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84 Sentences With "dreamlands"

How to use dreamlands in a sentence? Find typical usage patterns (collocations)/phrases/context for "dreamlands" and check conjugation/comparative form for "dreamlands". Mastering all the usages of "dreamlands" from sentence examples published by news publications.

But its positioning in Dreamlands gives its significance another turn.
They'd blast off into digitalist dreamlands, gleefully murmuring about charging their batteries or whatever.
Doubtless, Dreamlands isn't readily allowing of contemplative appreciation of many of its individual works.
"Dreamlands" demonstrates that there remains a space where it doesn't have to be that way.
Fantasy author Kij Johnson read the Dreamlands stories as a child, and remembers being entranced by them.
The Whitney Museum's Dreamlands gathers a century of immersive moving image art, cutting across time and technology.
Da Corte's Blue Moon billboard takeover is part of the Whitney Museum's exhibition Dreamlands: Immersive Cinema and Art, 1905-2016.
"Dreamlands" presents the work of more than 213 artists born between 21969 and 21968, starting off strong and then unraveling.
More than a nod to a forgotten relic of popular entertainment, Dreamlands' chaos is also reflective of a psychological state.
A more literal cocoon is presented by Ben Coonley's "Trading Futures" (2016), perhaps the most technically adventurous work in Dreamlands.
For the next two months, the Whitney Museum of American Art is hosting the exhibition Dreamlands: Immersive Cinema and Art, 1905-2016.
Though this may be an indication of mediocre curatorial practice elsewhere, in Dreamlands, it feels very much like a deliberately manufactured effect.
Microscope Gallery co-founder Andrea Monti tells The Creators Project that Dreamlands: Expanded grew out of an expanded cinema performance series at the gallery.
"Dreamlands: Immersive Cinema and Art, 20133-2016," opening on Friday at the Whitney Museum of American Art, takes the argument in the opposite direction.
Dreamlands: Immersive Cinema and Art, 1905–2016 continues at the Whitney Museum of American Art (99 Gansevoort Street, Meatpacking District, Manhattan) through February 5.
Scorning any pandering route, Dreamlands instead asks us to revel in its disorder and embrace the shape-shifting nature of moving image art's motley forms.
Related: Visualizing A Movie's Color Footprint Now You Can Hear What Joaquin Phoenix's Face Sounds Like Movies Jump Off the Screen in Cinema Series 'Dreamlands: Expanded'
The resulting piece was most recently shown in New York as part of the Whitney Museum exhibition of video work, Dreamlands: Immersive Cinema and Art, 1905–2016.
As we move from a section called "Home" to one called "Abroad" and on to "Dreamlands," Cohen becomes not less in tune with his environment but more so.
Working in collaboration with the Whitney, the Brooklyn-based Microscope Gallery is staging Dreamlands: Expanded, a series of expanded cinema events that they say builds on the main exhibition.
Dreamlands uses immersion as a catchall for a more expansive conception of moving image art, one that cuts across time and technology, encompassing early tinkering and contemporary directions alike.
Observing this hectic scene (one among several others in the show), we're introduced to a theme that runs to Dreamlands' core: there's no such thing as immersion without distraction.
A review in the Wall Street Journal begrudges the latter, noting that "some works feel lost in [Dreamlands'] dense, at times cacophonous labyrinth" — a sentiment echoed by critics elsewhere.
This series caught the attention of Whitney curator Chrissie Iles, who asked Monti and her fellow Microscope co-founder Elle Burchill to create one for Dreamlands: Immersive Cinema and Art.
Curated by Chrissie Iles, Dreamlands maps this immersive moving image art as a play of experimental sight and utopian sense, as well as a dance of light, shadow, and sound.
While Snap Judgement's Spooked series features stories of the paranormal told by the those who experienced it, his beat poetry-like intros will ease you into strange and wonderful dreamlands.
"Dreamlands" starts with a bang: a 1977 film re-creation of Oskar Schlemmer's "Triadic Ballet" (1922), all blaring music, marionette choreography and bright bulbous costumes that turn the dancers into toys.
The Whitney's ambitious "Dreamlands: Immersive Cinema and Art, 1905-2016" ranges from art work for Disney's 1940 "Fantasia" to a brand new installation by the up-and-comer Dora Budor (opens Oct. 28). ♦
And Friday is the Whitney Museum's turn with "Dreamlands: Immersive Cinema and Art, 1905-2016," an expansive survey of a century-long relationship that will further explore the potential of the museum's grand fifth-floor gallery.
