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37 Sentences With "debuffs"

How to use debuffs in a sentence? Find typical usage patterns (collocations)/phrases/context for "debuffs" and check conjugation/comparative form for "debuffs". Mastering all the usages of "debuffs" from sentence examples published by news publications.

And apparently exiting the map turned off damage and status debuffs.
Again, this has always been my MO. Stock up on heals, even to the detriment of attack buffs or enemy debuffs.
Osira's unique ability Fortify strengthens her armor, reducing the amount of damage she takes and making her impervious to any action-impairing effects and debuffs.
Your enemies will fight back with attacks, buffs, and debuffs of their own, and if they manage to drop your HP to 0, that's the game, time to start over.
And while the combat may look like side-scrolling RPG, it's a set of simple, interlocking systems of movement, damage, and buffs/debuffs that combines into something as interesting and, yes, tactical as XCOM 21983.
I get a lot of satisfaction from playing as a healer—going between keeping my party members' health bars up, removing debuffs, and doing damage when I can feels like operating a an invisible machine.
The battle interface is another area that's been completely redone for Sun and Moon, and it's fantastic, allowing players to easily see things like buffs/debuffs on Pokémon, how effective skills will be on the opponent, and detailed information on every move and option available to you.
You need to find an elevator to get to the next level, where you'll go about the business of looking for ship parts (your main objective, there are ten scattered across the twenty-plus levels of each game), shaking trees and houses for hidden presents (all of which give necessary items, buffs or debuffs), and avoiding lethal earthlings.
Mystic is a healer, can cast Buffs. Uses a staff for battle and wears Arcane armor. Ranger Considered a ranged damage dealer. Can cast debuffs on enemies.
Spell cards can be used for example to cause damage to the opposing hero or their minions, apply buffs or debuffs to minions or draw additional cards from their deck. As a digital-only game, some of Hearthstones spells can also be used by the player to pull in cards from the entire available Hearthstone library that meets certain requirements, even if they do not own these cards. Spell effects may last for only a turn or may be permanent on the card it affects as long as it stays in play. Buffs or debuffs can be silenced to remove all effects from a card.
Mages provide both ranged and melee damage through direct damage and damage over time abilities. They can provide fantastic support via group or tank healing, as well as debilitating destructive debuffs and crowd control. Warriors can fulfill several roles, either damage, tanking, or support. Rift's character customization allows players to alter specific aspects of their avatars.
Support heroes typically lack any significant offensive abilities and instead provide support for their teammates, most often in the form of healing or other buffs. They may also be able to apply debuffs to the opposing team, making them more prone to attack. Support heroes tend to have the fewest hit points but also can self-regenerate their health at times.
Quark can bond to allies and enemies, rearranging their atoms to suit its needs. Su-Ren (Omni) is actually an AI descended from GAIA. She now runs Omni's Project Nidus, guiding and training the warriors in the wastes just outside the city. Her powers allow her to quickly dash around the map doling heals, damage, buffs, debuffs, and shields while also laying damage with her staff.
Anomalies can be explored using an explorer ship, and give buffs or debuffs to the entire system. Planet stats decide how effective planets are at what, while environments decide whether a planet is colonizable or not. The ability to colonize different environments is unlocked through research. Each planet can also be given a specialization, which give buffs, with additional buffs being granted based on climate.
The player continues to slot dice into equipment and abilities until they have exhausted their dice for the turn, or end their turn early. Their opponents have similar equipment with dice slots, and arranges their attacks in similar manner. There are various buffs and debuffs that can be triggered through equipment from both the player and enemy. Combat continues until the player character's health or the enemies' health drops to zero, or both.
They can also transfer damage and debuffs to the shadow as well as teleport to the shadow. They can also curse their enemies and blink to their target, making them deadly in terms of single-target damage. The Rayan can deal large amounts of melee damage in combination with enhancing buffs and their shadow. Their styles of skill primarily focus on pure assassination techniques, mostly focused on taking down their targets quickly with dark slashes and traceless strikes.
Experience points are lost with each death, although the character does not lose experience levels. Other playable characters raise experience levels quicker depending on the player character's own level. Upon each level up, a character is granted three statistic points, which can be distributed by the player to increase a character attribute: these include maximum health. Ability points are also given, which are allocated to skills related to different weapons and abilities such as spells and passive buffs and debuffs.
Due to a programming oversight, when hunters or warlocks dismissed their pets, those pets would keep any active debuffs when summoned again. Non-player characters could contract the debuff, and could not be killed by it but could still spread it to players; in effect, this turned them into asymptomatic carriers and a form of vector for the debuff. At least three of the game's servers were affected. The difficulty in killing Hakkar may have limited the spread of the disease.
