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"destroyable" Definitions
  1. capable of being destroyed

22 Sentences With "destroyable"

How to use destroyable in a sentence? Find typical usage patterns (collocations)/phrases/context for "destroyable" and check conjugation/comparative form for "destroyable". Mastering all the usages of "destroyable" from sentence examples published by news publications.

There's no art that's like dispensable or destroyable, but I think that one sunk into the people more than even knew.
You know that you have to make a record and that the record has to make sense and be accessible, and at the same time you know that all of that music is totally destroyable and it's going to be atomized and rendered in a great number of variations.
Certain blocks can be broken by using the player's chosen weapon; the destroyable and non-destroyable blocks are sometimes indistinguishable. Bonus levels distributed throughout the game allow players to destroy squadrons of enemy ships while being completely impervious to their attacks.
A September 2011 update for the game was also released which included support for dual- monitors, editable key configurations, and more destroyable objects available in the game.
The third mode, Cry for Help, involves the "survivors" exploring the maps and retrieving batteries for defended radio beacons while being hunted by the "scavengers". Across all three modes, weapons and destroyable environments from the single-player campaign are carried over.
Destroyable terrain can also be colored more than simply plain dirt. The AI can be modified to be harder or easier. Nearly the whole game can be converted into something entirely different, except for the main aspect having to do with slaughtering another player/AI.
"Purushottama" ( from पुरुष, purusha "spirit" or "male" and उत्तम, uttama, "highest") meaning "Supreme Purusha", "Supreme Being", "Supreme God". It means "Foremost Amongst All Men" in Sanskrit. Its symbolic deeper meaning is "One who is the Supreme Purusha beyond the Kshara (Destroyable i.e. Prakṛti) and Akshara (Undestroyable i.e. Atman)".
You keep in contact with my officers, help them and enjoy your land with full right as long as it exists. You are different from Nau lakh Rai, because their kings will be displaced. You who call yourselves Kings are not destroyable. I know your policy and good intentions.” “The Kingdom of Sikkim had not come to terms with us.
Suppose that after the successful authentication of the user you populate the subject with a secret ID (in the form of a credential) with which the subject can execute some critical services, but the credential should be removed after a specific time. In that case, one might want to implement the `Destroyable` interface. `Refreshable` might be useful if a credential has only a limited timespan in which it is valid.
The game plays out across multiple stages where destroyable MCOM stations are the focal point. There are two MCOMs at each stage, labeled A and B, both of which must be destroyed in order for the attackers to continue forward. The game ends when either all of the MCOMs are destroyed or the attackers are eliminated by means of depletion of their tickets. This game mode was first used in Battlefield: Bad Company.
The NES version emulates the controls of the arcade version by locking the facing of the character in one direction for as long as the "fire" button is depressed. Weapons no longer have limited ammunition. The player character begins with a flamethrower, but when the player loses a life, it is changed to a machine gun. Weapon powerups are scattered throughout the levels, often hidden under rocks destroyable by the bazooka weapon or grenades.
The mech can shoot in eight directions, and the type of ammo is dependent on which character is piloting. The two pilots can be interchanged instantaneously, Riki fires homing missiles and Mami shoots reflecting projectiles which bounce off walls. The stages are populated with destroyable buildings and obstacles, as well as some walls that are opened by switches. There are also hazards such as gun turrets and enemy mechs which fire projectiles at the player.
Reprinted from The Worms series, starting in 1995, also features terrain which can be completely obliterated. The earliest first-person shooter example may be Ghen War, released in 1995 for the Sega Saturn, which featured a 3D terrain map generator that allows fully destructible environments. However, the trend to make more and more items and environmental features destroyable by the player hearkens all the way back to the explosive barrels in Doom (1993).
One cannon can be fired per turn, which is done by adjusting the firing angle and amount of powder. An additional challenge is generated by the wind, which changes its strength each turn. The game also simulates a simple economy system: Prices to replenish the stock of balls and powder and replace destroyed cannons and vanes alter each turn. You have the possibility to build (destroyable) derricks for more income and can raise or lower taxes, which will be reflected in the morale of your people.