As it happens, many of the newer works on display in Dreamlands seem cannily aware of the inevitable threat of distraction, even guarding against it at the architectural level by snugly ensconcing audiences in their folds.
Ms. Iles is one of the most skillful, erudite and ambitious curators in her field, but "Dreamlands" seems confused by her desire to accommodate both a large viewing audience and also to reach a smaller, more informed in crowd.
Tor H.P. Lovecraft is best known for his Cthulhu Mythos stories of cosmic horror, but he also wrote a sequence of more whimsical tales called the Dreamlands, about a magical realm that certain "master dreamers" can visit in their sleep.
For Lorna Mills' Ways of Something project, which was part of this year's Dreamlands show at the Whitney, Leonard contributed a one-minute GIF sequence titled Jupiter Water Drop, in which Jupiter's tumultuous atmosphere is mapped onto a drop of water.
But "Frequent Dreamlands," the record's single, illustrates just about everything that the record does well in microcosm, as jittery rhythmic contortions and screechy atonal electronics underpin Farman's possessed murmurs, before breaking out into a cold-sweat of an acid riff.
But I had to pack my things and head back home to Greenpoint, where the streets were lined with giant cranes and enormous Arri lights, creating new fantasies and dreamlands that people can inhabit —with just one click, inside the comfort of their homes.
And, of course, before then she'd given us a long line of self-directed delights, from the dusky dreamlands of "Know What I Want" to the smoky streets of "Ridin Round" to "Loner," in which every screenshot feels like a lesson in pure style.
DREAMLANDS: IMMERSIVE CINEMA AND ART, 1905-2016 The horror writer H. P. Lovecraft's idea of an alternative fictional dimension provides the title and concept for an exhibition of expanded cinema, including installations, environments and drawings by Oskar Schlemmer, Stan Vanderbeek, Pierre Huyghe and Hito Steyerl. Oct. 28-Feb.
The interaction of art and cinema throughout the 20th and 21976st centuries progresses fitfully across "Dreamlands: Immersive Cinema and Art, 21946-22014," an ambitious sprawl of an exhibition that has taken over the Whitney Museum of American Art's vast fifth floor — a space whose flexibility is once more impressively demonstrated.
After shows at the Migros Museum in Zürich, the Smithsonian's Hirschhorn in Washington, D.C., Pilar Corrias in London, and an installation in the Whitney Museum's recent exhibition Dreamlands: Immersive Cinema and Art, 1905-2016, Cheng currently has on view his first U.S. museum solo presentation at MoMA PS1, entitled Emissaries, through September 25.
Not unlike Gorky's "intricate maze of motion and dazzling fire," Dreamlands is a multimedia jungle teeming with droning sound and flashing light, featuring the work of almost 40 different artists, from contemporary practitioners like Hito Steyerl and Lynn Hershman Leeson to such mid-20th-century figures as Oskar Fischinger and Walt Disney.
When: October 28, 2016–February 5, 2017 Where: Whitney Museum of American Art (99 Gansevoort Street, Meatpacking District, Manhattan) Spanning the Whitney's vast fifth floor, Dreamlands will explore how artists and filmmakers have used, challenged, and twisted the conventions of cinema, starting with work from 1920s Germany and then concentrating on American projects over more than a century.
The Dream-Quest of Vellitt Boe, Kij Johnson In Kij Johnson's short novella The Dream-Quest of Vellitt Boe, Professor Vellitt Boe, a teacher at the Ulthar Women's College, discovers that one of her students has left with a dreamer from the waking world, and she must go on a quest through the Dreamlands and into her own past to retrieve her.
A Dreamer, in the Dreamlands. Once mortal, he died and was reborn in the Dreamlands.
Resident of Ulthar in the Dreamlands. See "The Other Gods".
A king in the Dreamlands, originally a hobo in the waking world. See Kuranes.
The Dreaming Stone is a 64-page softcover book designed by Kevin Ross, with illustrations by John T. Snyder, Jason Eckhardt, Drashi Khendup, and Earl Geier. The book contains a complete Call of Cthulhu adventure set in H.P. Lovecraft's Dreamlands. In the adventure, the players' characters find themselves trapped in the Dreamlands, and in order to escape, must seek out a rival and repair the damage he has done to the Dreamlands.
Its fur can also be used in sandwiches. Thingy appeared as an aspect of the Dreamlands in a later episode.
