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192 Sentences With "bulletin board systems"

How to use bulletin board systems in a sentence? Find typical usage patterns (collocations)/phrases/context for "bulletin board systems" and check conjugation/comparative form for "bulletin board systems". Mastering all the usages of "bulletin board systems" from sentence examples published by news publications.

Later, bulletin board systems such as FurNet and Usenet's alt.fan.
Dame-Griff: Bulletin Board Systems [BBS] provided that kind of immediate access.
Early internet users communicated with each other via Bulletin Board Systems, or BBS.
He began posting the Incunabula materials, first on bulletin board systems, and then everywhere else he could.
Before long, she was dialing into the same bulletin board systems (BBS) frequented by members of the notorious L22pht hacking crew.
I have existed much of my life in the on-line world, beginning with bulletin board systems in the mid 1980s.
I'm calling back to the era of services like Prodigy, America Online, and CompuServe, and to the Bulletin Board Systems that inspired those services.
From the earliest days of BBS (bulletin board systems) to the rise of BitTorrent, the piracy community is as vibrant as any on the internet.
But honestly, I just started doing BBSs a lot, which for those who don't know — I'm sure your crowd does know — [is] Bulletin Board Systems.
The earliest days of Bulletin Board Systems and Internet Relay Chat made it possible to call up any old person, usually based on a similar interest.
Throughout the '80s, Reuters reports, O'Rourke started engaging with bulletin board systems, or forums, and started his own which he entitled "TacoLand" where he primarily discussed punk music.
The simple, text-heavy interface reminded me of the bulletin board systems of yesteryear, but with the added strangeness of knowing the network was generated in Laufer's leg.
Throughout the 210s and into the 1980s, people also launched hundreds, perhaps thousands, of local dial-in computer bulletin board systems (BBSs), reached through modems connected to telephone wires.
Kazanciyan: I first got interested in computer hacking back when I was 12 or 13 years old, lurking on bulletin board systems in the early days of the web.
Fortunately, Wi-Fi modems for this ancient beast have recently been developed by members of the Commodore community, mostly for use with Bulletin Board systems that somehow still exist like Particles!
We got a PC with an Intel 286 processor in the late '203s, and we picked up a 300-baud modem I could use to dial in to Bulletin Board Systems.
ASCII porn, back then, moved through early forums called bulletin board systems (BBSes), Telenet, Usenet, and the sneakernet—the term for transferring files around on physical hard drives, CDs and floppy disks.
Were this to have come about, it would have been very much like the early online-bulletin-board systems where strangers could come together and leave a message for any passing online wanderer.
It was designed by Mehul Patel, who started programming games for bulletin board systems that predated the internet and worked on Utopia while he was a student at the University of Texas at Austin.
In the early days of the internet, the US had a much more developed telecommunications infrastructure, which allowed software crackers to distribute their warez over the net using bulletin board systems, rather than IRL.
ASCII art emerged out of necessity as a way to represent images on computer bulletin board systems in the 70s and 80s, but quickly took on a life as an art style in its own right.
While the bulletin board systems and text-based internet connections of the early 1990s held much potential for digital pioneers, the problem was, not everyone was a pioneer—and municipal networks targeted at small communities naturally wouldn't stand out compared to commercial services.
Adult bulletin board systems did offer pornography, often geared towards the solo fantasies of straight men, starting with erotic ASCII art in the 1980s and expanding to images and animated porn as modems got fast enough to transfer image files in the next decade.
Her first hit game, Digital: A Love Story, which came out in 2010, is a romantic dive into 1980s online bulletin board systems; its spiritual sequel , Analogue: A Hate Story, delves into Korea's Neo-Confucianist Joseon Dynasty while considering the humanity of artificial intelligence.
O'Rourke was a misfit teen in El Paso, Texas, in the 21997s when he decided to seek out bulletin board systems – the online discussion forums that at the time were the best electronic means for connecting people outside the local school, church and neighborhood.
These early networks included ARPAnet, the US government-sponsored network that became the backbone of the internet; other early geographically dispersed computer networks such as PLATO at the University of Illinois; and a host of local systems accessible on public computer terminals, internal networks, and dial-up Bulletin Board Systems.
According to The Telecommunications Illustrated Dictionary, many bulletin board systems (BBS) server access control lists in the 80s (like mod privileges, but for everyone on your server) included flags for each user that admins could toggle individually, granting users access to things like chat, email, or downloads in the BBS.
"As artists began communicating via bulletin board systems as early as the 1980s, it is plausible to assume that the adoption of the GIF as a vehicle for creative communication came as early as the file type itself, circa June 19523," the Museum of Moving Image writes in an extensive GIF history.
Usenet newsgroups (e.g., rec.humor and alt.humor), bulletin board systems, etc, and finally the Whole World Wide Web.
Bulletin board systems and the Internet took over as major distribution channels for these magazines already in the 1990s.
Such devices facilitated the creation of dial-up bulletin board systems, a forerunner of modern internet chat rooms, message boards, and e-mail.
RelayNet was an e-mail exchange network used by PCBoard bulletin board systems (BBS's). By 1990, RelayNet comprised more than 200 bulletin board systems. BBS's on RelayNet communicated via a communications protocol called RIME (RelayNet International Mail Exchange). RelayNet was similar to FidoNet in purpose and technology, although it used names for its nodes instead of Fido's numeric address pairs.
The game has a replay feature, referred to as a "game film". A separate utility allows replays to be uploaded to bulletin board systems for sharing.
The protocol was supported primarily by the Lynx program, and appears to have seen little or no support in bulletin board systems (BBSs) or online services.
There are several notable bulletin board systems (BBS) for the Texas Instruments TI-99/4A. Technology writer Ron Albright wrote of several BBS applications written for the TI-99/4A in the March 1985 article Touring The Boards in the monthly TI-99/4A magazine MICROpendium. While Albright's article references several notable bulletin board systems, it does not confirm what was the first BBS system written for the TI-99/4A.
Simone, Gail (March 1999). "The List". lb3.com. Retrieved August 24, 2013. The list was then circulated via the Internet over Usenet, bulletin board systems, e-mail and electronic mailing lists.
Founded in 1992 by Mark Gregson, APANA ran many small, widely dispersed gratis hosts for bulletin board systems and newsgroups, but developed into a provider of low-cost, non- commercial access to the Internet for its members.
Before the rise of the Web, ISCABBS was one of the largest free public bulletin board systems in the world. It continues on today as a likely candidate for the most active telnet-based BBS in the world.
The availability of affordable personal computers led to the first popular wave of internetworking with the first bulletin board systems. In 1976, Cray Research, Inc. introduced the first supercomputer, the Cray-1, which could perform 230,000,000 calculations per second.
A cassette was released with the modem with software for TS1000/TS1500 on side A and for TS2068 on side B, to control it. At least two bulletin board systems based on the TS2068 and TS2050 existed as of 1988.
The idea was for Apple to share information with its user community directly, rather than through the more traditional support and distribution channels. The organization successfully encouraged Apple to pursue early internet technology such as bulletin board systems and ARPANET.
During the 1980s, the Commodore 64 was used to run bulletin board systems using software packages such as Punter BBS, Bizarre 64, Blue Board, C-Net, Color 64, CMBBS, C-Base, DMBBS, Image BBS, EBBS, and The Deadlock Deluxe BBS Construction Kit, often with sysop-made modifications. These boards sometimes were used to distribute cracked software. As late as December 2013, there were 25 such Bulletin Board Systems in operation, reachable via the Telnet protocol. There were major commercial online services, such as Compunet (UK), CompuServe (US later bought by America Online), The Source (US), and Minitel (France) among many others.
The modem tax is a hoax dating back to the days of bulletin board systems stating the Federal Communications Commission or the United States Congress intends to impose a tax on modem use. The FCC has described it as an urban myth.
Therefore, some users constructed tables that included all of the codes needed to travel from one location to another. These tables eventually made their way to bulletin board systems and (later) the Internet and used as a tool for pirated versions of the game.
Ugh! is an arcade/flight game developed by Egosoft and published in 1992 by Play Byte for the Amiga, Commodore 64, and MS-DOS. It is a clone of the 1984 Commodore 64 game Space Taxi. Ugh! was later distributed as shareware mainly via Bulletin Board Systems and magazine cover disks.
She uploaded her song He invites me to Disneyland to her band's forum, her Xanga site, i010.com and also cmidi.com for others to download for free.china.com.cn Hong Kong disneyland Surprisingly, the song quickly became popular on the internet (mainly through Bulletin Board Systems and WinMX) within a few weeks.
Formosa BBS established in October 1992 by Professor Nien-Hsing Chen of the National Sun Yat-sen University (NSYSU), was one of the earliest, if not the first, telnet- based Bulletin board systems (BBS) to have Chinese language capability. The objective was to provide a means for professors, universities and students to communicate.
It was originally used to allow individuals to communicate securely through bulletin board systems. PGP later became standardized and supported by many other applications, including email. PGP Corporation acquired the code and rights to the name from Network Associates (NAI) in August 2002. The company released version 9 of the software in 2005.
The phrase "virtual graffiti" has existed for a long time and has been applied to numerous different applications over the years. Originally, it referred to posting messages on electronic bulletin board systems and marking up whiteboard applications. From there, it developed in academia into contextual messaging applications. Several such examples are given below.
Caper in the Castro is a murder mystery video game developed by C.M. Ralph and released in 1989. It is the earliest known computer game to focus on LGBT themes. The game was originally released for Mac computers and distributed freely on bulletin board systems as charityware to raise money for the AIDS epidemic.