Unit or city enhancement spells can boost the potential of its target, such as increasing the movement and attack speed of units, enabling them to regenerate wounds and increasing the power of their attacks. Wizards can summon creatures related to their schools. The player can research combat spells, which include direct attacks, debuffs and traps. The final spell learned is the Arcane Spell of Mastery, which takes enormous resources to research and cast but instantly wins the game for the casting player.
Many games in this genre use turn-based combat, similar to console role-playing games. On the player's turn, they are drawn a hand of cards, and may play one or more cards, frequently based on limited amount of "mana" or "action cost" used in other collectible cards games. Card effects can range from simple damage, defense or healing to complicated effects that may linger for several turns, similar to other collectible card games. Enemies typically follow more straight-forward combat, attacking, defending, or applying buffs and debuffs to themselves or the player.
Each gem has different effects, such as healing Lex and inflicting debuffs to the enemy. The "scramble" feature from the original title returns in Bookworm Adventures, allowing players to replace their current grid of letters with an entirely new set. The cost of doing this is forfeiting a turn, so that the enemy gets a "free" attack. Each turn, players can form a single word, while enemies use one of their available attacks to damage Lex, inflict ailments to Lex, buff themselves, or manipulate the tiles in the grid.
Red earns experience points after each battle, and may collect new powers (called Functions) from fallen victims of the Process. Functions may be equipped as one of four unique techniques, as an enhancement on another, equipped technique, or as a passive, persistent effect during battle. For example, the Function Spark() may be used to fire a wide area attack, equipped on another Function to increase its area of effect, or used as a passive effect to spawn decoys of Red. Red can also collect and activate Limiters, which serve as optional debuffs during combat, but in turn increase experience gained.
In role-playing games, a status effect is a temporary modification to a game character’s original set of stats that usually comes into play when special powers and abilities (such as spells) are used, often during combat. It appears in numerous computer and video games of many genres, most commonly in role-playing video games. The term status effect can be applied both to changes that provide a character an advantage (increased attributes, defensive barriers, regeneration), and those that hinder the character (decreased attributes, incapacitation, degeneration). Especially in MMORPGs, beneficial effects are referred to as buffs, and hindering effects are called debuffs.
As early as November 2017, Jeff Kaplan and the Overwatch team discussed looking at vamping Hanzo's kit to deal with this problem. After a period of testing on the Public Test Region from April 20, 2018, the new kit was introduced on May 3, 2018. This kit replaced the "Scatter Arrow" with "Storm Arrows", the ability to fire six full-powered shots in rapid succession, along with a mid-air dash move. Along with other buffs and debuffs to other attack skills, these changes were designed to bring Hanzo to be more a front-line character.
Krennic appears in the film novelization of Rogue One by Alexander Freed. Krennic is a playable character in the 2015 action shooter video game Star Wars Battlefront, as part of the 2016 downloadable content (DLC) Rogue One: Scarif expansion pack. He also appears as a playable character in the mobile turn-based role-playing game Star Wars: Galaxy of Heroes, classified as an Empire support who inflicts various debuffs and works well with a Death Trooper. He is also a Dark Side squad leader in the 2017 MOBA Star Wars: Force Arena who provides a small energy boost and also possesses a rapid-fire attack ability.
Her class is "Kannagi", a healer dressed as a Japanese shrine maiden whose spells are focused on preventing damage and debuffs to her and her allies instead of just treating them. Minori and her brother met Shiroe on their first day playing Elder Tale and asked him questions about gaining skills and healing spells. Although Shiroe disliked when people ask him for things, after meeting them he decided to teach them about the game and even lowered his avatar's stats so he could travel with them safely. Minori and her brother were with Shiroe when the Apocalypse began and were separated from Shiroe afterwards.
She is a bard, using her songs to increase her and her allies' stats and cast debuffs at groups of enemies. She first appears as one of the exploited players by Hamelin, often seen comforting Minori, and then later during the summer camp and becomes a close friend of Rundelhaus Code and is the first to learn that he is one of the People of the Land. She later joins Log Horizon with him. ; : :Rundelhaus Code is one of the People of the Land who pretended to be an Adventurer, despite not having the ability to be resurrected upon death like true player characters.
Many modern real-time strategy games have hero units, single units that are powerful, but limited in number (usually only one of a single type allowed). In addition to their normally very high stats, many heroes also have auras which confer beneficial status effects or attribute bonuses to any friendly units that enter within a certain radius of the hero. This makes the hero unit an important factor in an engagement as, in addition to their formidable combat skills and powerful abilities, they also make the units around them more effective. Some heroes and spellcaster units can also confer or inflict buffs, debuffs, and other status effects to units as spells.
