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50 Sentences With "bottomless pits"

How to use bottomless pits in a sentence? Find typical usage patterns (collocations)/phrases/context for "bottomless pits" and check conjugation/comparative form for "bottomless pits". Mastering all the usages of "bottomless pits" from sentence examples published by news publications.

When it comes to tacos, our stomachs turn in to bottomless pits.
The oversized bags she adored became bottomless pits that mysteriously devoured her belongings.
All of the tote bags I've bought in the past have been deep bottomless pits that lack structure and organization.
Death is relatively frequent; you generally only have 3 hearts to lose, and as usual there's no shortage of bottomless pits.
Facebook and Wells Fargo are both trapped in bottomless pits of scandal, with a chorus of negative headlines damaging their once-vaunted brands.
Analysis: Facebook and Wells Fargo are in bottomless pits of scandal But the two companies have reacted to their crises in very different ways.
Conflicts and wars in the Middle East have been bottomless pits of quicksand that have sucked the life out of invading or protecting nations for centuries.
The two also did a new duet performance of Reyez' neo-doowop hit "Figures," both showing off the bottomless pits of soul that are their distinct, powerful voices.
Bottomless pits are still deadly and his jump isn't anything special, but playing as Nabbit effectively eliminates all threats from the game that don't involve falling to your death.
It's "lit," too, with throngs of skeleton-faced American tourists stumbling between tombstones, drawn to the coastal region by the movie Coco, the endless fountains of mezcal, and bottomless pits of mole.
These immeasurably dense, bottomless pits in the space-time fabric, some weighing more than a billion suns, act as fuel-burning engines, messily eating surrounding stars, gas and dust and spewing the debris outward in lightsaber-like beams called jets.
The flaring flames of the familiar chandelier now cast shadows, and the central hall features portraits of your Cro-Magnon leading men, but it's still an unapologetically hi-fied version of the original's beloved Castle stage, complete with the same bottomless pits.
Falling down into bottomless pits or navigating into dangerous hazards will cause Yogi to lose a life. By default, the player gets three lives and one additional continue.
Each exercise is presented as a fork in the road. A phonics or math question will be posed, and the player must travel along the path marked with the correct answer. Travelling along an incorrect path will lead to Rayman's death. Non-educational platforming challenges, including bottomless pits, enemies, and spikes, fill the gaps between educational questions.
Depending on the game, falling from considerable heights may cause fall damage, possibly leading to death. Many platform games also have seemingly bottomless pits or other features within the game world that kill a character immediately were they to fall into them. Beyond these elements, the components of a platform game can vary greatly, including various additional movement options, combat, or other features.
The boxes can be used to overcome obstacles, such as creating a bridge to pass bottomless pits or building staircases to reach higher platforms. Additionally, Qbby can keep the string of boxes attached to his body. He may then use the boxes as a shield to block hazards such as deadly lasers. He is also able to grapple onto ledges and pull himself up by retracting through the boxes.
There are even visits to locations such as the top of the world, and under the world (from which the player can fall). Flamingos, magic, bottomless pits and a unique sense of humor all feature along the way. What happens when the curse is finally lifted is the game's final surprise. If you leave the castle and pass the perimeter wall, you arrive at the opening scene of Zork 1.
Gameplay of Hunt the Wumpus, showing moving and shooting arrows. Hunt the Wumpus is a text-based adventure game set in a series of caves connected by tunnels. In one of the twenty caves is a "Wumpus", which the player is attempting to kill. Additionally, two of the caves contain bottomless pits, while two others contain "super bats" which will pick up the player and move them to a random cave.
Boomer has fallen down a hole, leading to his instant demise. Baby Boomer decided to leave his crib and set out for the dangerous wilderness outside of his house. As Boomer crawls across the screen toward numerous dangers, such as birds of prey and bottomless pits, the player uses the NES Zapper to shoot hazards before they hurt Boomer. Shooting birds kills them; shooting clouds makes them form ice bridges over pits.
A number of special items can also be triggered that affect the entire screen, such as the "clock", which freezes all enemies on-screen, and the "magic bombs", which kill all enemies. These items are found in the item blocks scattered around the stages. There are two types of stages in the game: an "overworld" and an "underground" stage. The "overworld" stages feature green scenery and pipe-shaped objects, along with bottomless pits for Giana to avoid.
Mario's health and air supply can be restored by collecting coins, or through touching bubbles if underwater. When the health meter becomes empty, the player loses a life and must go back to a predetermined checkpoint. The health meter can temporarily expand to six units through the use of a Life Mushroom. Instant death can occur by being swallowed by quicksand or dark matter, by being crushed by hazards, or by falling into black holes or other bottomless pits.
