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"reticule" Definitions
  1. a woman’s small bag, usually made of cloth and with a string that can be pulled tight to close it

53 Sentences With "reticule"

How to use reticule in a sentence? Find typical usage patterns (collocations)/phrases/context for "reticule" and check conjugation/comparative form for "reticule". Mastering all the usages of "reticule" from sentence examples published by news publications.

The reticule traces the same path in fits and spurts: flickering with every blink.
For example: engraved on the inside and outside of the window glass is a sort of reticule.
The reticule, a small, highly decorated purse, was born — and like a pernicious poltergeist, it has never really gone away.
On the heels of the reticule, chatelaines — waist chains that resemble big, tinkling charm bracelets for the very busy — came into the consumer consciousness in 1828.
By aiming your reticule over enemies, you're also able to mark them to keep tracks on their movement, and a behavior icon signifies when each adversary is suspicious, alerted, or aware of your whereabouts.
Then it occurred to me that the child's tidy reticule, more likely to hold stray Lego parts than an iPhone or lip gloss, had actually been designed for her mom, among the latest in a profusion of diminutive bags to overtake the marketplace in recent months. Why?
One way to look at the transfiguration of women's tied-on, capacious pockets of the mid-eighteenth century into the early nineteenth century's tiny, hand-held reticule is to consider that this transformation occurred as the French Revolution, a time that violently challenged established notions of property, privacy, and propriety.
In the manual system, the players have complete freedom to aim wherever they wish. In the lock-on system, when the player locks a target, a targeting reticule appears on-screen. The longer the player is locked on, the smaller the reticule gets, allowing for more precise aiming. Within the lock-on system, the player also has a certain degree of freedom to aim manually; the reticule can be moved around the locked on target, allowing the player to target specific areas.
From a reticule on the table she drew forth a small black satin apron on which was embroidered in filoselle a spray of moss-roses.
PSO-1's unique reticle. The rangefinder is in the lower left, chevrons for distances higher than 1km are found in the middle, and stadia marks for windage to the left and right of the center reticule. The reticule is illuminated by a small battery-powered lamp. The rifle features mechanically adjustable backup iron sights with a sliding tangent rear sight (the iron sight line can be adjusted from in increments).
While in Precision Targeting, if the targeting reticule turns green (Streets of LA) or blue (New York City), the player can hit the enemy with a neutralizing, non- lethal shot. If the player fires when the reticule is red, the enemy will be killed instantly. Players can also take cover during shootouts, firing from behind cover when the opportunity presents itself. Players are also free to pick up any weapons dropped by enemies.
Miniature books could be easily be carried in the pocket of a waistcoat or a woman's reticule. Victorian women used miniature etiquette books to subtly ascertain information on polite behavior in society.
In the manual system, the player has complete freedom to aim wherever they wish. In the lock-on system, the player can lock onto a target, but still has a certain degree of freedom to aim manually; the targeting reticule can be moved around the locked on target, allowing the player to target specific areas. If the reticule turns red, the player has found a weak point. All enemies have four weak points - their two knees and their two shoulders.
Matching kinchaku bags is a traditional Japanese drawstring bag, used like a handbag (similar to the English reticule) for carrying around personal possessions. Larger versions can be used to carry bento boxes (packed lunchboxes) and utensils, etc.
Act I, Scene I The three scenes of the first Act take place in the London dining room of John Barthwick, a Liberal member of parliament. Jack Barthwick, son of the family, comes home at night drunk, carrying a lady's reticule (handbag). Jones, whose wife is the charwoman for the Barthwicks, has helped him to unlock the door, and is given a drink by Jack. Jack falls asleep on the sofa; Jones takes a purse that has fallen from the reticule, and a silver box – a cigarette box – and leaves.
In LIT, a teenager named Jake must make his way through his high school, which is overrun by shadowy creatures, to save his girlfriend Rachel, who keeps in touch with him through the school's internal phone system. The game also features unlockable content, including a much more difficult time- based challenge mode called "Dark Mode". Played from either a top-down or a third-person perspective, the game sees players controlling Jake with the Nunchuk as they aim an on-screen reticule with the Wii Remote. The reticule helps aim Jake's flashlight and is the player's point of focus.
He introduced some constellations that were created by a Dutch cartographer, Plancius, and he invented now the obsolete constellation Rhombus. It followed by a French cartographer Royer. Later, it was turned into le Reticule Romboide (now Reticulum) by a French astronomer, de Lacaille.