Maximum of 30 friends can be added at any time. Friends can give a percentage of their earned Yellow Vouchers and Keys for use in the Tower of Babil from time to time, which makes it easy for them to stack if one didn't spent them in the Tower over a period of time. Mootie will become stronger as the party level increases, it will also grow stronger with the party's buffs, and grow weaker with the party's debuffs. By completing quests, players will obtain an Hourglass item. Hourglasses are called "CP" and are needed to do event battles, the “Tower of Babil”, or the hourglass station that could be found in almost every dimension.
Battles are divided up into rounds, with the character with the highest speed attribute going first. Each team consists of up to five characters (though some AI teams in raids can have far more characters than that) who battle until defeated or reinforcements enter. Battles are turn-based, based on the speed attribute, where the combatants apply healing and various buffs to their own team and damage and debuffs to the opponent all the while trying to deal the most overall damage and having the last character alive. Players may join alliances that form the main group inside of the game, which can include up to 24 players and be private or open.
In the Resolution Mode, these action resolve over four phases: the Prep phase allows for setting traps, placing shields, and casting buff/debuffs before any movement or damage is done; the Dash phase contains all dodges and charges which may deal damage; the Blast phase is for shooting, blasting, and any other stationary attacks, followed by knock-back attacks, which render the targets unable to move during the Move phase; the Move phase allows for player movement after all other actions with more movement granted to those who used no (or free) actions. Within each phase, all players actions are calculated simultaneously but are rendered sequentially for the player. Therefore, a character seen dying before their action will remain standing until it is completed.
Parties consist of three characters who share a single AP gauge which empties as various actions are performed. AP is regenerated at the start of each turn, so using as much AP as possible per turn is important for strategic reasons. Standard fare for the genre such as items, buffs/debuffs, magical and physical attacks, and special acts are present as well. During certain parts of the game the active team may be made up of four members instead of three, though the fourth can only be controlled by the AI. Once the player passes a certain point early on in the story, both the player and the enemy will be able to chain together acts under certain conditions to increase power/effect of that move.
In particular, the player selects from one of ten weapon classes, primarily divided into melee weapons like swords and hammers, and ranged weapons like bows and bowguns. Each weapon type has a unique style of play when used in the field; sword users need to build up consecutive attacks to increase a combo meter to inflict larger damage on their foes but must keep an eye on their blade's sharpness, while bowmen can perform weak but fast ranged attacks including applying special coatings to their arrows to inflict debuffs on enemies. The player can also equip different sets of armor, which impart attack and defensive bonuses. Some weapons and armor include slots that gem decorations can be slotted into which boosts the item's statistics.
In battle, each character sets up to 7 abilities and a rest/defend type ability; in general, once an ability is used, it cannot be used again until the defend ability is used, which recharges all spent abilities. Additionally, each character has a specific pattern for gaining "Hyper" turns wherein their abilities are drastically more effective. This makes it so that "spamming" the most powerful ability is less effective due to needing to spend a turn resting to recharge it; the gameplay is based around setting up buffs and debuffs, then using powerful abilities on Hyper turns. Status effects also operate on a "reliable" basis, rather than having a percentage chance of success, but enemies also increase status ailment resistance after being inflicted with an ailment.
Using this past criticism, they gave similar stealth abilities to Sombra, but in combination with the hacking skills as to be a more effective contribution to the team regardless of their opponents' style. Goodman noted that they were initially hesitant about incorporating skill debuffs into the game, knowing that players would likely react negatively to having skills stripped even for a short period of time. However, they were emboldened by the successful playtesting of Ana and her sleep-inducing ability which they were able to tweak quickly in response to feedback, and believed they would be able to manage Sombra's hacking skills in the same manner. In terms of Overwatch's characters, they wanted to bring more villain-like characters to the game, according to Goodman.
They had no issue when players discovered card synergies that created powerful combinations, a factor of concern in typical collectible card games, as it was a single-player game and there would no opponent that would feel overwhelmed by these combos. Originally, enemies did not show their next intended action as is common to most turn-based role- playing video games, but this design did not mesh well with the roguelike nature of permadeath. They first created a "Next Turn" system where the player could select individual targets to see what their chosen action would be in part of the game's user interface. The "Next Turn" system brought something unique to the game, according to Giovannetti, and enabled them to create new buffs and debuffs that were easy to describe to players through the interface.
In particular, Brigitte became a central support character in the popular "GOATS" team composition (named after the Overwatch Contenders team that popularized it) that includes three tanks and three support which had proven extremely difficult to counter; Brigitte's role in the GOATS, outside of healing, was to use her shield bash to break enemy character's shields. Blizzard had recognized the problems with Brigitte in the current metagame involving GOATS, but had no immediate plans to remove her from the game. Instead, they continued to work on various buffs and debuffs to make Brigitte less overpowering, in particular, removing the ability to stun characters through shields. With the start of the 2019 Overwatch League season, the GOATS composition was heavily used by many team, drawing negative audience reactions as such games tended to be viewed as unexciting.

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