Each form can also make use of Diamond Powers which require diamonds collected in the game to use, accessed by pressing A + Start. Players lose a life if Kid Chameleon loses all his hit points in human form, is crushed, falls into bottomless pits or lava, touches the drill wall which appears in certain levels, or if time runs out. Extra lives and continues can be found in the game, with additional lives awarded for every 50,000 points.
Players possessing rings can survive upon sustaining damage, but the rings are scattered and the player has a short amount of time to re-collect some of them before they disappear. Collecting 100 rings usually rewards the player an extra life. Rings have other uses in certain games, such as currency in Sonic '06, restoring health bars in Sonic Unleashed, or improving statistics in Sonic Riders. Levels in Sonic games feature elements such as slopes, bottomless pits, and vertical loops.
By collecting Aku Aku masks, Crash can be protected from harm from most enemies and obstacles (though certain elements such as bottomless pits will cause him to lose a life regardless). Crash can collect up to two masks for two extra hits of damage, with an additional mask granting him temporary invincibility. When Crash collects two masks, Aku Aku will turn gold in most games; however, in Crash Twinsanity Aku Aku will sparkle. The other major recurring valuables Crash finds on his adventures include Gems and Crystals.
Throughout each level, Yoshi can pick up beads, which can be spent on Power Badges. These can support the player during a level, such as granting more powerful attacks, or the ability to recover when falling into bottomless pits. Each level contains five Flowers, five Wonder Wools, and twenty Stamp Patches, which are hidden behind certain beads. Flowers increase the odds of entering a bonus game at the end of the level, and collecting all Flowers within a world opens up a secret level.
Shields and temporary invincibility can be collected to provide additional layers of protection, but certain hazards, such as drowning, being crushed, bottomless pits, or running out of time, kill Sonic regardless of rings or other protection. The game is split into six principal zones, followed by a short 'Final Zone'. Each main zone has its own visual style, and while some enemies appear throughout, each zone has unique enemies and obstacles. Each main zone is split into three acts, all of which must be completed.
It is also possible to play a mini-game challenge, to earn commodities that the player orders from McDonald's. as he attempts to bring peace to McDonaldland by making the player control the famous fast food clown. Ronald can replenish his life bar by finding heart icons that are scattered throughout the level; the maximum number of hits that he can withstand before dying is five. From the second stage onward, the levels become more demanding with emphasis on making jumps from platform to platform while avoid bottomless pits.
A second player can also join in the game, playing as Prince Fluff, who plays identically to Kirby, and assisting in controlling transformations. Stages are filled with several collectible items, primarily assorted craft beads which Kirby can collect. Completing levels earns Kirby one of four different ranking medals (wood, bronze, silver or gold) depending on how many beads the player completed the level with. Kirby does not have health or extra lives and cannot die in levels, but he will lose some of his beads upon receiving damage or falling into bottomless pits.
Giana's Return chip.de, 15 October 2015 Giana can take five hits before being defeated, and while most enemies deduct a single health point upon contact with Giana, bosses will cost her 3 hit points and environmental hazards such as spikes, bottomless pits and fires will instantly cause Giana to lose a life if she is not carrying a power up. After collecting all items without dying she wears a knight armor and will lose only 2 hit points. After every death, Giana spawns at the start of the level.
Except for Amy, each character can defeat enemy robots by jumping and curling into a ball, or by performing a spin dash on the ground to gain speed. By entering a cheat code, players can control Sonic while Tails runs alongside him, similar to Sonic the Hedgehog 2 (1992). The game takes place over six levels called zones. Each zone is split into two acts, where the player must guide their selected character past enemies and obstacles such as spikes and bottomless pits to reach the end in under ten minutes.
Certain parts see players controlling both Modern Sonic and the Avatar, switching between them as necessary, similar to Sonic Heroes. The game is split into several themed levels, some of which are based on locations from past games, such as Green Hill Zone. Players must complete each level while fighting waves of enemies, and (with the exception of Classic Sonic) seamlessly shift from side-scrolling to third-person perspectives. Stages are filled with features such as spring boards, rails, and boost pads, and obstacles such as spikes, bottomless pits, and robots.
These Pikmin are found exclusively within certain cave systems in the game, usually as a pack of up to 10 juvenile Bulbmin and a single adult Bulbmin. While the adult forms of these Pikmin are hostile towards Olimar, the juvenile Bulbmin will follow Olimar like regular Pikmin once the adult is killed. They are immune to most hazards (save explosions, being eaten, being crushed, and bottomless pits), and will not follow Olimar when he leaves the cave they are found in. The only way to "keep" them is if they are transformed into other Pikmin species by Candypop Buds.
The gameplay is split into seven levels, each of which contains three parts: two normal levels; and a boss fight. In normal levels, players must reach the treasure chest at the end of the stage, while using features such as springboards and boost pads, and avoiding obstacles such as robots, spikes, and bottomless pits. In boss fights, players must defeat a large robot by jumping on its vulnerable spot to deplete its health meter. When completing a level, players are given a grade based on their performance; an "S" rank is the best, while a "C" is the worst.
