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14 Sentences With "completable"

How to use completable in a sentence? Find typical usage patterns (collocations)/phrases/context for "completable" and check conjugation/comparative form for "completable". Mastering all the usages of "completable" from sentence examples published by news publications.

Why was it important for this fight to be completable with various techniques?
I like just having several completable tasks that I do in a day.
Those types of games are fundamentally different to the completable games that Riot Forge is focused on.
With its new partners, Riot is aiming to build complementary experiences within the League universe, dubbing them as "completable" games.
There was the time I had to replay several hours of X: Rebirth because an early bug led to an un-completable, mandatory quest later in the game.
Riot doesn't have a ton of traditional experience making completable games, so we're working with studios who do have that experience and unique style to bring a new look to League of Legends.
"Riot doesn't have a ton of traditional experience making completable games, so we're working with studios who do have that experience and unique style to bring a new look to League of Legends," Riot Forge head Leanne Loombe told The Verge.
The stable release supports Grim Fandango and Myst III: Exile, which are completable with a few minor glitches. In the development branch, there is also support for Escape from Monkey Island, which is completable with a few glitches, and The Longest Journey, which is completable with missing features. Like ScummVM, ResidualVM contains fixes for bugs present in the original executable. The ResidualVM team discovered a workaround for a bug that causes a critical dialog not to play in Grim Fandango.
Boneworks was shown in a tech demo in 2018, and the game reached a playable, completable state in October 2019, and was released on Steam on December 10, 2019. On February 20, 2020, it was released on the Oculus VR Store, with a temporarily exclusive level.
Also called Pre-University Program, the University Foundation Program (UFP) qualifies students who have completed SSC / ICSE / Grade 11 / GCE "O" Level to enter directly into year one of a university degree program. Completable in three semesters, the program works also for students who do not have the appropriate academic background or experience to gain access directly into a specific university program. Since its inception in 1995, hundreds of students have either completed the program and finished a degree in Dhaka or advanced to overseas institutions.
At the same time, Hollywood was under threat of strikes by both the Writers' and Directors' Guilds. Needing enough films to carry the studio through in case the strikes happened, White Dog was one of 13 films considered to be far enough along to be completable in a short time frame. With a push from Michael Eisner, White Dog was one of seven that Paramount put on a fast track for production. Eisner pushed for the film to be one of the selected ones because of its social message that hate was learned.
Their objective was to make the game feel seamless, whether the player was stepping through an area or moving between dungeons. The goal of uninterrupted immersion led them to simplify the game's interface, to reduce the number of heads-up display icons and to include automatically updated quest logs, spellbooks and maps. According to the company's Chris Straka, the team "made every effort to bridge the gap between the novice and the expert player", without automating too much of the gameplay. So that players could immediately understand and play Anvil of Dawn, DreamForge chose to make the game completable with only the left mouse button.
The logo used until July 2009 The logo used from July 2009 to January 2012 The name of the project comes from the fact that it was originally started to support the residual LucasArts adventure games not supported by ScummVM. The original Lua- based engine used by LucasArts in their 3D adventure games was called GrimE (as opposed to SCUMM), so ResidualVM's title is also a word pun as grime is a type of residue. The project was started by former ScummVM team leader James Brown, and was first publicly available on August 15, 2003. Progress on the project was initially slow, and as a result the project's main goal of supporting Grim Fandango did not occur until April 25, 2011, when the compatibility of Grim Fandango was upgraded to "completable with a few minor glitches".. The project obtained a domain separate from ScummVM on December 6, 2011.
In video games that allow the permanent death of playable characters, an epilogue can chronicle what happened to the playable characters who survived and depict how their situation has changed after the story has ended. For example, the 2015 video game Until Dawn features characters who survived (if any) recounting their experiences to the police after being rescued. This system can also be expanded; relationships can be built between characters in most games of the Fire Emblem series, allowing for unique outcomes for characters depending on the actions of the player throughout the campaign. A visual novel can also feature a type of epilogue, which will wrap up all of the scenarios encountered by a player, most often after the game has been fully completed by reaching all of the multiple endings; as is the case with Tsukihime, featuring an epilogue that expands on the endings of all completable routes, as well as providing context for the rest of the game by explaining events in the prologue.

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