He was unaware that Running with Scissors had already released a commercial first-person shooter, Postal 2, in which the player could massacre the employees of Running with Scissors, including its CEO, Vince Desi, and actor Gary Coleman. Before that, some games had the game company buildings as Easter eggs, sometimes destroyable by the player (for example, MechWarrior 2 features the Activision headquarters in some levels), and Doom II even had the player essentially kill id Software co-founder John Romero in the final boss battle of the game.
Later that month Mr. Destructoid appeared in Twisted Pixel's Ms. Splosion Man as a destroyable villain during challenge mode, and again as a ball-swallowing fixture in Zen Studio's Pinball FX as part of the Ms. Splosion Man pinball table. On August 1 Mr. Destructoid became a playable character in Arcade Jumper on iOS. The remake of the classic arcade game Burgertime also features Mr. Destructoid as a playable character. In 2012, Mr. Destructoid was revealed as a playable character in Spicy Horse's Big Head Bash, where his rooster gun shoots similar but smaller "cocks".
Ballerburg was designed for two players, both of which can be human or computer- controlled. In the game, two enemy kingdoms, separated by a mountain, try to destroy the castle of the enemy by exchanging cannonballs. Two conditions can lead to victory: either you pulverize the opponent's king by directly hitting him with a cannonball, or you ruin the enemy kingdom's economy until the king capitulates automatically. There is a choice of various castles, each of them outfitted with multiple cannons, one destroyable storage room for each, gunpowder, cannonballs and money, and a vane.
AAV-7s emerge from the surf Tracked armored vehicles with amphibious capabilities include those that are intended for use in amphibious assault. The United States started developing a long line of LVT (Landing Vehicle Tracked) designs from around 1940. Many tracked armored vehicles that are primarily intended for land-use, such as armoured fighting vehicles and armoured personnel carriers nevertheless also have amphibious ability, tactically useful inland, reducing dependence on destroyable and easily targeted bridges. To provide motive power, they use their tracks, sometimes with an added propeller or water jets.
With all miracles occurred and in destroyable relic, King Paandu converted to Buddhism and start to worship to the relic. Another rural leader, King Ksheeradara (played by Mark Samson) heard the news that Paandu has also converted to Buddhism, he went with his army to attack Paandu to take the relic and become its sole survivor. The invaders were killed by King Paandu and allies, and King Ksheeradara died at the battle. The prince Dantha (played by Heshan Manula), who is the son of King Udeni is a beloved Buddhist that always came to worship the sacred tooth to Guhasiva's kingdom.
Far Cry 2 was announced by Ubisoft in July 2007, and featured two significant changes from the previous Far Cry games. First, it premiered the use of the Dunia Engine, a modified form of the licensed CryEngine by Ubisoft Montreal. The Dunia Engine was developed alongside Far Cry 2 to make a fully open-world game as well as adding realistic physics and destroyable environments. Second, rather than continuing in the narrative of the first Far Cry, it created a more open-ended narrative, featuring nine playable characters and the means for the player to create their own stories with the other non-playable characters in the game with an advanced artificial intelligence system.
Games like Blood II: The Chosen (1998) also featured major amounts of destroyable objects, in that game a room filled with objects could be turned into an empty room filled only with debris. Newer iterations of this feature can be observed in games such as the Dragon Ball Z: Budokai Tenkaichi and Dragon Ball: Xenoverse where the fighters' dashes and super moves can destroy large rock formations and buildings, Spring, Crysis (CryEngine 2), Mercenaries 2: World in Flames, Battlefield: Bad Company (Frostbite 1.0), Battlefield: Bad Company 2 (Frostbite 1.5), Battlefield 1943 (Frostbite 1.5), Black, and Red Faction: Guerilla (Geo-Mod). Future implementations are core facets of gameplay and can be found in Battlefield 3 (Frostbite 2), Diablo 3, Battlefield 4 and Battlefield 1 (Frostbite 3),Tom Clancy's Rainbow Six Siege(AnvilNext 2.0).
In the middle of the 16th century, a doctor from Verona named Girolamo Fracastoro was the first to propose a theory that these very small, unseeable, particles that cause disease were alive. They were considered to be able to spread by air, multiply by themselves and to be destroyable by fire. In this way he refuted Galen's miasma theory (poison gas in sick people). In 1543 he wrote a book De contagione et contagiosis morbis, in which he was the first to promote personal and environmental hygiene to prevent disease. The development of a sufficiently powerful microscope by Antonie van Leeuwenhoek in 1675 provided visual evidence of living particles consistent with a germ theory of disease. During the Ming Dynasty, Wu Youke (1582–1652) developed the idea that some diseases were caused by transmissible agents, which he called Li Qi (戾气 or pestilential factors) when he observed various epidemics rage around him between 1641 and 1644.

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