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19 Sentences With "dataglove"

How to use dataglove in a sentence? Find typical usage patterns (collocations)/phrases/context for "dataglove" and check conjugation/comparative form for "dataglove". Mastering all the usages of "dataglove" from sentence examples published by news publications.

You've got the famous Nintendo Power Glove and its high-end inspiration, VR pioneer Tom Zimmerman's VPL DataGlove.
Jaron Lanier demo'd the first real VR headset and motion capture wearable, the EyePhone and DataGlove, more than thirty years ago.
VR pioneer and early Internet philosopher Jaron Lanier evangelized the term 'virtual reality' to mass audiences with the groundbreaking EyePhone and DataGlove.
The DataGlove wound up being contracted by NASA Ames for the agency's experiments with virtual simulations, and Mattel made a knockoff version, Power Glove, for Nintendo video games.
One of the first VR music performances, The Sound of One Hand, entailed Lanier gesticulating on stage playing virtual instruments while wearing a magnetic-sensor "DataGlove," which generated music notes from his hand movements.
Dataglove is common HMI device, that is made possible by flex sensors. The sensing element of deflections of dataglove is flex sensor.
In Rehabilitation research, wired gloves or dataglove is used to record the joint movement.
Additional development was accomplished through the efforts of Thomas G. Zimmerman and Jaron Lanier, a virtual reality pioneer responsible for codeveloping and commercializing the DataGlove, who had made a failed attempt at a similar design for Nintendo earlier. Mattel brought in Image Design and Marketing's Hal Berger and Gary Yamron to develop the raw technology into a functional product. They designed Power Glove over the course of eight weeks. The Power Glove and DataGlove were based on Zimmerman's instrumented glove.
VPL Research has developed several VR devices like the DataGlove, the EyePhone, and the AudioSphere. VPL licensed the DataGlove technology to Mattel, which used it to make the Power Glove, an early affordable VR device. Atari founded a research lab for virtual reality in 1982, but the lab was closed after two years due to the Atari Shock (North American video game crash of 1983). However, its hired employees, such as Tom Zimmerman, Scott Fisher, Jaron Lanier, Michael Naimark, and Brenda Laurel, kept their research and development on VR-related technologies.
This device originally started as an input system for computers. It was later used for virtual reality systems. Thomas Zimmerman invented the prototype of the DataGlove and began looking for other people to help work on it. The device was using 6502 microcontrollers.
Lanier formed VPL which would later go on to create the DataGlove and the DataSuitHamilton, Joan O'C. Going Where No Minds Have Gone Before. 5 October 1992. and to become one of the primary innovators of virtual-reality research and development throughout the 1980s.
Much of Fisher's career has focused on expanding the technologies and creative potentials of virtual reality. Between 1985 and 1990, he was founding Director of the Virtual Environment Workstation Project (VIEW) at NASA's Ames Research Center. They attempted to develop a simulator to enable space station maintenance rehearsal. The gloves and goggles often associated with virtual reality were developed there, along with the dataglove, head-coupled displays and 3D audio.
The participant uses a VPL Dataglove and high-resolution HRX goggles developed by Jaron Lanier. Following Tom Furness' theory, the artwork was developed for the three senses: vision, audio and touch, though the technological restraints at the time could only implement vision, audio, and a non tactile data glove. Each user starts his/her experience in front of an odd carousel that is a passage to more VR worlds. Touching one of the three angels’ hearts in the carousel, defines the range in which the following three segments will appear.
Cemetech is a programming and hardware development group and developer community founded in 2000. Its primary software focus is calculator programming for TI and Casio graphing calculators, and its primary hardware focus is on mobile and wearable computing hardware. Among its most notable projects are the Doors CS shell for the TI-83+ series of graphing calculators, the Clove 2 dataglove, the Ultimate Calculator, and the CALCnet / globalCALCnet system for networking graphing calculators and connecting them to the Internet. The Cemetech website hosts tools for calculator programmers, including the SourceCoder TI-BASIC IDE and the jsTIfied TI-83+/84+ emulator.
The American Power Glove with receivers The glove has traditional NES controller buttons on the forearm as well as a program button and buttons labeled 0-9. The user presses the program button and a numbered button to input commands, such as changing the firing rate of the A and B buttons. Along with the controller, the player can perform various hand motions to control a character on-screen. The Power Glove is based on the patented technology of the VPL Dataglove, but with many modifications that allow it to be used with modestly performing consumer hardware and sold at an affordable price.
A woman operating a head-mounted display using wired gloves A wired glove (also called a "dataglove" [Oxford English Dictionary] or "cyberglove") is an input device for human–computer interaction worn like a glove. Various sensor technologies are used to capture physical data such as bending of fingers. Often a motion tracker, such as a magnetic tracking device or inertial tracking device, is attached to capture the global position/rotation data of the glove. These movements are then interpreted by the software that accompanies the glove, so any one movement can mean any number of things.
For novice users, pie menus are easy because they are a self-revealing gestural interface: They show what you can do and direct you how to do it. By clicking and popping up a pie menu, looking at the labels, moving the pointer in the desired direction, then clicking to make a selection, users learn the menu and practice the gesture to "mark ahead" ("mouse ahead" in the case of a mouse, "wave ahead" in the case of a dataglove). With a little practice, it becomes quite easy to mark ahead even through nested pie menus. For the expert, the pie menus are more efficient.
Antonio Medina, a MIT graduate and NASA scientist, designed a virtual reality system to "drive" Mars rovers from Earth in apparent real time despite the substantial delay of Mars-Earth-Mars signals. Virtual Fixtures immersive AR system developed in 1992. Picture features Dr. Louis Rosenberg interacting freely in 3D with overlaid virtual objects called 'fixtures' In 1992, Nicole Stenger created Angels, the first real-time interactive immersive movie where the interaction was facilitated with a dataglove and high-resolution goggles. That same year, Louis Rosenberg created the virtual fixtures system at the U.S. Air Force's Armstrong Labs using a full upper-body exoskeleton, enabling a physically realistic mixed reality in 3D.
Whereas the Dataglove can detect yaw, pitch and roll, uses fiberoptic sensors to detect finger flexure, and has a resolution of 256 positions (8 bits) per finger for four fingers (the little finger is not measured to save money, and it usually follows the movement of the ring finger), the Power Glove can only detect roll, and uses sensors coated with conductive ink yielding a resolution of four positions (2 bits) per finger for four fingers. This allows the Power Glove to store all the finger flexure information in a single byte. However, it appears that the fingers actually feed an analog signal to the microprocessor on the Power Glove. The microprocessor converts the analog signal into two bits per finger.

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