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31 Sentences With "debuff"

How to use debuff in a sentence? Find typical usage patterns (collocations)/phrases/context for "debuff" and check conjugation/comparative form for "debuff". Mastering all the usages of "debuff" from sentence examples published by news publications.

If they're just bonked by the bed, they'll get a debuff to their mood because of their discomfort.
They can move your followers, deal direct damage to enemy units and leaders, and buff and debuff the units on the board.
These are mustachioed dudes who carry massive speaker towers, allowing to to debuff enemy units and keep them from building their own merch booths.
There are some other experimental changes in place (including a debuff of Mercy's game-saving resurrection ultimate), so head over to the official Overwatch blog to see them all.
You can't go around talking about organs as resources in the real world, because people would think you're crazy—incidentally, the only class of person in RimWorld that doesn't get a mood debuff for organ harvesting are those with the psychopath trait.
For example, a simple sword might take the face value of the die and deal that much damage to your enemy or a poison dagger might deal that amount of damage but also apply a poison debuff if you use a 6.
If you fancy testing yourself against other online players, meanwhile, there's a Ranking mode: a rapidly-escalating challenge where each shot you miss takes seconds off your timer as you try to build a high score, while debuff pickups cascade towards you, just to make things tougher still.
Yeah the other colonists don't like it, in fact there's a mood debuff that will stack depending on how many organs you harvest at once, but in a relatively well-run homestead, this isn't a gigantic problem—and they forget about it after a week, just like real people would.
In many MMORPGs, the terms buff and debuff are commonly used to describe status effects. Some spells or powers may debuff an enemy while buffing an ally at the same time.
On 12 January 2017, lasting for a day until a hotfix was released by Blizzard, a plague involving a debuff called Burn, that increasingly damaged players over time, started in a boss area. The debuff could be passed between players of the same faction and could kill low-level players in a few seconds. It's believed that the debuff had been taken out of the boss area by a pet. During the incident Blizzard gamemasters "disinfected" players and kept the plague under control.
The Corrupted Blood debuff. The Corrupted Blood debuff being spread among characters in Ironforge, one of World of Warcraft's in-game cities. The Corrupted Blood incident was a virtual pandemic in the MMORPG World of Warcraft, which began on September 13, 2005, and lasted for one week. The epidemic began with the introduction of the new raid Zul'Gurub and its end boss Hakkar the Soulflayer.
Due to a programming oversight, when hunters or warlocks dismissed their pets, those pets would keep any active debuffs when summoned again. Non-player characters could contract the debuff, and could not be killed by it but could still spread it to players; in effect, this turned them into asymptomatic carriers and a form of vector for the debuff. At least three of the game's servers were affected. The difficulty in killing Hakkar may have limited the spread of the disease.
After a nav point was visited, it appeared on the "radar" when the player was in the system. Player's ships were constructed from a reactor, shield and engine. Optionally, a ship could have weapons or other devices that may buff or debuff other ships. Ship equipment could be reverse-engineered, rebuilt and enhanced.
Forces excel at using techniques. Techniques are used to buff and heal teammates and debuff and damage enemies. Though all Humans and Newmans can use some techniques, only forces can use the light-based Grants and dark-based Megid and only forces can learn the higher-tier ranks of all techniques. Forces favor technique weapons such as staffs and wands.
Players' cards vary by the character but generally consist of attack cards to damage opponents, skill cards that buff themselves, debuff opponents, or add to their blocking power for the turn, and power cards where the effect remains in play until the end of combat. Each opponent on the field will telegraph what move they will make: if they will attack and with how much damage, if they will block, cast a spell to buff themselves or debuff the player. In some cases, the opponents' attack or the player cards may add unplayable cards representing battle conditions like Wounds and Curses to the player's deck that can dilute a player's hand and may add negative effects while in the player's hand. The player can determine the best strategy to avoid taking any damage after they complete their turn.
