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10 Sentences With "enterable"

How to use enterable in a sentence? Find typical usage patterns (collocations)/phrases/context for "enterable" and check conjugation/comparative form for "enterable". Mastering all the usages of "enterable" from sentence examples published by news publications.

The lucky person (or as StubHub calls them, the #FestivalPro) will be determined via Instagram contest, enterable here.
These diverse sources aren't made explicit, but Suss's paintings immediately feel unreal because of their flatness, broad perspectives, and use of three-fourths scale — which makes these rooms seem enterable from afar, but up close, are clearly diminutive, and even dollhouse-like because of Suss's playful colors.
Charbon and other mineral mines were also found in Beaumont. Four oil wells, some of the first in North America, were dug in 1859 in Pré-des-Surette by H.C Tweedal, an entrepreneur from Pittsburgh. They were not enterable but permitted for the discovery of Albert Formation, where other non-enterable wells were dug. From 1876 to 1879, other wells were built in Saint-Joseph.
Unlike a character-oriented terminal, where typing a character into the last position of the screen usually causes the terminal to scroll down one line, entering data into the last screen position on a block-oriented terminal usually causes the cursor to wrap— move to the start of the first enterable field. Programmers might "protect" the last screen position to prevent inadvertent wrap. Likewise a protected field following an enterable field might lock the keyboard and sound an audible alarm if the operator attempted to enter more data into the field than allowed.
In the 1990s, geographical borders between markets collapsed and new markets were enterable. Higher requirements for the companies lead to the need for constant innovation for competitive advantage. The focus of strategic alliances relocated on the development of capabilities and competencies.
Every building throughout the world was enterable and explorable to the player, ranging from suburbs, towns, cities and prisons. The Dead Linger features many gameplay mechanics. Some of the more notable mechanics included free-form barricading, a fully explorable world not limited by invisible walls, loading screens, or impassible obstacles, and modular housing and zombies. There were to be First-person shooter and survival horror elements, including melee and ranged weapon mechanics like hitting and shooting, running, jumping, (soon) swimming, hunting and skinning animals, etc.
In particular, her work delves into the treatment of women. Examples of such work are Bedroom (1982) and The National and the Journal (1984). Gary Michael Dault from The Globe and Mail said, "drawing has always been a central fact of her [Butler] existence as an artist (her wispy, sprawling drawing installation, The Essential Tremor, a sort of enterable dream journal, is one of the strongest works in the show)." Further, Dault described Butler as a "veteran artist" and "a brilliant (and inexplicably undervalued) painter".
The IBM 3270 is perhaps the most familiar implementation of a block-oriented display terminal, but most mainframe computer manufacturers and several other companies produced them. The description below is in terms of the 3270, but similar considerations apply to other types. Block-oriented terminals typically incorporate a buffer which stores one screen or more of data, and also stores data attributes, not only indicating appearance (color, brightness, blinking, etc.) but also marking the data as being enterable by the terminal operator vs. protected against entry, as allowing the entry of only numeric information vs.
The claim was made that pubic hair, labia and other genital details were visible once the "blur" (the pixelation that occurs when a Sim is using the toilet or is naked in the game) was removed. Electronic Arts executive Jeff Brown said in an interview with GameSpot: Prior to Thompson's statement, there was an enterable code which allowed to modify the size (including to zero) of pixelation accessible from the console menu. Shortly after the statement, subsequent patches and expansion packs removed the "intProp censorGridSize" code; this code had been left over from the beta testing stage of the original game and had not been intended for a public audience.
Following the huge successes of the DayZ mod, Dean Hall announced in August 2012, via a new development blog, that DayZ would begin development as a standalone game with himself as project lead, in conjunction with Bohemia Interactive. He said that the game needed to be released before the end of the year "in order to achieve what we have to do", also stating that he wanted an initial release around November 2012. The game will be running on a branch of the Take On Helicopters engine (part of the Real Virtuality engine), and the main areas of developmental focus were to be "critical issues", such as bug fixing, hacking, and security. One of the developmental focuses was making the world feel more realistic by increasing the number of enterable buildings.

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