Unlike Mega Man X, the dash is a permanent ability at the start of the game, instead of being an armor upgrade found in a capsule. The player must contend with countless robotic enemies and several platforming hazards such as bottomless pits, deadly spikes, and rising lava. Along the way, the player can pick up extra lives and items that restore health and weapon power. Each stage contains one main boss at the end; defeating the stage's boss will earn the player a special weapon that can be quickly switched to and used in any remaining levels.
There is no penalty for falling onto a solid surface, but falling into bottomless pits or toxic pools kills the player character immediately. When Chell dies in the single-player game, the game restarts from a recent checkpoint; in the cooperative game, the robot respawns shortly afterwards without restarting the puzzle. The goal of both campaigns is to explore the Aperture Science Laboratory—a complicated, malleable mechanized maze. While most of the game takes place in modular test chambers with clearly defined entrances and exits, other parts occur in behind-the-scenes areas where the objective is less clear.
Levels are populated with Robotnik's robots, called "badniks"; Sonic and Tails can defeat badniks by jumping on them or using the "spin dash" attack, which also gives the character a speed boost. The levels include obstacles and other features such as vertical loops, corkscrews, breakable walls, spikes, water that the player can drown in, and bottomless pits. There is a miniboss fight with one of Robotnik's large, powerful robots at the end of the first act of each level and a full boss fight with Robotnik at the end of the second.Sonic the Hedgehog 3 (Genesis) instruction manual, pp. 4–5.
The majority of the game takes place in linear levels, populated with various obstacles and enemies, which mostly involve the player traversing the stages by running, jumping, or defeating enemies by jumping on their heads or rolling into them. If the player is hit by an enemy, the leading Kong runs off-screen, automatically enabling the player to take control of the other. They will only be able to control that Kong unless they free the other Kong from a barrel. The player is given a number of lives, which are lost if both Donkey and Diddy come into contact with an enemy or fall into bottomless pits.
GameSpot described the score by Jeremy Soule as "enjoyable", but its repetitiveness and shortness made for less variety throughout the game. GameSpot praised Game Boy Advance version for its well- animated graphics and environment, paying close attention to small details such as Harry's cape flapping while he moves and his spellcasting gestures. Game Vortex criticised the GBA version for its lagging graphics that occurs when casting the "Flipendo" spell, the repetitive environments for each spell challenge level. It also criticised not being able to jump over bottomless pits in the spell challenge levels, where falling down results in the level being played from the beginning.
Sega exited the console market and shifted to third-party development in 2001, continuing the series on Nintendo, Xbox, and PlayStation systems. While Sonic games often have unique game mechanics and stories, they feature recurring elements such as the ring-based health system, level locales, and fast-paced gameplay. Games typically feature Sonic setting out to stop Eggman's schemes for world domination, and the player navigates levels that include springs, slopes, bottomless pits, and vertical loops. While Sonic and Eggman were the only characters introduced in the first game, the series would go on to have a large cast of characters; some, such as Miles "Tails" Prower, Knuckles the Echidna, and Shadow the Hedgehog, have starred in spin-offs.
Stages in the game features traps, originally featured in the first Streets of Rage, such as bottomless pits, and some stages have alternate routes depending on certain actions, such as whether players can clear a room of enemies before a non-playable character is killed by poison gas. Enemy AI was also expanded so more enemies can pick up weapons, block attacks, employ co-operative attacks, and even steal exposed food items to regain health. The Western release of the game features altered graphics and sound effects and increased difficulty compared to the Japanese version, and does not feature Ash as a playable character. Like the previous game, a Battle mode lets two players fight against each other.
In RoboRally, players assume control of one of many "Robot Control Computers" in a dangerous widget factory filled with moving, course- altering conveyor belts, metal-melting laser beams, bottomless pits, crushers, and a variety of other obstacles; the concept is that this is what the control computers do for fun after hours. The goal in a game of RoboRally is, apart from survival, to be the first to reach a pre-designated number of checkpoints in a particular order. However, the real difficulty in RoboRally is movement, which is accomplished with the randomly dealt program cards. The program cards specify movement, such as move one space forward, turn left or U-turn.
There are also dangerous areas, including bottomless pits, crumbling floors (which collapse if the marble has been rolled on them several times), slides, pools of water to drown in, quicksand (which the marble will slowly sink in), and assorted traps. Some levels invert the player's controls, and in the sequel games, the player has to control several balls, which shatter if they touch each other. There were two-player levels with one black and one white marble that could either be played by one player, alternating his mouse control between either marble, or by two players playing on two interconnected computers. The interconnection would be accomplished by MIDI on the Atari ST, or by the serial ports on other machines.
