguo Qi is disputed and either belongs to the Southern Song Dynasty (1127–1279) or the Qing Dynasty (1644–1911). The two original Chinese texts which described the game are lost. O. von Möllendorff reported on the game in [German] "Schachspiel der Chinesen" (English: "The Game of Chess of the Chinese") in the publication Mittheilungen der deutschen Gesellschaft für Natur- und Völkerkunde Ostasiens (English: "Journal of the German Society for Natural and Cultural Science of East Asia"), Leipzig, 1876. Möllendorff depicts a hexagonal gameboard comprising three xiangqi half-boards ( intersection points each).
When they put the key on the board, a gate appears in the basement. Later that night when the men turn back on the tape, they are instructed to take the next key from the head of the lawman, telling them they must choose between life and death. Gordon realizes The Maiden is Margot and throws the game in the trash, but the next morning, the gameboard has reappeared set up in the living room. Meanwhile, Margot goes to see Elric, who tells her that the only two paths ahead of them are to play the game or die.
The day's champion advanced to the Double Definitions bonus round for an accumulating cash jackpot. The round was originally titled "Speedword" for the first week, but was quickly changed once the producers realized that fellow NBC game show Scrabble had been using the term for more than two years at the time. The gameboard for this round was a grid of 24 numbered spaces, in four rows of six, with each space vertically and horizontally connected to its immediate neighbors. When the champion called a number, Kennedy read two definitions for a word (such as "Writing Implement/Animal Enclosure" for the word "pen").
Janggi (including romanizations changgi and jangki), sometimes called Korean chess, is a strategy board game popular in Korea. The game derived from xiangqi (Chinese chess) and is very similar to it, including the starting position of the pieces, and the 9×10 gameboard, but without the xiangqi "river" dividing the board horizontally in the middle. Janggi is played on a board nine lines wide by ten lines long. The game is sometimes fast paced due to the jumping cannons and the long-range elephants, but professional games most often last over 150 moves and so are typically slower than those of Western chess.
The winner of the main game competed in a bonus round against the Spoilers, a panel of three Ph.Ds placed in separate isolation booths so that they could not see or hear each other. The booths were turned off to begin the round. The gameboard displayed a subject and eight numbered clues (10 in the pilot) in random order of difficulty, and was placed so that the Spoilers could not see it. The contestant selected one clue at a time and, after seeing and hearing it, had to decide whether to pass it or give it to the Spoilers.
The gameboard is a 14x14 grid. The central four squares are orange and contain the numbers 1 (upper left), 2 (upper right), 3 (lower left), and 4 (lower right)- these squares cannot have tiles played upon them, and are the basis for beginning the game. There are special blue squares scattered throughout the board which contain an arithmetic symbol (a plus, minus, multiplication, or division sign), as well as premium squares labelled as 2x (green) and 3x (red). There are 108 tiles included with the game, 2 of which are blank and can be used as replacements.
The complete Standard Rules for the game were originally developed in 1976 by Andrew Bartmess (with encouragement from Joseph) and were subsequently expanded by him into a commercially available booklet. A free summary in English of the Standard Rules is contained on Charles Roth's website, including omissions and ambiguities regarding piece moves across the four Tri-D gameboard 2×2 attack boards. A complete set of tournament rules for Tri-Dimensional Chess written by Jens Meder is available on his website. Meder's rules are based on FIDE's rules more than Andrew Bartmess' Standard Rules, with some deviations too.
The Game of Ur is a race game and it is probably a direct ancestor of the tables, or backgammon, family of games, which are still played today. The Game of Ur is played using two sets of seven checker-like game pieces. One set of pieces is white with five black dots and the other set is black with five white dots. The gameboard is composed of two rectangular sets of boxes, one containing three rows of four boxes each and the other containing three rows of two boxes each, joined together by a "narrow bridge" of two boxes.
A grocery item was described, and its price was attached to a runner figure on a gameboard. The contestant was shown three pairs of items and asked to choose the one in each pair that he/she believed was lower in price than the base item; each choice was marked with a blue flag. Once he/she had made all three choices, a starter's pistol was fired and the runner began to move across the board, with a hurdle rising from each chosen item as he approached it. If the contestant chose correctly, the hurdle would stop rising in time for the runner to clear it.