Firebird BBS is one of two main telnet-based Bulletin board systems developed in Taiwan. It is also gained popularity in mainland China and was adopted by most sites there. Several derived BBS systems are based on its source code. Some popular sites like SMTH BBS and HKiBBS are using the derived system of the Firebird.
Maple BBS is one of two main telnet-based Bulletin board systems developed in Taiwan, the other being Firebird BBS. IN Taiwan most BBS adopted Maple or its descendants in preference to Firebird BBS. Several BBS systems are based on its source code. In Taiwan Maple BBS and its descendants generally gained market share from FireBird BBS.
Leet originated within bulletin board systems (BBS) in the 1980s,Mitchell.An Explanation of l33t Speak. where having "elite" status on a BBS allowed a user access to file folders, games, and special chat rooms. The Cult of the Dead Cow hacker collective has been credited with the original coining of the term, in their text-files of that era.Æra.
Nictoglobe started sometime in 1982 as a stenciled paper, exclusively and privately distributed on the local night bus service in Amsterdam, The Netherlands.Origins. Retrieved November 19, 2011. Copies of these first printings are available at the International Institute of Social History (IISG) in Amsterdam.IISG, Amsterdam NL The printed edition was followed up by electronic editions on Bulletin Board Systems.
Since most early BBSes were run by computer hobbyists, they were typically technical in topic, with user communities revolving around hardware and software discussions. As the BBS phenomenon grew, so did the popularity of special interest boards. Bulletin Board Systems could be found for almost every hobby and interest. Popular interests included politics, religion, music, dating, and alternative lifestyles.
FILE_ID.DIZ is a plain text file containing a brief content description of the archive in which it is included. "Short ANSI text file (31 characters wide) often automatically extracted by Bulletin Board Service programs." It was originally used in archives distributed through bulletin board systems (BBS), and still in the warez scene. ' stands for "file identification".
All such systems are occasionally referred to as viewdata. Unlike the modern Internet, traditional videotex services were highly centralized. Videotex in its broader definition can be used to refer to any such service, including the Internet, bulletin board systems, online service providers, and even the arrival/departure displays at an airport. This usage is no longer common.
In this way, it was one of the only games in the 1980s and 1990s to directly reference HIV/AIDS. The game was distributed freely over bulletin board systems (BBS), which allowed programs and information to be shared between computers using telephone lines. These systems provided a way for diverse communities to network easily. The game was specifically shared on the LGBT BBS.
Type-in programs were common in the home computer era from the late 1970s through the early 1990s, when the RAM of 8-bit systems was measured in kilobytes and most computer owners did not have access to networks such as bulletin board systems. Magazines such as Softalk, Compute!, ANALOG Computing, and Ahoy! dedicated much of each issue to type-in programs.
Bulletin Board systems however were not interconnected, and developers would have to upload their software to each site. Additionally, BBSs required users to place a telephone call with a modem to reach their system. For many users this meant incurring long distance charges. These factors contributed to a sharp decline in BBS usage in the early 1990s, coinciding with the rise of inexpensive Internet providers.
Demosceners rarely use their real names in demoscene contexts. This is a tradition originating from the demoscene's roots, where small demos were distributed along with cracked software, usually computer games. Many demogroups have been founded by friends who already knew each other in real life. However, there have also been groups that have taken their form online via Bulletin Board Systems or the Internet.
The popularity of these gradually led to more and more software (especially bulletin board systems and other online services) assuming the escape sequences worked, leading to almost all new terminals and emulator programs supporting them. In 1981, ANSI X3.64 was adopted for use in the US government by FIPS publication 86. Later, the US government stopped duplicating industry standards, so FIPS pub. 86 was withdrawn.
The death of Andrew Fluegelman, creator of PC-Talk, left a gap in the offerings of dial-up communications and terminal emulation software. Bruce Barkelew and Tom Smith, computer science students at the University of Missouri, formed PIL Software Systems in 1985 to develop ProComm. They distributed the program as shareware through bulletin board systems. Based on the program's popularity, Barkelew and Smith founded Datastorm Technologies Inc.
Charles Alton "Chuck" Forsberg (May 6, 1944 – September 24, 2015) developed two data transmission protocols popular for uploading and downloading files from dial-up bulletin board systems in the 1990s. He received a Dvorak Award for Excellence in Telecommunications in 1992 for developing ZMODEM. He was also the project engineer on the Tektronix 4010-series graphics terminals. The widely adopted ZMODEM uses a sliding window protocol.
Electronically mediated communication often happens asynchronously in that the participants do not communicate concurrently. Examples include email and bulletin-board systems, where participants send or post messages at different times. The term "asynchronous communication" acquired currency in the field of online learning, where teachers and students often exchange information asynchronously instead of synchronously (that is, simultaneously), as they would in face-to-face or in telephone conversations.
Since the beginning of computer-mediated communication lurking has been a concern for community members. The term “lurk” can be traced back to when it was first used during the 14th century. The word referred to someone who would hide in concealment, often for an evil purpose. In the mid-1980s, the word started to be applied to the Internet when bulletin board systems became popular.
Monochrome BBS, known to users as "Mono," is a text-based multi-user bulletin board system featuring thousands of discussion files, along with games, user messaging, and a talker. it is one of the few BBS's still in operation and actively used on a daily basis by its community. Monochrome runs on custom software, making the platform and user experience distinct from other bulletin board systems.
These early efforts, in the form of bulletin board systems, had leaders known as system operators or Sysops. The early 1990s saw the growth of mainstream online computer services such as Prodigy, CompuServe and America Online. Prominent features of these services included communities which went by various names; Special Interest Groups, Communities of Interest and so on. And their leaders were often referred to as community managers.
Formosa BBS (or NSYSU Formosa BBS) was one of the earliest, if not the first, telnet-based Bulletin board systems (BBS) to have Chinese language capability. Work used from creating Formosa was combined with the open source Pirate BBS to create Eagle BBS from which the more user friendly Phoenix BBS was derived. The open source Phoenix BBS was the parent of the widely used Firebird BBS and Maple BBS.
Operation Sundevil was a 1990 nationwide United States Secret Service crackdown on "illegal computer hacking activities." It involved raids in approximately fifteen different cities and resulted in three arrests and the confiscation of computers, the contents of electronic bulletin board systems (BBSes), and floppy disks. It was revealed in a press release on May 9, 1990. The arrests and subsequent court cases resulted in the creation of the Electronic Frontier Foundation.
YMODEM is a file transfer protocol used between microcomputers connected together using modems. It was primarily used to transfer files to and from bulletin board systems. YMODEM was developed by Chuck Forsberg as an expansion of XMODEM and was first implemented in his CP/M YAM program. Initially also known as YAM, it was formally given the name "YMODEM" in 1985 by Ward Christensen, author of the original XMODEM.
There are 95 printable ASCII characters, numbered 32 to 126. The widespread usage of ASCII art can be traced to the computer bulletin board systems of the late 1970s and early 1980s. The limitations of computers of that time period necessitated the use of text characters to represent images. Along with ASCII's use in communication, however, it also began to appear in the underground online art groups of the period.
Telehack is a text-based simulation of an early version of the Internet. Telehack is a virtual museum that allows one to see what the Internet was like in the 1990s, when young hackers were browsing through different bulletin board systems and shell accounts. One can learn exactly how they hacked in a safe and simulated environment as well as view real documents saved from BBSes thanks to textfiles.com.
An Internet outdial is an Internet-accessible modem that can be dialled remotely. An Internet outdial that permits long-distance calling is called a global outdial (GOD). During the 1990s, outdials were a way to connect to distant bulletin board systems without incurring per-minute charges from one's long-distance carrier. For a time, the online zine Phrack maintained a list of Internet outdials, many of which were hosted by universities.
In 1988 WordPerfect threatened to abandon the Atari market after copies of the word processor were found on several pirate bulletin board systems. However, support from the Atari community convinced WordPerfect to reconsider and support for the Atari ST continued, but only a single developer was assigned to the project to fix bugs. A WordPerfect 5.1 version for the Atari ST was planned and in development but was later cancelled.
Online gaming has drastically increased the scope and size of video game culture. Online gaming grew out of games on bulletin board systems and on college mainframes from the 1970s and 1980s. MUDs offered multiplayer competition and cooperation but on a scope more geographically limited than on the internet. The internet allowed gamers from all over the world – not just within one country or state – to play games together with ease.
In 1995, South Korea's gay and lesbian communities grew more quickly than it had in pervious years due to the influx of Bulletin Board Systems (BBS) on Korean internet servers. Three Korean servers, Hitel, Chollian, and Nownuri facilitated online communication between Korean gays and lesbians. The BBSs were computer systems with chat features that allowed users to interact with each other. The groups enabled queer South Koreans to share information and overcome isolation.
MacTerminal was the first telecommunications and terminal emulation application software program available for the classic Mac OS. MacTerminal enabled users to connect via modem or serial port to bulletin board systems and online services (e.g., The Source, CompuServe), and to other computers. MacTerminal was capable of emulating the DEC VT100 and other computer terminals. Apple Computer began retailing MacTerminal in July 1984 following the launch of the Macintosh 128K (the first Apple Macintosh) in January.
Datastorm Technologies, Inc., was a computer software company that existed from 1986 until 1996. Bruce Barkelew and Thomas Smith founded the company to develop and publish ProComm, a general purpose communications program for personal computers. ProComm flourished in the pre-World Wide Web world, when personal computers used modems to connect over telephone lines with other individual computers, online services such as CompuServe, bulletin board systems (BBSs), Telnet and Gopher sites, and the like.