She is very devoted to Arawn, and is willing to protect him even if it should cost her life. She is also very accepting of Arawn's other wives, and gets along well with all of them, although she shows signs of possessiveness at times. Riannon excels in Recovery magic, Buff/Debuff magic, and Astra magic. She wields a magic staff that is a source of her power.
Sun Priests specialise in attack spells, Moon in defensive ones, Nature Priests in Healing, Star Priests in 'debuff' or distraction and while Soul Priests are equally skilled in all fields. The time scale can be used to determine how fast time passes. It can be paused to make time stand still, and at slowest rate, a year passes in approximately 10 or so minutes, and at fastest rate, a year passes in approximately 20 seconds.
The Corrupted Blood plague incident was one of the first events to affect entire servers. Patch 1.7 saw the opening of Zul'Gurub, the game's first 20-player raid dungeon where players faced off against a tribe of trolls. Upon engaging the final boss, players were stricken by a debuff called "Corrupted Blood" which would periodically sap their life. The disease was passed on to other players simply by being near infected players.
The Force Blader class is themed as a magic swordsman. They use Force to empower their blade arts and have developed unique debuff skills that no other class possesses. Although they can use targeted cannon-type magic skills to fight, their sword skills are the strongest, their magic affinity being demonstrated only in their Force-imbued Sword skills. Their most powerful attacks are also enchanted with curses, causing negative handicapping effects on their targets alongside damage itself.
The game was action-oriented, focusing on player versus player (PvP) and player versus environment (PvE) combat and missions. Up to ten players could form a team and participate in team missions, which typically had an increased difficulty and better rewards compared to the solo missions. There were no bonuses for PvP combat other than the PvP mission rewards. The only death penalty was a stacking debuff to some of the ship's stats, which lasted for 5 minutes.
The goal of Battle Dex is to defeat your enemy's army. You build units (such as infantry, heavy tanks, and helicopters) from your HQ, pursue resources, and determine a strategy of attack across a hex-based game board. You are also equipped with a deck of 12 cards that allow you to heal, buff, and debuff units, build heroes, build discount units, build mercenaries, as well as performing a number of "special abilities". There are two conditions for victory: destroying the enemy's headquarters or being the first to reach a set number of victory points.
The video game Terraria (2011) has an accessory item called "Nazar" which grants immunity to the "Cursed debuff", referencing how a nazar is used to protect the wearer from curses and bad Luck. The video game Crypt of the Necrodancer has a pick up called the "Nazar Charm" which wards off all forms of ghosts while it is held. The video game series The Legend of Zelda has the Sheikah tribe's eye symbol, typically indicating arcane knowledge and protection against evil. In 2018, the Nazar Amulet became an emoji as part of Emoji 11.
The epidemic began on September 13, 2005, when Blizzard introduced a new raid called Zul'Gurub into the game as part of a new update. Its end boss, Hakkar the Soulflayer, could affect a set number of players by applying a contagious debuff called Corrupted Blood, which was countered by players spreading out around the area, away from each other. However, Corrupted Blood could be passed on between any nearby characters, and would kill characters of lower levels in a few seconds, while higher level characters could keep themselves alive. It would disappear as time passed or when the character died.
New tiles can only be placed next to tiles the player previously placed, or adjacent to tiles one of their creatures occupy. Cards are played by expending Faeria; additionally, some cards require a minimum number of non- Neutral lands to be in the player's control. Cards include summonable creatures which have attack and health values, and spell effects that have an immediate impact to damage, buff, or debuff creatures or the enemy. Creatures can be summoned to any tile under the player's control, though creatures that require non-Neutral lands can only be summoned onto tiles of that type.
The player advances through levels by navigating through the map and locating and activating a teleportation tile, while collecting scrap metal and crystals from slain enemies along the way. Bottles assigned with random effects which change each game are generated throughout each level, providing the player with a potential buff or debuff effect. Upon death, the player will lose all equipment and bottles equipped and found in the game, with a new clone being created and retaining any scrap metal and crystals. There are various different clones that the player may choose, each with their own special ability and stats.