If a strike is drawn, an X is lit up in the strike display on the gameboard and the ball is removed from play. To win the car, the contestant must fill in every digit before drawing all three strikes. Prior to 2018, discs were used rather than baseballs, and they were placed in a bag rather than a hopper. When the game began in 1976, there were seven discs in the bag: the four digits of the price and the three strikes. As the value of cars went past $10,000 in the mid-1980s, the game was briefly known as 3 Strikes + when cars priced above $10,000 were first offered.
The contestant faces a gameboard consisting of a mountain slope divided into 25 steps, with a figure of a climber at its base and a cliff at the top. He/she must guess the retail prices of three small prizes, one at a time. The climber moves one step up the slope for every dollar the contestant is off, high or low, and the correct price is not revealed until after the climber has either stopped or fallen off the cliff. If the total of the contestant's errors on all three guesses is no more than $25, he/she wins the three small prizes and a larger prize.
The player's characters (on bottom) and Gary's characters (top) use cards to determine how to move about the board. Each encounter is played out on a rectangular game board typical of a tabletop game, with the player's and Gary's characters represented as stand-up game pieces. At the start, each character is dealt four cards from their shuffled deck. The player and Gary take turns playing one card from any of their controlled characters, which allow the character to move, attack, or cast spells; these actions take into account the layout of the gameboard, such as line-of-sight and rough terrain that slows movement.
A typical 4-player Junqi gameboard One of the main spin-offs of Luzhanqi is derived from arranging a board for four-players, with each taking up a territory adjacent to another at 90-degree angles. Players at opposite ends team up to defend against the other pair; the game ends when both players of a team has their flags captured, or when all sides are unable to defeat each other and thus agree to a draw. If a player has his flag captured, he must admit defeat, thus removing all of his pieces off the board. He may also do so by resigning if his situation looks hopeless.
The gameboard consisted of five rows ("levels") of five squares each, with values from $10 to $50 in $10 increments, and a sixth level of three squares with values of $200, $350, and $500. Levels were numbered from the bottom of the board, working upward. Two contestants (or during the later half of the run, two teams of a celebrity and a civilian) were told the categories for the first two rounds of play at the start of the match. The current challenger decided whether he/she would play as the charger or the blocker for the first round, and the champion took the other role.
In the chase, the chaser and the contestant each answer questions; the contestant starts with an advantage, and the chaser attempts to catch up. The contestant's goal is to answer enough questions correctly to move the earned winnings along the gameboard into the team bank without being caught by the chaser, whose job is to catch them by capitalizing on their mistakes. The chaser starts eight spaces away from the bank. The contestant has the option of starting five steps away from the bank, meaning that they must answer five questions correctly without being caught to bank the money and continue to the next round.
She introduces a new visitor to the island in the form of the detective Erika Furudo, who approaches the murders from a "mystery" perspective, unlike Battler who had taken an "anti-fantasy" stance. The chapter also has a focus on Natsuhi, who receives threatening phone calls from a "Man from 19 Years Ago". ; Episode 6: Dawn of the Golden Witch : Having become the new game master, Battler Ushiromiya is tasked in this chapter with creating his gameboard as a way of demonstrating his understanding of Beatrice's game. Like Turn of the Golden Witch, Battler's game has a focus on the lovers, and also introduces a reborn Beatrice who struggles to discover the person she once was.
Mū tōrere gameboard and starting setup Mū tōrere is a two-player board game played mainly by Māori people from New Zealand’s North Island. The game has a simple premise but expert players are able to see up to 40 moves ahead. Like many other Māori board games played on a papa tākoro or game board and is tightly interwoven with stories and histories. The Ngāti Hauā chief Wiremu Tamihana Te Waharoa reputedly offered a game to Governor George Grey with the whole country going to the winner, but Grey declined, possibly because Māori players of mū tōrere had been known to win large sums from pākēha visitors to New Zealand who were new to the game.