"The Reticule, or The Lady's Pocket Exposed". May 15, 2009. Accessed May 30, 2018. In an era of footmen and maidservants, aristocratic women could rely on others to carry their jackets and outdoor shoes, and often 'bought' things on credit, meaning they rarely carried money.
The format started with a game called September 12th by Gonzalo Frasca, published in 2003. In September 12th, you are positioned in a plane in the sky, reticule on a village in a Middle Eastern setting. You are searching for a terrorist. When you spot him, you need to kill him, that is your mission.
When engaging enemies, a 1st Person view of the scope's reticule appears in order to facilitate attacks. In this case, Ryoko's AFW is on target as a mock enemy during Mission 2 with Masami's Aim Weapon Maximum Attack. Combat takes place in a real-time environment. Players begin with their AFW standing in opposition to the enemy AFW.
The term originated in astronomy, when it was discovered that numerous observers making simultaneous observations would record slightly different values (for example, in recording the exact time at which a star crossed the wires of a reticule in a telescope), some of which were of a significant enough difference to afford for problems in larger calculations. The existence of the effect was first discovered when, in 1796, the Astronomer Royal Neville Maskelyne dismissed his assistant Kinnebrooke because he could not better the error of his observations relative to Maskelyne's own values . The problem was forgotten and only analysed two decades later by Friedrich Wilhelm Bessel at Königsberg Observatory in Prussia. Setting up an experiment to compare the values, Bessel and an assistant measured the times at which several stars crossed the wires of a reticule in different nights.
If the reticule turns red, the player has found a weak point. All enemies have five weak points: their two knees and their two shoulders, plus their groin. If the player shoots one of their knees, the enemy will no longer be able to run, but will continue to shoot back. If the player hits a shoulder, the enemy won't be able to fire back or fight.
On 19 July 1811, Johanna agreed to sell a pearl necklace, worth 20,000 florins, on commission. The pearls were the joint property of three people: a Frau Kojowitz (who gave the necklace to Johanna to sell), Elisabeth Duchateau, and Josef Gessward. Johanna then faked a burglary in her home, breaking open chests and opening cupboards. When the "burglary" was discovered that evening, she hid the pearls in her reticule (purse).
Cinemas scattered throughout the game world allow players to replay missions an unlimited number of times. RPG Launcher Players use hand-to-hand combat, melee weapons, firearms and explosives to fight rival gangs and the police. A free aiming reticule appears on the screen while players have weapons equipped. Weapons are accessed by a "weapon wheel" inventory system which appears on the screen as players hold down a button.
The player pilots the lead tank in a formation of two to five tanks that can be separated into sub-units. The player can utilise variable zoom binoculars from the commander's hatch, or view the field using the vision devices from inside the tank and the aiming reticule. The main view is from outside the tank. Most missions feature the ability to call in high-explosive or smoke artillery barrages and attacks from support aircraft.
The reticule is commanded by the Wii Remote's IR pointer, with bullets firing radially from Commander Video's location. Movement along the rail is faster while the player is not holding down the trigger button. The rail takes on various shapes, usually similar to a sine wave, which are predetermined by the stage, while the screen scrolls at a steady rate. Enemies advance from all directions, firing targeted and patterned bullets tradition to shoot 'em ups.
Lord Vere assures her he will arrive ahead of time and be there to help her. The uncle brings her to a deserted home and physically assaults her. Elissande and Lord Vere, however, have packed her reticule with a lead weight, and she uses it to defend herself, keeping him at bay until Lord Vere arrives. Before they can silence him with chloroform, the uncle reveals that Elissande is actually his daughter.
The PSO-1 reticle is almost unique in the world of sniper scopes, in that its rangefinders are in the lower left, chevrons for bullet drop compensation are found in the middle, and stadia marks for windage to the left and right of the center reticule. The reticle is also illuminated by radioactive tritium instead of a small battery-powered lamp. The SVU also comes with an adjustable bipod. It has an integral flash hider and muzzle brake.
Table for range estimation showing target sizes, distances and corresponding angular measurements. Angular sizes are given in milliradians (mil), ranges in meters, and target sizes are shown in both in centimeters, millimeters and inches. Targeting reticule of the M67 recoilless rifle, correctly ranging a tank at 275 m range. Antitank weapons of the 1940–70s used stadiametric range estimation based on the average sizes of armoured fighting vehicles The stadia method is based upon the principle of similar triangles.