The company produced a combination 16/32-bit Procomm Plus for Windows, which included an early web browser called Web Zeppelin. Procomm Plus for Windows supported the remote imaging protocol (RIP) graphic terminal language. This enabled display of higher-resolution images than the ANSI escape codes that most bulletin board systems used at the time. In November 1993, the data transmission program reached the number one ranking on PC Magazine's list of top retail software.
FidoNet was an email store-and-forward system for bulletin board systems that peaked at 45,000 systems with millions of users across the world. The system was highly efficient, using the latest file compression and file transfer systems to aggressively drive down the cost of transmission on what was largely a hobby network. The system was later modified to support public messages (forums) called EchoMail, which grew to about 8 MB a day, compressed.
AX.25 has most frequently been used to establish direct, point-to-point links between packet radio stations, without any additional network layers. This is sufficient for keyboard-to-keyboard contacts between stations and for accessing local bulletin board systems and DX clusters. In recent years, APRS has become a popular application. For tunneling of AX.25 packets over IP, AXIP and AXUDP are used to encapsulate AX.25 into IP or UDP packets.
The warez scene started emerging in the 1970s, used by predecessors of software cracking and reverse engineering groups. Their work was made available on privately run bulletin board systems (BBSes). The first BBSes were located in the U.S., but similar boards started appearing in Canada, the United Kingdom, Australia, and mainland Europe. At the time, setting up a machine capable of distributing data was not trivial and required a certain amount of technical skill.
Imageboards, similar to bulletin board systems, are used for discussions of a variety of topics. The primary focus of imageboards, however, is directed away from text posts, and is instead placed on picture posts. The two share many of the same structures, including separate forums for separate topics, as well as similar audiences. Imageboards are much more transitory with content—on some boards (especially highly trafficked ones), the thread deletion time can be as little as 10 minutes.
Robert Jacobi co-founded Arc Technology Group as a firm specializing in Java in 2000 and continues to serve as president. According to Chicago Sun-Times, Jacobi was inspired by the movie WarGames and early bulletin board systems to program and venture into content management. Arc Technology Group has been a member and graduate of the Evanston Technology Innovation Center since 2001. Arc Technology Group has worked with TIC firms on many projects including streaming media.
Yahoo in 2002 signed a Public Pledge on Self-discipline (known as The Pledge) promising to regulate chatrooms in line with the Chinese governments laws and regulations. Approximately 300 other companies signed this pledge, many of which also use big mamas and other technologies to censor users and information. All chatrooms and bulletin board systems and news agencies in Chinese cyberspace have a big mama that decide what content is acceptable and what content needs removed.
By 1983, TAPR was offering the first TNC available in kit form. Packet radio started becoming more and more popular across North America and by 1984 the first packet-based bulletin board systems began to appear. Packet radio proved its value for emergency operations following the crash of an Aeromexico airliner in a neighborhood in Cerritos, California Labor Day weekend, 1986. Volunteers linked several key sites to pass text traffic via packet radio which kept voice frequencies clear.
Before blogging became popular, digital communities took many forms including Usenet, commercial online services such as GEnie, Byte Information Exchange (BIX) and the early CompuServe, e-mail lists,The term "e-log" has been used to describe journal entries sent out via e-mail since as early as March 1996. and Bulletin Board Systems (BBS). In the 1990s, Internet forum software created running conversations with "threads". Threads are topical connections between messages on a virtual "corkboard".
It was made in the late 1970s and early 1980s to make it easier for travel consultants to check availability and make bookings for holidays. A number of Viewdata bulletin board systems existed in the 1980s, predominantly in the UK due to the proliferation of the BBC Micro, and a short-lived Viewdata Revival appeared in the late 1990s fuelled by the retrocomputing vogue. Some Viewdata boards still exist, with accessibility in the form of Java Telnet clients.
Dongleware offered for $4 shipping and handling the first ten levels of Oxyd, and the game was easily obtainable from shareware CDs or bulletin board systems. From the 11th level onward, at various intervals throughout the games, "Magic Tokens" blocked crucial parts and passageways of the landscapes, mostly rendering progress impossible. These stones could only be removed by entering a code. The Oxyd Book was sold separately for $39, with code tables matching the information given on the Magic Stone.
ANSI sequences were introduced in the 1970s to replace vendor-specific sequences and became widespread in the computer equipment market by the early 1980s. They are used in development, scientific, commercial text-based applications as well as bulletin board systems to offer standardized functionality. Although hardware text terminals have become increasingly rare in the 21st century, the relevance of the ANSI standard persists because a great majority of terminal emulators and command consoles interpret at least a portion of the ANSI standard.
This life cycle can be applied to many virtual communities, most obviously to bulletin board systems, but also to blogs, mailing lists (list serve) and wiki-based communities like Wikipedia. A similar model can be found in the works of Lave and Wenger, who illustrate a cycle of how users become incorporated into virtual communities using the principles of legitimate peripheral participation. They suggest five types of trajectories amongst a learning community: # Peripheral (i.e. Lurker) – An outside, unstructured participation # Inbound (i.e.
For the Commodore 64, Compunet provided a custom 1200/75 baud modem (affectionately known as the "brick") which utilised the machine's cartridge port. As well as the usual modem features, the device had a custom ROM which contained the rudiments of the software required to access the service. This software could be updated automatically upon connection to the service. Out of the box, the modem was unable to connect to standard Bulletin board systems unless an optional software package was purchased.
In this pre-Internet era, savvy users often had mailboxes on their corporate network, online services such as CompuServe or AppleLink, and perhaps also a number of Bulletin board systems (BBSs). Each email system used its own standards for collecting and storing information, forcing users to run multiple clients to access the different services. Although a single-mailbox system could be constructed by administrators with the use of email gateways, these tended to be expensive and technically challenging to maintain.
U.S. Robotics Corporation, often called USR, is a company that produces USRobotics computer modems and related products. Its initial marketing was aimed at bulletin board systems, where its high-speed HST protocol made FidoNet transfers much faster, and thus less costly. During the 1990s it became a major consumer brand with its Sportster line. The company had a reputation for high quality and support for the latest communications standards as they emerged, notably in its V.Everything line, released in 1996.
Such programs became common on bulletin board systems of the time, with file names often truncated to wardial.exe and the like due to length restrictions of 8 characters on such systems. Eventually, the etymology of the name fell behind as "war dialing" gained its own currency within computing culture. The popularity of wardialing in 1980s and 1990s prompted some states to enact legislation prohibiting the use of a device to dial telephone numbers without the intent of communicating with a person.
The main code was developed in Turbo Pascal, some low level hardware parts were written in Turbo Assembler. VGA-Copy was released as Shareware. A free test version was spread through Bulletin board systems and Shareware CDs, a license key file to turn the test version into a full version could be ordered for a payment. The Shareware version had two limitations: It had a ten seconds waiting time on startup and it was not able to write individual boot sectors.
It was these extended features that Bolzern was able to use to create one of the first Bulletin Board Systems (BBS) in history. The Apple access (terminal emulation, etc.) was performed free via software called UACNCAP written and distributed by Bolzern and an associate that made any Apple II with an original model Hayes 300 baud modem into a remote terminal for this GCOS system, later an IBM PC version called PC Communicator (By Bolzern, before PC-Talk) was released as well.
Pricing was $9.95 per month, with additional fees of six cents per minute (later raised to eight) for so-called "plus" areas, which included most of the aforementioned services. Users were given one free hour of "plus" usage per month. Hosts of forums and trivia games could also earn additional free plus time. Q-Link competed with other online services like CompuServe and The Source, as well as bulletin board systems (single or multiuser), including gaming systems such as Scepter of Goth and Swords of Chaos.
In comic books, where supervillains utter such laughs, they are variously rendered as mwahahaha, muwhahaha, muahahaha, bwahahaha, etc. These words are also commonly used on internet blogs, bulletin board systems, and games. There, they are generally used when some form of victory is attained, or to indicate superiority over someone else (ownage), or also mockingly at a statement one finds hard to believe was uttered in earnestness. During the 1930s, the popular radio program The Shadow used a signature evil laugh as part of its presentation.
But it was not long before hobbyists were able to combine the Smartmodem with new software to create the first real bulletin board systems (BBSes), which created significant market demand. The market grew rapidly in the mid-1980s, and as the Smartmodem was the only truly "universal" modem on the market, Hayes grew to take over much of the market. By 1982, the company was selling 140,000 modems a year, with sales of $12 million annually (). Heatherington retired from what was then a large company in 1984.
Janus is a file transfer protocol for use on bulletin board systems (BBSs). It has the relatively rare feature that it is fully bidirectional, allowing the protocol to upload and download files at the same time. It was written by Rick Huebner in 1987; Huebner had previously written a ZMODEM module for the Opus- CBBS system. Using Janus, Opus BBS systems could save time exchanging files like FidoNet message packets in both directions at the same time, which Huebner described as sending the shorter file for free.
The Advanced Video Attribute Terminal Assembler and Recreator (AVATAR) protocol is a system of escape sequences occasionally used on bulletin board systems (BBSes). Its basic level was designed explicitly as a compression of the much longer ANSI escape codes, and can thus render colored text and artwork faster over slow connections. Even when the terminal didn't understand it, the data on disk could use the AVATAR format and so take up less space. AVATAR was adapted to Advanced Zansi/Avatar Terminal Handshaking Output Transfer Handler (AZATHOTH).