Candy Crush Saga gameplay on iOS, with candy, striped candies, jelly, licorice, and chocolate Candy Crush Saga is a "match three" game, where the core gameplay is based on swapping two adjacent candies among several on the gameboard as to make a row or column of at least 3 matching-colored candies. On this match, the matched candies are removed from the board, and candies above them fall into the empty spaces, with new candies appearing from the top of the board. This may create a new matched set of candies, which is automatically cleared in the same manner. The player scores points for these matches and gains progressively more points for chain reactions.
Completing the game allows the player to access "Another Day" from the game's menus, an additional day of missions that explains certain events related to the main storyline. The World Ends with You has one minigame called Tin Pin Slammer (or Marble Slash) that can be played against computer opponents or with up to 3 others via a wireless connection. Tin Pin Slammer is similar to the marble game ringer in that each player attempts to use their pins one at a time to knock the other players' pins off the gameboard. The World Ends with You features "psych pins", decorative pins which possess powers that only Neku can activate while wearing them.
Press Your Luck, a retooling of Second Chance, later aired on CBS from 1983 until 1986. Although both shows featured nearly-identical gameplay, Press Your Luck employed a more colorful, constantly changing gameboard, its villain was the animated "Whammy", and its question rounds were conducted differently. Also, the leader at the end of the first round got to play the board last in the second round while the contestant with the lowest score or, in case of a tie, the leftmost player went first. Also, contestants stayed on the show until they were defeated, won for five straight days, or amassed $25K or more in winnings (raised to $50K or more on November 1, 1984).
Peart wrote that the title was chosen to "describe the 'good' kind of faith as being armor, while the 'bad' kind of faith is a sword". He would always check a master list at a record shop to see if an album title had been used by another band, but this time he searched online and found out about the leela game which had also been called "the game of snakes and arrows". Peart then found a gameboard painted by Harish Johari which he presented to Lee and Lifeson; the three agreed to make it the front cover and worked with their longtime cover designer Hugh Syme to incorporate it into the sleeve layout.
The colours are not those of the two camps, but mean that the frogs have two colours, yellow and green. Banabhatta's Harsha Charitha (c. AD 625) contains the earliest reference to the name chaturanga: > Under this monarch, only the bees quarrelled to collect the dew; the only > feet cut off were those of measurements, and only from Ashtâpada one could > learn how to draw up a chaturanga, there was no cutting-off of the four > limbs of condemned criminals... While there is little doubt that ashtâpada is the gameboard of 8×8 squares, the double meaning of chaturanga, as the four-folded army, may be controversial. There is a probability that the ancestor of chess was mentioned there.
Tokens follow a fixed route marked on the gameboard which usually follows a boustrophedon (ox- plow) track from the bottom to the top of the playing area, passing once through every square. If, on completion of a move, a player's token lands on the lower-numbered end of a "ladder", the player moves the token up to the ladder's higher-numbered square. If the player lands on the higher-numbered square of a "snake" (or chute), the token must be moved down to the snake's lower-numbered square. If a 6 is rolled the player, after moving, immediately rolls again for another turn; otherwise play passes to the next player in turn.
Second Chance game board, as seen in Round One on the 1976 pilot episode Each contestant used their spins to accumulate money and prizes on an 18-space game board. To do this, the contestants used a buzzer in front of them to stop a flashing randomizer light which moved in a pattern around the board at a high rate of speed, and whatever the randomizer landed on when the contestant stopped it was given to him/her. The gameboard featured nine cash squares with orange and yellow backgrounds and six squares with gift boxes in them which were used to represent prizes. Once one of these was landed on, a slide showing a prize was revealed and the prize's value was added to the contestant's score.
The first is the "Naqada Label" which shows a serekh of Hor-Aha next to an enclosure inside of which are symbols that have been interpreted by some scholars as the name "Menes". The second is the seal impression from Abydos that alternates between a serekh of Narmer and the chessboard symbol, "mn", which is interpreted as an abbreviation of Menes. Arguments have been made with regard to each of these documents in favour of Narmer or Hor-Aha being Menes, but in neither case is the argument conclusive. The second document, the seal impression from Abydos, shows the serekh of Narmer alternating with the gameboard sign (mn) sign, together with its phonetic complement, the n sign, which is always shown when the full name of Menes is written, again representing the name “Menes”.