Act I, Scene III John Barthwick and his wife, having breakfast, talk about politics: she is alarmed on reading in the newspaper that a Labour candidate has won a by-election, but he says that all parties should be represented. An unknown lady calls. She is the young lady whom Jack met last evening; she is anxious to have her purse back, to pay the rent. Jack finds that there is no purse in the reticule, and denies having it.
Aiming their weapon, the player is not presented with an aiming reticule as is common in most first-person shooter games, but the player is allowed to use the ironsight of their weapon. The player has two psychic abilities, the first one being "Slow-mo". This ability allows the player to slow down time, for the purpose of having more time to aim, kill possible assailants. The second ability is the "soul fly", which allows the player to fly around the city without the body of the bodyguard, allowing them to find enemies.
Apollo Lunar Module Alinement Optical Telescope (AOT) The LM instead had an alignment optical telescope (AOT), essentially a periscope. The outer element of the AOT was a sun-shielded prism that could be rotated to one of six fixed positions relative to the LM, in order to cover a large portion of the lunar sky. Each position had a 60º field of view. When rotated, the AOT's position was readable by the AGC; by pointing the reticule at two different stars, the computer could determine the craft's orientation.
A targeting reticule appears under the criminal and turns green if the bounty hunter is in the correct position to collect and red if they are not. If there are no bounty hunters present the criminal will continue walking until rammed again. Once a criminal has been captured by a bounty hunter the objective is to take it to one of 6 available incarceration facilities. In order of points these are: 1 point - Police Station, 2 point - Jail, 3 point - Maximum Security, Blue Paddywagon, 4 point - Police Helicopter, 5 point - Red Paddywagon.
But the reticule is broad, and the village busy with regular civilians; women and children included, collateral damage is unavoidable. Of course you shoot when the terrorist is in a quiet area, but a time delay between your shooting and the missile arriving, could cause the area to be not so quiet anymore. When the village is hit, you might have missed the terrorist, you are sure to have created a lot of damage, and a regular civilian is turned into another terrorist. Instead of reducing the number of terrorists, your action increased their number.
This feature also takes advantage of the Wii Remote pointer in the Wii version to control Player 2's reticule. Loading screens in these versions also displays hints and trivia about the real wildlife near the tepui. The PlayStation 2, PlayStation Portable and PC/Mac versions of the game are longer, giving the player more opportunities to explore the various terrain atop the tepui as the characters take longer detours to reach their destination. At the beginning of these versions, the player is exclusively required to stop the house from floating away.
All she carried off was the silver in her reticule, as the British were thought to be but a few squares off, and were expected every moment. John Suse (meaning Jean Sioussat), a Frenchman, then doorkeeper, and still living, and McGraw, the President's gardener, took it down and sent it off on a wagon with some larger silver urns and other such valuables as could be hastily got hold of. When the British did arrive, they ate up the very dinner, and drank the wines, etc., that I had prepared for the President's party.
The arrangement didn't work well and Townsend had him arrested for forging her signature on cheques to the value of $7,000. Townsend subsequently dropped the charges, but after that led Sykes a dogs life. On one occasion she nearly sliced his nose off with a bowie knife that had been given to her by a policeman client and she kept in her reticule for self-defence. In October 1883 Townsend started to pay a lot of attention to a young gigolo named McLern, who she received in her private rooms.
Performance is similar to the M1C/D sniper rifle but it is only possible to set the scope to view targets at 500 meters despite the elevation knob being labeled for up to 800 meters. In addition to this, the standard aiming reticule is a simple black "T" which makes it extremely difficult to use during twilight hours or on a black target. Some serious complaints about the accuracy of the sniper version are linked to the poorly conceived attachment system for the scope. The scope goes askew easily because it is only affixed with one screw.
Ramsbury, Marlborough, Wiltshire: The Crowood Press Ltd. . A pair of M2A3 Bradleys firing their M242 chain guns in a live fire exercise. The A3's fire control software (FCSW) combines laser range, environmental readings, ammunition type, and turret control inputs to automatically elevate the gun for range and to automatically generate a kinematic lead solution if a target is moving. This functionality, very similar to that of the M1A2 Abrams, allows the gunner or commander to center the reticule on a moving target, lase the target, and achieve a first-round-hit, without the need to fire sensing rounds and adjust aim.