While the term "blog" was not coined until the late 1990s, the history of blogging starts with several digital precursors to it. Before "blogging" became popular, digital communities took many forms, including Usenet, commercial online services such as GEnie, BiX and the early CompuServe, e-mail listsThe term "e-log" has been used to describe journal entries sent out via e-mail since as early as March 1996. and Bulletin Board Systems (BBS). In the 1990s, Internet forum software, such as WebEx, created running conversations with "threads".
In 1988, Stacy Horn, who had been introduced to bulletin board systems (BBS) through The WELL, decided to create her own online community in New York, which she called the East Coast Hang Out (ECHO). Horn invested her own money and pitched the idea for ECHO to others after bankers refused to hear her business plan. Horn built her BBS using UNIX, which she and her friends taught to one another. Eventually ECHO moved an office in Tribeca in the early 1990s and started getting press attention.
WinComm was a terminal emulator program for Windows that was offered by Delrina in the mid-1990s. Seeing a growing business in online communications utilities, Delrina launched WinComm PRO. It was used primarily to connect to Bulletin Board Systems of the time, prior to the advent of the Internet. By double-clicking on an icon, the program would automatically connect to any of a number pre-defined online services, such as Delphi, Compuserve or GEnie, or to any other local BBS a user may have had defined.
"For reason which everyone knows, and to suppress our extremely unharmonious thoughts, this site is voluntarily closed for technical maintenance between 3 and 6 June 2009..." Dusanben.com (translation) Several Bulletin Board Systems in universities were closed down or restricted public access since 2004, including the SMTH BBS and the YTHT BBS. In September 2007, some data centers were shut down indiscriminately for providing interactive features such as blogs and forums. CBS reports an estimate that half the interactive sites hosted in China were blocked.
BiModem was one of the last file transfer protocols developed for use in bulletin board systems. It was created by Erik Labs, and was revolutionary for its day. Unlike the predominant protocols of the day (XMODEM, YMODEM, ZMODEM), BiModem allowed BBS users to upload and download files at the same time. This resulted in significant time savings when a 1 megabyte file would take more than an hour to transfer, at 130 to 250 characters per second over a 1200 or 2400 bit/s modem.
However, by this point the rapid rise of the Internet was generally killing off all smaller online services and bulletin board systems, and online systems were generally seen as antiquated. Apple was never able to turn a profit on eWorld, and shut it down after a little over a year of operation, before it was able to supplant AppleLink. Subsequently, Apple moved all of its services and replaced all of the AppleLink content. The first step involved a site within AOL's Computing Channel at keyword "Apple".
An online magazine is a magazine published on the Internet, through bulletin board systems and other forms of public computer networks. One of the first magazines to convert from a print magazine format to being online only was the computer magazine Datamation. Some online magazines distributed through the World Wide Web call themselves webzines. An ezine (also spelled e-zine) is a more specialized term appropriately used for small magazines and newsletters distributed by any electronic method, for example, by electronic mail (e-mail/email, see Zine).
250 programmers wrote 5.6 million lines of code; the development cost $150 million. In the last year of development, the team fixed more than 30,000 bugs. During the product's lifecycle, Microsoft published three service packs: Service Pack 1 was released on October 8, 1993; Service Pack 2 followed on January 24, 1994; and Service Pack 3's release date was October 29, 1994. The Service Packs were distributed on CD-ROM and floppy disk, and also through bulletin board systems, CompuServe, and the Internet.
They first appeared on Apple II computer in the late 1970s or early 1980s, and then on ZX Spectrum, Commodore 64 and Amstrad CPC games that were distributed around the world via Bulletin Board Systems (BBSes) and floppy disk copying. By 1985, when reviewing the commercially available ISEPIC cartridge which adds a custom crack intro to memory dumps of Commodore 64 software, Ahoy! wrote that such intros were "in the tradition of the true hacker". Early crack intros resemble graffiti in many ways, although they invaded the private sphere and not the public space.
As a web or virtual construct, knowledge communities can be said to have evolved from bulletin board systems, web forums and online discourse communities through the 80s and 90s. When framed with the scores of social networking sites coming online at the turn of the millennia, knowledge communities can be described as another form of social media. The biggest difference between social network sites and knowledge communities is, social network sites typically lack moderation or an outcome orientation. Social knowledge management technologies such as Knowledge Plaza are emerging and aim at reconciling these differences.
Arpajian was born in Mount Kisco, New York in 1970 to Lee Arpajian and Stephanie Fay Arpajian, and grew up in Westchester County, New York. His family moved to Chappaqua, New York when Arpajian was 4 years old. As a teenager, Arpajian got his start in technology as a user of CompuServe, Prodigy, Bulletin Board Systems, and the IBM PC Jr. Arpajian was educated at Horace Greeley High School and later went on to study at Boston University in 1988. He received a BS in communications in 1992.
This list includes Forsberg's own YMODEM. ZMODEM eschewed backward compatibility in favor of producing a radically improved protocol. It performed as well or better than any of the high-performance varieties of XMODEM, did so over links that previously didn't work at all, like X.25, or had poor performance, like Telebit modems, and included useful features found in few or no other protocols. ZMODEM became extremely popular on bulletin board systems (BBS) in the early 1990s, becoming a standard as widespread as XMODEM had been before it.
Play-by-post roleplaying has its origins on the large computer networks and bulletin board systems of major universities in the United States in the 1980s. It drew heavily upon the traditions of fanzines and off-line role-playing games. The introduction of IRC enabled users to engage in real-time chat-based role-playing and resulted in the establishment of open communities. Development of forum hosting software and browser-based chat services such as AOL and Yahoo Chat increased the availability of these mediums to the public and improved accessibility to the general public.
Jon Oringer was born in 1974 in Scarsdale, New York, where he spent his childhood. He began learning computer programming in elementary school at the age of five, using his Apple IIe to code "simple games and plug- ins for bulletin board systems." As he grew older he also developed his own photos as a hobby. Attending Scarsdale High School from 1988 to 1992, by the age of fifteen Oringer was teaching guitar lessons for cash, later moving on to fixing computers out of his parents house when he realized it was more lucrative.
Fries fell in love with games while playing arcade games in the early 1980s. Both of his parents were engineers, and he sees in his love for games something similar to his father's love for airplanes while working at Boeing. As a teen he programmed a clone of Frogger for the Atari 8-bit family which was distributed through bulletin board systems. It was seen by someone from game publisher Romox who offered him a job, and the game was published as The Princess and the Frog in 1982.
DESQview was critically acclaimed and won many fans, but it never met with mass appeal, despite Quarterdeck's sustained efforts to win people over. In one area, however, DESQview was a lasting success: many multiuser bulletin board systems were based on it, thanks to its modest hardware requirements, robust multitasking, and superlative handling of multiple communication ports. Most free or inexpensive BBS software of the time ran as a single-node, single-tasking DOS program. Normally, only one copy of the BBS software could run at once, limiting the host PC to running one node.
BBSes with multiple phone lines often provide chat rooms, allowing users to interact with each other. Bulletin board systems were in many ways a precursor to the modern form of the World Wide Web, social networks, and other aspects of the Internet. Low-cost, high-performance modems drove the use of online services and BBSes through the early 1990s. InfoWorld estimated that there were 60,000 BBSes serving 17 million users in the United States alone in 1994, a collective market much larger than major online services such as CompuServe.
Ancel and Houde hired three further people—Eric Pelatan, Alexandra Steible, and Olivier Soleil—to form a core team of five. All five worked remotely, exchanging data via bulletin board systems, and met with Ancel at least once per month. After Rayman was released in 1995, development on a sequel—Rayman 2: The Great Escape—began, and the team began to grow. Ubi Pictures brefily operated out of the apartment of Ancel's sister before moving to its first proper offices, located on Rue de l'Ancien Courrier in the centre of Montpellier, in 1995.
NMODEM is a file transfer protocol for bulletin board systems (BBSs) developed by L. B. Neal, who released it in 1990. NMODEM is essentially a version of XMODEM-CRC using larger 2048 byte blocks, as opposed to XMODEM's 128 byte blocks. NMODEM was implemented as a separate program, written in Turbo Pascal 5.0 for the IBM PC compatible family of computers. The block size was chosen to match the common cluster size of the MS-DOS FAT file system on contemporary hard drives, making buffering data for writing simpler.
Ellen Petry Leanse's work in the UGC guided her to establish Apple's first connection with users via the early roots of the web – ARPANET, The WELL, Bulletin board systems, etc. The idea was for Apple to share information with its user community as a direct channel, rather than through the more traditional support and distribution channels. It was groundbreaking work that pioneered much of what is possible and done today through social networks and other online communities. Leanse grew and ran the group through 1990 when she left Apple to focus on her personal life.
Doctor V64 installed in a Nintendo 64. The spiritual forefather of copier devices can be traced back to the Famicom Disk System, an official add-on device for the Japanese version of the Nintendo Entertainment System. Users quickly discovered ways to copy these disks with ordinary home computers of the time and transmit the copied data to others using the emerging electronic bulletin board systems. Nintendo attempted to counter the piracy problem by slightly modifying the hardware in newer revisions, but they were unable to stop the unauthorized copying.
When remote data transmission began, data were exchanged by the use of diskettes, magnetic tape, punched tape and dispatched via courier (the so- called sneaker net). In the beginning, electronic remote data transmission was also accomplished through special adapters on special data or telex lines, teleprinter, serial ports, and analog telephone] or over simple radio connections. Acoustic couplers that could be attached to a normal telephone handset, and later modems, were used. RDT achieved great significance for private users at the end of the 1980s with the arrival of local and global bulletin board systems like FidoNet and CompuServe.
