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42 Sentences With "clicking with"

How to use clicking with in a sentence? Find typical usage patterns (collocations)/phrases/context for "clicking with" and check conjugation/comparative form for "clicking with". Mastering all the usages of "clicking with" from sentence examples published by news publications.

Valve realized during the game's early playtests that it wasn't clicking with players.
While eating and drinking with one hand, I continued the clicking with the other.
M wasn't clicking with their new therapist, and they just couldn't figure out why.
" Clicking with Trump: "Gorsuch clinched his spot in a meeting at Trump Tower on Jan.
It's a rough night for all — maybe with the exception of Quinn, who is really clicking with John Booth.
The friend fling is more about clicking with someone when you're traveling for pleasure (usually solo, but not always).
New Orleans committed eight turnovers in the opening period to help spur a Rockets offense already clicking with superb ball distribution.
Rivers notched his second scoring pass when clicking with Hunter Henry midway through the third quarter on a 27-yard touchdown.
But Facebook's attempt to integrate them into its core app has completely bombed (despite prominent placement) and just isn't clicking with users.
And for some reason moving the mouse with my index finger and clicking with my thumb counts as a two-finger click.
That idea is clicking with a lot of people today: For instance, maybe a woman was always into men and identified as heterosexual.
But I just wasn't clicking with it, and that was putting me off my return to Dark Souls with its second true sequel.
The company also uses machine learning to analyze which job ads are clicking with specific demographics and targeting to high click-rate areas.
In short, the virus was getting into the new cat hosts, but it wasn't clicking with that body environment well enough to establish itself.
It's more like a digital in memoriam than a traditional game, as it mostly involves pointing and clicking, with mini-games brief and unfulfilling.
Kane, the N.H.L.'s leading scorer, was clicking with his linemates Artemi Panarin and Artem Anisimov in the club's fourth win in its last five games.
But instead in 1990 he went to work for hedge fund D. E. Shaw after clicking with founder David Shaw, who was also a computer scientist.
I cruised a bit through the fill and found myself clicking with two of the theme answers pretty much at once, solving them on the crosses.
When Lennon wasn't sampling wine, searching for fungus, or staring in amazement at giant barking seals, he was clicking with Claypool's dark and perverse sense of humor.
It might just be my GamePad, but I'm finding the aiming on the right stick a little stiff and inaccurate, which is an obstacle to totally clicking with a game in this genre.
I think they saw that we were songwriters based on Cats and Dogs and that we would find this sound that would start clicking with people, like this formula that could get bigger and bigger.
According to Wan's interview with Bustle, the relationship between Mera and Aquaman will also change over the course of the Aquaman film: "It starts off initially with them not quite clicking with each other," Wan told Bustle.
But even while I'm not completely clicking with it, personally, I can't deny the beauty of seeing creators work without too many restrictions, ultimately putting out something that's grown beyond the ambitions they had when planting its seeds.
" The new browser boasts an interface redesign featuring square tabs, menus that change size based on whether you're clicking with a mouse or a finger, extensions (like Chrome's), and your browsing history, downloads, bookmarks, and screenshots consolidated in a "Library.
Asked why their candidate isn't clicking with suburban women, McEnany said she didn't "buy the narrative that suburban women … aren't supporting the president," while coalitions director Hannah Castillo blamed negative media coverage for preventing Trump's message from "penetrating" the right communities.
In Freelancer, the spacecraft is controlled by pointing and clicking with the mouse. The game is played primarily through "pointing and clicking" with the mouse and a few keyboard commands. This system is also used to control the spacecraft, a breakaway from the traditional use of joysticks for space flight simulators. Observing their spacecraft from the rear, players fly their ships by moving the mouse in the direction they want the vessels to go.
Limbo of the Lost is a point-and- click graphic adventure game. Players direct the controllable character around the game world by clicking with the computer mouse to interact with objects and characters in the game world.
Gameplay is similar to Myst, in which still images represent the gaming world, which the player navigates through by clicking with a context-sensitive cursor icon. Unlike that game, the player controls a character from a third-person perspective.
In most text processing programs and edit controls triple-clicking with the primary mouse button (the left button for right-handers) on the text selects the entire line. If the edit control is not multiline, the entire text is selected.
After only two league matches, Antić was feeling the full pressure of the Real hotseat. Things finally started clicking with a 4–0 home win versus Valencia on 14 April 1991, which started a five-match winning streak. The 3–3 away draw at Osasuna ended the streak, but the team quickly put together another three-match winning run to end the season.
LifeKnot was a social networking website with a focus on shared interests and hobbies. It was founded in November 2003 by Matt Muro, is based in Cambridge, MA and is privately owned. The site has been noted twice in The Sunday Times, Get clicking with a like-minded stranger, Social whirl online; the Gothamist, LifeKnot: The New Online Meeting Place; the Denver Post, Internet hookups lead to recreation - and romance; and the Boston Herald.
To begin with, the way users interact with a cell phone or a tablet differs immensely from the way they interact with a desktop or laptop. The action of clicking with the mouse has been replaced with the action of swiping with a finger. Scrolling through longer pages with all the relevant information in one place has replaced top heavy navigation styles. These factors greatly influence the click-through rates, and consequently, the way web analytics can be used.