There are also several unlockables, such as several new costumes, gallery images, weapons, or extra equipment such as light weight boots that increase movement speed, a laser sight that improves aiming, a customising pack that gives each weapon a unique ability or a side pack that gives the ability to carry two extra normal items. The player controls Jill Valentine. When aiming specifically for an enemy's head or legs a small targeting reticule appears in front of the target and expands and contracts rhythmically. When the aim is as small as possible the chance of hitting the targeted area is greater.
A comparison of different reticles used in telescopic sights. The lower right represents a reticle found in the PSO-1 scope of a Russian SVD designated marksman rifle. Reticle of Bell & Howell Pocket Comparator A reticle, or reticuleA Christopher Gorse, David Johnston, Martin Pritchard, Dictionary of Construction, Surveying and Civil Engineering (2 ed.), Oxford University Press, 2020 - reticuledictionary.com - reticule (), also known as a graticule (), is a pattern of fine lines or markings built into the eyepiece of a sighting device, such as a telescopic sight in a telescope, a microscope, or the screen of an oscilloscope, to provide measurement references during visual examination.
Arcade screenshot The game was distributed in a horizontally oriented cabinet with a standard resolution color screen that is reflected by a mirror. The game can be played by up to three players simultaneously. It is controlled by a positional gun with two buttons, one for regular fire and another for limited-use special weapons. In addition to the gun, the cabinet also features an on-screen aiming reticule in which a mirror projects a red light beam away from the gun each time the player makes a shot, giving the illusion that an actual laser ray comes out from the gun to the target.
Chaos Control is a sci-fi themed rail shooter which puts the player inside the cockpit of a fighter ship. Although the spaceship flight is automated, the player may target freely using an on-screen reticule, timing their shots so that the fighter's guns do not overheat. Targets across the game's four levels include mech suits, other spaceships and virtual reality constructs, most of which will return fire in an effort to drain the player's shields. There are no bonuses or re-charge power-ups for these shields, and play must restart from the beginning of the level if the player's ship is destroyed.
Cutscenes are presented in newsreel format, similar to Spotlight on Adventure in the film's first scene. Character health is measured discretely in these versions, and the characters' survivability gradually increases automatically as the game progresses. These versions also have the fewest bosses, which are simply a giant anaconda, a crocodile, and The Spirit of Adventure, Muntz's airship. There are two biplane sequences, one at the start of the game that takes place immediately before a final battle over Paradise Falls, and another for the actual battle, and in both of them, a second player can "man the guns" and fire at incoming enemies and ground artillery with an on-screen reticule, while sharing the first player's camera view.
An aimbot (sometimes called "auto- aim") is a type of computer game bot most commonly used in multiplayer first- person shooter games to provide varying levels of automated target acquisition and calibration to the player. They are sometimes used along with a TriggerBot, which automatically shoots when an opponent appears within the field-of-view or aiming reticule of the player, like an instantaneous reflex. Aimbotting relies on each player's client computer receiving information about all other players, whether they are visible from the player's position or not. Targeting is a matter of determining the location of any opponent relative to the player's location and pointing the player's weapon at the target.
Bit.Trip Fate takes place over three environments, each divided into two stages and culminating in a boss encounter. The first environment (stages Determination and Patience) resembles a crystal cavern over a space backdrop, the second (stages Desperation and Frustration) a cityscape filled with skyscrapers, and the third (stages Anger and Fall) an underground pit with rivers of magma. The game's hybrid mechanics feature a side perspective, resembling a horizontal shooter, but with Commander Video confined to a set path, called the Vibe (along which he can freely move forward and backward), an element of rail shooters. In addition, the player controls Commander Video's movement independently of his targeting reticule, similar to the style of twin-stick games descended from Robotron: 2084.
A standard technique in the game is to hide in the shadows and tap a wall to attract the attention of a nearby hunter. When the hunter has examined the area and is moving away, players can emerge from the shadows behind them, and execute them. The game has three levels of execution, with each level progressively more violent and graphic than the last: "hasty" executions are quick and not very bloody, "violent" are considerably more gory, and "gruesome" are over-the-top blood-soaked murders. Players are entirely in control of which level they use; once players have locked onto an enemy, the lock-on reticule changes color over time to indicate the three levels: white, yellow and red.