The objective of each level is to collect wumpa fruit and the two jewels hidden in each level. In addition, obstacles such as bottomless pits and TNT crates must be avoided. The WGR staff of GameSpot, giving the game a score of 9 out of 10, praised the game for its tight gameplay, "pretty" graphics and high replay value. Crash Twinsanity 3D is a 3D platform mobile game published by Vivendi Games Mobile and Wonderphone and developed by Kuju Entertainment for an exclusive selection of 3G java-enabled handsets that accompanied the commercial launch of Vodafone live!, including the Motorola E1000, V980 and C980, the Nokia 6630, the Sony Ericsson V800, the Sharp 802 SH and 902 SH, and the Toshiba V902T.
The player must also avoid touching spikes, falling into bottomless pits, and being crushed by moving walls or platforms, as well as drowning, which may be prevented by breathing air bubbles from vents. Sonic's main means of attack is the Spin Attack, in which he curls into a ball and rapidly spins his body, damaging enemies and certain obstacles upon collision. This may be performed by jumping or by rolling on the ground. At the start of the game, the player is given three lives, each of which may be lost if Sonic collides with hazardous enemies or objects while in possession of no rings, falls to the bottom of the level screen, or exceeds an act's ten-minute time limit.
Mega Man Undoes One Of Its Weirdest Choices With New X Collection -Gamespot Both volumes contain several screen size and filtering options and include the Day of Sigma animated short from the PSP remake, Maverick Hunter X. Both collections allow each game to be played in either their English release or Japanese release. A save feature is added for the SNES games, but still allows the use of passwords. An easier difficulty option, Rookie Hunter mode, was added to all eight titles which halves damaged received, makes spikes less damaging, and makes bottomless pits non-lethal (the latter two enhancements being exclusive to the games originally for Playstation systems). However, it locks the player out of earning some in-game achievements.
Hunt the Wumpus is a text-based adventure game developed by Gregory Yob in 1973. In the game, the player moves through a series of connected caves, arranged in a dodecahedron, as they hunt a monster named the Wumpus. The turn- based game has the player trying to avoid fatal bottomless pits and "super bats" that will move them around the cave system; the goal is to fire one of their "crooked arrows" through the caves to kill the Wumpus. Yob created the game in early 1973 due to his annoyance at the multiple hide-and-seek games set in caves in a grid pattern, and it and multiple variations were sold via mail order by Yob and the People's Computer Company.
From there, Yob added the arrows to shoot between rooms, terming it the "crooked arrow" as it would need to change directions to go through multiple caves, and decided that the player could only sense nearby caves by smell, as a light would wake the Wumpus up. He then added the bottomless pits, and a couple days later the super bats. Finally, feeling that players would want to create a map, he made the cave map fixed and gave each cave a number. Yob later claimed that, to his knowledge, most players did not create maps of the cave system, nor follow his expected strategy of carefully moving around the system to determine exactly where the Wumpus was before firing an arrow.
These intruders are actually other players of the game; likewise, the player can invade others' houses and steal their money—presented in a list rather than found through exploration—in the same way. This list shows a pre-determined three-name pseudonym of each player, the number of dollars contained in their vault, how many others have tried to rob it, and how many have died in the process. All deaths in the game are permanent; upon dying, the player must create a new character. The player can protect their vault in a number of ways, such as building walls, keeping guard dogs, setting up traps such as electrified floors and bottomless pits, and giving guns to the player's family members so that they can defend the vault as well.
He also has a dash maneuver for longer jumps and the ability to summon his wolf Treble to allow him to fly, provide him with power-ups, and save him from bottomless pits. The three Special Stages are based on levels in the Game Boy Mega Man entries and have bosses named "Mega Man Killers" from three of those games: Enker from Mega Man: Dr. Wily's Revenge, Punk from Mega Man III, and Ballade from Mega Man IV. Out of the three playable characters, only Mega Man is able to acquire their special weapons and use them in the main game. When the game was later integrated as part of Mega Man Legacy Collection 2, all the former downloadable content from the original release were integrated as part of the game and are instead unlocked either by completing the game once, or by entering the secret code at the Mega Man 10 title screen.
Additional skills include being able to perform powerful health- restorative finishing moves, unchaining a Legion to summon multiple at once, using the chain that connects the player to the Legion in order to bind enemies—referred to as a "Chain Bind"—and also using the chain as a tripwire on enemies that attempt charging into the player—referred to as a "Chain Counter". The player is also able to utilize the chain in order to zip line out of danger through enemy crowds, as well as crossing gaps and bottomless pits between buildings and platforms. Completing combos, interrupting enemy attacks, restraining enemies, dodging, and deploying a Legion at the correct moment will offer the player a chance to perform a sync attack, requiring the player to press the left trigger at the right instant, similar to a quick time event. Sync attacks can extend combos, trigger special attacks, bind enemies, and help the player recover from a fall.

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