Case was born in La Mirada, California, United States. He has stated in interviews that he was exposed to computers by his father and mother, learning to program BASIC from age 4. From there, his father taught him how to navigate MSDOS and System V. Before long, he was involved in the local bulletin board systems and learning various other programming languages by reading books and examples. Case attended William J. Palmer High School in Colorado Springs, dropping out of high school at the age of 17 to focus on a career in the information technology field.
However, the community largely sided with Katz, because SEA was attempting to retroactively declare the ARC file format to be closed and proprietary. Katz received positive publicity by releasing the APPNOTE.TXT specification, documenting the Zip file format, and declaring that the Zip file format would always be free for competing software to implement. The net result was that the ARC format quickly dropped out of common use as the predominant compression format that bulletin board systems used for their file archives, and after a brief period of competing formats, the Zip format was adopted as the predominant standard.
One of Nelson Ford's interest in the HAL-PC user group was swapping public domain and shareware software with other members. He eventually created a large, organized library of programs and his group made copies for other members for a disk fee. In 1984, Nelson Ford wrote a column named The Public Library in Softalk-PC magazine. When people around the world were not able to get programs discussed in the column because they lacked economical access to bulletin board systems, they wrote to Nelson Ford asking for copies, which he also made for a disk fee.
A BlueBEEP user in 1995 BlueBEEP was a popular blue boxing computer program for MS-DOS written between 1993–1995 by the German programmer Stefan Andreas Scheytt, known by the pseudonym Onkel Dittmeyer. Used correctly, it could be used to exploit vulnerabilities in the CCITT Signaling System No. 5, used by international telephone switches of this era, to make free calls around the world. The program spread via the bulletin board systems and was popular with phreaks, hackers and the warez community. The Pascal source code was released to the public along with the final version on April 1, 1995.
His father was a Vietnam War veteran and computer store owner who married a daughter of Ukrainian immigrants. As a teenager, Max Butler became interested in bulletin board systems and hacking. After a parent reported a theft of chemicals from a lab room, Meridian High School expelled Butler, and Butler pleaded guilty to malicious injury to property, first- degree burglary, and grand theft. Butler was diagnosed as bipolar in a two- week psychiatric evaluation at an in-care facility and ultimately received probation for his crimes, sent to live with his father, and transferred to Bishop Kelly High School.
Chinese "Internet navy" Wangluo shuijun were preceded by government and private organizations that paid professional Internet commentators. Governmental programs of social media manipulation are found worldwide. China's 50 Cent Party (named from the 0.5 yuan payment per posting) trains and employs tens of thousands of online commentators to promote the PRC party line and control public opinion on microblogs, bulletin board systems, and chatrooms. The social media marketing business model did not originate in China, and is a worldwide phenomenon exemplified by companies such as FansandInvites in the US, SocioNiks in the United Kingdom, and uSocial in Australia.
In October 1983 CBSIM CB Simulator was written and released by Jerry Thomas Hunter as the first publicly accessible CB Simulator software available for privately operated computer bulletin board systems (BBSs). The program was released as "freeware" as an add-on module (or "Door") for the popular RBBS-PC. It enabled users connected on one node of a bulletin board system to "chat" with users dialed in on other nodes. Initially, CBSIM supported a maximum of 32 concurrent nodes (connected users), and allowed dynamic creation and cataloging of "channels" by the users of the BBS on which it was installed.
In October 2004, the Publicity Department of Changsha started hiring Internet commentators, in one of the earliest known uses of professional Internet commentators. In March 2005, the Ministry of Education of the People's Republic of China enacted a systematic censorship of Chinese college bulletin board systems. The popular "Little Lily" BBS, run by Nanjing University, was forced to close. As a new system was prepared to be launched, school officials hired students as part-time web commentators, paid from the university's work-study funds, to search the forum for undesirable information and actively counter it with Party-friendly viewpoints.
Connect.com.au was one of the first commercial Internet service providers (ISP) to operate in Australia. The company was founded in 1991 by Hugh Irvine, Benjamin Golding and Joanne Davis, in conjunction with a small group of highly technical staff including Chris Chaundy. __NOTOC__ From the outset Connect aimed for supplying high end Internet services to the corporate and wholesale market, marking a stark contrast to the many small ISPs which grew out of the PSTN Bulletin Board systems or the APANA nodes. In addition to the comprehensive commercial services, Connect also supplied some additional services to both the Australian and International communities.
Unlike most of Fleming's work, this storyline does not appear in any of the James Bond films. In computer gaming, Murder Motel was an online text game by Sean D. Wagle, hosted on various dial-up bulletin board systems (1980s, originally Color64, ported to various other platforms). The object was for each player to attempt to brutally kill all fellow guests in each room of a motel using a variety of weapons. In theatre, the seedy motel room has been the setting for two-hander plays such as Same Time, Next Year (1975) and Bug (2006).
The origins of computerized activism extend back in pre-Web history to the mid-1980s. Examples include PeaceNet (1986), a newsgroup service, which allowed political activists to communicate across international borders with relative ease and speed using Bulletin Board Systems and email lists. The term "electronic civil disobedience" was first coined by the Critical Art Ensemble in the context of nomadic conceptions of capital and resistance, an idea that can be traced back to Hakim Bey’s (1991) "T. A. Z. The Temporary Autonomous Zone: Ontological Anarchy, Poetic Terrorism" and Gilles Deleuze’s and Felix Guattari’s (1987) "A Thousand Plateaus".
Boston Computer Exchange was founded in 1982 as a marketplace for people who wanted to sell their used computers. Initially it was a paper database but quickly moved into a computerized database using Alpha 2 database manager on a dual floppy IBM PC. Nascent bulletin board systems were just being developed and the founders struck a mutual agreement with the owners of the Delphi online service bulletin board system to post the database on their public access system. The first database upload was on March 4, 1983. Fresh data was posted every day from that day until the business closed in the 1990s.
During the last decades of the 20th century, Western text-based communication technologies, such as mobile phone text messaging, the World Wide Web, email, bulletin board systems, IRC, and instant messaging became increasingly prevalent in the Arab world. Most of these technologies originally permitted the use of the Latin script only, and some still lack support for displaying Arabic script. As a result, Arabic-speaking users frequently transliterate Arabic text into Latin script when using these technologies to communicate. To handle those Arabic letters that do not have an approximate phonetic equivalent in the Latin script, numerals and other characters were appropriated.
Tapscott (2007) From birth to death, people are shaped by the communities to which they belong, affecting everything from how they talk to whom they talk with.Preece (2000) Just like the telephone and the television changed the way people interact socially, computers have transformed communication and at the same time created new norms for social capital. "A virtual community is a group of people who may or may not meet one another face to face, who exchange words and ideas through the mediation of computer bulletin board systems and other digital networks".Encyclopædia Britannica (2011) Along with the fact that computer usage has spread, the use of virtual communities have grown.
From the mid to late 1980s Pile was programming Z80 code for the Sinclair ZX Spectrum. Many of his programs were utilities: they included the Dr Kode editor/assembler, the Ultra208 high-capacity disk formatter for the ZX Spectrum +3 and software to allow any ZX Spectrum equipped with a VTX5000 modem to access the many on- line Bulletin Board systems (BBS) which were popular at the time. Pile also had several utility programs published in the popular Your Sinclair magazine, including graphics routines for fast circle drawing and flood fill. Pile was also a semi-regular contributor to the game hacking pages within the magazine.
The A-side features "Bedrock Rap/Meet the Flintstones," (3:01) a parody of Springsteen singing the Flintstones theme; the B-side is a Springsteenesque arrangement of "Take Me Out to the Ballgame" (2:41) which is included on the CD collection Baseball's Greatest Hits. The record sold 35,000 copies and received airplay on rock and college radio. Her musical experience and expertise, along with her technical skills led Suzy Covey to use early bulletin board systems (BBS) and Internet discussion forums to discuss music, comics, and technology. Her role in these discussions and in early Internet studies helped to support and focus her comics research.
E-mail started in 1965 as a way for multiple users of a time-sharing mainframe computer to communicate. Basic text chat functionality has existed on multi-user computer systems and bulletin board systems since the early 1970s. In the 1980s, a terminal emulator was a piece of software necessary to log into mainframes and thus access e-mail. Prior to the rise of the Internet, computer files were exchanged over dialup lines, requiring ways to send binary files over communication systems that were primarily intended for plain text; programs implementing special transfer modes were implemented using various de facto standards, most notably Kermit.
File being transferred in both directions at the same time while chatting with SModem v1.0. Smodem refers to a bidirectional protocol for file transfer used between modems and the DOS program in which the protocol is implemented, both of which were developed by a Finnish company named Arisoft. It was mainly used in bulletin board systems because it could transfer files in both directions at the same time and allowed users to chat with each other with AriSoft's GroupChat software. Other popular bidirectional protocols such as BiModem, HS/Link and HydraCom also offered a chat option with the operator, but not with the system's other users.
Many unlicensed, non-commercial computer games based on Monopoly were distributed on bulletin board systems, public domain software disks and academic computer systems, and appeared as early as the late 1970s. At the time, Parker Brothers was unaware of this distribution until a user informed them of one version that stated "A Parker Brother game" on the title screen; the company then began enforcing its copyright and trademark on Monopoly. Over the years, Monopoly has been released for different operating systems on the PC and Macintosh platforms. The first of the legally licensed commercial adaptations began in 1985 for the BBC Micro, Amstrad CPC and ZX Spectrum.