At the 1990 Origins Awards, Creatures of the Dreamlands was named "Best Roleplaying Supplement of 1989" and "Best Graphic Presentation of a Roleplaying Game, Adventure, or Supplement of 1989 ".
Galleys from the port of Celephaïs go everywhere in the Dreamlands, but especially to the cloud-kingdom Serannian, reaching its harbor by sailing into the sky where the Cerenerian Sea meets the horizon.
S. Petersen's Field Guide to Creatures of the Dreamlands is a 64-page perfect-bound softcover book written by Sandy Petersen, with illustrations by Michael J. Ferrari. The book is a bestiary of creatures that inhabit the Dreamlands, the alternate reality featured in stories of H.P. Lovecraft such as The Dream-Quest of Unknown Kadath, Celephaïs, and The Cats of Ulthar. Each entry features a full color print of each creature facing a description of the creature, a Lovecraft quote, a general outline, and three sub-entries consisting of habitat, distribution, and life and habits.
The Dream Cycle is a series of short stories and novellas by author H. P. Lovecraft (1890–1937). Written between 1918 and 1932, they are about the "Dreamlands", a vast, alternate dimension that can only be entered via dreams. A map of Lovecraft's "Dreamworld" by Jack Gaughan (1967).
Each 1 minute frame has been closed captioned. Mills chose to do this in order to "magnify the discontinuity visually, yet also unite it." The resulting piece was collected and featured as part of the Whitney Museum's exhibition of video work, Dreamlands: Immersive Cinema and Art, 1905–2016.
The Great Ones are the so-called "gods" of the Dreamlands, but they are not as powerful as the Great Old Ones and are not even as intelligent as most humans. However, they are protected by the Outer Gods, especially Nyarlathotep.Harms, "Part 2: Mythos Lore", section 2.1, "Great Ones", "Other Gods".
For further info see Robert M. Price "The Statement of Lin Carter", Crypt of Cthulhu 1, No 2 (Yuletide 1981), 11-19. Carter wrote two cycles of stories set in "dreamlands," paying tribute to the fantasy of Lord Dunsany, Ikranos, from his fan days, and Simrana, after he became a professional writer.
His stories also have dreamlike qualities. The Randolph Carter stories deconstruct the division between dreams and reality. The dreamlands in The Dream-Quest of Unknown Kadath are a shared dreamworld that can be accessed by a sensitive dreamer. Meanwhile, in "The Silver Key", Lovecraft mentions the concept of "inward dreams," which implies the existence of outward dreams.
Aurora Six appeared as an aspect of the Dreamlands in a later episode, "In the Grip of Evil", and in the last scene of "Soul of Evil." The Sun Riders ware last seen on screen as three the allies that will aid the Hyperforce in the last battle against the resurrected Skeleton King and his army of the undead.
A final, grisly brain surgery has to be performed, including using the Colour out of Space as a symbiotic entity. Then, and only then, does the Gith possess the Vessel. The Masked Mute: a strange creature dwelling in the Dreamlands, possibly the progeny of Nyarlathotep. It takes the form of a young girl wearing myriad masks that express her emotions.
The original conception of Call of Cthulhu was Dark Worlds, a game commissioned by the publisher Chaosium but never published. Sandy Petersen contacted them regarding writing a supplement for their popular fantasy game RuneQuest set in Lovecraft's Dreamlands. He took over the writing of Call of Cthulhu, and the game was released in 1981. Petersen oversaw the first four editions with only minor changes to the system.
The Great Race is credited with authoring the Manuscripts, though other scribes would add to it over the ages. According to Lovecraft's story "The Other Gods," the Pnakotic Manuscripts originated in "frozen Lomar", a region in the Dreamlands. F. Paul Wilson is among the authors who have referred to this collection in their own work; a collated version of the Manuscripts appears in Wilson's novel The Keep.
The standard of the included 'clue' material varies from scenario to scenario, but reached its zenith in the original boxed versions of the Masks of Nyarlathotep and Horror on the Orient Express campaigns. Inside these one could find matchbooks and business cards apparently defaced by non-player characters, newspaper cuttings and (in the case of Orient Express) period passports to which players could attach their photographs, increasing the sense of immersion. Indeed, during the period that these supplements were produced, third party campaign publishers strove to emulate the quality of the additional materials, often offering separately-priced 'deluxe' clue packages for their campaigns. Additional milieux were provided by Chaosium with the release of Dreamlands, a boxed supplement containing additional rules needed for playing within the Lovecraft Dreamlands, a large map and a scenario booklet, and Cthulhu By Gaslight, another boxed set which moved the action from the 1920s to the 1890s.