These options are available in the other three methods by either right-clicking on the icon with the right button of a two-button mouse, or by holding down the Control key on the keyboard while simultaneously clicking with a one-button mouse. Holding down the primary mouse button will target the contextual menu as well. With the release of Mac OS X Snow Leopard, Stacks have been further enhanced. Stacks will allow viewing a subfolder without moving to a Finder window.
Players move from one location to another by clicking with the mouse (and in fact, the game is played entirely with the mouse). Each action consumes a single unit of supplies (representing food and water) which can only be replenished by discovering new supply packs in treasure troves. Resting also consumes a number of supplies, and running out of supplies is fatal, so players must only rest when absolutely necessary. When entering a location inhabited by monsters or other enemies, combat is initiated.
After losing the fight to Spinks, he was briefly managed and trained by local trainer/manager Jose Ponce. Latimore worked with Ponce/Seat Pound for Pound for two fights, winning one and losing the IBF eliminator against Sechew Powell. After the loss due to financial and things "not clicking" with Jose, Latimore terminated manager and training contract with Jose/Sweat Pound For Pound. Latimore was later managed by Chris Watkins and went back to Las Vegas, to train with Jeff Mayweather.
The beginning of Electroman Adventures, the 13th of 21 official levels in the game. Geometry Dash uses a touchscreen, keyboard, mouse or controller (depending on the platform) to control different vehicles that react when a player uses the jump function by either pressing on the screen on touchscreen devices, pressing the spacebar or up arrow on a keyboard, left-clicking with the mouse, or pressing A on the controller. The player can hold down jump to constantly interact with certain vehicles. Users cannot control the speed at which the icon is moving.
Don't Starve is an action-adventure game with a randomly generated open world and elements of survival and roguelike gameplay. Combat is handled by pointing and clicking with the mouse, while other activities are controlled by the keyboard, or using the inbuilt gamepad support to play using a controller, giving it a console-like gameplay feel. The goal is to survive as long as possible, and a count of the number of days the player has survived is shown onscreen. The game keeps few records of player progress besides the total number of experience points and the playable characters unlocked.
Dream Chamber is a point-and-click 2D graphic adventure, in the third person. It follows a well established pattern: the player moves through a number of surrounding environments by tapping on a screen or clicking with a mouse; by tapping or clicking it is also possible to interact with the play scenery. The objects picked up may be used by opening a hidden inventory and carrying them into the play scenery. The main goal of the game is to solve a case of theft, collecting clues and proofs and marking them down on a notebook (which automatically records every substantial progress in the game; the player can consult it at his pleasure).
A mouse can be used to change the viewing direction or to point at objects; the object under the mouse will be named in the lower-left corner of the screen, along with its horizontal and equatorial coordinates. Clicking with the mouse will re-center the display at that point, and right-clicking will "lock" that position or object to the display's center so you can more easily follow it over time changes. (It is also possible to lock objects using keyboard commands.) Skyglobe can be made to animate the changes of any of its parameters with its "turbo" function, most commonly used to speed up time. The turbo function can animate the changes of centuries or millennia to demonstrate precession.
Dots can be placed in each of the grid's cells by clicking with the mouse. A synchronized bar sweeps across all the grids simultaneously, triggering musical notes wherever a dot has been placed. Sound is relayed over a loudspeaker system, and the notes from all four stations are superimposed, although each station has its own musical tone. This work was shown at the Serious Games exhibition at the Laing Art Gallery, Newcastle in 1996 and 1997 and at the Barbican Arts Centre, London in 1997.Resonance of 4 Overview and Image at berylgraham.com Retrieved July 29, 2006 In Piano - As Image Media (1995), audience members operate a trackball to draw lighted dots on a grid projected onto a sheet of fabric that leads to the keyboard of a small grand piano.
Percussion instruments produce their sound when a player hits, scrapes, rubs or shakes them to produce vibrations. These techniques can also be applied to the human body. The body also presents several unique possibilities including the use of inhaled or exhaled air and vocal sounds. Traditionally the four main body percussion sounds (in order from lowest pitch to highest in pitch) are: #Stomping: Striking left, right, or both feet against the floor or other resonant surface #Patting: Patting either the left, right, or both thighs or cheeks with hands #Clapping hands together #Snapping fingers However, there are numerous other possibilities including: hitting the chest, whistling, slapping or flicking the cheeks with an open mouth, clicking with the tongue against the roof of the mouth, grunting, and hitting the buttocks.
Day of the Tentacle follows the point-and- click two-dimensional adventure game formula, first established by the original Maniac Mansion. Players direct the controllable characters around the game world by clicking with the computer mouse. To interact with the game world, players choose from a set of nine commands arrayed on the screen (such as "pick up", "use", or "talk to") and then on an object in the world. This was the last SCUMM game to use the original interface of having the bottom of the screen being taken up by a verb selection and inventory; starting with the next game to use the SCUMM engine, Sam & Max Hit the Road, the engine was modified to scroll through a more concise list of verbs with the right mouse button and having the inventory on a separate screen.

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