One additional limitation included an allotted number of email messages which could be sent per day by a particular user account. Botters were able to circumvent this limitation by signing up for a white-list account which was subjected to an unknown probationary period where AOL administrators monitored the account. The existence of software like AOHell provided a parallel 'lite' version of the hacker underground that had existed for years before, based around bulletin board systems. Programs like AOHell played an important part in defining the 'script kiddie', a user who performs basic cracking using simple tools written by others, with little understanding of what they are doing.
The Apogee Software logo Most games developed by Miller at the time used extended ASCII characters as graphics. The format appeared popular to him but ultimately proved unsuccessful when pitching them to publishers, adding to him not having a college degree or any professional experience in game development. As such, he considered self-printing copies of his games, or distributing them freely through bulletin board systems (BBS), where the boards' users make voluntary donations, a model known as shareware distribution. As the prior option seemed too expensive to Miller, he had to choose the latter, despite being urged not to by friends and colleagues.
In contrast to systems used with bulletin board systems, NavCIS provided access to much of the CIS environment. There were commands to update the forums list, for instance, so the list of available message areas in the client was always up to date. Likewise, the system could be instructed to download a list of new files in a selected library, and then allow the user to select files of interest for download on the next connection. The system also included a command to pause the script and open a terminal window, allowing direct interaction with CIS until the window was closed and the script continued.
As with the Atari 8-bit computers, software publishers attributed their reluctance to produce Atari ST products in part to--as Compute! reported in 1988--the belief in the existence of a "higher-than-normal amount of software piracy". That year WordPerfect threatened to discontinue the Atari ST version of its word processor because the company discovered that pirate bulletin board systems (BBSs) were distributing it, causing ST-Log to warn that "we had better put a stop to piracy now ... it can have harmful effects on the longevity and health of your computer". In 1989 magazines published a letter by Gilman Louie, head of Spectrum Holobyte.
This enabled the business model of Sausage Software, which was to give away something of value for free, but time limit its use to 30 days. This "Free/Pro" distribution model was known as Shareware, and was employed by many small software vendors on the Internet and Bulletin Board Systems (BBS). However very few of them used sophisticated techniques to enforce the 30-day time limit, or electronic direct marketing to convert users from the free version to the paid version.ITWire Mar 2008 Be the Next Big Thing in open source Sausage Software grew rapidly despite competition from major software houses such as Microsoft, Adobe Systems, Symantec and IBM.
For example, the numeral "3" is used to represent the Arabic letter (')—note the choice of a visually similar character, with the numeral resembling a mirrored version of the Arabic letter. Many users of mobile phones and computers use Arabish even though their system is capable of displaying Arabic script. This may be due to a lack of an appropriate keyboard layout for Arabic, or because users are already more familiar with the QWERTY or AZERTY keyboard layout. Online communication systems, such as IRC, bulletin board systems, and blogs, are often run on systems or over protocols that do not support code pages or alternate character sets.
Wardialing or war dialing is a technique to automatically scan a list of telephone numbers, usually dialing every number in a local area code to search for modems, computers, bulletin board systems (computer servers) and fax machines. Hackers use the resulting lists for various purposes: hobbyists for exploration, and crackers—malicious hackers who specialize in breaching computer security—for guessing user accounts (by capturing voicemail greetings), or locating modems that might provide an entry-point into computer or other electronic systems. It may also be used by security personnel, for example, to detect unauthorized devices, such as modems or faxes, on a company's telephone network.
Though Community Memory existed in Berkeley, California in the 1970s and private bulletin board systems that welcomed the general public flourished during the late 1970s through the early 1990s, "community networking" as an intentional goal became popular in the late 1980s and early 1990s. Among the early systems were Big Sky Telegraph (Montana, USA) in 1988; Cleveland Free-Net (Ohio, USA) in 1986 and its similar free-nets in following years; the Public Electronic Network (PEN) in Santa Monica, California (USA) in 1989; and De Digital Stad (DDS) (nl) in Amsterdam (The Netherlands) in 1994. Redbricks Intranet Collective (RIC) is a community network started in Manchester, UK in 1998.
Dial-up bulletin board systems were popular in the 1980s, and sometimes used for online game playing. The earliest such systems were in the late 1970s and early 1980s and had a crude plain-text interface. Later systems made use of terminal-control codes (the so-called ANSI art, which included the use of IBM-PC-specific characters not part of an American National Standards Institute (ANSI) standard) to get a pseudo-graphical interface. Some BBSs offered access to various games which were playable through such an interface, ranging from text adventures to gambling games like blackjack (generally played for "points" rather than real money).
File transfer programs are written specifically for the Apple-CAT II's 202 mode, such as Catsend and the later CatFur, periodically paused and reversed transmission direction, so the receiving computer could acknowledge receipt of a stream of data, and, in the case of CatFur, could add a short chat message to the sender in the middle of the one-way file transfer. Many bulletin board systems (BBSs) running CatSend and then CatFur were set up to transfer warez. The 202 CatFur protocol could only be used by a user running another APPLE-CAT II. In addition, the APPLE- CAT II had the ability to support CCITT v.21 and CCITT v.
Offline mail readers are computer programs that allow users to read electronic mail or other messages (for example, those on bulletin board systems) with a minimum of connection time to the server storing the messages. This is accomplished by the server packaging up multiple messages into a compressed file for the user to download and then disconnect. The user then reads the message packet locally and any replies or new messages generated are packaged up and uploaded back to the server upon the next connection. Most e-mail protocols, like the common POP3 and IMAP4 used for internet mail, need be on-line only during message transfer.
FidoNet was historically designed to use modem-based dial-up (POTS) access between bulletin board systems, and much of its policy and structure reflected this. The FidoNet system officially referred only to the transfer of Netmail--the individual private messages between people using bulletin boards--including the protocols and standards with which to support it. A netmail message would contain the name of the person sending, the name of the intended recipient, and the respective FidoNet addresses of each. The FidoNet system was responsible for routing the message from one system to the other (details below), with the bulletin board software on each end being responsible for ensuring that only the intended recipient could read it.
In the late 1980s and early 1990s, prior to the widespread adoption of the Internet, it was common for software developers to upload demos and shareware to Bulletin Board Systems. In most cases, demos or shareware releases would contain an advertisement for the full game with ordering instructions for a physical copy of the full game or software. Some developers instead used a licensing system where 'full versions' could be unlocked from the downloaded software with the purchase of a key, thereby making this method the first true digital distribution method for PC Software. Notable examples include the Software Creations BBS and ExecPC BBS, both of which continue to exist today - albeit in a very different form.
The TRP was soon involved in comparing the conditions of the rule of law among different democracies throughout the world. While its members and economic resources continued to come primarily from Italy, the party strengthened its activities worldwide, especially in the countries of post-communist Eastern Europe. In this respect, the TRP launched the Multilingual Telematics System, one of the first bulletin board systems in Italy to allow multiple connections at the same time with the many countries where the party had influence and membership. In 1995, after an intense institutional work, the TRP became a non-governmental organization for the promotion of human rights' legislation and the affirmation of democracy and freedom worldwide.
Experimental public access to a shared mainframe computer system was demonstrated as early as 1973 in the Community Memory project, but bulletin board systems and online service providers became more commonly available after 1978. Commercial Internet service providers emerged in the last 1980's, giving public access to the rapidly growing network. In 1991, the World Wide Web was made available for public use. The combination of powerful personal computers with high resolution graphics and sound, with the infrastructure provided by the Internet, and the standardization of access methods of the Web browsers, established the foundation for a significant fraction of modern life, from bus time tables through unlimited distribution of free pornography through to online user-edited encyclopedias.
Citadel/UX (typically referred to simply as "Citadel") is a collaboration suite (messaging and groupware) that is descended from the Citadel family of programs which became popular in the 1980s and 1990s as a bulletin board system platform. It is designed to run on open source operating systems such as Linux or BSD. Although it is being used for many bulletin board systems, in 1998 the developers began to expand its functionality to a general purpose groupware platform. In order to modernize the Citadel platform for the Internet, the Citadel/UX developers added functionality such as shared calendars, instant messaging, and built-in implementations of Internet protocols such as SMTP, IMAP, Sieve, POP3, GroupDAV and XMPP.
After finishing his game ZZT in October 1991, Sweeney opted to re-use the Potomac Computer Systems name to release the game to the public. It was only with the unexpected success of ZZT, caused in most part by the easy modifiability of the game using Sweeney's custom ZZT-oop programming language, that made Sweeney consider turning Potomac Computer Systems into a video game company. ZZT was sold through bulletin board systems, while all orders were fulfilled by Sweeney's father, Paul Sweeney. The game sold several thousand copies as of May 2009, and Paul Sweeney still lived at the former Potomac Computer Systems address at the time, fulfilling all orders that eventually came by mail.
Game magazines started to include shareware games on pack-in demo discs with each issue, and as with mail-order, companies arose that provided shareware sampler discs and served to help with shareware payment and redemption processing. Shareware remained a popular form of distribution even with availability of bulletin board systems and the Internet. By the 2000s, indie developers relied on the Internet as their primary distribution means as without a publisher, it was nearly impossible to stock an indie game at retail, the mail order concept having long since died out. Continued Internet growth led to dedicated video game sites that served as repositories for shareware and other games, indie and mainstream alike, such as GameSpy FilePlanet.
Text-based games were also early forerunners to online gaming. From the late-1970s until the worldwide dominance of the Internet in the mid-1990s, home computer users could still interact remotely with other computers by using dial-up modems, connecting them via telephone wires. These computers were often directed via text-based terminal emulators to hobbyist-run bulletin board systems (BBSes), which tended to be accessible—often freely—by area codes to cut costs from more distant communications. Without a graphical program for clients, most online computer games could only run using textual graphics, and where the user did have such a program, the often limited bandwidth of the modem made downloading graphics much slower than text.