Laura was captured by Grant as soon as she left the ferry, without even attempting to run. The contestants were called again, and informed that the hunters in the cages were to be released, and that the top half of the gameboard (top refers to the top side of the map) would be shut down in 5 minutes; any contestants out of bounds at the end of that time would be eliminated from the game. After this announcement, Cleavant had some difficulty orienting himself correctly with the assistance of his map and was out-of-bounds when time expired; as such, he was disqualified. Wong was then released to spot contestants on a Spyder motorcycle and alert the other hunters (although he could not capture a runner himself).
Each player starts the game with 14 playing pieces (12 in Deflexion) on a 10x8 board, arranged in one of several predefined configurations, and a laser. The board has some squares (right file, left corners) that are restricted to pieces of one side or the other, preventing the creation of impenetrable fortress positions. In the original game, the lasers were built into the gameboard; in the "Khet 2.0" version, the lasers are instead built into two extra Sphinx playing pieces, which can be rotated as a player's turn even though they cannot be moved from their starting positions. Scarab (formerly "Djed") and Pyramid pieces have mirrors (one on the Pyramid, and two on the Scarab) positioned such that when the laser beam strikes a reflective side, it reflects at a 90° angle.
The Snits and the various types of body defenders are represented by cardboard chits, each of which features unique artwork. The pieces move across a gameboard which is a cross-section of a Bolotomus's body, consisting of various whimsically-named internal organs connected by narrow tubes which restrict that movement to varying degrees. Three of these organs have holes to the "outside", and it is through these that the Snits enter the board and begin the game. Each of the organs is considered "alive" when manned by a matching chit called a Snorg; the Snit player wins by successfully Kicking (via dice-roll) a certain percentage of Snorgs to death, or by finding "The Spark Of Life" chit, which is hidden by the Bolotomus player under a chosen Snorg at the start of the game, along with three explosive decoys.
The gameboard is a floor plan of Doctor Lucky's mansion, and it is accompanied by a deck of cards representing the objects and opportunities that can be found there. Players take turns moving through the rooms of the mansion and accumulating cards, while Doctor Lucky moves through the mansion following a predetermined path. A player may attempt to kill Doctor Lucky by playing a weapon card (such as a runcible spoon, a monkey hand, a letter opener, a trowel, a chainsaw or pinking shears) while the player's token is in the same room as Doctor Lucky and out of sight of all other players. Each weapon card has a certain point value, and certain weapons are worth more points when used in certain rooms (for example, the trowel is worth extra points when used in the wine cellar, an allusion to Poe's "The Cask of Amontillado").
The rules have been altered slightly with some humor and sarcasm added such as rule #6 which says "Play as above until someone reaches the multi-colored space near the castle or someone 'loses their cool' and overturns the gameboard." The music video for Katy Perry's song California Gurls features a world of candy-themed board game named Candyfornia heavily influenced by Candy Land. Hasbro in 2011 released a special comic book titled Unit:E, which featured many characters from Hasbro- owned properties, such as M.A.S.K., Jem, G.I. Joe and Micronauts; here, Princess Lolly was briefly depicted and mentioned as a potential ally for the Micronaut Acroyear in his fight against Baron Karza. In the book Quick Tips for Busy Families by Jay Payleitner, the chapter "Candy Land Penance" describes using the game as punishment by forcing older kids to play with their younger siblings.
A game of 18FL in progress, depicting the gameboard with track tiles and station tokens. 18XX is the generic term for a series of board games that, with a few exceptions, recreate the building of railroad corporations during the 19th century; individual games within the series use particular years in the 19th century as their title (usually the date of the start of railway development in the area of the world they cover), or "18" plus a two or more letter geographical designator (such as 18EU for a game set in the European Union). The games 2038, set in the future, and Poseidon and Ur, 1830 BC, both set in ancient history, are also regarded as 18XX titles as their game mechanics and titling nomenclature are similar despite variance from the common railroad/stock-market theme. The 18XX series has its origins in the game 1829, first produced by Francis Tresham in the mid-1970s.

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