The Harlot: a self-described "Keeper of Secrets," the Harlot is not a god (actually a former human) but controls a sizable demesne within the Dreamlands, an alternate dimension parallel to our own. She interacts with and guides humans who enter the Dreamlands as it suits her purposes, often offering vital information in exchange for something of real/abstract personal value (she reveals to Cy information about Nyarlathotep's plot in exchange for one of his wisdom teeth, and the location of the Grey Man's knife to Sheriff Dirk in exchange for the memory of his dead wife). Extremely powerful within her own right, she controls a vast collection of boxes which only she can open, in which she stores a variety of tools and beings indefinitely. She can be very testy and violent, but is relatively benevolent in comparison to the greater forces of the war.
Jilly meets in the dreamlands a young man named Toby. He is an Eadar — a fictional character who acquires a physical presence in the spirit world, but whose existence depends on there being people who believe in him. Together they spend several nights climbing a huge tree to get some magical twigs that may help both of them. In flashbacks, the book gradually reveals details of Jilly's past.
He has shown work in exhibitions including 21: World Wide Video Festival in Amsterdam, Cinema du Reel at the Pompidou Centre in France, Over One Billion Served at the Museum of Contemporary Art in Denver, and Between Past and Future at the International Center for Photography in New York City. His dog chew structures were in 2010 once again shown during the exhibition Dreamlands at the Centre Pompidou in Paris.
A gigantic, bat-winged humanoid with detached eyes, wearing a green robe. This horrible deity sees all time and space as it slowly rotates in the centre of its clearing within the Jungle of Kled, in Earth's Dreamlands. Beneath its billowing cloak are a multitude of nightgaunts, suckling and clutching at its breasts. Having a close connection to the Great Old One Bugg-Shash,Scott D. Aniolowski's Malleus Monstrorum, p. 131.
She and Pinky kidnap the sleeping Jilly and carry her body into the spirit world. The dreaming version of Jilly has reached the top of the tree and retrieved two twigs, one of which made Toby real, and no longer an Eadar. The other had no effect on Jilly's condition. But because Jilly's physical body has entered the dreamlands, she feels pulled toward it, and she must climb down the tree to reach it.
Sauna Youth is a London-based post punk band formed by ex-members of punk bands The Steal and Captain Everything in 2009. They have released three albums, Dreamlands (2012), Distractions (2015), and Deaths (2018), plus various singles. The current members of Sauna Youth also play in the band Monotony, an alter ego of sorts where they all switch instruments. The two bands released a split single on Upset The Rhythm in 2015.
Leiser conceived Glitch in the Grid in response to a fallout with a producer over a film Leiser wrote that was set in Iceland. On June 6, 2011, Glitch in the Grid premiered at the Annecy International Animated Film Festival. Leiser's 2016 short film "Anthropic Principle" was included in "Dreamlands: Immersive Cinema and Art, 1905–2016" (October 28, 2016 – February 5, 2017) at the Whitney Museum of American Art in New York City.
In the short story The Seven Geases (1934), Atlach-Nacha is the reluctant recipient of a human sacrifice given to it by the toad-god Tsathoggua. Atlach-Nacha resembles a huge spider with an almost- human face. It dwells within a huge cavern deep beneath Mount Voormithadreth, a mountain in the now vanished kingdom of Hyperborea in the Arctic. There it spins a gigantic web, bridging a massive chasm between the Dreamlands and the waking world.
Toby reaches the clearing with the remaining twig woven into a wreath containing additional herbs, which is powerful enough to cure Jilly's paralysis. Instead, Jilly uses it to bring Raylene back to life. Because Raylene killed many unicorns, she must never return to the dreamlands, or else Joe's friends will hunt her down. The crow girls visit Jilly and tell her that they cannot yet cure her condition, but they give her feathers so that she can call them anytime she wants.
" In the March-April 1990 edition of Space Gamer/Fantasy Gamer (No. 88), a reviewer commented that "if you are really into this genre, gaming or otherwise, put this review down and go buy Dreamlands. If you only have a passing interest, you could certainly do worse." In the June 1990 edition of Dragon (Issue 158), Jim Bambra called this book "slickly produced and beautifully illustrated... Best of all are the illustrations by Mark J. Frerrari, which are nothing short of excellent.