Starting in the early 1990s, Bangladesh had dialup access to e-mail using the Bulletin Board Systems (BBSs) of a few local providers, but the number of users did not total more than 500. Users were charged by the kilobyte and email was transferred from the BBS service providers to the rest of the world by international dialup using UUCP. In June 1996 the first VSAT base data circuit in the country was commissioned and the Bangladesh Telegraph and Telephone Board (BTTB) granted licenses to two Internet Service Providers (ISPs). In subsequent years more liberal government policies led to a rapid expansion of the industry, resulting in over 180 registered ISP's by 2005.
This made it one of the few terminals on the Mac that properly displayed ASCII art, and allowed full interaction with PC-based bulletin board systems (BBS) that used these features extensively. ZTerm added the ability to use the mouse to position the cursor, sending the correct stream of ANSI codes to move it from the current to the clicked location. Finally, ZTerm included a 10-verb built- in scripting language that allowed it to automate basic tasks. In addition to be able to run these manually, when a service was dialed using an entry in the editable Dial menu, ZTerm would look for a script with the same name and run it automatically.
This dramatic increase in throughput allowed Microcom modems to remain somewhat competitive with models from other companies that were otherwise nominally much faster. For instance, Microcom generally produced 1200 and 2400 bit/s modems using commodity parts, while companies like USRobotics and Telebit offered models with speeds up to 19200 bit/s. However, this improvement in performance was only available if modems on both ends supported MNP. That made the system only really attractive for sites installing the modems at both ends of the links; for dial-up services like bulletin board systems (BBS) there was no compelling reason to use a Microcom device when the end-user was unlikely to have one.
Genocide2600 was a hacker group or collective which was active from the 1980s into early 2000. The group's name was explained as a statement designed to show people that they had become desensitized to being shocked by the horrors seen throughout the world such as murder and other atrocities. It was the hope of the founder "Genocide" that the very name or word Genocide would cause people to flinch or experience some sort of revulsion and therefore, wake up a little. The Genocide2600 Group's origin started in approximately 1987 with the group taking part in telephone phreaking, writing and rewriting methodologies for taking advantage of telephony systems and then trading such information on bulletin board systems.
Most end-user mailers, such as Outlook Express and AOL, can be used offline even if they are mainly intended to be used online, but some mailers such as Juno are mainly intended to be used offline. Off-line mail readers are generally considered to be those systems that did not originally offer such functionality, notably on bulletin board systems where toll charges and tying up telephone lines were a major concern. Users of large networks such as FidoNet regularly used offline mail readers, and it was also used for UseNet messages on the internet, which is also an online system. The two most common formats for FidoNet BBS's were Blue Wave and QWK.
131, "The Celtic Reconstructionist (CR) movement among neopagans began in the 1980s, with discussions among amateur scholars in the pages of neopagan publications or on the computer bulletin board systems of the pre-Internet days. In the early 1990s, the term began to be used for those interested in seriously researching and recreating authentic Celtic beliefs and practices for modern Pagans." The first appearance in print of the term "Celtic Reconstructionist", used to describe a specific religious movement and not just a style of Celtic studies, was by Kym Lambert ní Dhoireann in the Spring, 1992 issue of Harvest Magazine.Lambert, Kym [K.L. ní Dhoireann] (1992) "Celtic God/Goddess Names", Harvest, Southboro, MA, Vol. 12, No. 4, Spring Equinox 1992, pp. 11-12.
In the 1980s, the revolution of the personal computer and the popularity of computer bulletin board systems (BBSes) (accessed via modem) created an influx of tech-savvy users. These BBSes became popular for computer hackers and others interested in the technology, and served as a medium for previously scattered independent phone phreaks to share their discoveries and experiments. This not only led to unprecedented collaboration between phone phreaks, but also spread the notion of phreaking to others who took it upon themselves to study, experiment with, or exploit the telephone system. This was also at a time when the telephone company was a popular subject of discussion in the US, as the monopoly of AT&T; Corporation was forced into divestiture.
Some general purpose Bulletin Board Systems had special levels of access that were given to those who paid extra money, uploaded useful files or knew the SysOp personally. These specialty and pay BBSes usually had something unique to offer their users, such as large file libraries, warez, pornography, chat rooms or Internet access. Pay BBSes such as The WELL and Echo NYC (now Internet forums rather than dial-up), ExecPC, PsudNetwork and MindVox (which folded in 1996) were admired for their tight-knit communities and quality discussion forums. However, many free BBSes also maintained close knit communities, and some even had annual or bi-annual events where users would travel great distances to meet face-to-face with their on-line friends.
PvP combat in CRPGs has its roots in various MUDs like Gemstone II and Avalon: The Legend Lives.. However, while the ability to kill another player existed in many MUDs, it was usually frowned upon because of general strict adherences and heavy influences from tabletop role-playing games such as Dungeons & Dragons. The term PvP originated in text based MUDs played on bulletin board systems like MajorMUD and Usurper. These games had open worlds where any player could attack any other player as long as they were not at a safe spot in town like the Bank. Player versus player was coined sometime in the late 1980s to refer to the combat between players that resulted in the loser being penalized in some way.
Each school has a different focus and application in gameplay. Unlike character classes in other MMORPGs, players need not limit themselves to a single school: the rate of learning and total number of proficiency levels across all schools a player can attain is limited by their intelligence stat. The game contains many features that modern games duplicated later: guilds have a dynamic voting system for changing leadership, customized sigils that appear on shields, and guild halls that can be won or lost. There are also in-game bulletin board systems (called newsglobes), a personal mail system that both players and NPCs can use to send messages, a political meta-game, and frequent expansions that expand the world and gameplay options.
Machines like the Amiga and the Commodore 64 had an international network, through which software not available on one continent would eventually make its way to every region via bulletin board systems. It was also quite common in the 1980s to use physical floppy disks and the postal service for spreading software, in an activity known as mail trading. Prior to the sale of software that came on CD-ROM discs and after hard drives had become available, the software did not require the floppy disc to be in the drive when starting and using the program. So, a user could install it onto his/her computer and mail the disk to the next person, who could do the same.
In the early morning of May 5, 1992, the first episode of the shareware game was completed and uploaded by Apogee and id to bulletin board systems. The other episodes were completed a few weeks later. The total development time had been around half a year, with a cost of around US$25,000 to cover the team's rent and US$750 per month salaries, plus around US$6,500 for the computer John Carmack used to develop the engine and the US$5,000 to get the Wolfenstein copyright. The following summer, most of the id Software team developed Spear of Destiny, except John Carmack, who instead experimented with a new graphics engine that was licensed for Shadowcaster and became the basis of the Doom engine.
The anonymity made it safe and easy to ignore copyright restrictions, as well as protecting the identity of uploaders and downloaders. Around this time frame, pornography was also distributed via pornographic Bulletin Board Systems such as Rusty n Edie's. These BBSes could charge users for access, leading to the first commercial online pornography. A 1995 article written in The Georgetown Law Journal titled "Marketing Pornography on the Information Superhighway: A Survey of 917,410 Images, Description, Short Stories and Animations Downloaded 8.5 Million Times by Consumers in Over 2000 Cities in Forty Countries, Provinces and Territories" by Martin Rimm, a Carnegie Mellon University graduate student, claimed that (as of 1994) 83.5% of the images on Usenet newsgroups where images were stored were pornographic in nature.
The somewhat more open and commercial circulation of pornography was a new phenomenon. Pornography operated as a form of "cultural critique" insofar as it transgresses societal conventions. Manuel Castells claims that the online communities, which emerged (from the 1980s) around early bulletin-board systems, originated from the ranks of those who had been part of the counterculture movements and alternative way of life emerging out of the sexual revolution. Lynn Hunt points out that early modern "pornography" (18th century) is marked by a "preponderance of female narrators", that the women were portrayed as independent, determined, financially successful (though not always socially successful and recognized) and scornful of the new ideals of female virtue and domesticity, and not objectification of women's bodies as many view pornography today.
ZIP Beep was a humor magazine created by J Charles (Chuck) Strinz. It was published monthly from September 1984 to 1989 Fuller, Jim (May 9, 1985), "'Magazine' is free if your computer can hook up with it", Minneapolis Star Tribune: 1CBechtold, Allan R, "Ten Years Later, an online computer humor magazine proves content is king", Sysop News: 8Reeves, Bob (May 25, 1985), "Milford native issues magazine via computer", The Lincoln StarFryxell, David (May 13, 1996), "What's new, what's cool in area websites: Zip Beep!" St. Paul Pioneer Press and was syndicated to over 150 Bulletin Board Systems around the world through BBS Press Service, making it the first ever online humor magazine, and one of the first online magazines. Most of the original 60 monthly issues are now available on the magazine's author's website.
The title song managed to gain a minor amount of airplay in some areas and reached some local radio stations' request-based countdowns thanks to the efforts of fans, who were starting to get organized on bulletin board systems and online services. In a 2012 article based on Tiffany by Audio Video Revolution, the singer spoke about the title track and the message behind the album/song, stating "When New Kids On The Block started opening for me on the first round of the tour, I think that opened my eyes a lot, too, because I saw so much how they would nurture their ideas rather than squash them. Sometimes their ideas were outlandish and it was, "We will get there, but we're not there now. But that's a good idea a year from now.