In role-playing video games spam usually takes the form of repeated use of one powerful or low-cost skill or spell. Buff, debuff, and condition spamming has the goal of making the player or his allies invulnerable, or the enemy too weak to react. More common is direct-damage spamming, where a single attack or spell, which has a low casting-cost and recharge time, is used continuously. One notable example is the spell 'Charged Bolt' in Diablo II. Its instantaneous cast and low cost allowed high level mages to cast the spell as quickly as they could press the casting key, dealing large amounts of damage in the process.
Common categories, in addition to the aforementioned resource cards, include creatures that are summoned into battle who attack the opposing player and block their creatures' attacks, enchantments that buff or debuff these creatures' attributes and abilities, events like magic spells that may have immediate or ongoing resolution to one or more cards in play, and locations or story cards that present specific conditions impacting all actions. Each match of a CCG is generally one-on-one with another opponent, but many CCGs have variants for more players. Typically, the goal of a match is to play cards that reduce the opponent's life total to zero before the opponent can do the same. Some CCGs provide for a match to end if a player has no more cards in their deck to draw.
When confronted and attacked, Hakkar would cast a hit point-draining and highly contagious debuff spell called "Corrupted Blood" on players. The spell, intended to last only seconds and function only within the new area of Zul'Gurub, soon spread across the virtual world by way of an oversight that allowed pets and minions to take the affliction out of its intended confines. By both accidental and then purposeful intent, a pandemic ensued that quickly killed lower-level characters and drastically changed normal gameplay, as players did what they could do to avoid infection. Despite measures such as programmer-imposed quarantines, and the players' abandoning of densely populated cities (or even just not playing the game), it lasted until a combination of patches and resets of the virtual world finally controlled the spread.
Compulsion learned that players from early access were much more interested in the game's narrative over the game's survival or roguelike mechanics. At one point, the studio tried to remove the survival elements leaving only the action-adventure gameplay, but felt this affected the balance and flavor of the title, since Wellington Wells was meant to be a society on the verge of collapse due to dwindling resources. Instead, they added in some of the basics of survival gameplay: instead of potentially killing the player character, factors like nourishment and rest will buff the character if satisfied or debuff them if not met, and the permadeath facet was taken out, made as an option for more hard-core players. Some issues arose from Compulsion's onboarding of new staff as the game grew.
If the player's health drops to zero, the game is over and they must restart from the bottom of the spire. Otherwise, if the player defeats all the monsters in an encounter, they typically receive gold and a choice of one of three randomly-selected cards to add to their deck, if desired. Other loot that can be obtained from monsters or other encounters include relics that provide a permanent character buff for the duration of the game, such as increased maximum health, additional energy points, lower casting costs, and automatic blocking, and single-use potions that can be used during any turn for no cost to restore health, buff the player, and debuff or damage the enemy. The deck- building game requires players to develop a strategy for their deck on the fly based on the cards they can obtain from loot and in synergy with the relics they obtain.
A successful player draws the listed amount of treasure cards and levels up either 1 or 2 levels, but an unsuccessful character must roll the dice to try and flee; players who fail to roll a five or six suffer the monster's negative effects ("Bad Stuff") or die. Should a player die, their turn immediately ends and they discard their hand, retaining their player level but drawing a new hand for equipment. Due to the highly competitive nature of the game and the presence of rule-breaking cards, players are encouraged to use unfair tactics against others, to act mercenary to further themselves at the expense of others, or to use cheat cards to affect outcomes (such as fixing the roll of the die). Throughout a player's turn, others are free to intervene: they can passively buff or debuff the player or monsters to alter the outcome; play monster cards of matching types to make the battle more difficult; or offer to assist the player, typically in exchange for treasure cards.

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