Some believe that when the web is complete, the end of the world will come, because it will create a permanent junction with the Dreamlands, allowing monsters to move freely into the waking world. Atlach-Nacha probably came to Earth from the planet Cykranosh (or Saturn as we know it today) with Tsathoggua. Because of its appearance, Atlach-Nacha is often referred to as the Spider-God(dess) and is believed to be the regent of all spiders. Furthermore, the giant, bloated purple spiders of Leng are thought to be its children and servitors.
Unlike many dream worlds, Carroll's logic is like that of actual dreams, with transitions and flexible causality. Other fictional dream worlds include the Dreamlands of H. P. Lovecraft's Dream Cycle and The Neverending Storys world of Fantasia, which includes places like the Desert of Lost Dreams, the Sea of Possibilities and the Swamps of Sadness. Dreamworlds, shared hallucinations and other alternate realities feature in a number of works by Philip K. Dick, such as The Three Stigmata of Palmer Eldritch and Ubik. Similar themes were explored by Jorge Luis Borges, for instance in The Circular Ruins.
The protagonists may also travel to places that are not of this earth, represented in the Dreamlands (which can be accessed through dreams as well as being physically connected to the earth), to other planets, or into the voids of space. In keeping with the Lovecraftian theme, the gamemaster is called the Keeper of Arcane Lore, or simply the keeper, while player characters are called "investigators". Publisher Steve Jackson Games nearly went out of business after a 1990 Secret Service raid seized the company's computers. The firm's fantasy technology game GURPS Cyberpunk inspired a mistaken assumption that they were computer hackers.
The demon appears to be non-corporeal until someone opens the box in which its essence is kept. This happens to be Jacob, a seven- year-old boy, who slowly becomes meaner and meaner until he turns into a bat- like monster and devours the corpses of its parents. The Gith: a mindless essence dwelling in the face of Kundai'i, a mountain in the Dreamlands. By a long and grotesque series of rituals (including vomiting one's soul and imitating Anubis by wearing a severed dog head), one can be possessed by the creature and bear it into the waking world.
Robert has spent several weeks staying with Randall Carver discussing the relationship between dreams and art. He has also discovered, in an amateur publication called Pine Cones, a writer of weird fiction he particularly admires named H. P. Lovecraft. Carver demonstrates to Robert the power of dreams by taking him into the Dreamlands where they meet a group of cats who carry them up towards the moon before they are snatched and dropped by a flock of Nightgaunts. On waking, Carver takes Robert into town to a literary event with Lord Dunsany as its guest speaker.
In 2016 Budor exhibited immersive environment Adaptation of an Instrument for Dreamlands: Immersive Cinema and Art, 1905–2016, curated by Chrissie Iles, at the Whitney Museum. In 2017 Frieze Projects New York commissioned a new performance Manicomio! and her public sculpture The Forecast (New York Situation) was on view for a year as part of an outdoor exhibition Mutations on the High Line in New York. In 2018 she contributed site-specific installation The Preserving Machine for the 13th Baltic Triennial: Give up the Ghost, curated by Vincent Honore, at the Contemporary Art Centre (CAC), Vilnius, Lithuania.
The protagonists may also travel to places that are not of this earth, represented in the Dreamlands (which can be accessed through dreams as well as being physically connected to the earth), to other planets, or into the voids of space. In keeping with the Lovecraftian theme, the gamemaster is called the Keeper of Arcane Lore, or simply the keeper, while player characters are called "investigators". CoC uses the Basic Role- Playing system first developed for RuneQuest and used in other Chaosium games. It is skill-based, with player characters getting better with their skills by succeeding at using them for as long as they stay functionally healthy and sane.
On January 23, 2009, Julien-K's myspace page announced that on February 17, 2009, their first single "Kick the Bass" (with "Dreamlands" as a b-side) would be released digitally, coinciding with the planned end of analog television in North America. The explicit video is of a sexual theme, including references to bondage and has a cannibalistic twist to it. The video is offered in two versions for different tastes, a clean version as well as an explicit one, with the clean version being released at a later date. As a teaser, the explicit version of the video was released exclusively on February 10 on playboy.
Ivana Bašić (born 1986 in Belgrade, Serbia) is a Serbian artist living and working in New York. Bašić specializes in sculpture blending various materials, including wax, glass, stainless steel, alabaster and oil paint , as well as immaterial elements such as torque, breath, weight, rigidity and pressure. Her work addresses the vulnerability and transformation of the human form and its matter Bašić’s work has been included in shows curated by Nicolas Bourriaud and at Andrea Rosen Gallery, as well as in Chrissie Iles’ milestone exhibition Dreamlands: Immersive Cinema and Art, 1905-2016 Her work is in the permanent collection of the Whitney Museum of American Art.