ZMODEM is a file transfer protocol developed by Chuck Forsberg in 1986, in a project funded by Telenet in order to improve file transfers on their X.25 network. In addition to dramatically improved performance compared to older protocols, ZMODEM offered restartable transfers, auto-start by the sender, an expanded 32-bit CRC, and control character quoting supporting 8-bit clean transfers, allowing it to be used on networks that would not pass control characters. In contrast to most transfer protocols developed for bulletin board systems (BBSs), ZMODEM was not directly based on, nor compatible with, the seminal XMODEM. Many variants of XMODEM had been developed in order to address one or more of its shortcomings, and most remained backward compatible and would successfully complete transfers with "classic" XMODEM implementations.
Strongly encouraged by the updates the team was sending him, he began heavily advertising the game in all of the bulletin board systems (BBS) and game magazines he had access to. The game was completed in early December 1990, and on the afternoon of December 14 Miller began uploading the completed first episode to BBSs, with the other two episodes listed as available for purchase as a mailed plastic bag with floppy disks for US$30. After the arrival of the first royalty check from Apogee, the team planned to quit Softdisk and start their own company. When their boss and owner of Softdisk Al Vekovius confronted them on their plans, as well as their use of company resources to develop the game, the team made no secret of their intentions.
Digital Natives, Digital Immigrants Marc Prensky defines the term "digital native" and applies it to a new group of students enrolling in educational establishments referring to the young generation as "native speakers" of the digital language of computers, videos, video games, social media and other sites on the internet. Contextually, his ideas were introduced after a decade of worry over increased diagnosis of children with ADD and ADHD, which itself turned out to be largely overblown. Prensky did not strictly define the digital native in his 2001 article, but it was later, arbitrarily, applied to children born after 1980, because computer bulletin board systems and Usenet were already in use at the time. The idea became popular among educators and parents, whose children fell within Prensky's definition of a digital native, and has since been embraced as an effective marketing tool.
Although the majority of WADs contain one or several custom levels mostly in the style of the original game, others implement new monsters and other resources, and heavily alter the gameplay; several popular movies, television series, other video games and other brands from popular culture have been turned into Doom WADs by fans, including Aliens, Star Wars, The Simpsons, South Park, Sailor Moon, Dragon Ball Z, Pokémon, Beavis and Butt-head, Batman, and Sonic the Hedgehog. Some works, like the Theme Doom Patch, combined enemies from several films, such as Aliens, Predator, and The Terminator. Some add-on files were also made that changed the sounds made by the various characters and weapons. Around 1994 and 1995, WADs were primarily distributed online over bulletin board systems or sold in collections on compact discs in computer shops, sometimes bundled with editing guide books.
Resource or file sharing has been an important activity on computer networks from well before the Internet was established and was supported in a variety of ways including bulletin board systems (1978), Usenet (1980), Kermit (1981), and many others. The File Transfer Protocol (FTP) for use on the Internet was standardized in 1985 and is still in use today.RFC 765: File Transfer Protocol (FTP), J. Postel and J. Reynolds, ISI, October 1985 A variety of tools were developed to aid the use of FTP by helping users discover files they might want to transfer, including the Wide Area Information Server (WAIS) in 1991, Gopher in 1991, Archie in 1991, Veronica in 1992, Jughead in 1993, Internet Relay Chat (IRC) in 1988, and eventually the World Wide Web (WWW) in 1991 with Web directories and Web search engines. In 1999, Napster became the first peer-to-peer file sharing system.
New Inside was not a commercial success in the United States, and neither the album nor any single released from it made it onto the pop charts, though the title track "New Inside" got a little bit of airplay in some areas and reached some local radio stations' request- based countdowns thanks to the efforts of fans, who were starting to get organized on bulletin board systems and online services. In Japan, the album was a Top 20 success, where it peaked at #17, and staying in the Top 100 for a total of 6 weeks. An attempt was made to take advantage of current events by rededicating the song "Here in My Heart", written by superstar songwriter Diane Warren (who is responsible for many pop hits for other artists), to the troops serving in the Gulf War. Previously, the song had been dedicated to AIDS victim Ryan White.
ARPANET evolved into the Internet following the publication of the first Transmission Control Protocol (TCP) specification, (Specification of Internet Transmission Control Program), written by Vint Cerf, Yogen Dalal and Carl Sunshine in 1974.Cerf, Vinton; Dalal, Yogen; Sunshine, Carl (December 1974), , Specification of Internet Transmission Control Protocol This became the foundation of Usenet, conceived by Tom Truscott and Jim Ellis in 1979 at the University of North Carolina at Chapel Hill and Duke University, and established in 1980. A precursor of the electronic bulletin board system (BBS), known as Community Memory, had already appeared by 1973. True electronic bulletin board systems arrived with the Computer Bulletin Board System in Chicago, which first came online on February 16, 1978. Before long, most major cities had more than one BBS running on TRS-80, Apple II, Atari, IBM PC, Commodore 64, Sinclair, and similar personal computers.
Because it was one of the few multi-line bulletin board systems, MBBS software was known for fostering online communities and an interactive online experience where users were able to interact with each other via Teleconference (chat rooms) and multiplayer games. This flexibility spawned a small industry of Independent Software Vendors (ISV) who began developing MBBS add-ons, which ranged from shopping malls (what would now be called shopping cart software) to online role playing games. The Major BBS allowed incoming connections via modems on telephone lines, IPX networks, and X.25 packet-switched networks. In the mid-1990s, the offering expanded to include TCP/IP by the ISV Vircom, a Canadian company that has since become well known for its anti-spam/anti-virus software, shortly followed by Galacticomm's own TCP/IP add-on, the Internet Connection Option (ICO), which was derived from another ISV's offering.
While many of these games were lost as older computers were discontinued, some of them were ported to high-level computer languages like BASIC, had expanded versions later released for personal computers, or were recreated for bulletin board systems years later, thus influencing future games and developers. Early computer games began to be created in the 1950s, and the steady increase in the number and abilities of computers over time led to the gradual loosening of restrictions on access to mainframe computers at academic and corporate institutions beginning in the 1960s. This in turn led to a modest proliferation of generally small, text-based games on mainframe computers, with increasing complexity towards the end of the decade. While games continued to be developed on mainframes and minicomputers through the 1970s, the rise of personal computers and the spread of high-level programming languages meant that later games were generally intended to or were capable of being run on personal computers, even when developed on a mainframe.
A suggestion from Miller that part of the popularity of Super Mario Bros was the presence of secrets and hidden areas in the game led Hall to add several secrets, such as an entire hidden level in the first episode, and a "Galactic Alphabet" in which signs in the game were written, which if deciphered by the players revealed hidden messages, jokes, and instructions. The level maps were designed using a custom-made program called Tile Editor (TEd), which was first created for Dangerous Dave and was used for the entire Keen series as well as several other games. As the game neared completion, Miller began to market the game to players. Strongly encouraged by the updates the team was sending him, he began heavily advertising the game in all the bulletin board systems (BBS) and game magazines he had access to, as well as sending the team US$100 checks every week labelled "pizza bonus" after one of the game's food items to keep them motivated.
Arc Symphony was developed by Matilde Park and Penelope Evans using the game engine Twine. Both of them had prior experience with fan communities: Evans mentioned having been a member of message boards for the game The Sims 2 as a child and having nostalgic feelings for it, while Park said that although she did not miss old websites, bulletin board systems and mailing lists, they still were a part of her. Evans described the game's interactions as feeling like a real forum experience, saying that while people look at pixels at their screen, a real person is on the other side, and that both parties get to accept or reject the other, with the possibility of hurting them. After the completion of the development, they thought about how to launch the game, and came up with the idea to put together fake game boxes for the fictional Arc Symphony, consisting of a PlayStation-style jewel case and JRPG-like cover art with inaccurate Japanese text.
The early history of the Internet in the Philippines started with the establishment of Bulletin Board Systems (BBS) by computer hobbyist and enthusiast. They were able to link their BBS’s using a dial-up connection protocol enabling them to participate in discussion forums, send messages and share files. 1986: Establishment of first BBS in the Philippines, Star BBS was formed by Efren Tercias and James Chua of Wordtext Systems. Fox BBS was operated by Johnson Sumpio. First-Fil RBBS a public-access BBS went online with an annual subscription fee of P1,000. A precursor to the local online forum, it ran an open-source BBS software on an IBM XT Clone PC with a 1200bit/s modem and was operated by Dan Angeles and Ed Castañeda. 1987: The Philippine FidoNet Exchange, a local network for communication between several BBSes in Metro Manila, was formed. 1990: A committee helmed by Arnie del Rosario of the Ateneo Computer Technology Center was tasked with exploring the possibility of creating an academic network of universities and government institutions by the National Computer Center under Dr. William Torres.
According to the director of the Shenzhen Internet police, "[we published] the image of Internet Police in the form of a cartoon [...] to let all internet users know that the Internet is not a place beyond of law [and that] the Internet Police will maintain order in all online behavior." The Shenzhen police plan to place images of the two characters on the main page of all Shenzhen websites and bulletin board systems, creating an online 'police presence' that works to remind citizens to monitor their own behavior in accordance with the Chinese law, much as a visible police presence does in the real world. \- Originally published in Shanghai Daily, January 5, 2006 Clicking on the images will take a user to either of the characters' own personal webspace,Jingjing's site and Chacha's where Chinese Internet users can learn about the laws and regulations related to Internet, keep up-to-date on the newest Internet policies, and submit questions to Jingjing and Chacha live through the instant messaging service Tencent QQ or through their blogs. In addition to engaging the public on Internet censorship-related issues, they also handle cases relating to computer viruses, computer crimes, and other such matters.

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