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27 Sentences With "become tedious"

How to use become tedious in a sentence? Find typical usage patterns (collocations)/phrases/context for "become tedious" and check conjugation/comparative form for "become tedious". Mastering all the usages of "become tedious" from sentence examples published by news publications.

Does it ever become tedious supervising call center employees all day?
There are some outrageously cheeky jokes that take so long to die they become tedious.
The public jousting between the Trump administration and the press has become tedious and pointless.
On the other hand, a phone's screen is small and fiddly, and holding it up every time you want to use an AR app could become tedious.
But brands also risk being dragged through "scandal and redemption cycles" in a way that can become tedious — and even more so if brands didn't intentionally accept that risk.
In general, I don't think 16 three-letter words is "too many" for a freestyle, but it can become tedious for the solver when every corner of the grid is so heavily reliant on them.
It can become tedious to dwell on the fact that the president is a dangerous and ignorant narcissist who has utterly failed as an executive, leaving state governments on their own to confront a generational cataclysm.
It can become tedious to dwell on the fact that the president is a dangerous and ignorant narcissist who has utterly failed as an executive, leaving state governments on their own to confront a generational cataclysm.
This has given us many moments of joy over the years but it's not the be all and end all and sometimes an obsession with perfect beat matching can become tedious and at the expense of other qualities.
Whether this post-mortem mystery mechanic will hold up for a full game remains to be seen (will it become tedious to try and differentiate between a pair of near-identical Cornish sailors based solely on their tattoos?), but this early experience of Obra Dinn is very promising.
SH: Art about art can become tedious after a while, so I'm always keen to include other content alongside so-called "institutional critique" (since my practice is considerably more left-field than that of most artists who are described as working with this trope, it doesn't fit me too well).
She remarked that while the Dive feature was novel in the original release, it had since become tedious. At the 2014 Game Awards it was nominated for Best Remaster, but lost out to Grand Theft Auto V.
Given the nature of the software, creating an animation can become tedious or slow. Because of this, many animations are very short and lack detail but some users have created impressive animationsAdvanced animation created using the ShapeShifter software. using the application.
Retro Gamer felt it was ironic how the game was more cinematic than games using full motion video. Destructoid enjoyed the plot, but complained about the interface. AllGame wrote that text-based menu driven games like Snatcher can become tedious, but felt the storyline and graphics made Snatcher worth its time.
As PSEs grow more complex, the need for computing resources has risen dramatically. Conversely, with PSE applications venturing into fields and environments of growing complexity, the creation of PSEs have become tedious and difficult. Hirumichi Kobashi and his colleagues have designed a PSE meant to create other PSEs. This has been dubbed as a 'meta PSE' or a PSEs.
With purely audio-based interaction, voice user interfaces tend to suffer from low discoverability: it is difficult for users to understand the scope of a system’s capabilities. In order for the system to convey what is possible without a visual display, it would need to enumerate the available options, which can become tedious or infeasible. Low discoverability often results in users reporting confusion over what they are “allowed” to say, or a mismatch in expectations about the breadth of a system’s understanding.
David later stated that he grew "disenchanted with conventional filming. The glamour had faded and the filming of take after take had become tedious." By 1957 he had teamed up with Albert to shoot two documentaries behind the Iron Curtain, Russian Close-Up (credited to Albert Maysles alone) and Youth in Poland, the latter of which was broadcast on NBC. By 1960, the Maysles brothers had joined Drew Associates, the documentary film company founded by photojournalist Robert Drew which also included Richard Leacock and D. A. Pennebaker.
Stranded 22AWG jump wires with solid tips Jump wires (also called jumper wires) for solderless breadboarding can be obtained in ready-to-use jump wire sets or can be manually manufactured. The latter can become tedious work for larger circuits. Ready-to-use jump wires come in different qualities, some even with tiny plugs attached to the wire ends. Jump wire material for ready-made or homemade wires should usually be 22 AWG (0.33 mm2) solid copper, tin-plated wire - assuming no tiny plugs are to be attached to the wire ends.
Today, ashtrays are still used for cigarette smokers, but they have also been making a small revival in popularity from the cigar aficionados of the world. Cigars are not like cigarettes in the sense that they require a significantly longer time to get through. On average, cigars take about 40 to 60 minutes to complete. Holding a cigar the entire time can quickly become tedious on one's grip, not to mention, and the smoker will probably be engaged in some other activities at some point during that hour.