Born in Ghana, to parents who are both educators, Bodomo is Dagaaba. She was also raised in Norway and Hong Kong, before moving to New York to study film at Columbia University, graduating with a BA in 2010, and NYU's Tisch Film School (MFA). Her first film, Boneshaker (2013), starring Oscar nominee Quvenzhané Wallis, premiered at the 2013 Sundance Film Festival before playing at SXSW, Pan African Film Festival, and Lincoln Center's African Film Festival. Her film Afronauts (2014) had its US premiere at the 2014 Sundance Film Festival, its international premiere at the 2014 Berlin International Film Festival, and was included in the exhibition "Dreamlands: Immersive Cinema and Art, 1905–2016" at the Whitney Museum of American Art.
Laws has also contributed supplements to Ken Hite's Trail of Cthulhu line, notably the aleatoric Armitage Files resource and the Dreamhounds of Paris campaign frame, in which players take on the roles of actual surrealist artists as they confront horror in the Dreamlands. Laws also designed Mutant City Blues (2009) and Ashen Stars (2011) as investigative games in superhero and space opera genres. His RPG Skulduggery (2010) extrapolated the treatment of conflict, especially intrapersonal conflict, from the Dying Earth setting to a variety of other contexts, and the Gaean Reach RPG (2012) cross-fertilized Dying Earth and GUMSHOE rules in Vance's Science Fiction setting. In 2012, Laws also ran a Kickstarter for his game Hillfolk, featuring his new Dramasystem.
Chambers was the writer of The King in Yellow, of whom Lovecraft wrote in a letter to Clark Ashton Smith: "Chambers is like Rupert Hughes and a few other fallen Titans – equipped with the right brains and education but wholly out of the habit of using them." Lovecraft's discovery of the stories of Lord Dunsany, with their pantheon of mighty gods existing in dreamlike outer realms, moved his writing in a new direction, resulting in a series of imitative fantasies in a Dreamlands setting. Lovecraft also cited Algernon Blackwood as an influence, quoting The Centaur in the head paragraph of "The Call of Cthulhu". He declared Blackwood's story The Willows to be the single best piece of weird fiction ever written.
In 1988, Iles became Head of Exhibitions at Modern Art Oxford, working with director David Elliott to organize solo exhibitions of Sol LeWitt, Marina Abramović, Louise Bourgeois, John Latham, Gary Hill, Donald Judd, and Yoko Ono, as well as mixed-media thematic exhibitions Signs of the Times: Film, Video and Slide Installations in the 1980s (1990), Scream and Scream Again: Film and Art (1996), and Slide Installations in Britain in the 1980s (1990). Iles has been the Anne & Joel Ehrenkranz Curator of film and video at the Whitney Museum of American Art since 1997. Despite specializing in time-based media, Iles has overseen exhibitions and acquisitions across multiple media, including sculpture and painting. At the Museum, Iles has organized retrospectives of Dan Graham, Claes Oldenburg, Paul McCarthy, Alan Michelson, Sharon Hayes, Jack Goldstein, and thematic group exhibitions Into the Light: The Projected Image in American Art 1964 – 1977, Riverrun, Dreamlands: Immersive Cinema and Art, as well as co-curating both the 2004 and 2006 Whitney Biennial exhibitions.
" The third adventure, The Killer Out of Space was judged to be "very good", but the open-ended finale of the fourth adventure, The Evil Stars, was "a disappointing weakness, since a detailed development of one of the possible endings could have been a guide and inspiration without railroading both plot and PCs toward a single conclusion." Rolston concluded that "The rules and background essays for contemporary CoC role-playing are interesting and adequate... The adventures are either quite good or very, very good, and the presentation and development of scenario materials, player and GM background, and handout props and clues are up to Chaosium's highest standards." In the 2014 book Designers & Dragons: The '70s, Shannon Appelcline commented that "After 1984, Chaosium turned away from new Basic Role-Playing System (BRP) games, but they didn't stop creating new settings for their BRP rules. Later years instead brought new venues for their existing games — most notably for Call of Cthulhu, whose publications included: Cthulhu by Gaslight (1986), set in the Victorian Age; H.P. Lovecraft's Dreamlands (1986), set in a fantasy world; and Cthulhu Now (1987), set in the modern day.

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