The player him/herself is entirely in control of which level they use; once the player has locked onto an enemy, the lock-on reticule changes color over time to indicate the level; white (level 1), yellow (level 2), and, finally, red (level 3). As an example, in the first game, if using the plastic bag, a level 1 kill involves the player simply using the bag to suffocate the enemy. A level 2 kill involves him placing the bag over the enemy's head and kneeing them repeatedly in the face. A level 3 kill sees him strangle the enemy and turn them around to punch them in the face, whilst the enemy struggles to free himself and gasps for air.
Even with these requests being denied, Nakamura and the others were determined to make a shooter, and decided to make a set of design documents to present to Taito higher-ups for approval. Looking for inspiration, Nakamura turned to Taito's earlier game Master of Weapon for its aerial top-down perspective, which he thought would work well with 3D visuals. He was also inspired by Namco's Xevious, which had a targeting reticule for firing bombs at ground-stationed targets; not wanting to simply repeat this, Nakamura decided on a lock-on laser that destroyed multiple enemies at once. Before presenting them to Taito, he showed the documents to the character designers and planners for additional feedback and to iron things out.
During active service, the A2 can be fitted with a 40 mm grenade launcher, a light attachment and a laser sighting device. Sighting systems include the SUSAT (pictured) with 4x magnification and a trilux gas-filled conical reticule or iron sight consisting of a foresight and rear sight with adjustable rear sight for low light conditions. In light of operational experience gained during Operation Herrick in Afghanistan and Operation Telic in Iraq, a number of additions to the L85A2 have entered service as Urgent Operational Requirements but over time have become standard. The most noticeable addition has been that of a Picatinny Rail Interface System designed and manufactured by US company Daniel Defense, which replaces the original green plastic front furniture.
Also new to New York City is that many buildings throughout the city, beyond those related to the game's story, are accessible to the player. These include pharmacies, where the player can purchase medicine, and delis, where they can purchase food (both of which restore lost health), clothing stores where they can purchase new outfits, car dealers where they can purchase new cars, dojos where they can purchase new fighting techniques, record stores where they can purchase new songs for the game's soundtrack, gun stores where they can purchase new weaponry and ammunition, and other random buildings such as hotels, nightclubs, restaurants, and apartment buildings. In most business interiors, players can extort the owner for extra cash and/or plant evidence to make an arrest. Precision targeting in the PlayStation 2 version of Streets of LA. The green reticule indicates the player can fire a non-lethal shot.
There are three 'levels' of execution, with each level progressively more violent and graphic than the last; Level 1 (Hasty) executions are quick and not very bloody, Level 2 (Violent) are considerably more gory, and Level 3 (Gruesome) are over-the-top. The player is entirely in control of which level they use; once the player has locked onto an enemy, the lock-on reticule changes color over time to indicate the level; white (level 1), yellow (level 2), and, finally, red (level 3). When playing on PC or Wii while doing the executions, there is a quick time event which lists down certain moves that either the mouse or Wii Controller must move or by pressing a certain button at a specific time in order to finish the execution. If it does not finish in the specific time, it will stop the execution and skip the execution completely, although the player still kills the person.
In 2009, the American company Airtronic USA unveiled a modernized version of the weapon called the RPG-7USA. The launcher is fitted with updated features including a MIL-STD-1913 Quad Rail System for mounting combat optics, flip-up back up iron sights, aiming lasers/illuminators, tactical lights, and vertical foregips, as well as an M4 carbine-style pistol grip and telescoping stock. Compared to the RPG-7V2, the American launcher, named by the company the Precision Shoulder-fired Rocket Launcher (PSRL-1), is slightly lighter at 14 lb (6.35 kg) unloaded without optics and is made of 4140/4150 ordnance-grade steel for a longer 1,000-round lifespan that can separate into two pieces for compact carry. The PSRL-1 uses EOTech sights with a new sighting system that combines an illuminated reticule for use in low light situations, and is able to be fitted with magnifying optical sights for long-range firing enabling 90% hit probability at 800 metres, twice the distance of other RPGs; rate of fire is 3-4 rounds per minute. It is reportedly accurate at ranges from 900-1,200 m, and guided rockets could extend range to 2 000 metres. The weapon was a program of record in U.S. Special Operations Command by 2015, and the PSRL-1 was to enter production by mid-2016.

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