Sword of Vengeance is influenced by samurai films and the Hollywood western movies and spaghetti westerns which evolved from them. Director Jim Weedon has been a fan of the chambara style from childhood: "I was intrigued with the idea of creating a medieval world that tonally sat within this style. Immediately we gave the film a very distinct and unexpected look and style." The influence of chambara is particularly evident in the choreography of the sword fights: > Often when watching medieval sword fights they become tedious, clumsy and > dull.
Despite this drawback, it attracts a lot of local interest, particularly being just 2 kilometres from the lower Valley waterfalls in Gunnerside Gill. The most appropriate route to ascend Rogan's Seat to its summit would be to divert leftbound from Gunnerside Gill and follow a bridleway track north for 2 kilometres. The track is fairly flat but for explorative walkers the journey back down the same route can become tedious. The views are not special due to the wide expanse of moorland, although Great Shunner Fell, Ingleborough and Whernside can be seen to the west.
The film was received with mixed reactions from reviewers. Variety magazine reviewer Russell Edwards described Bondi Tsunami as misguided, aimless and amateurish "sun-bronzed, but lacklustre imitation of the Japanese slacker flicks which regularly unspool at international fests" and was critical of the films production techniques. Megan Spencer of national youth radio network Triple J was more generous in her review, giving the film a rating of 3.5/5, praising it as ambitious and experimental, but noting that its repetitious imagery and style akin to music videos may become tedious to some audiences. User reviews on IMDb rate Bondi Tsunami 5.6/10 from 119 total reviews.
Reviewer Alan Kohler stated that "the material is well written and consistent with the D&D; rules" but that he doesn't consider this to be Monte Cook's best adventure. The three main concerns he cites are the possibility that the extensive dungeon-crawling the adventure requires might become tedious for players, that the adventure does a poor job of providing reasons that the characters should care about defeating the cult, and that advancing in the plot depends on the party finding a few, easily overlooked, clues. He does, however, praise the expanded material the book includes, saying that it is "an immense adventure with tons of usable material". Product historian Kevin Kulp also praises the amount of included material, along with the adventure's "epic and nefarious" scope.
Reviewers praised the game's retro pixel art look and its chiptune soundtrack, which created the appropriate atmosphere for the title and provided appropriate visual and audible clues as events in the game for the player to pick up on. Reviewers commented that once the player understood the mechanics, the end-game and subsequent replays could become tedious. Stapleton found that the lack of information or means to manage the kingdom at the end-game made the end game more frustrating than difficult, and that once he had found a strategy to deal with the attacks, the game became too easy to play. Davenport commented that while the late game can be exciting on subsequent playthroughs, the early game of setting up the initial kingdom can become monotonous.
The novel explores Rilke's relationships with his parents, his wife Clara Westhoff and their daughter Ruth, the painter Paula Modersohn- Becker, the French sculptor Auguste Rodin, and Lou Andreas-Salomé. Reviews of Lost Son were mixed. Publishers Weekly praised Cunningham's talent, but concluded that "unwelcome shifts into second-person and passages rife with adjective abuse mar this ambitious undertaking". Writing for January Magazine, Cherie Thiessen called the book "hugely ambitious" but noted that "meticulously reflecting the thoughts, the anguish, the reflections and insights of a gifted and introspective poet can become tedious".. Vernon Peterson of The Oregonian compared the book favorably to Cunningham's debut novel The Green Age of Asher Witherow, writing that Cunningham "has achieved a mature style and authentic voice in Lost Son".
Wireds Julie Muncy wrote that while Californias mechanic of finding the hidden glyphs may become tedious, the game performed well as a "deep dive" in the ideas Philip K. Dick wrote about. Daniel Oberhaus for Motherboard similarly found the gameplay overly repetitive and felt because the developers could not attach Dick's name to the game, the game's connection to the author was weak, using only the more obscure biographical facts about Dick's life to make the association. Oberhaus though praised the game's visuals and attention to era- specific details. Martin Robinson of Eurogamer similarly found the details relating to Dick and his writings to be well done, but the central gameplay mechanic of finding the hidden glyphs become frustrating as there seemed to be no logic into how to reveal some of the glyphs.
In Helix, one must compose all code graphically - thus, an if..then..else construct is built using flowchart-type widgets such as decision diamonds, and loops are implemented using connectors. While Helix's visual programming is possibly easier for novices to learn (because it uses a flowcharting paradigm that is intuitively understood by non-technical individuals), it can become tedious when the amount of code to be written becomes significant, especially for an individual who can write code much more easily and conveniently than if forced to drag icons from a palette. To this end, when Helix RADE was updated to run natively on Intel Macs, an "abacus expression language" was added to provide this capability for those who needed it. While there are those who might argue that Helix has suffered from the lack of developer support and third-party applications, the truth is that Helix, which was one of the original Macintosh applications, still exists today precisely because of its developer support.

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