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7 Sentences With "controllable character"

How to use controllable character in a sentence? Find typical usage patterns (collocations)/phrases/context for "controllable character" and check conjugation/comparative form for "controllable character". Mastering all the usages of "controllable character" from sentence examples published by news publications.

Every controllable character you send to their death is given a name, and they receive a rank upon biting the dust.
Having another (in-battle) controllable character kind of crack onto Ann soon after the first dungeon's done is a poor-taste turn of events, too.
There's a little bullet-hell-ness, too, about proceedings, when the main controllable character, the nimble android "24B", is surrounded by enemies raining down projectiles, forcing you to go on the offense with swords, hammers, feet and fists, while also skillfully dodging health-bruising blasts.
Limbo of the Lost is a point-and- click graphic adventure game. Players direct the controllable character around the game world by clicking with the computer mouse to interact with objects and characters in the game world.
NightCry largely takes place on the Oceanus, an ocean liner attacked by an evil creature called the Scissor Walker. There are three chapters to the game with a different controllable character in each. In Chapter 1, Monica is the main character, a lady being set up for a date on the cruise. In Chapter 2, the main character is Leonard, a professor who explores a nearby ruin guarded by cultists.
Total Mortal Kombat. Retrieved on 2008-12-26 Reptile's inclusion was intended as a marketing tool for the arcade game: as extreme conditions must be met to encounter Reptile, the designers hoped to rely on word of mouth to spread rumors of the character's existence. However, the character was not included in the title until version 3.0 of the game. Reptile's appearance caused fans to speculate that he could be unlocked and used as a controllable character.
Screenshot from the Super Famicom version. The game utilises a top-down overhead perspective, where players move the controllable character in two dimensions. As the player moves around in a world map, he or she may encounter battles which are turn-based with a time point system: both movements and attacks sap a bar on the top of the screen, and the character's turn ends when the bar is depleted. As this is a role-playing game, experience points are collected for defeating enemies which are used to level-up playable characters.

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